Online:Grahtwood

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This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root.
ON-icon-location.png
Zone:
Grahtwood
(lore page)
Aldmeri Dominion
Skyshards 16
Location
Southeastern Valenwood
Grahtwood

Grahtwood is a large region deep in the jungles of Valenwood, and the location of the Aldmeri Dominion's capital, Elden Root. An area in Grahtwood was devastated by Molag Bal long ago, and it remains there to this day.

Places[edit]

Elden Root, capital of the Aldmeri Dominion

Cities[edit]

Settlements[edit]

Caves, Ruins and Mines[edit]

Battlefields, Cemeteries and Crypts[edit]

Dungeons[edit]

Group Bosses[edit]

Dolmens[edit]

Mundus Stones[edit]

Points of Interest[edit]

Player Houses[edit]

Wayshrines[edit]

Unmarked Locations[edit]

Quests[edit]

Quest Map[edit]

Grahtwood
The Great Tree
Unsafe Haven
Trouble at the Tree
The Honor of the Queen
Fit to Rule
The Grip of Madness
Lost in Study
Heart of the Matter
A Lasting Winter
The Orrery of Elden Root

Key[edit]

Paths always enter a quest from the top or left, and leave a quest from the bottom or right.
Denotes a requisite path or quest. You must complete this before starting the subsequent quest.
Denotes an optional path or quest. The subsequent story quest can be started without this being completed.
Denotes an exclusive path or quest. Only one of the connected quests is required, and only one can be completed.
     
Denotes a quest which is part of the main story chain.
     
Denotes a story quest which is required for Cadwell's Almanac.
     
Denotes a story pointer which is part of the main chain.
     
Denotes a story pointer which is on an alternate path.
     
Denotes a side quest which is required for Cadwell's Almanac.
     
Denotes a quest which rewards a Skill Point.


Aldmeri Dominion Story Quests[edit]

Alternate Story Pointers

Long Coast Side Quests[edit]

Green Hall Side Quests[edit]

Tarlain Heights Side Quests[edit]

Dungeon Quests[edit]

Skyshards[edit]

Clue Location
Granted safe haven by the mages. In Haven, on the ground on the western side of the Mages Guild hall. (map)
The shrine of the south leads north. Between Southpoint and the Bone Orchard. (map)
Cooling off on the way to the Tower. By a pond northwest of the Tower Stone. (map)
Where the road to the root is an isle. On a small island east of Elden Root, near an Ayleid ruin overgrown with vines. (map)
Atop falls that feed the temple. South-southeast of Karthdar, on top of the eastern waterfall. (map)
Spotted from a treehouse vantage. Southwest of Karthdar, west of a treehouse, under the root/road. (map)
A doorway to trolls near Redfur. Southwest of Redfur Trading Post Wayshrine. (map)
Among ancient words in the stones. On an island west of the Lord Stone. (map)
Above a seasonal site of return. East of Falinesti Winter Site, In the ruins. (map)
Where Covenant forces pour forth. In Ne Salas top small room. (map)
A scrabbling, a skittering, a scurrying. In The Scuttle Pit halfway in on the left wall. (map)
Six-legged thunder invades. In Burroot Kwama Mine Room almost at the end. (map)
Not yet dead on the vine. In Vinedeath Cave main room left side. (map)
Stolen starlight in wormy depths. In Wormroot Depths, main room south of entrance. (map)
Mined by the bandits of Mobar. In Mobar Mine, main room. (map)
Crocs claimed a meal in the sunder. In Root Sunder Ruins room left of the main hall lots of crocs. (map)

Sets[edit]

Overland[edit]

Set Name Bonuses Armor Weight
Syrabane's Grip

2 items: Adds 1-129 Magicka Recovery
3 items: Adds 1-129 Spell Damage
4 items: Adds 12-1096 Maximum Magicka
5 items: When you block a Flame, Shock, Frost, or Magic Damage ability, you restore 10-860 Magicka. This effect can occur once every 1 second.

Light Armor
Ranger's Gait

2 items: Adds 1-129 Stamina Recovery
3 items: Adds 9-833 Weapon Critical
4 items: Adds 12-1096 Maximum Stamina
5 items: Adds 1-129 Stamina Recovery
5 items: Reduce the effectiveness of snares applied to you by 50%.

Medium Armor
Green Pact

2 items: Adds 14-1206 Maximum Health
3 items: Adds 1-129 Health Recovery
4 items: Adds 14-1206 Maximum Health
5 items: While you have a food buff active, your Max Health is increased by 29-2500 and Health Recovery by 2-250.

Heavy Armor

Dungeon[edit]

Set Name Bonuses Location(s) Set Type
Light Speaker

2 items: Adds 9-833 Spell Critical
3 items: Adds 12-1096 Maximum Magicka
4 items: Adds 1-129 Spell Damage
5 items: Adds 5-450 Spell Damage to your Restoration Staff abilities.

Elden Hollow Light Armor
Barkskin

2 items: Adds 14-1206 Maximum Health
3 items: Adds 1-129 Stamina Recovery
4 items: Adds 34-2975 Physical Resistance
5 items: Reduces the duration of immobilizations and snares applied to you by 50%. When an immobilization or snare is applied to you, heal for 23-2000 Health and restore 11-1000 Stamina. This effect can occur once every 5 seconds.

Elden Hollow Medium Armor
Undaunted Bastion

2 items: Adds 14-1206 Maximum Health
3 items: Adds 34-2975 Physical Resistance
4 items: Adds 34-2975 Spell Resistance
5 items: When you taunt an enemy while you are under 60% Health, gain a damage shield that absorbs 160-13760 damage for 6 seconds. This effect can occur once every 10 seconds.

Elden Hollow Heavy Armor
Chokethorn

1 item: Adds 1-129 Magicka Recovery
2 items: When you use a heal ability, you have a 15% chance to summon a strangler sapling that heals you or an ally for 225-19565 Health over 4 seconds. This effect can occur once every 10 seconds.

Elden Hollow I Monster Helm Sets
Nightflame

1 item: Adds 12-1096 Maximum Magicka
2 items: When you heal a friendly target, you have a 5% chance to summon a totem for 6 seconds that heals you and your allies within 5 meters for 40-3483 Health every 1 second. This effect can occur once every 6 seconds.

Elden Hollow II Monster Helm Sets

Crafted[edit]

Set Name Traits Needed Bonuses Crafting Sites
Armor of the Seducer 3

2 items: Adds 1-129 Magicka Recovery
3 items: Adds 12-1096 Maximum Magicka
4 items: Adds 1-129 Magicka Recovery
5 items: Reduces the cost of your Magicka abilities by 8%.

Aldmeri Dominion Temple of the Eight in Grahtwood
Daggerfall Covenant Fisherman's Island in Stormhaven
Ebonheart Pact Berezan's Mine in Deshaan
Torug's Pact 3

2 items: Adds 1-129 Spell Damage
3 items: Adds 14-1206 Maximum Health
4 items: Adds 34-2975 Spell Resistance
5 items: Decreases weapon enchantment cooldown and increases potency by 30%.

Aldmeri Dominion Fisherman's Isle in Grahtwood
Daggerfall Covenant Hammerdeath Workshop in Stormhaven
Ebonheart Pact Lake Hlaalu Retreat in Deshaan
Twilight's Embrace 3

2 items: Adds 14-1206 Maximum Health
3 items: Adds 9-833 Spell Critical
4 items: Adds 1-129 Spell Damage
5 items: Increases your healing received by 10%.

Aldmeri Dominion Vineshade Lodge in Grahtwood
Daggerfall Covenant Windridge Warehouse in Stormhaven
Ebonheart Pact Avayan's Farm in Deshaan

Maps[edit]

A map of Grahtwood

Gallery[edit]

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