- 1 Goblin History and Culture
- 2 Goblin Subraces
- 3 Goblin Tribes by Province
- 3.1 Black Marsh
- 3.2 Cyrodiil
- 3.2.1 Bitterfish Tribe
- 3.2.2 Blood Skull Tribe
- 3.2.3 Bloody Hand Tribe
- 3.2.4 Eye Stick Tribe
- 3.2.5 Gut Blade Tribe
- 3.2.6 Iron Skull Tribe
- 3.2.7 Long Claw Tribe
- 3.2.8 Long Tooth Tribe
- 3.2.9 Red Fang Tribe
- 3.2.10 Rock Bone Tribe
- 3.2.11 Rock Biter Tribe
- 3.2.12 Rock Stick Tribe
- 3.2.13 Sharp Stick Tribe
- 3.2.14 Sharp Tooth Tribe
- 3.2.15 Shatter Bone Tribe
- 3.2.16 Sharp Rock Tribe
- 3.2.17 Skull Breaker Tribe
- 3.2.18 Three Feather Tribe
- 3.2.19 Timberscar Tribe
- 3.2.20 Tooth Rock Tribe
- 3.2.21 White Ghost Clan
- 3.2.22 White Skin Tribe
- 3.3 Hammerfell
- 3.4 High Rock
- 3.5 Morrowind
- 3.6 Summerset Isles
- 3.7 Cross-Province Tribes
- 3.8 Gallery
- 3.9 See Also
- 3.10 References
Goblins are violent, primitive humanoids found throughout Tamriel and Akavir, often living in sewers, caves, and ruins in small clan-based societies. They can range in height from three feet to over eight feet. Appearance-wise, goblins have green skin, yellow eyes with slitted pupils, pronounced canine teeth, pointed elven-like ears, and sometimes horns and hunchbacks.
Goblin History and Culture
Current goblin society is known to be primitive, and often poses a threat to the more advanced societies that surround them. While their societies are often led by the strongest and largest goblins (called warlords) or their religious leaders (called shamans), some tribes are ruled by other races. Goblin shamans are usually the most intelligent members of a tribe and the ones that lead in religious practices. The death of a shaman is known to turn a tribe docile. The symbol of a shaman's position is often a totem or a headdress; if taken or lost, the tribe will do anything to get it back. Goblins can communicate with their own language that can be learned by others, though it largely comes off as gibberish. Vice versa, some goblins are capable of speaking Tamrielic to a coherent level.
Goblins take a rather traditional view to their outfits, with some pieces even dating back to the First Era. This is called the "Primal" culture set by ethnographers, however, it is unknown if they inherited it from previous generations, looted it from ancient ruins, scavenged it from other civilizations, or forged it themselves.
While later goblin society is known to have been violent and primitive, there is evidence to suggest that this was not always so. Very few physical remains of early advanced goblin culture can be seen today, however some examples do exist. One such example of this is the ability to create and inscribe magical runes onto handcrafted obelisks, with some saying that the workmanship speaks to a better time in goblin history.  Goblins of the First Era were also known to be taller and less "cowardly" than goblins of the later Eras.
All goblin-kind worship the Blue God, represented through idols representing Malacath that have been painted blue. Some goblin tribes worship a god called Muluk, who is thought to be related to the Orc god Mauloch, an aspect of Malacath. As goblins are a type of Goblin-ken they are protected and guided by Malacath. Freed goblin slaves were among those responsible for the original founding of Orsinium.
Giant Goblins once inhabited Hammerfell before the arrival of the Ra Gada. They were conquered by Divad Hunding, although not entirely exterminated. A Redguard hero named Derik Hallin was famed for fighting back against the Giant Goblins upon their return to the Alik'r. Goblins are also native to the Summerset Isles, and were there when the Aldmer first arrived.
While goblins are often grouped as Goblin-ken, some of the other races of that group are addressed as also being subspecies of goblins. The Falmer are sometimes thought to be goblins, and though similar in nature and physique, they are not related.
- Rieklings — Blue skinned ice goblins. Tiny variants are found on Solstheim, but they tend to be bigger on mainland Tamriel.
- Riekr — White skinned ice goblins that have an innate connection to magic. They can be found in Wrothgar.
Goblin Tribes by Province
Goblins usually live in a tribal society, although they are not always part of a named tribe. Those tribes that do have names are notable for their use of symbols, strong leadership, and distinctive traditions.
The Gnaw-Root Tribe are found in the Shadowfen region of Black Marsh. They were enslaved by the Ebonheart Pact circa 2E 582 to work the iron mines at Mud Tree Village. However, the tribe revolted and briefly took control of the mine. The Pact managed to subdue them by taking their tribal totem and planned to continue using the goblins as slaves, but the local Argonians protested and wanted to release them into the swamp. The ultimate fate of the tribe is unknown.
The Bitterfish Tribe was a loosely organized tribe found in the West Weald of Cyrodiil. They use slaughterfish as a food source, and ritually carry their scales. They attempted to take over the Ayleid ruins of Miscarcand in 3E 433, but were driven back by its undead guardians.
Blood Skull Tribe
The Blood Skull Tribe were a goblin tribe found in the Gold Coast. When the Sharp Rock Tribe tricked the Shatter Bone Tribe into attacking the Blood Skulls, they quickly found themselves on a three-sided war with both the Shatter Bone and the Gut Blade Tribe. The Sharp Rock Tribe then allied with the Eye Stick Tribe to conquer those three tribes, but the allies turned on each other at the eve of their victory. Survivors of all the five tribes banded together and formed the Rock Stick and Sharp Stick Tribes.
Bloody Hand Tribe
The Bloody Hand Tribe inhabit Cracked Wood Cave in the Nibenay Basin. In 2E 582, the tribe was aggressively encroaching on the settlement of Cropsford, and the villagers feared an attack was imminent. The hostility was evidently too much, as Cropsford was later abandoned. In 3E 433, their totem was stolen by the Rock Biter Tribe, inciting a goblin war. The war ended after a group of settlers got external help to stop the constant raiding parties preventing them from building a farm at Cropsford.
Eye Stick Tribe
The Eye Stick Tribe were found on the Gold Coast. They battled with the Sharp Rock tribe, but allied with them to conquer the other resident tribes, the Shatter Bones, the Blood Skulls, and the Gut Blades, when these found themselves in a three-sided war. On the eve of their victory, Eye Sticks and Sharp Rocks turned on one another. Survivors of all the five tribes banded together and formed the Rock Stick and Sharp Stick Tribes.
Gut Blade Tribe
The Gut Blade Tribe were a goblin tribe found in the Gold Coast. Ambushing both the Shatter Bone and the Blood Skulls Tribes, they quickly found themselves on a three-sided war. The Sharp Rock Tribe then allied with the Eye Stick Tribe to conquer those three tribes, but the allies turned on each other at the eve of their victory. Survivors of all the five tribes banded together and formed the Rock Stick and Sharp Stick Tribes.
Iron Skull Tribe
Long Claw Tribe
The Long Claw Tribe originally from the south of Chorrol. They often battled with the Tooth Rock Tribe for territory, until they were eventually displaced by the local Fighters Guild. Both tribes migrated south into the Gold Coast region, where they banded together slaughtering the resident Rock Stick Tribe. The survivors of the three tribes emerted as the Long Tooth Tribe.
Long Tooth Tribe
Red Fang Tribe
Rock Bone Tribe
Rock Biter Tribe
The Rock Biter Tribe inhabit Timberscar Hollow in the Nibenay Basin. In 3E 433, they stole the totem of the Bloody Hand Tribe, inciting a goblin war. The war ended after a group of settlers got external help to stop the constant raiding parties preventing them from building a farm at Cropsford.
Rock Stick Tribe
The Rock Stick Tribe was a Goblin Tribe of the Gold Coast region. They formed when the survivors of a complicated tribal war between the Eye Stick, Sharp Rock, Shatter Bones, Blood Skull, and Gut Blade Tribes banded together (a separate group of survivors of that war founded the Sharp Stick Tribe). Later, they were slaughtered by the Long Claw and Tooth Rock Tribes when they migrated into the Gold Coast from near Chorrol. The remaining members of the three tribes were then known as the Long Tooth Tribe.
Sharp Stick Tribe
The Sharp Stick Tribe was a Goblin Tribe of the Gold Coast region. They formed when the survivors of a complicated tribal war between the Eye Stick, Sharp Rock, Shatter Bones, Blood Skull, and Gut Blade Tribes banded together (a separate group of survivors of that war founded the Rock Stick Tribe).
Sharp Tooth Tribe
The Sharp Tooth Tribe inhabit an abandoned mine known as Derelict Mine, found east of Skingrad in the West Weald of Cyrodiil. The tribe is often targeted by goblin hunters. In 3E 433 they stole the totem of the White Skin Tribe, inciting a goblin war.
Shatter Bone Tribe
The Shatter Bone Tribe were a goblin tribe found in the Gold Coast. Tricked by the Sharp Rock Tribe into attacking the Blood Skull Tribe, they quickly found themselves on a three-sided war with both the Blood Skull and the Gut Blade Tribe. The Sharp Rock Tribe then allied with the Eye Stick Tribe to conquer those three tribes, but the allies turned on each other at the eve of their victory. Survivors of all the five tribes banded together and formed the Rock Stick and Sharp Stick Tribes.
Sharp Rock Tribe
The Sharp Tooth Tribe were found on the Gold Coast. They battled with the Eye Stick tribe, but allied with them to conquer the other resident tribes, the Shatter Bones, the Blood Skulls, and the Gut Blades, when these found themselves in a three-sided war. On the eve of their victory, Sharp Rocks and Eye Sticks turned on one another. Survivors of all the five tribes banded together and formed the Rock Stick and Sharp Stick Tribes.
Skull Breaker Tribe
Three Feather Tribe
The Timberscar Tribe are found in the Niben Basin region.
Tooth Rock Tribe
The Tooth Rock Tribe originally from the south of Chorrol. They often battled with the Long Claw Tribe for territory, until they were eventually displaced by the local Fighters Guild. Both tribes migrated south into the Gold Coast region, where they banded together slaughtering the resident Rock Stick Tribe. The survivors of the three tribes emerted as the Long Tooth Tribe.
White Ghost Clan
White Skin Tribe
The White Skin Tribe inhabit Goblin Jim's Cave, found north of Skingrad in the Imperial Reserve, a long way from civilization. They were led by a Breton man named Goblin Jim, who was accepted into the tribe and became their shaman. In 3E 433 their totem was stolen by the Sharp Tooth Tribe, inciting a goblin war.
The Flint-Tooth Tribe was a tribe of giant goblins that inhabited Hammerfell before the arrival of the Ra Gada. Frandar Hunding rallied the Ra Gada to exterminate the goblins, but was killed during one of the bloodiest battles of the campaign. His son, Divad, rose to take command of the Ra Gada and avenge his father. The goblins, led by their Warchief, were eventually slaughtered, and their spirits became bound to HoonDing's Watch in the Alik'r. These spirits serve to test pilgrims hoping to understand the trials of the Ra Gada, who came to love the desert's simple beauty during their fight against the goblins.
The Sandgrubber Tribe inhabit Divad's Chagrin Mine, a shallow mine in the Alik'r. They were originally brought to the abandoned mine by Dunmer slavers, who hoped to sell them as laborers. However, the goblins rose up and killed their captives. Their leader Nokhailaedhaz was killed in 2E 582.
The Hillborne Tribe inhabit the cave of Breagha-Fin in Rivenspire. The majority of them were originally Nords who were transformed into goblins by a mage named Malofar using the power of the Emerald Chalice. Malofar was slain and the chalice recovered in 2E 582, and at least one of the Hillborne goblins was restored to human form.
Netch Gouger Tribe
The Shadowsilk Tribe are a tribe found in Stonefalls who have managed to tame giant spiders for use as war beasts. An Orc named Oodegu came to earn one of the higher ranking positions in the tribe, killing two of the tribe leaders and giving their shaman "an embarrassing beating" to do so, and lead them halfway across Tamriel to Morrowind. At some point they took control of one of Mephala's Nests, killing the Mephala worshippers within. In 2E 582, a Dunmer mage apprentice named Denthis Romori accidentally transformed his brother Dithis into a female goblin. Dithis was then kidnapped and taken to a nearby goblin camp by the Shadowsilk chieftain Grimmstal, prompting a rescue.
The Coral-Splitter Tribe are found in the King's Haven Pass in the Summerset Isle. The Coral-Splitter is among the only known tribes on the Summerset Isle, who live in the deepest and loneliest corners of the island. The Coral-Splitter have traditionally lived in King's Haven for quite sometime. Their territory was discovered by scouts of the King of Alinor, who saw the passage as perfect place for an outpost, due to the natural defenses, and the network of caves. Eventually, the early Coral-Splitters traded with the Altmer. As time went on, the High Elves abandoned King's Haven, the Coral-Splitter has lived there since. Because of the Coral-Splitter's aggressive nature, and the perilous cliffs of King's Haven, the pass would be used by the Cult of Phynaster to test the pilgrim's faith.
The Toothmaul Tribe are found on Auridon in the Summerset Isles. Originally slaves from the main Summerset Isle, the goblins escaped from captivity and laid claim to a cave they named Toothmaul Gully. They then formed a tribe, led by Chief Koth. In 2E 582, a member of the Veiled Heritance named Nelanya tricked the goblins into signing a contract in a desperate attempt to garner more allies. In return for the ability to recruit tribe members into labor and fighting forces, the Heritance provided the goblins with reserve arms and armor. After discovering the goblin occupation of the gully, the First Auridon Marines broke up the alliance and ensured the tribe's survival for their continued cooperation with the Altmer.
Dust Eater Tribe
The Dust Eater Tribe (or Dusteater Tribe) are found in both Hammerfell and Cyrodiil. They are known to inhabit the Dwemer ruins of Rkhardahrk in Craglorn, where they live alongside ogres and dreugh. They also inhabit an abandoned mine known as Barren Mine, found deep in Blackwood.
The Stonechewer Tribe are a tribe found in both High Rock and Elsweyr. They are known to worship Muluk. The tribe in Elsweyr was wiped out by the Knahaten Flu. The High Rock tribe inhabit Menevia, in central Stormhaven. In 2E 582 the tribe briefly held Cumberland's Watch after their totem was stolen.
A Goblin wielding the Spear of Bitter Mercy
- For game-specific information, see the Arena, Redguard, Tribunal, Oblivion, Skyrim, ESO, and Legends articles.
- Mysterious Akavir
- Events of Oblivion
- Sacred Rites of the Stonechewers — Nellic Sterone
- Landal Gevont's dialogue
- Byz's dialogue
- Crafting Motifs 13: Primal — Seif-ij Hidja
- Goblin obelisk in Fearfrost Caverns, Shadowkey
- Throne Keeper Farvad's dialogue in ESO
- Blue God Item appearance in Blades
- Varieties of Faith: The Orcs — Brother Mikhael Karkuxor of the Imperial College
- Malacath's dialogue in Oblivion
- Pocket Guide to the Empire
- Fedris Hler's dialogue in Tribunal
- Gathering Force: Arms and Armor of Tamriel — David S. J. Hodgson
- Notes For Redguard History — Destri Melarg
- ESO loading screens
- Crafting Motif 71: Coldsnap Style — Landal Gevont, Scholar of Goblins, Invisible College of Daggerfall
- The Falmer: A Study — Ursa Uthrax
- Events of ESO
- Gold Coast Goblin Tribes — the Anvil Fighters Guild
- Throne Keeper Farvad's dialogue in ESO
- March of the Ra Gada quest in ESO
- Nellic Sterone's dialogue in ESO
- Oodegu's Journal—Keep Out! — Oodegu
- A Goblin's Affection quest in ESO
- King's Haven Pass loading screen in ESO: Summerset
- King's Haven Scouting Record
- King's Haven Territory Record
- Events of ESO: Summerset
- Kyne's Challenge: A Hunter's Companion — David S. J. Hodgson