Online:Vampire (NPC)
This article is about NPCs who are vampires. For the disease's effects on the player, see Vampire.
Contents
Vampires are NPCs afflicted with Vampirism. The disease causes them to physically change, giving them pale pigmentation and glowing eyes. Vampires are blessed with supernatural powers but their condition makes them vulnerable to fire damage abilities such as Vampire's Bane. Their powers include mist form and the ability to summon bat swarms.
Vampires can be found across several zones, but they're most populous in Rivenspire, Western Skyrim, Blackreach and The Reach.
For more information, see the main lore article.
Factions[edit]
There are some vampire groups with known names, as well as unnamed covens based in particular areas. This is a list of named factions; for more groups, see the tables further down the page.
- Berne Clan
- Bloodborn
- Bloodmist Clan
- Gray Host
- House Montclair
- House Ravenwatch
- Keerilth Clan
- Lothid Clan
- Nighthollow Clan
Locations[edit]
Coldharbour[edit]
- The Black Forge — A Daedric ruin in eastern Coldharbour. (map)
- The Orchard — A large cemetery in central Coldharbour, across the Chasm north of the Hollow City. (map)
Cyrodiil[edit]
- Abandoned Homestead — An estate in southeastern Cyrodiil, south of Cropsford. (map)
- Barren Cave — A cave in eastern Cyrodiil, east of Blue Road Keep. (map)
- Lipsand Tarn — An Ayleid ruin in northwestern Cyrodiil, north of Fort Rayles containing Bloodborn vampires. (map)
- Underpall Cave — A cave in northern Cyrodiil, northwest of Fort Aleswell containing Bloodborn vampires. (map)
Eastmarch[edit]
- Darkwater Crossing — A small Argonian settlement east of Fort Amol in southern Eastmarch. (map)
- Ratmaster's Prowl — A camp near Wittestadr in Eastmarch. (map)
- Wittestadr — A small settlement in central Eastmarch, south of Windhelm. (map)
Greenshade[edit]
- Shademist Enclave — Swamps in southwestern Greenshade, southeast of Woodhearth. (map)
- Shademist Moors — Swamps in southwestern Greenshade, southeast of Woodhearth. (map)
Rivenspire[edit]
- Camp Tamrith — A camp in southwestern Rivenspire, south-southwest of Shornhelm. (map)
- Crestshade — A village in western Rivenspire, west of Shornhelm. (map)
- The Doomcrag — A ruined Ayleid tower located in northwestern Rivenspire, northwest of Shornhelm. (map)
- Fevered Mews — A cave system in the hillside behind Shornhelm.
- Hildune's Secret Refuge — A cave in northeastern Rivenspire, west of Northpoint containing Montclair soldiers. (map)
- Hinault Farm — A farm in southern Rivenspire, south of Shornhelm. (map)
- Moira's Hope — A small town in southern Rivenspire, southeast of Shornhelm. (map)
- Northpoint — The primary city of House Dorell, located in northeastern Rivenspire. (map)
- Ravenwatch Castle — A castle in northwest Rivenspire, northwest of Shornhelm. (map)
- Shornhelm — The capital city of Rivenspire, located in the center of the region. (map)
Vvardenfell[edit]
- Ashalmawia — A delve and shrine to Molag Bal found in the West Gash region of Vvardenfell, northeast of Gnisis, containing Worm cultists and Daedra. (map)
- Dushariran — A Daedric ruin found in the West Gash region of Vvardenfell, north of the Randas Ancestral Tomb. (map)
- Galom Daeus — A Dwemer ruin found in the Molag Amur region of Vvardenfell, northeast of Suran. (map)
Other Locations[edit]
- Abah's Landing — A major settlement on the east coast of Hew's Bane. (map)
- Chill House — An abandoned shack in southern Glenumbra, south of the Wyrd Tree. (map)
- Coldrock Diggings — A mine in the northern Alik'r Desert, southeast of Tava's Blessing containing vampires. (map)
- Dark Anchors
- Dragonstar Arena — A group-based arena in Upper Craglorn. (map)
- The Earth Forge — A secret Dwemer ruin in the Druadach Mountains which is maintained by the Fighters Guild.
- Faltonia's Mine — An abandoned mine south of Redfur Trading Post in northwestern Grahtwood. (map)
- Fharun Stronghold — An Orc stronghold found along the coast in northern Wrothgar. (map)
- Goldfolly — An abandoned Orc stronghold in northwestern Grahtwood, south of the Redfur Trading Post. (map)
- Hammerdeath Arena — A combat arena to the northwest of Wayrest in Stormhaven. (map)
- Hrota Cave — A cave located just north of Anvil containing wispmothers and undead. (map)
- Leki's Blade — A small town in the central Alik'r Desert, south of Tava's Blessing. (map)
- Lillandril — A town found in the northwest part of Summerset. (map)
- Molavar — An Ayleid ruin located west of Elinhir in Lower Craglorn containing fire creatures and undead. (map)
- Ondil — An Aldmeri ruin in the center of Auridon, just south of the town of Mathiisen containing a local vampire and his minions. (map)
- Phaer — A small town in the center of Auridon, just south of the town of Mathiisen. (map)
- Rubble Butte — An Ayleid ruin in western Bangkorai, north of Hallin's Stand containing Disloyal Nobles and their minions. (map)
- Saltbreeze Cave — A coral cave found on Summerset, located southeast of Lillandril. (map)
- Shrine of the Black Maw — An Ayleid ruin in northwestern Shadowfen, west-northwest of Stormhold containing vampires. (map)
- Skyreach Catacombs — An ancient Nedic crypt located in Upper Craglorn, southeast of Dragonstar. (map)
- Spindleclutch II — A group dungeon found in northern Glenumbra. (map)
- Tal'Deic Fortress — An Ebonheart Pact-aligned House Redoran military outpost in eastern Deshaan, located northwest of Silent Mire. (map)
- Tribune's Folly — An excavated Imperial ruin found east of Anvil. (map)
- Ushmal's Rest — A Khajiiti graveyard in northern Reaper's March, just north of Pa'alat. (map)
- Velyn Harbor — A large port town in western Malabal Tor, north of the Greenshade gate. (map)
- Vile Drainage — A section of the Daggerfall Covenant branch of the Imperial Sewers.
- The Worm's Retreat — A Worm Cult base located beneath Vulkhel Guard, Daggerfall and Davon's Watch.
Related Quests[edit]
Eastmarch[edit]
- Bath Time: Recover some bath salts for bathers in the hot springs.
- The Better of Two Evils: Choose to aid either Valeric's coven or Majorn's bloodfiends.
- Lifeline: Search the Frostwater Tundra for the components for the Ternions' ritual.
- A Right to Live: Make a cure for vampirism for a young Argonian.
Greenshade[edit]
- Lost in the Mist: Search for a Bosmer's missing wife.
- Mist and Shadow: Investigate the mysterious mist in Shademist Moors.
Rivenspire[edit]
- The Blood-Cursed Town: Help free a cursed village.
- The Blood-Splattered Shield: Help House Tamrith and the Crestshade refugees in Eyebright Feld.
- A Dagger to the Heart: End the Montclair threat for good.
- Dream-Walk Into Darkness: Discover the true nature of the threat to Rivenspire.
- Hope Lost: Help the people of Moira's Hope.
- In the Doghouse: Help find a missing husband.
- The Last of Them: Help hunt down the last remaining vampires in Northpoint.
- Last Words: Help pass on the final words of a reluctant vampire.
- The Liberation of Northpoint: Free Northpoint from the control of House Montclair.
- The Lightless Remnant: Strike down the traitor and restore peace to Rivenspire.
- Love Lost: Tell a grieving husband of his wife's fate.
- Shornhelm Divided: Help reunify the city of Shornhelm.
- A Spy in Shornhelm: Discover the Montclair spy in Shornhelm.
- Under Siege: Help rescue a contingent of Shornhelm soldiers.
Other Quests[edit]
- Abominations: Burn the bodies of two Weynon villagers before they rise as vampires.
- Blood Hunt: Clear out the vampires in Goldfolly.
- Blood Relations: Rescue Sud-Hareem's son At'avar from a powerful vampire.
- Chasing Shadows: Locate the agent of evil lurking in a nearby city.
- Divine Intervention: Help the clockwork mage create a tonal inverter to counteract the power of Sunna'rah.
- The First Patient: Help discover the source of a terrible disease.
- Heist: Glittering Grotto: Appropriate some rare gems hidden inside the Glittering Grotto.
- The Harvest Heart: Eliminate or ally with the enslaved vampires of the Orchard.
- Master of Leki's Blade: Investigate the shadow hanging over Leki's Blade.
- Murder In Lillandril: Investigate a murder in Lillandril.
- Plague of Phaer: Help distribute the treatment for a terrible disease.
- Pledge: Spindleclutch II: Explore Spindleclutch II and return Undaunted.
- Relics of Dushariran: Help recover historical relics from a Daedric ruin.
- Scion of the Blood Matron: Enter the crypt of Lamae Bal to become a vampire.
- Souls of the Betrayed: Investigate a claim of necromancy and disturbed undead in Upper Craglorn.
- To Save a Chief: Embark on a secretive rescue mission for the High Priestess.
- The Vampire's Prey: Drive the vampires out of Hrota Cave.
Friendly/Neutral Vampires[edit]
Hostile Vampires[edit]
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Generic Variations[edit]
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Books[edit]
- Aldmeri Court Transcript by Seventh Court of Aldmeri Justice — A Thalmor document outlining the crimes and punishment of a vampire
- Aldimion's Journal by Aldimion — Journal of a vampire's encounter with the Worm Cult
- Aluvus' Notes by Aluvus — Notes of a vampire
- Aluvus' Further Notes by Aluvus — More notes of a vampire
- Aluvus' Final Notes by Aluvus — The last notes of a vampire
- Bangkorai, Shield of High Rock by King Eamond — King Eamond's Final Address to His Troops
- Blasphemous Revenants — A call for the destruction of all vampires and those who follow them!
- Bloodfiends of Rivenspire by Nalana, Advisor to House Tamrith — A report on the vampiric Bloodfiends of Rivenspire
- Book of Bloodfiends — A guide to dealing with bloodfiends and how to distinguish them from vampires
- A Child's Tamriel Bestiary by Shane gro-Orath (Clever, no? Ha, ha!) — A children's rhyming alphabet book
- Civility and Etiquette V. 5: Undead by Coristir — An Altmer guidebook outlining the correct social protocols when dealing with the undead
- Confessions of a Vampire Devotee — The confession of a prospective vampire
- Enthoras' Journal by Enthoras
- A Free Argonian's Manifesto — A paper denouncing slavery
- Immortal Blood by Anonymous — The tale of Movarth Piquine and his vampire hunting exploits
- The Interment of Feremuzh — A tale surrounding the hunting of a vampire
- Letter to Reezal-Jul by Baron Wylon Montclair — A letter outlining a House Montclair plot to take Shornhelm
- The Living Flesh by Reezal-Jul — The evil machinations of a necromancer who has made a ravenous creature
- The Locked Room by Porbert Lyttumly — How a pupil outlocks her cruel lockpick instructor
- The Martyrdom of Saint Pelin by Priestess Adie Rodeau — How a humble clergyman stopped an army of vampires
- Note on Torn Parchment by Feremuzh — Scribblings from an ancient vampire recently awoken
- Noxiphilic Sanguivoria by Cinna Scholasticus — An overview of a vampirism strain common during the Second Era
- Ongoing Journal of Galur Rithari by Galur Rithari — An armigers's journal about his struggle with vampirism
- Opusculus Lamae Bal ta Mezzamortie by Mabei Aywenil, Scribe — A brief account of Lamae Bal and the Restless Death
- Reply from Reezal-Jul by Reezal-Jul — Correspondence regarding the sack of Shornhelm
- Rite of the Scion — An overview of vampires and their relationship with Lamae Bal
- The Spawn of Molag Bal — Brief description of Molag Bal and his relationship to Vampires
- Star Teeth, Volume I by Alanwe — A study on the nature of the Star Teeth
- Tancano's Journal by Tancano — Journal of a lonely, hungry vampire
- Tonight He Confessed — A confession from a pale lover
- Vampires and their Hunters — How to be a vampire hunter
- Volrina's Notes by Volrina Quarra — Observations on Berne Clan vampires and their malfunctioning control of Dwarven constructs
Notes[edit]
- Some generic NPCs have a chance to spawn as vampires, including Camlorn Citizens and Scholars.