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Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia.
(lore page)
Daggerfall Covenant
Skyshards 16
Western High Rock

Glenumbra is a region in High Rock covering the entire peninsula that separates Iliac Bay from the Eltheric Ocean. The peninsula's geography is a mix of rugged woodland and fetid swamps. Local creatures include the snag-weevil, of which there has recently been a plague, and werewolves, which are particularly prevalent.

The forested region of Daenia lies at the southern end of Glenumbra, and it is here that the witches of Beldama Wyrd make their home. King Casimir rules Glenumbra from the coastal city of Daggerfall, and the Knights of the Dragon are based in the city. The climate is temperate, with the weather primarily comprising of sunshine and showers. North of the forests lie the Cambray Hills, a perpetually foggy region of marshes and fens. The city of Camlorn sits on the highlands to the north, and there have been increasing reports of werewolf activity in the area. King's Guard is the northeastern region of Glenumbra, and like the Cambray Hills, is shrouded in a perpetual mist. King's Guard is home to the great cemetery of Cath Bedraud, the final resting place of the Breton nobility, where the Lion Guard have been investigating reports of Bloodthorn Cult activity. In the east of the region is the small town of Crosswych, which has become a hive of activity for the Red Rook Bandits. Just beyond the town is the hillside trail to Stormhaven.



  • ON-mapicon-City.png Camlorn — A city in north-central Glenumbra. (map)
  • ON-mapicon-City.png Daggerfall — The largest city in Glenumbra, located at the southwestern end of the peninsula. (map)


Farms and Plantations[edit]

Groves and Marshes[edit]

Caves, Ruins and Mines[edit]

Battlefields, Cemeteries and Crypts[edit]


Group Bosses[edit]


Mundus Stones[edit]

Points of Interest[edit]

Player Houses[edit]


Unmarked Locations[edit]


Quest Map[edit]

Blood and the Crescent Moon
Bloodthorn Assassins
Turning of the Trees
Ash and Reprieve
The Wyrd Tree's Roots
The Wyrd Sisters
Seeking the Guardians
Champion of the Guardians
To the Wyrd Tree
Reclaiming the Elements
Purifying the Wyrd Tree
Werewolves to the North
A Duke in Exile
Wolves in the Fold
Lineage of Tooth and Claw
The Glenumbra Moors
Ripple Effect
A Step Back in Time
The Nameless Soldier
Retaking Camlorn
Rally Cry
A Lingering Hope
Hidden in Flames
The Lost Patrol
The Fall of Faolchu
Taking the Fight to the Enemy
The Lion Guard's Stand
Mastering the Talisman
Mists of Corruption
The Labyrinth
Angof the Gravesinger


Paths always enter a quest from the top or left, and leave a quest from the bottom or right.
Denotes a requisite path or quest. You must complete this before starting the subsequent quest.
Denotes an optional path or quest. The subsequent story quest can be started without this being completed.
Denotes an exclusive path or quest. Only one of the connected quests is required, and only one can be completed.
Denotes a quest which is part of the main story chain.
Denotes a story quest which is required for Cadwell's Almanac.
Denotes a story pointer which is part of the main chain.
Denotes a story pointer which is on an alternate path.
Denotes a side quest which is required for Cadwell's Almanac.
Denotes a quest which rewards a Skill Point.

Daggerfall Covenant Story Quests[edit]

Cambray Hills
King's Guard
Alternate Story Pointers

Daenia Side Quests[edit]

Cambray Hills Side Quests[edit]

King's Guard Side Quests[edit]

Dungeon Quests[edit]


Clue Location
Guarding Daggerfall's eastern gates. Left of Eastern Gate. (map)
Before Dresan's headless sentinel. Northwest of Dresan Keep, next to the Statue, Herald of illumination. (map)
Search amongst the shrieks. Southwest of Shrieking Scar. (map)
Westtry's dead slept underneath. Northwest of Westtry, above the tomb. (map)
Far behind the Elf-haters' lines. West of Glenumbra Moors on a cliff. (map)
Beneath a Hag's footbridge. Beside bridge in water along road, Southwest of Hag Fen. (map)
Where vines strangle the sleeping dead. East side of Cath Bedraud. (map)
Close to finding the kings. Tomb of Lost Kings, on rocks next to Stibbons camp. (map)
A climb above Crosswych. Miners Lament, above in a cart. (map)
A tower explored is Ilessen learned. Ilesan Tower, lots of Harpys, Left from entrance, large outside room. (map)
Near Silumm's well on Daggerfall shores. Silumm, room left of entrance. (map)
Within a mine of blood and thorns. Mines of Khuras, left of entrance up on a platform. (map)
Behind a wall to Enduum all. Enduum, small room, right of entrance. (map)
Where Ebon Crypts become Ebon Caves. Ebon Crypt, left of entrance, rectangle room. (map)
In the bowels of Cryptwatch. Cryptwatch Fort, left of entrance, room end of hall. (map)
In the roots of the Hallows. Bad Man's Hallows, Room right of entrance after being ported. (map)


A map of Glenumbra


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