For information on the individual items in each set, see their respective pages.
Set Name |
Bonuses |
Location(s) |
Set Type |
Affliction |
2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Stamina Recovery
5 items: When you deal damage, you deal 330 Disease damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and Health Recovery by 8% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
|
Vlastarus |
Heavy Armor |
Alessian Order |
2 items: Adds 34-1487 Armor
3 items: Adds 34-1487 Armor
4 items: Adds 28-1206 Maximum Health
5 items: Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320. Current Bonus Health Recovery: 0.
|
Vlastarus |
Heavy Armor |
Almalexia's Mercy |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 34-1487 Armor
4 items: Adds 34-1487 Armor
5 items: When you take damage, you heal you and your group members within 7 meters of you for 1412 Health over 3 seconds. This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina.
|
Cropsford |
Light Armor |
Arch-Mage |
2 items: Adds 3-129 Magicka Recovery
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 25-1096 Maximum Magicka
5 items: When you complete a fully-charged Heavy Attack, you gain an additional 11-506 Magicka Recovery for 10 seconds.
|
Cropsford |
Light Armor |
Bastion of the Heartland |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 4% Healing Taken
4 items: Reduces your damage taken from Players by 3%.
5 items: Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.
|
Vlastarus |
Heavy Armor |
Beckoning Steel |
2 items: Adds 34-1487 Armor
3 items: Adds 28-1206 Maximum Health
4 items: Adds 34-1487 Armor
5 items: Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. This bonus persist through death. You can only be affected by one instance of Beckoning Steel.
|
Vlastarus |
Heavy Armor |
Buffer of the Swift |
2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 34-1487 Armor
4 items: Adds 34-1487 Armor
5 items: Reduce damage taken from Players by 10%.
|
Cropsford |
Light Armor |
Crest of Cyrodiil |
2 items: Adds 3-129 Stamina Recovery
3 items: Adds 28-1206 Maximum Health
4 items: Adds 28-1206 Maximum Health
5 items: When you Block, heal for 2871 Health. This effect can occur every 4 seconds and scales off your Max Health.
|
Vlastarus |
Heavy Armor |
Curse Eater |
2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Magicka Recovery
4 items: Adds 3-129 Magicka Recovery
5 items: When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 8 seconds per target.
|
Cropsford |
Light Armor |
Deadly Strike |
2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 15-657 Critical Chance
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Increase the damage your damage over time and channeled abilities do by 15%.
|
Bruma |
Medium Armor |
Desert Rose |
2 items: Adds 34-1487 Armor
3 items: Adds 28-1206 Maximum Health
4 items: Adds 25-1096 Maximum Magicka
5 items: When you take damage, you have a 25% chance to restore 46-2012 Magicka. This effect can occur once every 4 seconds.
|
Cropsford |
Light Armor |
Eagle Eye |
2 items: Adds 15-657 Critical Chance
3 items: Adds 38-1652 Critical Chance to your ranged direct damage abilities.
|
Bruma |
Three Piece |
Elf Bane |
2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Weapon and Spell Damage
5 items: While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.
|
Vlastarus |
Heavy Armor |
Hawk's Eye |
2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Reduces the cost and increases the damage of your Bow abilities by 6%.
|
Bruma |
Medium Armor |
The Juggernaut |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 34-1487 Armor
4 items: Adds 28-1206 Maximum Health
5 items: When you take damage while under 30% Health, heal for 4428 Health immediately and gain 465-20000 Armor for 15 seconds. This effect can occur once every 1 minute and the heal scales off your Max Health.
|
Vlastarus |
Heavy Armor |
Kyne's Kiss |
2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 15-657 Critical Chance
5 items: When you deal direct damage while 12 meters or further from your target, you heal for 521 Health and restore 30-1314 Stamina. This effect can occur once every 5 seconds and the heal scales off the higher of your Max Magicka or Stamina.
|
Bruma |
Medium Armor |
Light of Cyrodiil |
2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 25-1096 Maximum Magicka
5 items: While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka ability will cost no Magicka.
|
Cropsford |
Light Armor |
The Morag Tong |
2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.
|
Bruma |
Medium Armor |
Ravager |
2 items: Adds 15-657 Critical Chance
3 items: Adds 28-1206 Maximum Health
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 3-146. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.
|
Vlastarus |
Heavy Armor |
Robes of Alteration Mastery |
2 items: Adds 3-129 Magicka Recovery
3 items: Adds 3-129 Magicka Recovery
4 items: Adds 15-657 Critical Chance
5 items: Reduces the cost of all of your abilities by 6%.
|
Cropsford |
Light Armor |
Sentry |
2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 15-657 Critical Chance
5 items: Adds 6-266 Weapon and Spell Damage
5 items: When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
|
Bruma |
Medium Armor |
Shadow Walker |
2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Stamina Recovery
5 items: While you are Sneaking or invisible and are not moving, heal for 50-2150 Health and restore 50-2150 Stamina every 1 second.
|
Bruma |
Medium Armor |
Shield of the Valiant |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 4% Healing Taken
4 items: Reduces your damage taken from Players by 3%.
5 items: Reduces the cost of Break Free by 40%.
|
Bruma |
Medium Armor |
Ward of Cyrodiil |
2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 3-129 Stamina Recovery
5 items: When you deal Martial melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and Health Recovery by 16%. This effect can occur once every 5 seconds.
|
Bruma |
Medium Armor |
Wrath of the Imperium |
2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 7-325 Weapon and Spell Damage to your ranged direct damage abilities.
|
Cropsford |
Three Piece |
For information on the individual items in each set, see their respective pages.
These sets have pieces that are awarded from the Rewards for the Worthy mails.
Set Name |
Bonuses |
Set Type |
Battalion Defender |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 4% Healing Done
5 items: When you Block, heal yourself or a group member within 15 meters of you for 897 Health. This effect can occur every 1 second and scales off your Max Health.
|
Heavy Armor |
Battlefield Acrobat |
2 items: Adds 3-129 Stamina Recovery
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 25-1096 Maximum Stamina
5 items: Reduces the cost of all of your abilities by 6%.
|
Medium Armor |
Dark Convergence |
2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 34-1487 Offensive Penetration
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second. After 4 seconds, the area deals 821 Magic damage to all enemies in the 10 meter area, and 1642 Magic damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
|
Light Armor |
Enervating Aura |
2 items: Adds 4% Healing Taken
3 items: Adds 28-1206 Maximum Health
4 items: Adds 34-1487 Armor
5 items: When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 3-129 per player hit. This effect can occur once every 15 seconds.
|
Heavy Armor |
Hew and Sunder |
2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you deal damage with a Heavy Attack, gain 28-1236 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.
|
Medium Armor |
Hrothgar's Chill |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 34-1487 Armor
4 items: Adds 34-1487 Offensive Penetration
5 items: Stunning or Immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds and ignores Spell Resistance.
|
Heavy Armor |
Indomitable Fury |
2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Stamina Recovery
5 items: After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.
|
Light Armor |
Plaguebreak |
2 items: Adds 34-1487 Offensive Penetration
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Dealing direct damage to an enemy, who is not a Plague Carrier, turns them into a Plague Carrier for 10 seconds, dealing 1715 Disease damage over the duration. If the plague is removed early, it explodes, infecting enemies within 8 meters of the carrier and dealing 712 Disease damage. The explosion deals an additional 50% damage per enemy hit. This effect can occur once per attack and scales off the higher of your Weapon or Spell Damage.
|
Medium Armor |
Rallying Cry |
2 items: Adds 15-657 Critical Chance
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 15-657 Critical Chance
5 items: While Battle Spirit is active, critically healing yourself or an ally causes you and up to 11 other group members within 12 meters to gain 6-300 Weapon and Spell Damage, and 38-1650 Critical Resistance for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 0-15 and Critical Resistance by 1-83. This effect can occur once every 15 seconds.
|
Light Armor |
Soldier of Anguish |
2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 15-657 Critical Chance
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Your melee Light Attacks place a ring on the ground that explodes after 1.3 seconds, applying 112-4830 Heal Absorption to all enemies hit for 4 seconds, negating the next 112-4830 points of healing done. This effect can occur once every 6 seconds.
|
Medium Armor |
Spell Strategist |
2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 10-460 Weapon and Spell Damage against your marked target. This effect can occur every 4 seconds.
|
Light Armor |
Steadfast Hero |
2 items: Adds 34-1487 Armor
3 items: Adds 34-1487 Armor
4 items: Adds 28-1206 Maximum Health
5 items: When you cleanse a negative effect from yourself or an ally, gain Major Protection for 10 seconds, reducing your damage taken by 10%. This effect can occur once every 12 seconds.
|
Heavy Armor |
The following sets can only be obtained from the Tel Var Merchants within the Imperial City. Tel Var Armorers sell specific pieces of superior quality gear, while Tel Var Greater Armorer Merchants sell epic quality items. Tel Var Lockbox and Tel Var Greater Lockbox merchants sell boxes that contain random items from the following sets. For information on the individual items in each set, see their respective pages.
Set Name |
Bonuses |
Set Type |
Black Rose |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 25-1096 Maximum Magicka
5 items: Adds 4-176 Weapon and Spell Damage
5 items: Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
|
Heavy Armor |
Galerion's Revenge |
2 items: Adds 15-657 Critical Chance
3 items: Adds 3-129 Magicka Recovery
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 1462 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
|
All Weights |
Imperial Physique |
2 items: Adds 3-129 Stamina Recovery
3 items: Adds 3-129 Magicka Recovery
4 items: Adds 3-129 Weapon and Spell Damage
5 items: While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 24-1032. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
|
All Weights |
Meritorious Service |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 82-3540 for 20 seconds.
|
Light Armor |
Phoenix |
2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Magicka Recovery
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you take damage while below 25% Health, gain a damage shield that absorbs 581-25000 damage for 10 seconds and deals 1006 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
|
Light Armor |
Powerful Assault |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you cast an Assault ability while in combat, you and up to 5 group members within 10 meters gain 7-307 Weapon and Spell Damage for 10 seconds.
|
Medium Armor |
Reactive Armor |
2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 28-1206 Maximum Health
5 items: After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
|
Heavy Armor |
Shield Breaker |
2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
|
Medium Armor |
Thews of the Harbinger |
2 items: Adds 28-1206 Maximum Health
3 items: Adds 28-1206 Maximum Health
4 items: Adds 25-1096 Maximum Stamina
5 items: When you Block, you deal 717 Physical Damage to the attacker. This effect scales off your Max Health.
|
All Weights |
Vicecanon of Venom |
2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Stamina Recovery
5 items: When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 1300 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
|
All Weights |