Online:Murkmire

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
Murkmire
ON-Icon-Transparent Logo.png Some or all of the information on this page was created prior to the official release of the content.
Please verify that the information is current, then remove the {{Pre-Release}} tag.
At the southernmost extremity of Black Marsh, the region informally known as Murkmire gradually slopes away from the interior uplands of the north until it fades into the ocean. Legend holds that the land once extended much further south before it sank beneath the waves.
ON-icon-location.png
Zone:
Murkmire
(lore page)
Neutral
Location
Southern Black Marsh
Murkmire

Murkmire is a region situated in southernmost Black Marsh, south of Shadowfen. The region is largely made up of marshland, and is home to the little-known Naga. The city of Lilmoth by the Oliis Bay can be found here, and the region is inhabited by various creatures, such as haj motas, kotu gava, and hackwings. You will also see some exotic and previously unknown flora such as catapult cabbages, scuttle blooms, static pitchers and voriplasm.

Murkmire is due for release on October 22, 2018 on PC/Mac and November 6, 2018 on PS4/Xbox One. A prologue to Murkmire became available to players on October 8th. In the prologue, you meet a society of relic hunters called Cyrodilic Collections. They will need your help in hunting down a dangerous Argonian relic before their competitors find it. The prologue contains two story quests and six repeatable quests.

Places[edit]

Cities[edit]

Settlements[edit]

Dungeons[edit]

Group Bosses[edit]

Points of Interest[edit]

Player Houses[edit]

Wayshrines[edit]

Other / Unmarked[edit]

Quests[edit]

Story Quests[edit]

Side Quests[edit]

Daily Quests[edit]

Gallery[edit]

Notes[edit]

  • Murkmire was originally announced as a 4-player Adventure Zone similar to Craglorn, prior to Tamriel Unlimited, but was reworked into a DLC story zone.
  • This zone was originally intended to be located in western Black Marsh, just south of Shadowfen, and include the city of Gideon—as made clear by both official and datamined pre-release information. This version of the zone had three geographic regions consisting of swampland in the north, uplands in the center, and bogs in the south. It was at some point decided that the zone should be moved to southernmost Black Marsh instead, with a different geographic composition.
  • Rounds three and seven of the Maelstrom Arena are themed after Murkmire, while the Blackwood Borderlands use many of the same assets. The Grand Topal Hideaway house also uses the "Murkmire" architecture style.
  • A number of books relating to Murkmire, such as The Blackwater War, An Orc Weaponsmith In Murkmire, and Tribes of Murkmire, were datamined prior to the DLC's redesign. An Orc Weaponsmith In Murkmire and Tribes of Murkmire in particular were altered to replace mentions of Gideon with Lilmoth, and the former was even renamed to From Wrothgar to Lilmoth: A Smith's Tale.
  • In Patch 4.0.0, 16 map tiles for Murkmire (the same amount as Clockwork City) were datamined. Some new locations called "The Swallowed Grove", the "Remnant of Argon" and "Argonian Temple" were also found in the files. Further assets relating to Murkmire were datamined in Patch 4.1.0, including loading screens and prologue quest info.

References[edit]


This Online-related article is a stub. You can help by expanding it.