Online:Daggerfall Covenant

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The Daggerfall Covenant
ON-icon-Daggerfall Covenant.png
A map of the Daggerfall Covenant's home territory

The Daggerfall Covenant is one of the three joinable factions participating in the Alliance War, the other two being the Aldmeri Dominion and the Ebonheart Pact. The crest of the Daggerfall Covenant is a lion, and its colors are blue and silver.

It consists of the kingdoms of High Rock, the Kingdom of Orsinium, and the Kingdom of Sentinel. The alliance is an egalitarian association which uses its military might to secure lucrative trade routes. Led by High King Emeric of Wayrest, the Covenant seeks to capture the Ruby Throne in order to restore the Second Empire and return stability to Tamriel.

Covenant players will begin on Stros M'Kai after being washed up unconscious on the shores of the island following their escape from Molag Bal's realm of Coldharbour.

The marriage of King Emeric to Princess Maraya of Sentinel led to the Kingdom of Sentinel, under King Fahara'jad, entering a trade agreement with High Rock. The Orcs of Orsinium, led by King Kurog, joined the alliance after Emeric pledged to restore their kingdom following their assistance in Ranser's War; however, there are a number of Orcish tribes both in and outside of the Wrothgarian Mountains who remain independent of the Covenant.

For historical information, see the lore article.

Territory[edit]

ON-banner-Daggerfall Covenant.png

The Daggerfall Covenant's home territory covers the traditional provinces of High Rock and northern Hammerfell, as well as the kingdom of Orsinium.

The Covenant also have a territorial claim over the northern and northwestern parts of the Imperial heartlands.

WrothgarOrsinium is considered an independent kingdom under the terms of the Covenant, and has been declared a "truce zone" by King Kurog. High IsleHigh Isle is part of the alliance, but does not involve directly aiding the Covenant. As such, they are not marked as Covenant territories on the wiki.

Quests[edit]

ON-icon-cadwell-Almanac.png Quests with this marker are required for Cadwell's Almanac. For a full list of Almanac objectives, including any required side quests, please see Cadwell's Almanac: Daggerfall Covenant.

Stros M'Kai and Betnikh

Glenumbra

These quests serve to point you away from a location which the storyline has not yet reached. They are no longer available once the quest they point to has been completed, and will not be encountered if you follow the story in the order listed above.

Stormhaven

These quests serve to point you away from a location which the storyline has not yet reached. They are no longer available once the quest they point to has been completed, and will not be encountered if you follow the story in the order listed above.

Rivenspire

Alik'r Desert

These quests serve to point you away from a location which the storyline has not yet reached. They are no longer available once the quest they point to has been completed, and will not be encountered if you follow the story in the order listed above.

Bangkorai

These quests serve to point you away from a location which the storyline has not yet reached. They are no longer available once the quest they point to has been completed, and will not be encountered if you follow the story in the order listed above.

To Coldharbour

Quest Map[edit]


Soul Shriven in Coldharbour
Stros M'Kai
The Broken Spearhead
Buried Secrets
Innocent Scoundrel
Like Moths to a Candle
The Spearhead's Captain
The Spearhead's Crew
Tip of the Spearhead
Betnikh
The Bloodthorn Plot
Into the Hills
Tormented Souls
Unearthing the Past
Carzog's Demise
On to Glenumbra
Glenumbra
Blood and the Crescent Moon
Bloodthorn Assassins
Turning of the Trees
Ash and Reprieve
The Wyrd Tree's Roots
The Wyrd Sisters
Seeking the Guardians
Champion of the Guardians
To the Wyrd Tree
Reclaiming the Elements
Purifying the Wyrd Tree
Werewolves to the North
A Duke in Exile
Wolves in the Fold
Lineage of Tooth and Claw
The Glenumbra Moors
Ripple Effect
A Step Back in Time
The Nameless Soldier
Retaking Camlorn
Rally Cry
A Lingering Hope
Hidden in Flames
The Lost Patrol
The Fall of Faolchu
Taking the Fight to the Enemy
The Lion Guard's Stand
Mastering the Talisman
Mists of Corruption
The Labyrinth
Angof the Gravesinger
Stormhaven
A Dangerous Dream
False Accusations
To Alcaire Castle
Army at the Gates
Two Sides to Every Coin
Life of the Duchess
The Safety of the Kingdom
Tracking Sir Hughes
An Offering to Azura
The Flame of Dissent
Retaking Firebrand Keep
Sir Hughes' Fate
Unanswered Questions
Waiting for Word
Fire in the Fields
Azura's Guardian
A Prison of Sleep
Injured Spirit Wardens
Pursuing the Shard
The Signet Ring
Evidence Against Adima
Saving Hosni
The Return of the Dream Shard
Another Omen
General Godrun's Orders
Ending the Ogre Threat
Godrun's Dream
Azura's Aid
Vaermina's Gambit
Ogre Teeth
Rivenspire
The Road to Rivenspire
Shornhelm Divided
Dream-Walk Into Darkness
The Blood-Splattered Shield
The Concealing Veil
Northpoint in Peril
The Liberation of Northpoint
Puzzle of the Pass
The Lightless Remnant
The Crown of Shornhelm
Favor for the Queen
Alik'r Desert
Word from the Throne
Risen From the Depths
Rise of the Dead
The Impervious Vault
In Search of the Ash'abah
A Blessing for the Dead
Morwha's Curse
The Initiation
Ash'abah Rising
Tu'whacca's Breath
A Reckoning with Uwafa
Tracking the Hand
The Scholar of Bergama
Gone Missing
Trouble at Tava's Blessing
Alasan's Plot
Shiri's Research
March of the Ra Gada
Trials of the Hero
The Search for Shiri
Imperial Incursion
Amputating the Hand
Restoring the Ansei Wards
Kingdom in Mourning
Bangkorai
Dark Wings
A City in Black
Imperial Infiltration
Leading the Stand
Beyond the Call
Destroying the Dark Witnesses
Searching for the Searchers
Heart of Evil
Report to Evermore
The Parley
Rendezvous at the Pass
Imperial Curiosity
Storming the Garrison
Striking Back
Hallin's Burden
The Lion's Den
A Thirst for Revolution
The Shifting Sands of Fate
Trials and Tribulations
To Walk on Far Shores
Messages Across Tamriel
The Weight of Three Crowns

Key[edit]

Paths always enter a quest from the top or left, and leave a quest from the bottom or right.
Denotes a requisite path or quest. You must complete this before starting the subsequent quest.
Denotes an optional path or quest. The subsequent story quest can be started without this being completed.
Denotes an exclusive path or quest. Only one of the connected quests is required, and only one can be completed.
     
Denotes a quest which is part of the main story chain.
     
Denotes a story quest which is required for Cadwell's Almanac.
     
Denotes a missable pointer quest which is part of the main chain.
     
Denotes a missable pointer quest which is on an alternate path.
     
Denotes a side quest which is required for Cadwell's Almanac.
     
Denotes a quest which rewards a Skill Point.

Quotes[edit]

High King Emeric

"One land! One Emperor! Who among you will stand with me?"High King Emeric

Generic Members[edit]