Online:Greenshade

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Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart.
ON-icon-location.png
Zone:
Greenshade
(lore page)
Aldmeri Dominion
Skyshards 16
Location
Southwestern Valenwood
Greenshade

Greenshade is a large region of western Valenwood, lush with life under its canopy with rivers coursing through the land. It contains the towns of Marbruk and Woodhearth. The Thalmor of the Aldmeri Dominion have worked towards "civilizing" the region, but have met resistance in eradicating widespread practices, such as Daedra worship.

Places[edit]

Cities[edit]

Settlements[edit]

Groves and Marshes[edit]

Caves, Ruins and Mines[edit]

Dungeons[edit]

Group Bosses[edit]

Dolmens[edit]

Mundus Stones[edit]

Points of Interest[edit]

Player Houses[edit]

Wayshrines[edit]

Unmarked Locations[edit]

Connected Realms[edit]

Quests[edit]

Quest Map[edit]

Greenshade
The Staff of Magnus
Aid for Bramblebreach
Frighten the Fearsome
Audience with the Wilderking
The Spinner's Tale
The Witch of Silatar
Throne of the Wilderking
Woodhearth
Veil of Illusion
Double Jeopardy
Before the Storm
A Storm Upon the Shore
Pelidil's End
Report to Marbruk
Naemon's Return
Breaking the Ward
Retaking the Pass
Right of Theft
The Blight of the Bosmer
Shades of Green
Striking at the Heart
To Velyn Harbor

Key[edit]

Paths always enter a quest from the top or left, and leave a quest from the bottom or right.
Denotes a requisite path or quest. You must complete this before starting the subsequent quest.
Denotes an optional path or quest. The subsequent story quest can be started without this being completed.
Denotes an exclusive path or quest. Only one of the connected quests is required, and only one can be completed.
     
Denotes a quest which is part of the main story chain.
     
Denotes a story quest which is required for Cadwell's Almanac.
     
Denotes a story pointer which is part of the main chain.
     
Denotes a story pointer which is on an alternate path.
     
Denotes a side quest which is required for Cadwell's Almanac.
     
Denotes a quest which rewards a Skill Point.


Aldmeri Dominion Story Quests[edit]

Wilderking Court
Drowned Coast
Green's Marrow
Alternate Story Pointers

Wilderking Court Side Quests[edit]

Drowned Coast Side Quests[edit]

Green's Marrow Side Quests[edit]

Dungeon Quests[edit]

Skyshards[edit]

Clue Location
Flee the labyrinth of words and stone. Under a tree just west of the crossroads southeast of Spinner's Cottage. (map)
In crumbled keep where shadow creeps. Northwest of the entrance to Shadows Crawl, next to the outer wall. (map)
Breath of fresh air for Marbruk's mages. On the northern balcony of the Marbruk Mages Guild. (map)
Find an eclectic outskirt by the sea. West of the Wayshrine behind a wall in Woodhearth (map)
Where moor becomes moat. Beside bridge in the Moors (map)
Stay dry where the Wooded Eye wards. Between rocky outcrops in Rootwater Grove, due south of Serpent's Grotto. (map)
No longer entrenched. At the bottom of the cliff just east of Barrow Trench. (map)
Unheeded by Wood Orc lookouts. Atop the easternmost tower at the Falinesti Spring Site Orc camp. (map)
Down in the gorge of rope bridges. On the lakeshore northeast of and below the Falinesti Wayshrine. (map)
In Gurzag's supplies. Up planks left wall main room (map)
Halls ruined further by blue-skin brutes. Carac Dena main at the bottom (map)
A pretender in Naril Nagaia. Small room, bottom left, with two guards, in a niche (map)
Under root, but hidden high. Down the wall on a mushroom top of big room with Stranglers & Lamias (map)
Batted around in the purring lair. Bottom room, lots of Senche Tigers (map)
Mined up in a barrow. Barrow Trench at the exit door tunnel in a wagon (map)
Outside the Harbinger's chamber. Large room with lots of water (map)

Sets[edit]

Overland[edit]

Set Name Bonuses Armor Weight
Shadow Dancer's Raiment

2 items: Adds 12-1096 Maximum Magicka
3 items: Adds 12-1096 Maximum Magicka
4 items: Adds 1-129 Spell Damage
5 items: Adds 1-129 Stamina Recovery
5 items: Ignore the Movement Speed penalty of Sneak.

Light Armor
Wilderqueen's Arch

2 items: Adds 9-833 Weapon Critical
3 items: Adds 1-129 Stamina Recovery
4 items: Adds 12-1096 Maximum Stamina
5 items: Your Bow abilities reduce the Movement Speed of any enemy they hit by 30% for 3 seconds.

Medium Armor
Beekeeper's Gear

2 items: Adds 14-1206 Maximum Health
3 items: Adds 1-129 Health Recovery
4 items: Adds 1-129 Health Recovery
5 items: Adds 4-400 Health Recovery

Heavy Armor

Dungeon[edit]

City of Ash[edit]

Set Name Bonuses Location(s) Set Type
Burning Spellweave

2 items: Adds 12-1096 Maximum Magicka
3 items: Adds 1-129 Spell Damage
4 items: Adds 9-833 Spell Critical
5 items: When you deal damage with a Flame Damage ability, you have a 15% chance apply the Burning status effect to the enemy and increase your Spell Damage by 6-525 for 8 seconds. This effect can occur once every 12 seconds.

City of Ash Light Armor
Sunderflame

2 items: Adds 12-1096 Maximum Stamina
3 items: Adds 1-129 Weapon Damage
4 items: Adds 9-833 Weapon Critical
5 items: When you deal damage with a fully-charged Heavy Attack, you deal an additional 46-4000 Flame Damage and apply Minor Breach and Minor Fracture to the enemy, reducing their Spell and Physical Resistance by 1320 for 8 seconds.

City of Ash Medium Armor
Embershield

2 items: Adds 14-1206 Maximum Health
3 items: Adds 14-1206 Maximum Health
4 items: Adds 34-2975 Spell Resistance
5 items: When you deal damage with a fully-charged Heavy Attack, you have a 50% chance increase your Spell Resistance by 40-3440 and deal 12-1032 Flame damage to all enemies within 5 meters of you every 1 second for 6 seconds.

City of Ash Heavy Armor
Infernal Guardian

1 item: Adds 12-1096 Maximum Magicka
2 items: When you use a damage shield ability, you have a 50% chance to lob 3 mortars over 2 seconds at the furthest enemy from you that each deal 63-5500 Flame damage to all enemies within 5 meters of the blast area. This effect can occur once every 6 seconds.

City of Ash I Monster Helm Sets
Valkyn Skoria

1 item: Adds 14-1206 Maximum Health
2 items: When you deal damage with a damage over time effect, you have a 8% chance to summon a meteor that deals 104-9000 Flame damage to the target and 46-4000 Flame damage to all other enemies within 5 meters. This effect can occur once every 5 seconds.

City of Ash II Monster Helm Sets

March of Sacrifices[edit]

Set Name Bonuses Location(s) Set Type
Hanu's Compassion

2 items: Adds 1-129 Magicka Recovery
3 items: Adds 12-1096 Maximum Magicka
4 items: Adds 1-129 Magicka Recovery
5 items: Adds 12-1096 Maximum Magicka
5 items: When you resurrect another player while in combat, both you and the player gain Major Heroism for 15 seconds, granting you 3 Ultimate every 1.5 seconds.

March of SacrificesWolfhunter (Crown Store) Light Armor
Blood Moon

2 items: Adds 1-129 Weapon Damage
3 items: Adds 9-833 Weapon Critical
4 items: Adds 9-833 Weapon Critical
5 items: When you deal Critical Damage with a melee Light Attack, you gain a stack of Blood Scent for 8 seconds. When you gain 5 stacks, you become Frenzied for 5 seconds, increasing your melee Light Attack damage by 0-30% and attack speed by 50%. This effect can occur every 18 seconds

March of SacrificesWolfhunter (Crown Store) Medium Armor
Haven of Ursus

2 items: Adds 14-1206 Maximum Health
3 items: Adds 4% Healing Taken
4 items: Adds 14-1206 Maximum Health
5 items: When you take damage while you are under 50% Health, summon Ursus's spirit for 6 seconds at a random group member. You or an ally can activate a synergy on Ursus to grant you a shield that protects you and the activator from 13954 damage for 6 seconds. This effect can occur once every 12 seconds.

March of SacrificesWolfhunter (Crown Store) Heavy Armor
Balorgh

1 item: Adds 1-129 Weapon Damage
1 item: Adds 1-129 Spell Damage
2 items: When you use an Ultimate ability, you gain Weapon and Spell Damage for 10 seconds equal to twice the amount of total Ultimate consumed.

March of SacrificesWolfhunter (Crown Store) Monster Helm Sets

Crafted[edit]

Set Name Traits Needed Bonuses Crafting Sites
Hist Bark 4

2 items: Adds 34-2975 Physical Resistance
3 items: Adds 1-129 Health Recovery
4 items: Adds 14-1206 Maximum Health
5 items: While you are blocking you gain Major Evasion, reducing damage from area attacks by 25%.

Aldmeri Dominion Rootwatch Tower in Greenshade
Daggerfall Covenant Trader's Rest in Rivenspire
Ebonheart Pact Hatchling's Crown in Shadowfen
Magnus' Gift 4

2 items: Adds 12-1096 Maximum Magicka
3 items: Adds 1-129 Magicka Recovery
4 items: Adds 1-129 Spell Damage
5 items: When you cast a Magicka ability, you have an 8% chance to negate that ability's cost.

Aldmeri Dominion Arananga in Greenshade
Daggerfall Covenant Veawend Ede in Rivenspire
Ebonheart Pact Xal Haj-Ei Shrine in Shadowfen
Whitestrake's Retribution 4

2 items: Adds 14-1206 Maximum Health
3 items: Adds 34-2975 Spell Resistance
4 items: Adds 1-129 Health Recovery
5 items: When you take damage while you are under 30% Health, you gain a damage shield that absorbs 120-10320 damage for 8 seconds. This effect can occur once every 15 seconds.

Aldmeri Dominion Lanalda Pond in Greenshade
Daggerfall Covenant Westwind Lighthouse in Rivenspire
Ebonheart Pact Weeping Wamasu Falls in Shadowfen

Maps[edit]

A map of Greenshade

Gallery[edit]

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