Online: Coldharbour

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The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn.
ON-icon-location.png
Zone:
Coldharbour
(lore page)
ON-icon-alliance-Coldharbour.png
Skyshards 16
Notable Treasure
Coldharbour Antiquities
Location
Oblivion
Coldharbour

Coldharbour is Molag Bal's realm of Oblivion. The Prince is attempting to pull Nirn into his realm through the use of Dark Anchors.

Parts of Coldharbour are visited during the main quest. You get access to the main region by finishing the main quest line in the last zone of your alliance.

For more information on Coldharbour, see the lore article.

Places[edit]

Cities[edit]

Settlements[edit]

Caves, Ruins and Mines[edit]

Battlefields, Cemeteries and Crypts[edit]

Dungeons[edit]

Group Bosses[edit]

Points of Interest[edit]

Player Houses[edit]

Wayshrines[edit]

Strongholds[edit]

These strongholds are visited during the Main Quest, and are located elsewhere in the realm of Coldharbour. They cannot be accessed directly from the Coldharbour zone.

This stronghold is visited during the Fighters Guild questline.

Quests[edit]

Quest Map[edit]

Messages Across Tamriel
The Weight of Three Crowns
Coldharbour
The Hollow City
The Army of Meridia
Truth, Lies, and Prisoners
Into the Woods
Vanus Unleashed
Through the Daedric Lens
An Unusual Circumstance
The Shadow's Embrace
The Library of Dusk
Light from the Darkness
Breaking the Shackle
Wisdom of the Ages
Crossing the Chasm
The Soul-Meld Mage
Main Quest
The Harvest Heart
The Citadel Must Fall
The Final Assault
God of Schemes

Key[edit]

Paths always enter a quest from the top or left, and leave a quest from the bottom or right.
Denotes a requisite path or quest. You must complete this before starting the subsequent quest.
Denotes an optional path or quest. The subsequent story quest can be started without this being completed.
Denotes an exclusive path or quest. Only one of the connected quests is required, and only one can be completed.
     
Denotes a quest which is part of the main story chain.
     
Denotes a story quest which is required for Radiant Champion.
     
Denotes a missable pointer quest which is part of the main chain.
     
Denotes a missable pointer quest which is on an alternate path.
     
Denotes a side quest which is required for Meridia's Lightbearer.
     
Denotes a quest which rewards a Skill Point.


Army of Meridia Story Quests[edit]

The Hollow City
Shrouded Plain
Black Garrison
Fist of Stone

Shrouded Plain Side Quests[edit]

Black Garrison Side Quests[edit]

Fist of Stone Side Quests[edit]

Dungeon Quests[edit]

Skyshards[edit]

Clue Location Notes
East of the bastion of deceit. At the bottom of the Tower of Lies, near the water (map) When you enter this area, you will not be able to escape via normal means without finishing the quest here.
Discarded from the mages' walls. South of the Mages Guildhall outside of the city (map)
Seek a shattered bridge suspended. Outside The Lightless Oubliette, west of Moonless Walk Wayshrine, in the water (map)
Unfit for court. Just outside the south wall of the Court of Contempt (map)
Ejected from the Village. Southwest of Village of the Lost, in the water (map)
Among the vessel's burnt cousins. Near the Everfull Flagon Tavern, surrounded by Soul Shriven (map)
In the Chasm's western watchtower. In the Chasm, west of portal (map)
Not invited into the plotting wives' home. Outside the Manor of Revelry, behind the broken wall (map)
Washed to strange shores with the fleet. At the Lost Fleet, go through the Coral Tower Tunnel to the other end. Exiting the tunnel turn right, skyshard is in the water on coral. (map) You cannot enter the Coral Tower Tunnel without starting the Between Blood and Bone quest. However, it is possible to reach the top of the tower by climbing up a fallen mast just west of The Wailing Maw. You will probably need Major Expedition or some other Movement Speed improvement to make the jump. Sorcerers can use Bolt Escape instead.
Among the bones of Aba-Loria. Aba-Loria, side room downstairs after coming out of the main room. (map)
Enduring Forgefire's flames. The Vault of Haman Forgefire, top room in lava (map)
Seek the deepest depravity. The Grotto of Depravity, top left, in the water (map)
Entombed in the Orchard. Mal Sorra's Tomb, large room left of the entrance (map)
One of the hunters' many prides. The Cave of Trophies, bottom room on the left, full of Clannfear and Dremora (map)
Where endless cries issue forth. The Wailing Maw, big room, bottom right with Frost Atronach (map)
Behind disaster-claimed Dunmer hall. Village of the Lost, western side of the 'Ruins of Silver Run' island (map)
These skyshards are all located in the northern section of Coldharbour, which cannot normally be accessed until you have done enough quests to unlock the North Gate out of The Hollow City. You can reach them earlier, however, either by traveling to another player in your group/guild/friends list.

Sets[edit]

Overland[edit]

Set Name Bonuses Armor Weight
Prisoner's Rags

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 3-129 Stamina Recovery
5 items: Reduces the cost of Sprint by 50%. While Sprinting, restore 21-943 Magicka every 1 second.

Light Armor
Stygian

2 items: Adds 3-129 Spell Damage
3 items: Adds 3-129 Spell Damage
4 items: Adds 25-1096 Maximum Magicka
5 items: When you leave Sneak or invisibility, your Spell Damage is increased by 8-369 for 15 seconds.

Medium Armor
Meridia's Blessed Armor

2 items: Adds 34-1487 Armor
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 34-1487 Armor
5 items: When you block an attack, you gain Meridia's Blessed Armor for 5 seconds, causing you to dodge all incoming attacks. This effect can occur once every 25 seconds.

Heavy Armor

Dungeon[edit]

Set Name Bonuses Location(s) Set Type
The Worm's Raiment

2 items: Adds 3-129 Spell Damage
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Magicka Recovery
5 items: Grants 3-145 Magicka Recovery to you and up to 11 other group members within 28 meters of you.

Vaults of Madness Light Armor
Oblivion's Edge

2 items: Adds 19-833 Weapon Critical
3 items: Adds 3-129 Weapon Damage
4 items: Adds 3-129 Stamina Recovery
5 items: Adds 6-258 Weapon Damage
5 items: When you kill an enemy, you fill an empty Soul Gem and heal for 479-20621 Health. The heal can occur once every 10 seconds.

Vaults of Madness Medium Armor
Rattlecage

2 items: Adds 28-1206 Maximum Health
3 items: Adds 3-129 Spell Damage
4 items: Adds 3-129 Spell Damage
5 items: Adds 3-171 Spell Damage
5 items: Gain Major Sorcery at all times, increasing your Spell Damage by 20%.

Vaults of Madness Heavy Armor
Grothdarr

1 item: Adds 25-1096 Maximum Magicka
2 items: When you deal damage to an enemy within 8 meters, you have a 10% chance to create lava pools that swirl around you, dealing 41-1800 Flame damage to all enemies within 8 meters of you every 1 second for 5 seconds. This effect can occur once every 10 seconds.

Vaults of Madness Monster Helm Sets

Crafted[edit]

Set Name Traits Needed Bonuses Crafting Site
Oblivion's Foe 8

2 items: Adds 4-211 Health Recovery
3 items: Adds 4-211 Stamina Recovery
4 items: Adds 4-211 Magicka Recovery
5 items: Your Soul Magic attacks deal an extra 57-2466 damage.

Font of Schemes
Spectre's Eye 8

2 items: Adds 34-1487 Armor
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 28-1206 Maximum Health
5 items: When you cast a Magicka ability you gain Major Evasion for 5 seconds, reducing damage from area attacks by 25%. This effect can occur once every 10 seconds.

Deathspinner's Lair

Notes[edit]

Maps[edit]

A map of Coldharbour
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