A Daedra Count is a formidable, and highly intelligent greater Daedric being, who have command over many Lesser Daedra. They are known to have a strong sense of honor, and even show respect to mortals. They can cast a variety of spells, but also are proficient in close quarters combat. Many of these high-ranking Daedra are known to serve Mehrunes Dagon.
A Daedra Lord (also spelled Daedric Lord or Daedroth Lord)[nb 1] is a greater Daedric being who maintains great power and hierarchy over Oblivion matched only by the Demiprinces, and exceeded only by the Daedric Princes. The powers of the Daedra Lords are varied in scope, with some embodying their own individual spheres, and others being servants of the Daedric Princes who help maintain sub-spheres. Some of the more powerful Lords also rule over their own realms and demi-planes.
Daedra Lords are one of the most powerful Daedra to be commonly seen in Tamriel, and are to be feared by all but the most experienced adventurers. They are known to be powerful fighters and spell casters, and can only be harmed by mithril or better weapons. Mehrunes Dagon has many Daedra Lords in his service.
Daedrats are Daedric vermin resembling large, ragged rats with glowing blue eyes. Some Dremora consider them cute despite the fact that Daedrats are considered vermin. Their meat is known to upset dogs' stomachs. Their appearance varies depending on their plane of origin.
Daedric Horses are a type of Daedra resembling fiery glowing red horses covered in black tattoos. Usually hostile, the beasts possess a flaming body and leave behind fire salts when banished. Instead of hair, the creature's tail consists of several spiked flails. Daedric Horses are used as mounts by the Dremora of the Deadlands, and can also be summoned to Tamriel.
- See also: Nightmare Courser
Daedric Titans, commonly referred to simply as Titans, are giant winged Daedra that serve Molag Bal as war-slaves. They were first created in imitation of the dragons of Nirn when Bal's interrogation of Boziikkodstrun proved fruitless. After modifying Boziikkodstrun's skeleton and substituting his soul for a Daedric vestige, Bal transformed him into the first Titan. Daedric Titans are anatomically similar to dragons, although with dark black skin and prehensile frontal limbs. They have the ability to speak a spell of flaming essence-drain that can debilitate an opponent with a single word, similar to the power of the thu'um. They are notoriously difficult to kill.
They serve Molag Bal as the guardians of souls, and therefore the keepers of black soul gems. However, they are also posted to guard other strategic resources. According to some sources, Titans were released upon Tamriel for the first time[nb 1] during the attempted Planemeld of the Second Era. Specifically, Molag Bal released them into the skies over the Imperial City when a portal to Coldharbour was opened above the White-Gold Tower in 2E 582.
Daedric Titans eventually came to serve other Daedric Princes, such as Boethiah, who had them summoned to fight mortals for her amusement. Mehrunes Dagon has Ash Titans in his army. Unlike their blue cousins, Ash Titans have red skin, and breathe regular flames rather than blue cold-fire.
Daedroths are crocodile-headed bipedal Daedra, associated with Molag Bal and Mehrunes Dagon. They are a strong, animalistic type of Daedra, but still a dangerous foe with powerful clawed arms and moderate magical ability. Though some have been known to use weapons and wear simple armor, most attack with bare claws. Some are man-sized and spit poison or shock magic, while others tend to be larger and belch firebolts instead. These larger Daedroths initiate battle by shaking themselves, invoking a protective shield.
Linguists will point out that "Daedroth" is also the proper singular form of "Daedra", but for these creatures the common usage is Daedroth (singular) and Daedroths (plural), with Daedra (both singular and plural) being used as the generic term. The more proper, specific name for them is "Daedralings". The term "Lesser Daedra" is sometimes used (again, both singular and plural), though this appellation technically refers to Daedra of all types beneath the Daedric Princes.
Daggerbacks are a type of boar with quills found along their backs. They can be found in many places throughout Tamriel, including Craglorn, Elsweyr, the Gold Coast and Wrothgar. Their meat is said to have a strong taste, and is said to be the best in stew.
Dark Seducers (or simply Seducers) are a type of Daedra that typically resemble scantily clad women. They are intelligent but many of them normally refuse communication with anyone from Mundus. Dark Seducers are both powerful spell casters and melee fighters. Those in service to Sheogorath call themselves the "Mazken", and are usually friendlier to mortals. Those in service to Mehrunes Dagon typically have wings and are sometimes referred to as Daedra Seducers.
Death hoppers are giant, carnivorous frogs that can be found in the swamps of Blackwood. They are typically green, but can also be black. Death hoppers are generally found in packs. They hunt by lurking beneath the surface of water, waiting for their prey to wander above them. They can swallow large prey whole. Death hopppers are extremely poisonous, and can spit globs of toxic matter over great distances. The Sul-Xan tribe is known to use death hopper vocal sacs when making armor.
Death Hounds are monstrous, undead canines who can often be found in the company of vampires. They have a bite as cold as the grave, which freezes its prey's flesh. Their meat is edible, and they often wear valuable collars. Death hounds are voracious, indiscriminate predators that raze ecosystems where they are present. They eviscerate and consume prey, not for survival, but due to their temperament. Death hounds will leave nothing left alive if their populations are left unchecked. Despite how harmful they can be to the environment, their presence can be vital to the ecology of the area they inhabit.
Deer are herbivorous mammals seen in the forests of Cyrodiil and Skyrim. They are often hunted for their meat and pelts. They are very skittish and will quickly flee potential danger. A male deer is called a stag, and a female deer is a doe. Stags have antlers, and does lack them. A baby deer is called a Fawn. Many creatures related to the deer can be found throughout Tamriel, including the antelope, addax, elk, reindeer, springbok, and vale deer.
Dew Bugs are soft, fat bugs resembling torchbugs that reside within Greenshade in Valenwood. They can be found fluttering near rain flowers. They collect moisture in their abdomens, and can be used by the Bosmer of Bramblebreach to create elemental Lurcher guardians, which protect their village. They are apparently similar to reekers, a kind of beetle also found in Valenwood.
Dogs are domestic animals common in most of Tamriel. They are often held as pets, guarding and protecting their owner's property. Bandits will often train their dogs to protect camps and attack intruders. There are many breeds of dog, including the Husky.
Dolphins are playful aquatic mammals, often seen off the coast of Stros M'Kai. Dolphin calf simmered in its mother's milk is a dish with roots in the Imperial aristocracy. It was notably served at the Feast of Saint Coellicia during the reign of Emperor Brazollus Dor.
- See also: Porpoise
- See Also: Mule
Doppelgangers are daedric spirits that assume the guise of their fallen victims. They are believed to portend certain death. They were used to torture Sai Sahan in the Halls of Torment. Following the Restoration in the late Third Era, rumors circulated that the three legitimate sons of Emperor Uriel Septim VII were actually doppelgangers placed in the household during the Imperial Simulacrum.
- See also: Fire Daemon
The Dragons (also known as drakes or wyrms, dov or dovah in their native language, drah-gkon or dov-rha to the ancient Nords, or Aka in Ehlnofex) are a rarely-seen race of large reptilian beasts. They are rumored to be from Akavir (which literally means "Dragon Land"), though there are ancient tales of Dragons also coming from Atmora. They are large, scaled creatures, easily several times larger than a human or elf. They have long, slender extremities, with thin bat-like wings and ridges of spikes along their back. Dragons have three sharp talons and one vestigial digit known as a dewclaw on each of their legs, as evidenced by their alphabet.
Dragons are well-known for their affinity for magic. It is unknown how they possess the ability to speak and fly despite their lack of lips or the fact that their wings are not naturally strong enough to support such heavy torsos. There are several varieties of Dragon that come in a range of colors. Blessed with remarkable intelligence, they are nonetheless susceptible to feelings of pride and melancholy. They are distrustful creatures, even of each other. Despite this, they are also somewhat social, and can be driven mad by captivity and isolation. As the immortal children of Akatosh, they are specially attuned to the flow of time, and they feel an innate urge to dominate others that is near-impossible to overcome. In the mind of a Dragon, being powerful and being right are the same, thus they make no distinction between speaking and fighting; battles between them are actually deadly verbal debates.
For more information, see the main lore article.
- Variations: Blood Dragon, Frost Dragon, Elder Dragon, Ancient Dragon, Revered Dragon, Legendary Dragon, Serpentine Dragon, Skeletal Dragon
Dragon Frogs are amphibians native to certain areas of Hammerfell and Black Marsh, where they are commonly kept as pets for their striking appearance and pest control attributes. They are so named for their small wings and breath abilities; the Hammerfell varieties spitting fire, while those of Black Marsh spew a poisonous gas, which both species use to kill flying insects or other small prey before consumption. When they are ready to mate, female dragon frogs emit an odor that attracts the males, which can result in large gatherings as every frog nearby homes in on the scent.
Dragon Priests were once the loyal servants of the ancient dragons of Skyrim. They ruled over countless armies of men in their gods' names. They are now found residing in coffins throughout areas of prominent dragon worship. If their sleep is disturbed, the dragon priest will burst out of its coffin with considerable force and prepare to destroy whomsoever intruded upon their resting place.
Dragonflies, sometimes called Dovah-Flies, are small flying insects commonly found in southern Skyrim and around bodies of water in the Azura's Coast, Bitter Coast, and West Gash regions of Vvardenfell. A number of varieties exist, such as the Blue and Orange Dartwings, white Regal Dovah-Flies, and a number of mechanical Fabricant variants from the Clockwork City. It is unknown whether the fly variants are different breeds or merely color variations. Dartwings are prized for their use in alchemy. If hand-raised from larval form, they can become devoted companion, and a common children's sport in Vvardenfell called "dodge-dovah" involves dragonflies.
Native to the Iliac Bay and Wrothgarian Mountains, the dragonling is a worthy opponent for any adventurer. Although they have no spell casting ability, they can still breathe fire and pose a fair challenge. Those who speak their language, Dragonish, say that beneath a veneer of maddening riddles and non sequiturs are minds of great wisdom. Despite all their merits, dragonlings are less grand than their lineage would suggest. In the Third Era their relation to the great Dragons of legends was unknown, with some believing them to be young dragons or atleast kin of true dragons. By the Fourth Era scholars had concluded that they were merely "oversized lizards". The relation, if any, of their language to the Dragon Language is unknown.
Draugr retain many of their former human skills and thus can greatly differ in their combat preferences, much like living humans. Some draugr will charge in on intruders wielding their battleaxes or greatswords, while others keep their distance and use their bow and arrows, yet others are very proficient with magic and can sometimes even be seen summoning high-level Atronachs. Draugr speak using the Dragon Language, and are also known to have the ability to use the Thu'um.
Draugulfs are undead wolves, presumably named after draugr. They are rather rare; only the First Era Icehammer Clan of Eastmarch are known to be buried with them. Draugulfs patrol the clan's vault alongside the Draugr that walk there.
Dremnaken are quadruped bestial Daedra that somewhat resemble reptilian welwa, with red scales, pointed ears, two sets of front-facing eyes, sharp fangs, and a long tail. These creatures are native to the Deadlands, invasive to Apocrypha, and rarely seen on Tamriel. Dremnaken are intelligent hunters that are capable of extreme cruelty, and have a desire to quite literally consume knowledge. They gore their prey and have been known to use magic to steal the victim's life spirit. Despite their bestial appearance, Dremnaken are capable of speech. They are known to hunt in packs.
Dremora (also known as the Kyn) are a warlike Daedric race primarily associated with the Daedric Prince of Destruction, Mehrunes Dagon. They are often found in the service of other Daedra lords, such as Molag Bal. They are commonly encountered throughout the planes of Oblivion. Dremora are known to be highly intelligent beings, and make capable warriors and mages.Notable features include horned faces that range from grotesque to resembling tattooed Dunmer, deep ashen grey, blue, purple or red complexions, and voices that are deep, watery and guttural. They can also vary widely in height, with some populations being similar to regular humans while other groups stand as tall or even taller than Altmer. Dremora society is a class-based clan system that upholds values of oaths, pride, honor and loyalty, both to the clan and to the Daedric lord they serve, whom they also venerate as a god. Dremora culture appears to focus on training and preparing for battle and war.
The dreugh (//) are an ancient species of aquatic, octopus-like beastfolk, commonly hunted for their hide and the wax scraped from their shells. They are sometimes known as water dreugh. A known variant of dreugh is the dreugh man o'war. The dreugh live on land and in water during different stages of their lives. Dreugh are mostly mild-mannered, and usually scavenge for food. Occasionally, dreugh will cut fishermens' nets while scavenging to steal the fish inside. Dreugh are omnivores, and have been seen eating Elven flesh. When hunting, they prefer dark, dank places from which to snatch unsuspecting prey.
Dreugh are found mostly in northern, western and eastern Tamriel, but can usually be found anywhere coastal that isn't in frigid waters. They are known to inhabit the Inner Sea and the Abecean Sea, migrating into the waterways of the Iliac Bay. Dreugh are troglophiles, and can often be found living in caves and underwater grottos. Land dreugh can be found as far inland as Cyrodiil and Craglorn. Dreugh are known to be immune to paralysis, poison and disease and resistant to magic, but have a low tolerance to frost. They can regenerate health in darkness and in water, but cannot enter holy places. Their infamous shock attacks are unique to land dreugh, and those in the water must rely on melee attacks.
For more information, see the main lore article.
The dro-m'Athra (sometimes capitalized as Dro-m'Athra, meaning dark spirits of Elsweyr) are a very dangerous and seductive reflection of the Khajiit. They are Khajiiti individuals who become corrupted in life, resulting in their souls being claimed by Namiira. Upon death these souls are ultimately lost to the Daedric Prince Namiira.
Dro-m'Athra have fur that is completely black, crossed by lines of glowing blue lightning. Their eyes glow pale blue. They pour into Nirni from the Dark Behind the World, where they dance to the pounding of the Dark Heart of Lorkhaj. They correspond to the inverse phases of Masser and Secunda, revealed be aspects of the more universal Daedric powers. They are comparable to Shades, also creations of the Dark Heart.
Ducks are waterfowl who typically reside in the lakes among the reeds. Their young are known as 'ducklings', and have yellow feet. They are common game birds, with their feathers being used for pillows and, in conjunction with their leather, high-end coats. They are also hunted for food, with duck breast, tongue, and eyes being high class meals in Imperial cuisine. One method of hunting involves the usage of duck calls, whistles made to emulate the sounds of ducks.
- See also: Goose
Duneracers are large, aggressive, terrestrial beasts suited to hot climates where they can burrow beneath the sand. They are comparable in appearance to Dunerippers and are known to live in the region of Craglorn.
Dunerippers are carnivorous desert-dwelling creatures with protective scales on their backs. A duneripper can reach the length of three horses, and its armored tail is covered in chitinous scales. Dunerippers are ambush predators, and have a digestion system that requires only a modicum of food to sustain their large bodies. The duneripper burrows beneath the sand, sometimes lying motionless for days, waiting to strike its victim.
Durzogs, sometimes called sludgepuppies, are carnivorous animals not dissimilar to giant reptilian dogs. They have scaly skin, six eyes, spines and large teeth designed for tearing. Some wild durzogs can spread Rotbone. They are often domesticated by the various goblin tribes for hunting, although their own intelligence can rival that of their handlers. Warzogs are a larger breed of durzog, specially bred by goblins for use as war mounts.
The Dwarven Colossus (or Dwarven Colossi in plural) is a giant automaton of Dwemer design. They are a very powerful, and are larger and more robust than Centurions. They possess blades on one arm and a cannon on the other. They can be found in few dwemer ruins, such as the assembly lines of Bthungthumz.
Dwarven Centurions (also known as Steam Centurions) are heavily armored constructs with either an extendable mace or hammer on one arm and a spring-loaded blade in the other. Some are able to emit a scalding blast of steam. They are not as common of a sight as lesser constructs in Dwarven ruins. Ruins of Kemel-Ze implies that the centurions have a weakness to frost and magic attacks, due to the steam that drives them, although they are highly resistant against fire, frost, and shock. They are sometimes found attached to a charging gantry when not in use.
A massive version of the centurion, the Dwarven Mechanical Giant, has an extendable mace on one arm. It is very deadly and can only be killed if attacked on its heel. A Mechanical Giant was located in Bthzark, but was defeated by Cyrus in 2E 864 when he attacked its only weak point.
Dwarven Delvers are large Dwemer excavation machines used to dig through subterranean areas. An inactive one was found in the Frostvault, briefly brought back by Tharayya to open up a door during an excavation. They are equipped with a laser on one arm and a drill in another arm.
Dwarven Drone Flies are miniature metal insects that can be found in the Dwemer ruins of Vardnknd. They were created for the purpose of protecting against pollen, mold, and disease within the facility. They are designed to follow an individual and aerate nearby spaces, granting resistances to poisons and improving stamina.
Dwarven Dynastors (also known as Dwarven Carriers) are massive Dwemer Constructs which resemble horned behemoth-shalks. The Dynastor served as a carriage of sorts. Several Dwarven Spheres were housed in the central carapace. At the appropriate time, they would spring from a concealed chute and presumably operate in tandem to defeat whatever foe they encountered.
Dwemer Scarabs are animunculi that vary in size, with the most notable example being in the Dwemer ruins of Bthzark on Stros M'Kai. Various Dwemer Scarab schematics were discovered in Bthzark, and in Mzuleft, located in the island of Vvardenfell. Many Dwarven Scarabs are also known to be located around the Reach and underneath it in Blackreach.
Dwarven Sentries (also referred to as Dwarven Theodolites) are spherical animunculi found in Wrothgar, Vvardenfell, and Eastmarch. Sentries patrol ruins in a similar fashion to Dwarven spheres, extending their necks to emit an electrical shock designed to incapacitate intruders. They were primarily used as an automated measuring device designed to explore and survey subterranean areas. They can also generate a barrier to protect nearby animunculi. Sentries have been observed to lock themselves into mechanical frames to become fixed long-range attackers. Although they are robotic in nature, they have been observed to show intelligent movement, as if reacting with emotions.
Dwarven Spheres (also known as Centurion Spheres and Dwarven Robots) are a common form of Dwemer animunculus that have proven to be agile fighters, and are much stronger than the smaller Dwarven Spider. Dwarven Spheres patrol ruins in a spherical form until they encounter an opponent. At this point, they will emerge from their "shells" to attack.
Dwarven Spheres can be armed with different tools. Some are armed with an extendable sword and a shield, while others, such as the Centurion Archers of Bamz-Amschend, are equipped with crossbows. A specialized version of the sphere known as the Dwarven Arquebus has a lightning cannon in place of blades.
Dwarven Spiders (also known as Centurion Spiders) are small constructs resembling spiders that are very common in Dwemer ruins. They can often be found scuttling around ruins, sometimes repairing things. They attack intruders using blasts of lightning, or by emitting poisonous gases from a sack. Swarming spiders are present in some ruins, where they burst out of pressure vaults to attack intruders. Giant Dwarven spiders are very powerful and hard to come across.
Dwarven Turtles function as cargo animunculi. The plastron from the construct's shell can easily be made into excellent shields. Sometime in the mid-First Era, Sotha Sil discovered a storage site containing Dwarven Turtles, and brought in stacks of their parts for use in his creations. A number of Dwarven Turtle plastron shields were notably used by Refabricants, Sotha Sil's proto-factotums constructed from both Dwarven and clockwork parts.
- Daedra Count dialogue in Battlespire
- Denizens of Apocrypha — Cipher Plautis
- Ambient Dialogue from Dremora from The Elder Scrolls Online
- Jackdaw Daedrat pet description in The Elder Scrolls Online
- Kharzolga's dialogue in The Elder Scrolls Online
- Anequina Animal Identification and Tasting — Hrodkir Mincemeat
- Terror of the Death Hopper — Remius Volsonus
- Death Hopper Vocal Sac style material in The Elder Scrolls Online
- Ecology of the Death Hound — Odgrete Bjersen
- Appearance and loot of Death Hounds in Skyrim
- Deer behavior in Skyrim
- Appearance of deer in The Elder Scrolls Online
- Fawn pet description in The Elder Scrolls Online
- Dew Bugs' appearance and role during Handmade Guardian in ESO
- Eveli Sharp-Arrow's dialogue during A Mysterious Event in ESO: Blackwood
- The names of various Taverns in Daggerfall
- Djinn 'n Tonic in Arena
- The Feast of Saint Coellicia II — Arfons Jellicandante, Expert on Nibenese Cuisine
- Shobob gro-Rugdush's dialogue in Oblivion
- Mystery of Talara, v 1 — Mera Llykith
- Abnur Tharn's dialogue
- Unrest in Cyrodiil City latest rumors in Morrowind
- Fools' Ebony, Part the Twoeth — Frincheps
- Daggerfall User's Guide
- The Dragonslayer quest in Daggerfall
- Player Background History in Daggerfall
- There Be Dragons — Torhal Bjorik
- Draugulfs in ESO
- A Gift of Sanctuary
- Augur of the Obscure's dialogue in ESO: Summerset
- Elder Down Pillow treasure description in ESO
- Lathdanvir's dialogue in ESO: Orsinium
- The Feast of Saint Coellicia — Arfons Jellicandante, Expert on Nibenese Cuisine
- Nobleman dialogue in Skyrim
- Brass Duck Call treasure description in ESO
- Crafting Motif 96: Arkthzand Armory Style — Mathinn Palard,University of Gwylim
- On Dwarven Dynastors — Raynor Vanos, Scholar of Dwemer Antiquities
- Dialogue in the mission Scarab Plans in Mzuleft in Morrowind
- Crafting Motif 79: Refabricated Style — Dreyla Indavel,Halls of Fabrication
- Factotums found in the Halls of Fabrication in ESO
- The Precursor's dialogue in ESO
Note: The following references are considered to be unofficial sources. They are included to round off this article and may not be authoritative or conclusive.