Online:Trial Sets

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Trial Sets are available from the bosses and monsters in various trials. Pieces of those sets are also found in coffers rewarded for completing the quests to clear the specific trial. Coffers are only awarded once a week per character. Trial sets are all bind-on-pickup.

CloudrestSummerset[edit]

Set Name Bonuses Set Type
Aegis of Galanwe

2 items: Adds 14-1206 Maximum Health
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon,Trial, and Arena Monsters by 5%.
4 items: Adds 4% Healing Taken
5 items: After successfully blocking, you have a 50% chance to grant Empower to 3 allies within 15 meters, increasing the damage of their next Light Attack by 40%. This effect can occur once every 1 second.

Heavy Armor
Arms of Relequen

2 items: Adds 9-833 Weapon Critical
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 9-833 Weapon Critical
5 items: Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 2-200 Physical Damage per stack every 1 second. 20 stacks max.

Medium Armor
Mantle of Siroria

2 items: Adds 1-129 Spell Damage
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 12-1096 Maximum Magicka
5 items: Dealing direct damage with a single target ability creates a ring of fire beneath you for 10 seconds. This effect can occur once every 10 seconds. Standing in the ring grants you a stack of Siroria's Boon for 5 seconds. Each stack increases your Spell Damage by 30. 20 stacks max.

Light Armor
Vestment of Olorime

2 items: Adds 1-129 Magicka Recovery
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon,Trial, and Arena Monsters by 5%.
4 items: Adds 1-129 Magicka Recovery
5 items: Casting abilities that leave an effect on the ground in combat will create a circle of might for 10 seconds. You and your allies in the circle gain Major Courage for 30 seconds, increasing your Weapon and Spell Damage by 258 for 30 seconds. This effect can occur once every 10 seconds.

Light Armor
Perfect Aegis of Galanwe

2 items: Adds 14-1206 Maximum Health
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon,Trial, and Arena Monsters by 5%.
4 items: Adds 4% Healing Taken
5 items: Adds 14-1206 Maximum Health
5 items: After successfully blocking, you have a 50% chance to grant Empower to 3 allies within 15 meters, increasing the damage of their next Light Attack by 40%. This effect can once occur every 1 second.

Heavy Armor
Perfect Arms of Relequen

2 items: Adds 9-833 Weapon Critical
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 9-833 Weapon Critical
5 items: Adds 12-1096 Maximum Stamina
5 items: Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 2-200 Physical Damage every 1 second. 20 stacks max.

Medium Armor
Perfect Mantle of Siroria

2 items: Adds 1-129 Spell Damage
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 12-1096 Maximum Magicka
5 items: Adds 12-1096 Maximum Magicka
5 items: Dealing direct damage with a single target ability creates a ring of fire beneath you for 10 seconds. This effect can occur once every 10 seconds. Standing in the ring grants you a stack of Siroria's Boon for 5 seconds. Each stack increases your Spell Damage by 30. 20 stacks max.

Light Armor
Perfect Vestment of Olorime

2 items: Adds 1-129 Magicka Recovery
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon,Trial, and Arena Monsters by 5%.
4 items: Adds 1-129 Magicka Recovery
5 items: Adds 12-1096 Maximum Magicka
5 items: Casting abilities that leave an effect on the ground in combat will create a circle of might for 10 seconds. You and your allies standing in the circle gain Major Courage for 30 seconds, increasing your Weapon and Spell Damage by 258. This effect can occur once every 10 seconds.

Light Armor

Craglorn[edit]

All Craglorn Trials[edit]

Set Name Bonuses Set Type
Eternal Warrior

2 items: Adds 4% Healing Taken
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon,Trial, and Arena Monsters by 5%.
4 items: Adds 14-1206 Maximum Health
5 items: Adds 4% Healing Taken
5 items: When you die, you instead turn into a statue for 3 seconds and generate 200 Ultimate. While a statue you are immune to all negative effects but can still be healed. This effect can occur once every 10 minutes.

Heavy Armor
Infallible Mage

2 items: Adds 9-833 Spell Critical
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 1-129 Spell Damage
5 items: Adds 9-833 Spell Critical
5 items: Your fully-charged Heavy Attacks deal an additional 10-903 damage. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 8%.

Light Armor
Vicious Serpent

2 items: Adds 9-833 Weapon Critical
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 9-833 Weapon Critical
5 items: Adds 1-129 Weapon Damage
5 items: Reduces the cost of your Stamina abilities by 8%. When you kill an enemy, you restore 25-2150 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.

Medium Armor

Aetherian Archive[edit]

Set Name Bonuses Set Type
Defending Warrior

2 items: Adds 34-2975 Spell Resistance
3 items: Adds 34-2975 Physical Resistance
4 items: Adds 14-1206 Maximum Health
5 items: When you block an attack, you deal 46-4000 Magic Damage to all enemies within 10 meters of you and heal for 100% of the damage done. This effect can occur once every 10 seconds.

Heavy Armor
Healing Mage

2 items: Adds 1-129 Magicka Recovery
3 items: Adds 12-1096 Maximum Magicka
4 items: Adds 2% Healing Done
5 items: When you use an area of effect heal ability, you reduce the Weapon Damage of all enemies within 10 meters of you by 5-430 for 3 seconds.

Light Armor
Quick Serpent

2 items: Adds 9-833 Weapon Critical
3 items: Adds 12-1096 Maximum Stamina
4 items: Adds 12-1096 Maximum Stamina
5 items: Reduces the costs of your Stamina abilities by 8%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.

Medium Armor

Hel Ra Citadel[edit]

Set Name Bonuses Set Type
Berserking Warrior

2 items: Adds 9-833 Weapon Critical
3 items: Adds 1-129 Weapon Damage
4 items: Adds 9-833 Weapon Critical
5 items: When you deal melee damage, your Critical Strike rating is increased by 4-400 for 5 seconds, stacking up to 5 times.

Heavy Armor
Destructive Mage

2 items: Adds 12-1096 Maximum Magicka
3 items: Adds 9-833 Spell Critical
4 items: Adds 1-129 Spell Damage
5 items: When you deal damage with a fully-charged Heavy Attack, you place a bomb on the enemy for 10 seconds. When another player hits the same enemy with a fully-charged Heavy Attack they detonate the bomb, dealing 87-7500 Magic Damage all enemies within 8 meters. This effect can occur once every 10 seconds.

Light Armor
Poisonous Serpent

2 items: Adds 12-1096 Maximum Stamina
3 items: Adds 1-129 Weapon Damage
4 items: Adds 12-1096 Maximum Stamina
5 items: When you deal damage with a Light or Heavy Attack against an enemy who has a Poison Damage ability on them, you have a 50% chance to deal an additional 39-3400 Poison Damage. This effect can occur once every 1 second.

Medium Armor

Sanctum Ophidia[edit]

Set Name Bonuses Set Type
Immortal Warrior

2 items: Adds 4% Healing Taken
3 items: Adds 14-1206 Maximum Health
4 items: Adds 4% Healing Taken
5 items: When you die, you instead turn into a statue for 3 seconds. While a statue you are immune to all negative effects but can still be healed. This effect can occur once every 20 minutes.

Heavy Armor
Twice-Fanged Serpent

2 items: Adds 1-129 Weapon Damage
3 items: Adds 12-1096 Maximum Stamina
4 items: Adds 9-833 Weapon Critical
5 items: When you deal damage, your Physical Penetration is increased by 10-860 for 3 seconds, stacking up to 5 times.

Medium Armor
Wise Mage

2 items: Adds 9-833 Spell Critical
3 items: Adds 9-833 Spell Critical
4 items: Adds 1-129 Spell Damage
5 items: Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 8%.

Light Armor

Halls of FabricationMorrowind[edit]

Set Name Bonuses Set Type
Automated Defense

2 items: Adds 14-1206 Maximum Health
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon,Trial, and Arena Monsters by 5%.
4 items: Adds 4% Healing Taken
5 items: When you use an Ultimate ability, you and the closest 2 allies within 28 meters of you gain Major Aegis for 10 seconds, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 15%.

Heavy Armor
Inventor's Guard

2 items: Adds 1-129 Magicka Recovery
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon,Trial, and Arena Monsters by 5%.
4 items: Adds 2% Healing Done
5 items: When you use an Ultimate ability, you and the closest 2 allies within 28 meters of you gain Major Aegis for 10 seconds, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 15%.

Light Armor
Master Architect

2 items: Adds 12-1096 Maximum Magicka
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 1-129 Spell Damage
5 items: When you use an Ultimate ability, you and the closest 2 allies within 28 meters of you gain Major Slayer for 10 seconds, increasing your damage done to Dungeon, Trial, and Arena Monsters by 15%.

Light Armor
War Machine

2 items: Adds 12-1096 Maximum Stamina
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 1-129 Weapon Damage
5 items: When you use an Ultimate ability, you and the closest 2 allies within 28 meters of you gain Major Slayer for 10 seconds, increasing your damage done to Dungeon, Trial, and Arena Monsters by 15%.

Medium Armor

Maw of LorkhajCrown Store[edit]

Set Name Bonuses Set Type
Lunar Bastion

2 items: Adds 4% Healing Taken
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon,Trial, and Arena Monsters by 5%.
4 items: Adds 14-1206 Maximum Health
5 items: When you activate a synergy, you create a lunar blessing underneath you for 10 seconds. The blessing grants a damage shield every 2 seconds that absorbs 27-2399 damage for you and your allies within 8 meters.

Heavy Armor
Moondancer

2 items: Adds 12-1096 Maximum Magicka
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 1-129 Spell Damage
5 items: When you activate a synergy, you gain a shadow blessing that increases your Spell Damage by 10-448 or a lunar blessing that increases your Magicka Recovery by 10-448 for 30 seconds. You can only have one blessing active at a time.

Light Armor
Roar of Alkosh

2 items: Adds 9-833 Weapon Critical
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 1-129 Weapon Damage
5 items: When you activate a synergy, you send a shockwave from your position that deals 20-1720 Physical damage and an additional 140-12040 Physical damage over 10 seconds. Reduces the Physical and Spell Resistance of any enemy hit by 35-3010 for 10 seconds.

Medium Armor
Twilight Remedy

2 items: Adds 1-129 Magicka Recovery
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon,Trial, and Arena Monsters by 5%.
4 items: Adds 1-129 Spell Damage
5 items: When an ally activates your synergy, they heal themselves for 220-18920 Health over 10 seconds and gain Minor Force, increasing their Critical Damage by 10%. This effect can occur once every 10 seconds per ally.

Light Armor