2 items: Adds 4% Healing Taken
3 items: Adds 28-1206 Maximum Health
4 items: Adds 25-1096 Maximum Stamina
5 items: When you taunt a nearby enemy, you tether to them for 15 seconds. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received by 16%. The tether is broken if the enemy moves 8 meters away from you. This effect can occur once every 15 seconds.
The set consists of heavy armor and jewelry in all slots, as well as weapons and shields of all types.
Every dungeon drops pieces associated with its sets:
- Minor bosses will drop one of: Hands, Waist, Feet, or unique item
- Bosses will drop one of: Chest, Shoulder, Head, Legs, or unique item
- Final bosses will drop one of: Jewelry, Weapon, Shield, or unique item
- Miscellaneous enemies have a slight chance to drop set pieces.
- Chests have a slight chance to drop armor, increased with lock difficulty and by the Treasure Hunter passive
Items dropped in Veteran Dungeons will always be of Epic quality, and items dropped in Normal Dungeons will always be of Superior quality.