Online:Vaults of Madness

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ON-mapicon-GroupInstance.png
Daedric Ruin:
Vaults of Madness
(view on map)
ON-icon-alliance-Coldharbour.png
Group Dungeon
Discoverable Yes
Completion Objective
Dungeon Yes
# of Zones 1
Zone
Fist of StoneColdharbour
Location
East of the Orchard
Instanced Dungeon
Min Level 36
Group Size 4
Bosses 4
Mini-Bosses 4
Veteran Speed Run Target 20 mins
Loading Screen
Loading screen
The Vaults of Madness are the masterpiece of the infamous Mad Architect, who is said to be one of the few entities ever to serve multiple Daedric Princes and profit from it. How he is paid for his "services" is a matter of wild and horrible conjecture.
Vaults of Madness

The Vaults of Madness is a group dungeon found in Coldharbour.

Gasteau Chamrond needs you to help him and his friends escape from the Vaults by destroying the Mad Architect. You can learn about its location from Tubidan the Alarmist in the Hollow City.

Interior

Related Quests[edit]

Characters[edit]

Vaults of Madness
Gasteau Chamrond Quest Giver
Saryne Dralen
Reynelle Derone

Enemies[edit]

Normal Enemies[edit]

Elite Enemies[edit]

Minibosses[edit]

Bosses[edit]

Books[edit]

Sets[edit]

Set Name Bonuses Location(s) Set Type
The Worm's Raiment

2 items: Adds 3-129 Magicka Recovery
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Magicka Recovery
5 items: Grants 3-145 Magicka Recovery to you and up to 11 other group members within 28 meters of you. This bonus persists through death.

Vaults of Madness Light Armor
Oblivion's Edge

2 items: Adds 15-657 Critical Chance
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Stamina Recovery
5 items: Adds 6-258 Weapon and Spell Damage
5 items: When you kill an enemy, you fill an empty Soul Gem and heal for 5906 Health. The heal can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.

Vaults of Madness Medium Armor
Rattlecage

2 items: Adds 28-1206 Maximum Health
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Adds 3-171 Weapon and Spell Damage
5 items: Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%.

Vaults of Madness Heavy Armor
Grothdarr

1 item: Adds 25-1096 Maximum Magicka
2 items: When you deal damage to an enemy within 8 meters, you have a 10% chance to create lava pools that swirl around you, dealing 259 Flame damage to all enemies within 8 meters of you every 1 second for 5 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon and Spell Damage.

Vaults of Madness Monster Helm Sets

Achievements[edit]

There are seven achievements associated with this dungeon:

Achievement Points Description
Normal
ON-icon-achievement-Group Dungeon.png Vaults of Madness Vanquisher 10 Defeat Ulguna Soul-Reaver, Grothdarr, Iskra the Omen, and the Mad Architect in the Vaults of Madness.
Veteran
ON-icon-achievement-Rank.png Vaults of Madness Conqueror 15 Complete Veteran Vaults of Madness by defeating the Cursed One, Ulguna Soul-Reaver, Death's Head, Grothdarr, Achaeraizur, the Ancient One, Iskra the Omen, and the Mad Architect.
ON-icon-achievement-Veteran Undaunted.png New Mayor of Crazy Town 50 Defeat the Mad Architect in Veteran Vaults of Madness, after invoking the Scroll of Glorious Battle.
ON-icon-achievement-Veteran Dungeon.png Veteran Dremora Slayer 10 Defeat 150 Dremora in Veteran Vaults of Madness.
ON-icon-achievement-Veteran Dungeon.png Veteran Feral Shriven Slayer 10 Defeat 750 Feral Shriven in Veteran Vaults of Madness.
ON-icon-achievement-UD Skill Master.png Vaults of Madness Survivor 50 Defeat the Cursed One, Ulguna Soul-Reaver, Death's Head, Grothdarr, Achaeraizur, the Ancient One, Iskra the Omen, and the Mad Architect in Veteran Vaults of Madness, without suffering a group member death.
ON-icon-achievement-Veteran Speed.png Vaults of Madness Assassin 50 Defeat the Cursed One, Ulguna Soul-Reaver, Death's Head, Grothdarr, Achaeraizur, the Ancient One, Iskra the Omen, and the Mad Architect in Veteran Vaults of Madness within twenty minutes of starting the dungeon. Timer starts when players engage the first group of tormentors.

Notes[edit]

  • Before dungeon scaling was introduced in Update 5, Vaults of Madness was designed for levels 47–50.

Gallery[edit]

Maps[edit]