Online:Werewolf (NPC)

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This article is about enemies who are werewolves. For the condition lycanthropy, in particular the effects it has on you, see Werewolf.

Werewolf
(lore page)
Location Near Aldcroft, West of Ash'abahs' Oasis, Cambray Pass, Camlorn, Near Cath Bedraud, Near Deepwoods, The Demi-Plane of Jode, Four Quarry Islet, Lion Guard Siege Camp, Silumm, Silvenar, Starwalk Cavern, Near Valanir's Rest, Weeping Wind Cave
Argent MineOrsinium
Hordrek's Hunting GroundsGreymoor
The ReachMarkarth
HarrowstormsGreymoorMarkarth
The Feral GalleryNecrom
Species Werewolf
Health 60,370
Reaction Hostile
Drops
Werewolf's Cameo, Poison Solvents, Raw Leather, Clean Pelt, Foul Hide
A Werewolf

Werewolves are monstrous, half-man, half-wolf hybrid creatures. They are taller and broader than man and mer, and are capable of moving on two limbs or sprinting on all four. They have a weakness to poisons, but are incredibly strong, and very fast. Some werewolves, often through alchemical or magical augmentation, can evolve into behemoths.

Players can become a werewolf if infected. This unlocks the ability to transform, as well as an associated Lycanthropy skill line. For more information, see the lore page.

Related Quests[edit]

Skills and Abilities[edit]

Claw Slash
A basic melee attack where the werewolf slashes its target, dealing low physical damage.
Swipe
A basic double-hitting melee attack where the werewolf swipes at its target with its claws twice, the first hit dealing low physical damage and the second hit dealing minor physical damage.
Savage Leap
The werewolf leaps into the air and delivers a crushing blow on its target, dealing moderate physical damage and staggering them. This can be blocked to negate the stagger and to set the werewolf off-balance.
Howl
The werewolf rears back before howling fiercely at its target, indicated by a red cone, dealing low physical damage and knocking them down for a long time, though Break Free can be used. Blocking negates the knockdown.
Slashing Fury
Following Howl, the werewolf slashes its target with its claws several times, indicated by a red cone, dealing low physical damage with each hit, and ends with a bite, dealing moderate physical damage.
Blood scent
The werewolf howls, buffing the damage done by itself and nearby werewolves and making their back pelt glow red. (Only used by black werewolves, and only if another werewolf is nearby)
Devour
The werewolf rushes over to a slain ally and eats its corpse to quickly regain health. (Core zones-excluded)

Dragonstar Arena Exclusive[edit]

ON-icon-misc-Nature's Grasp.png
Nature's Grasp
When werewolves die in Dragonstar Arena, they leave two areas on top of each other. One deals high damage over time and the other restores your magicka and stamina. The damaging one increases its damage with each tick you take with stacks that last 10 seconds.

Quest-Related Events[edit]

The captive werewolf during "Lineage of Tooth and Claw"

Back-Alley Murders[edit]

A white werewolf is found in the river near Daggerfall Cathedral's graveyard. It stalks the alleys to hunt, killing, but not eating, anyone it finds. It just so happens that the poor of Daggerfall tend to live in the alleys, so they've been its primary source of prey. You will need to slay it to stop the killings.

Lineage of Tooth and Claw[edit]

A captured werewolf is used in a blood ritual that allows you and Gloria Fausta to see a vision of Angof the Gravesinger and Faolchu the Reborn. After you witness the vision, he'll mock you.

Werewolf: "Fools! Your Duke has been blessed with Hircine's Curse! He will destroy everything he loves."
Werewolf: "You have failed! Angof has sealed your fate."

Method and Madness[edit]

Werewolves can be found in the Stone Garden, often lead by larger Packleaders. They were sent to Arkasis at the behest of his patron.

They can often be found crouching in higher up areas, and jump down when enemies are being fought. They are not leashed, and may stay wherever the last battle took place (including right next to the respawn wayshrine, instantly engaging in combat if they end up there).

Unique Werewolves[edit]

Variants[edit]

The following NPCs transform into generic, unnamed werewolves during combat:

The following NPCs have lycanthropy, but don't transform:

Generic Werewolves[edit]

Generic, unnamed can be encountered in various places across Tamriel, including delves, dungeons, and DLC content. These have varying stats, namely health. Below is a list of , categorized by location, difficulty and health.

Zone / Dungeon Specific Location Reaction Difficulty Health
Cyrodiil Lunar Fang Docks, Mist Morrow Tower Hostile 82,145
Daggerfall Near the graveyard during the quest Back-Alley Murders Hostile ON-misc-Boss 1.png 133,844
Rageclaw's Den Summoned by Rageclaw Hostile ON-misc-Boss 2.png 140,976
Silvenar Around the city once it is reclaimed N/A 0
Near Kerbol's Hollow Black werewolves Hostile 13,846
Grey werewolves Hostile 60,370
Dragonstar Arena Round 6: The Grove Hostile Normal66,300Veteran284,300
Hircine's Haunt Delve occupants Hostile 119,725
Summoned by Summoned by Packleader Sigmund, Transformed Greycloak Bruisers and Greycloak Ravagers Hostile 62,200
Stone GardenStonethorn Blackreach Cavern, Refinement Wing Hostile Normal64,833Veteran(?)

Gallery[edit]