Online:Heavy Attack

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Heavy Attacks are attacks which must be charged. They do more damage per attack than light attacks, though less damage per second due to the charging time. There may also be further effects. Using a heavy attack against an Off Balance opponent will knock them down. Heavy attacks are performed by holding the attack button.

  • Heavy attacks require no Stamina or Magicka but instead restore Magicka (with staves) or Stamina (other weapons) when fully charged. The amount restored scales to the length of time that the heavy attack takes to charge, so for example, a heavy attack with a 2-handed weapon will restore more Stamina than when dual wielding. Based on update 35 patch notes heavy attacks restore 1350 of the appropriate resource and 2500 damage per second of their cast time, with ranged attacks doing 10% less damage.
Attack type Cast Time Resource Restored Damage
Dual Wield / Unarmed 1.55s 2095 Stamina 3875
One Hand & Shield 1.7s 2293 Stamina 4250
Two Handed 1.8s 2425 Stamina 4500
Bow 2.05s 2772 Stamina 4613
Inferno / Frost Staff 2.1s 2838 Magicka 4725
Lightning / Resto Staff 2.2s 2970 Magicka 4950
  • Restoration staves and Lightning staves will begin channeling damage as soon as the heavy attack begins. This can be a detriment if you don't want to catch the attention of an enemy until the attack is fully charged. It can be a benefit since the attack will follow the enemy if they move during the channel, eliminating the need for you to track them until the attack is fully charged.

The lists below include only bonuses specifically from fully charged Heavy Attacks. For bonuses from Light Attacks, see the Light Attack page, as these generally work on both Light and Heavy Attacks as well.


Storm Calling
Destruction Staff
  • Tri Focus - adds various effects depending on the type of staff you are using.
Restoration Staff
Two Handed
  • Follow Up - causes subsequent attack to do more damage.



  • The Weapons Expert active champion perk increases light and heavy attack damage by up to 20%.