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The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn.
(lore page)
Skyshards 16

Coldharbour is Molag Bal's realm of Oblivion. The Prince is attempting to pull Tamriel into his realm through the use of Dark Anchors.

Parts of Coldharbour are visited during the main quest. You get access to the main region by finishing the main quest line in the last zone of your alliance.

For more information on Coldharbour, see the lore article.




Caves, Ruins and Mines[edit]

Battlefields, Cemeteries and Crypts[edit]


Group Bosses[edit]

Points of Interest[edit]

Player Houses[edit]



These strongholds are visited during the Main Quest, and are located elsewhere in the realm of Coldharbour. They cannot be accessed directly from the Coldharbour zone.

This stronghold is visited during the Fighters Guild questline.


Quest Map[edit]

Messages Across Tamriel
The Weight of Three Crowns
The Hollow City
The Army of Meridia
Truth, Lies, and Prisoners
Into the Woods
Vanus Unleashed
Through the Daedric Lens
An Unusual Circumstance
The Shadow's Embrace
The Library of Dusk
Light from the Darkness
Breaking the Shackle
Wisdom of the Ages
Crossing the Chasm
The Soul-Meld Mage
Main Quest
The Harvest Heart
The Citadel Must Fall
The Final Assault
God of Schemes


Paths always enter a quest from the top or left, and leave a quest from the bottom or right.
Denotes a requisite path or quest. You must complete this before starting the subsequent quest.
Denotes an optional path or quest. The subsequent story quest can be started without this being completed.
Denotes an exclusive path or quest. Only one of the connected quests is required, and only one can be completed.
Denotes a quest which is part of the main story chain.
Denotes a story quest which is required for Radiant Champion.
Denotes a story pointer which is part of the main chain.
Denotes a story pointer which is on an alternate path.
Denotes a side quest which is required for Meridia's Lightbearer.
Denotes a quest which rewards a Skill Point.

Army of Meridia Story Quests[edit]

The Hollow City
Shrouded Plain
Black Garrison
Fist of Stone

Shrouded Plain Side Quests[edit]

Black Garrison Side Quests[edit]

Fist of Stone Side Quests[edit]

Dungeon Quests[edit]


Clue Location
East of the bastion of deceit. Tower of Lies (map)
Discarded from the mages' walls. South of the Mages Hall outside of the city (map)
Seek a shattered bridge suspended. West of Moonless Walk Wayshrine, in the water (map)
Unfit for court. Hall of Judgement (map)
Ejected from the Village. Southwest of Village of the Lost, in the water (map)
Among the vessel's burnt cousins. Near Everfull Flagon Tavern, surrounded by Soul Shriven (map)
In the Chasm's western watchtower. In the Chasm, west of portal (map)
Not invited into the plotting wives' home. Manor of Revelry, behind the broken wall (map)
Washed to strange shores with the fleet. Go through the Coral Tower Tunnel to the other end. Exiting the tunnel turn right, skyshard is in the water on coral. hard to get too, (map)
Among the bones of Aba-Loria. Side room downstairs after coming out of the main room. (map)
Enduring Forgefire's flames. Haman Forgefire top room in lava (map)
Seek the deepest depravity. Grotto of Depravity, top left, in the water (map)
Entombed in the Orchard. Mal Sorra's Tomb, Large room left of the entrance (map)
One of the hunters' many prides. Cave of Trophies, bottom room on the left, full of Clannfear & Dremora (map)
Where endless cries issue forth. Wailing Maw, Big room, bottom right with Frost Atronach (map)
Behind disaster-claimed Dunmer hall. Village of the Lost, western side of the 'Ruins of Silver Run' island (map)



Set Name Bonuses Armor Weight
Prisoner's Rags

2 items: Adds 12-1096 Maximum Stamina
3 items: Adds 1-129 Stamina Recovery
4 items: Adds 1-129 Stamina Recovery
5 items: Reduces the cost of Sprint by 50%. While Sprinting, restore 11-1000 Magicka every 1 second.

Light Armor

2 items: Adds 1-129 Spell Damage
3 items: Adds 12-1096 Maximum Stamina
4 items: Adds 12-1096 Maximum Magicka
5 items: While you are Sneaking or invisible, your damage done with Magicka abilities is increased by 20%.

Medium Armor
Meridia's Blessed Armor

2 items: Adds 34-2975 Physical Resistance
3 items: Adds 1-129 Stamina Recovery
4 items: Adds 34-2975 Spell Resistance
5 items: When you block an attack, you have a 33% chance to blind the attacker, causing them to miss all of their attacks for 5 seconds. This effect can occur once every 10 seconds.

Heavy Armor


Set Name Bonuses Location(s) Set Type
The Worm's Raiment

2 items: Adds 1-129 Spell Damage
3 items: Adds 12-1096 Maximum Magicka
4 items: Adds 1-129 Magicka Recovery
5 items: Reduces the cost of your Magicka abilities by 4% for you and up to 11 other group members within 28 meters of you.

Vaults of Madness Light Armor
Oblivion's Edge

2 items: Adds 9-833 Weapon Critical
3 items: Adds 1-129 Weapon Damage
4 items: Adds 1-129 Stamina Recovery
5 items: Adds 1-129 Weapon Damage
5 items: When you kill an enemy, you fill an empty Soul Gem and heal for 20-1720 Health.

Vaults of Madness Medium Armor

2 items: Adds 14-1206 Maximum Health
3 items: Adds 1-129 Spell Damage
4 items: Adds 1-129 Spell Damage
5 items: Adds 1-100 Spell Damage
5 items: Gain Major Sorcery at all times, increasing your Spell Damage by 20%.

Vaults of Madness Heavy Armor

1 item: Adds 12-1096 Maximum Magicka
2 items: When you deal damage, you have a 10% chance create [sic] lava pools that swirl around you, dealing 20-1800 Flame damage to all enemies within 8 meters of you every 1 second for 5 seconds. This effect can occur once every 10 seconds.

Vaults of Madness Monster Helm Sets


Set Name Traits Needed Bonuses Crafting Site
Oblivion's Foe 8

2 items: Adds 1-129 Health Recovery
3 items: Adds 1-129 Stamina Recovery
4 items: Adds 1-129 Magicka Recovery
5 items: Increases the damage of your Soul Trap ability by 100%.

Font of Schemes
Spectre's Eye 8

2 items: Adds 34-2975 Physical Resistance
3 items: Adds 12-1096 Maximum Magicka
4 items: Adds 14-1206 Maximum Health
5 items: When you cast a Magicka ability you gain Major Evasion for 3 seconds, reducing damage from area attacks by 25%. This effect can occur once every 6 seconds.

Deathspinner's Lair



A map of Coldharbour
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