Online:Craglorn

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Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar.
ON-icon-location.png
Zone:
Craglorn
(lore page)
Neutral
Skyshards 18
Location
Northeastern Hammerfell
Craglorn

Craglorn is a region situated in northeastern Hammerfell between Bangkorai and Cyrodiil. The zone can be entered at any level via the gate in Bangkorai, and it is also possible to travel to Craglorn via cart from the Alliance capital cities, Elden Root, Mournhold, and Wayrest. The main storyline revolves around the disappearance of the constellations from the sky.

Originally designed as a Veteran-only 4-player Adventure Zone, Craglorn was overhauled in the One Tamriel update and is now a hybrid zone containing both solo and group content, open to players of any level. Areas involved with the zone's main storyline can all be tackled solo, as can the majority of the overworld. "Group Areas" are denoted with a plus sign on the world map and are aimed at groups of 2 to 4. Craglorn also contains several 12-player trials, as well as the 4-player Dragonstar Arena.

Craglorn is split into three regions. Lower Craglorn comprises the two in the south of Craglorn, centered on the town of Belkarth. Upper Craglorn lies to the north, with the town of Dragonstar at its western end. Access between Upper and Lower Craglorn is by a rocky pass in the west, or through a sundered Iron Orc barricade in the east.

Places[edit]

Places with a plus sign + on the icon are designed for groups.

Settlements[edit]

Group Quest Hubs[edit]

Trials and Arenas[edit]

Group Dungeons[edit]

Delves[edit]

Some delves in Craglorn are actually Group Delves, which are instanced[verification needed — still instanced?] and aimed at groups of 2 or more. Delves related to the main storyline function normally.

Group Bosses[edit]

These locations were originally listed as Group Events, but now function similarly to normal Group Bosses.

Anka-Ra Burial Sites
Iron Orc Nirncrux Mines
Magical Anomalies

Points of Interest[edit]

Player Houses[edit]

Wayshrines[edit]

Unmarked Locations[edit]

Quests[edit]

Aside from The Shattered and the Lost and The Corrupted Stone, all story quests can be tackled solo. All side quests (aside from Gem of the Stars) are aimed at groups of 2-4 players, as are the two aforementioned story quests. Trial quests are for groups of 12.

Quest Map[edit]

Craglorn
The Star-Gazers
The Corrupted Stone
The Warrior's Call
Elemental Army
The Shattered and the Lost
The Missing Guardian
Slithering Brood
The Serpent's Fang
A Leaf in the Wind
Holding Court
Dawn of the Exalted Viper
The Time-Lost Warrior

Key[edit]

Paths always enter a quest from the top or left, and leave a quest from the bottom or right.
Denotes a requisite path or quest. You must complete this before starting the subsequent quest.
Denotes an optional path or quest. The subsequent story quest can be started without this being completed.
Denotes an exclusive path or quest. Only one of the connected quests can be completed.
     
Denotes a quest which is part of the main chain.
     
Denotes a quest which is required for Craglorn Completist.
     
Denotes a quest which is required for Celestial Investigator.
     
Denotes a quest which is required for Serpents and Secrets.
     
Denotes a pointer quest which is part of the main chain.
     
Denotes a pointer quest which is on an alternate path.

The Celestial Threat Story Quests[edit]

Celestial Investigator[edit]

Serpents and Secrets[edit]

Lower Craglorn Side Quests[edit]

Daily Quests[edit]

Other Quests[edit]

Upper Craglorn Side Quests[edit]

Daily Quests[edit]

Trials Quests[edit]

Dungeon QuestsCrown Store[edit]

Skyshards[edit]

Clue Location
Lower Craglorn
Lava flows where Ayleids walked. In Molavar. Right of entrance, upper level. (map)
In a lair of metal spiders. In Rkundzelft. (map)
Among Yokuda's dead. In the Ruins of Kardala. Second room on the path to the right of the entrance. (map)
Where sunlight penetrates Dwarven delves. In Rkhardahrk. (map)
Where fishmongers sell no fish. In Haddock's Market. (map)
Where chiseled tunnels lead meet crystal caverns. In Chiselshriek Mine. (map)
A sea of dunes beneath the earth. In Buried Sands. (map)
Under Centurion guard. In Mtharnaz. (map)
At the head of the class. In Balamath. Right of entrance, atop a doorway. (map)
In the grotto of snake-women. In Zalgaz's Den. Northern room. (map)
Beyond the pillar of hunger. In the Tombs of the Na-Totambu. (map)
Howling at the moon. In Hircine's Haunt. The corridor before Packleader Sigmund. (map)
Upper Craglorn
In the nesting grounds of scales and deceit. In the Serpent's Nest. (map)
Overlooking a valley of serpents beneath glimmering falls. In the Loth'Na Caverns. (map)
Among the treasures of the Iron Exarch. In Exarch's Stronghold. Middle room. (map)
Beneath the tower on the ridge. In Ilthag's Undertower. (map)
Amidst howling winds and restless tombs. In the Howling Sepulchers. (map)
Clutched within the jaws of the stone serpent. In Fearfangs Cavern. (map)

Sets[edit]

Overland[edit]

Set Name Bonuses Armor Weight
Way of Martial Knowledge

2 items: Adds 12-1096 Maximum Magicka
3 items: Adds 1-129 Spell Damage
4 items: Adds 1-129 Spell Damage
5 items: When you deal damage, you cause the enemy to take 10% additional damage from the next attack. This effect can occur once every 4 seconds.

Light Armor
Way of Air

2 items: Adds 1-129 Stamina Recovery
3 items: Adds 1-129 Stamina Recovery
4 items: Increases the radius you can detect Sneaking enemies by 2 meters.
5 items: When you use Roll Dodge, your Weapon and Spell Damage is increased by 4-344 for 6 seconds.

Medium Armor
Way of Fire

2 items: Adds 1-129 Weapon Damage
3 items: Adds 12-1096 Maximum Stamina
4 items: Adds 9-833 Weapon Critical
5 items: When you deal damage with a Weapon ability, you have a 20% chance to deal an additional 46-4000 Flame damage. This effect can occur once every 2 seconds.

Heavy Armor

Dungeon[edit]

Set Name Bonuses Location(s) Set Type
Flame Blossom

2 items: Adds 12-1096 Maximum Magicka
3 items: Adds 1-129 Spell Damage
4 items: Adds 17-1487 Spell Penetration
5 items: When you deal damage, you have a 10% chance to summon a line of flame that moves forward after 1 second, dealing 93-8000 Flame Damage to any enemy in its path. This effect can occur once every 10 seconds.

Bloodroot ForgeHorns of the Reach (Crown Store) Light Armor
Blooddrinker

2 items: Adds 9-833 Weapon Critical
3 items: Adds 1-129 Weapon Damage
4 items: Adds 9-833 Weapon Critical
5 items: Increases the damage you deal with bleed damage over time effects by 20%.

Bloodroot ForgeHorns of the Reach (Crown Store) Medium Armor
Hagraven's Garden

2 items: Adds 14-1206 Maximum Health
3 items: Adds 1-129 Health Recovery
4 items: Adds 4% Healing Taken
5 items: When you take damage while under 50% Health, you summon a preservation of nature around you for 5 seconds. Any damage you take from enemies outside of the preservation is reduced by 50%, and the first time an enemy tries to enter the preservation they are knocked back 5 meters. This effect can occur once every 45 seconds.

Bloodroot ForgeHorns of the Reach (Crown Store) Heavy Armor
Earthgore

1 item: Adds 2% Healing Done
2 items: When you heal a friendly target that is under 50% Health you conjure a pool of quenching blood underneath them, which soaks up an enemy placed effect instantly and heals all friendly targets in the area for 348-30000 Health over 6 seconds. This effect can occur once every 35 seconds.

Bloodroot ForgeHorns of the Reach (Crown Store) Monster Helm Sets
Set Name Bonuses Location(s) Set Type
Draugr's Rest

2 items: Adds 12-1096 Maximum Magicka
3 items: Adds 1-129 Magicka Recovery
4 items: Adds 2% Healing Done
5 items: When you deal damage with a fully-charged Heavy Attack, you create a circle of consecrated ground that heals you and your allies within 5 meters for 121-11000 Health over 10 seconds. This effect can occur once every 10 seconds.

Falkreath HoldHorns of the Reach (Crown Store) Light Armor
Pillar of Nirn

2 items: Adds 12-1096 Maximum Stamina
3 items: Adds 9-833 Weapon Critical
4 items: Adds 1-129 Weapon Damage
5 items: When you deal damage, you have a 10% chance to create a fissure underneath the enemy after 1 second, dealing 23-2000 Physical Damage to all enemies within 2.5 meters and causing them to bleed for an additional 90-8000 Physical Damage over 10 seconds. This effect can occur once every 10 seconds.

Falkreath HoldHorns of the Reach (Crown Store) Medium Armor
Ironblood

2 items: Adds 14-1206 Maximum Health
3 items: Adds 34-2975 Physical Resistance
4 items: Adds 34-2975 Spell Resistance
5 items: When you take damage, you have an 8% chance to turn your blood into pure iron and gain Major Protection for 10 seconds, reducing your damage taken by 30%, but your Movement Speed is reduced by 50%. This effect can occur once every 15 seconds.

Falkreath HoldHorns of the Reach (Crown Store) Heavy Armor
Domihaus

1 item: Adds 12-1096 Maximum Stamina
1 item: Adds 12-1096 Maximum Magicka
2 items: When you deal damage, you have a 15% chance to create either a ring of fire or ring of molten earth around you for 10 seconds, which deals 11-1000 Flame damage or 11-1000 Physical damage every 1 second. Standing within the ring grants you 2-200 Spell Damage or 2-200 Weapon Damage. This effect can occur once every 15 seconds.

Falkreath HoldHorns of the Reach (Crown Store) Monster Helm Sets

Crafted[edit]

Set Name Traits Needed Bonuses Crafting Site
Way of the Arena 8

2 items: Adds 14-1206 Maximum Health
3 items: Adds 12-1096 Maximum Magicka
4 items: Adds 12-1096 Maximum Stamina
5 items: Reduces the cost of Break Free by 40%.

Lanista's Waystation
Twice-Born Star 9

2 items: Adds 14-1206 Maximum Health
3 items: Adds 12-1096 Maximum Stamina
4 items: Adds 12-1096 Maximum Magicka
5 items: You can have two Mundus Stone boons at the same time.

Atelier of the Twice-Born Star

Dragonstar Arena[edit]

Set Name Bonuses Armor Weight
Healer's Habit

2 items: Adds 12-1096 Maximum Magicka
3 items: Adds 1-129 Magicka Recovery
4 items: Adds 1-129 Spell Damage
5 items: Gain Minor Mending at all times, increasing your healing done by 8%.

Light Armor
Robes of Destruction Mastery

2 items: Adds 12-1096 Maximum Magicka
3 items: Adds 9-833 Spell Critical
4 items: Adds 1-129 Spell Damage
5 items: While you have a Destruction Staff equipped, your Max Magicka is increased by 27-2400.

Light Armor
Archer's Mind

2 items: Adds 12-1096 Maximum Stamina
3 items: Adds 9-833 Weapon Critical
4 items: Adds 9-833 Weapon Critical
5 items: Increases your Critical Damage by 5%. Increases your Critical Damage by an additional 10% when attacking from Sneak or invisibility.

Medium Armor
Footman's Fortune

2 items: Adds 14-1206 Maximum Health
3 items: Adds 34-2975 Physical Resistance
4 items: Adds 34-2975 Spell Resistance
5 items: Increases the amount of damage you block by 8%.

Heavy Armor

Trials[edit]

Set Name Bonuses Location(s) Set Type
Healing Mage

2 items: Adds 1-129 Magicka Recovery
3 items: Adds 12-1096 Maximum Magicka
4 items: Adds 2% Healing Done
5 items: When you use an area of effect heal ability, you reduce the Weapon Damage of all enemies within 10 meters of you by 5-430 for 3 seconds.

Aetherian Archive Light Armor
Quick Serpent

2 items: Adds 9-833 Weapon Critical
3 items: Adds 12-1096 Maximum Stamina
4 items: Adds 12-1096 Maximum Stamina
5 items: Reduces the costs of your Stamina abilities by 8%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.

Aetherian Archive Medium Armor
Defending Warrior

2 items: Adds 34-2975 Spell Resistance
3 items: Adds 34-2975 Physical Resistance
4 items: Adds 14-1206 Maximum Health
5 items: When you block an attack, you deal 46-4000 Magic Damage to all enemies within 10 meters of you and heal for 100% of the damage done. This effect can occur once every 10 seconds.

Aetherian Archive Heavy Armor
Set Name Bonuses Location(s) Set Type
Destructive Mage

2 items: Adds 12-1096 Maximum Magicka
3 items: Adds 9-833 Spell Critical
4 items: Adds 1-129 Spell Damage
5 items: When you deal damage with a fully-charged Heavy Attack, you place a bomb on the enemy for 10 seconds. When another player hits the same enemy with a fully-charged Heavy Attack they detonate the bomb, dealing 87-7500 Magic Damage all enemies within 8 meters. This effect can occur once every 10 seconds.

Hel Ra Citadel Light Armor
Poisonous Serpent

2 items: Adds 12-1096 Maximum Stamina
3 items: Adds 1-129 Weapon Damage
4 items: Adds 12-1096 Maximum Stamina
5 items: When you deal damage with a Light or Heavy Attack against an enemy who has a Poison Damage ability on them, you have a 50% chance to deal an additional 39-3400 Poison Damage. This effect can occur once every 1 second.

Hel Ra Citadel Medium Armor
Berserking Warrior

2 items: Adds 9-833 Weapon Critical
3 items: Adds 1-129 Weapon Damage
4 items: Adds 9-833 Weapon Critical
5 items: When you deal melee damage, your Critical Strike rating is increased by 4-400 for 5 seconds, stacking up to 5 times.

Hel Ra Citadel Heavy Armor
Set Name Bonuses Location(s) Set Type
Wise Mage

2 items: Adds 9-833 Spell Critical
3 items: Adds 9-833 Spell Critical
4 items: Adds 1-129 Spell Damage
5 items: Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 8%.

Sanctum Ophidia Light Armor
Twice-Fanged Serpent

2 items: Adds 1-129 Weapon Damage
3 items: Adds 12-1096 Maximum Stamina
4 items: Adds 9-833 Weapon Critical
5 items: When you deal damage, your Physical Penetration is increased by 10-860 for 3 seconds, stacking up to 5 times.

Sanctum Ophidia Medium Armor
Immortal Warrior

2 items: Adds 4% Healing Taken
3 items: Adds 14-1206 Maximum Health
4 items: Adds 4% Healing Taken
5 items: When you die, you instead turn into a statue for 3 seconds. While a statue you are immune to all negative effects but can still be healed. This effect can occur once every 20 minutes.

Sanctum Ophidia Heavy Armor
Set Name Bonuses Location(s) Set Type
Infallible Mage

2 items: Adds 9-833 Spell Critical
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 1-129 Spell Damage
5 items: Adds 9-833 Spell Critical
5 items: Your fully-charged Heavy Attacks deal an additional 10-903 damage. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 8%.

Aetherian Archive
Hel Ra Citadel
Sanctum Ophidia
Light Armor
Vicious Serpent

2 items: Adds 9-833 Weapon Critical
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 9-833 Weapon Critical
5 items: Adds 1-129 Weapon Damage
5 items: Reduces the cost of your Stamina abilities by 8%. When you kill an enemy, you restore 25-2150 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.

Aetherian Archive
Hel Ra Citadel
Sanctum Ophidia
Medium Armor
Eternal Warrior

2 items: Adds 4% Healing Taken
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon,Trial, and Arena Monsters by 5%.
4 items: Adds 14-1206 Maximum Health
5 items: Adds 4% Healing Taken
5 items: When you die, you instead turn into a statue for 3 seconds and generate 200 Ultimate. While a statue you are immune to all negative effects but can still be healed. This effect can occur once every 10 minutes.

Aetherian Archive
Hel Ra Citadel
Sanctum Ophidia
Heavy Armor

Maps[edit]

A map of Craglorn