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Lady Almalexia (Tribunal)
A fresco depicting Veloth leading the Chimer to Morrowind
A Chimer legate (ESO)
"Boethiah showed them the lies of the et'Ada, the Aedra, and told them Trinimac was the biggest liar of all, saying all this with Trinimac's voice! Boethiah told the mass before him the Tri-Angled Truth. He showed them, with Mephala, the rules of Psijic Endeavor. He taught them how to build Houses, and what items they needed to bury in the Corners. He demonstrated the right way to wear their skin. He performed the way to walk to achieve an Exodus. Then Boethiah relieved himself of Trinimac right there on the ground before them to prove all the things he said were the truth. It was easy then for his new people to become the Changed Ones." — The Changed Ones

The Chimer (literally, the People of the North),[1] also called the Changed Folk,[2] Velothi, or Changed Ones,[3] were the Aldmeri tribes of dissidents who abandoned the ways of Summerset Isle and embarked on a great exodus to Morrowind.[4][5] They followed the prophet Veloth, who spoke to them on behalf of Boethiah, Prince of Plots, and two other "Good Daedra". The teachings of Veloth and the Daedra spawned a new culture on Tamriel and a new people, sparking the period of the High Velothi culture. They were dynamic, ambitious, long-lived Elven clans devoted to fundamentalist ancestor worship.[6] They appeared like other elves, but their skin was a darker shade of pale gold than the Altmer. Almalexia of the Tribunal apparently maintained her appearance as a Chimer (as did Vivec, partially) despite the Curse which changed the Chimer into the Dunmer.[7]


The history of the Chimer begins with the Velothi dissident movement in the Summerset Isle. Some sources seem to differ on when exactly this happened. Some say it took place in the Late Middle Merethic Era,[6] and others trace it back to the Dawn Era.[8] One source says it took place before the shattering of Lorkhan,[9] and another says that it was after Topal the Pilot and others had explored mainland Tamriel.[10]

The Exodus[edit]

Trinimac, strongest of the Altmeri ancestor spirits, fought enemies of Altmeri society both without and within. As such, Trinimac and his followers became engaged in trying to halt the Velothi dissident movement.[8] Boethiah, the "Devourer of Trinimac",[11] took exception to the "lies" Trinimac had been spreading about Lorkhan.[5] He tricked Trinimac, ate him, assumed his form, and the dung he excreted became Malacath.[2] The followers of Boethiah and Trinimac rubbed this excrement on themselves to change their skins.[12] It was the followers of Boethiah (i.e. the followers of Veloth) who became the Chimer.[5] Altmeri propaganda portrayed this as a lesson on the dangers of Velothi influence,[2] while Velothi propaganda regarded Trinimac's transformation as punishment for attempting to interfere with their exodus. Malacath himself derided this narrative as being too "literal-minded" (implying the essence of the story, while metaphorical, is somewhat accurate).[13]

High Velothi Culture[edit]

So, the Chimer departed. They credited the Good Daedra with teaching them the principles of their new way of life.[5] Worship of Aedra such as Akatosh, disappeared from their legends.[2] They typically associate most of the things they learned with Boethiah, but Mephala is credited with teaching them the ways of evasion and assassination, and Azura with teaching them how to be different from the Altmer.[2][12] The Good Daedra also warned the Chimer of the "Bad Daedra", such as Molag Bal, who sought to spoil Chimeri "purity".[2] In their new homeland, which they called Resdayn, they quickly came into conflict with the Nedes, Orcs and the Dwemer.[8][14] With the Dwemer, especially, territorial disputes combined with religious animosity created a great deal of conflict.[14] Historians blame the Chimer for provoking these conflicts.[6] Regardless of who started it, the Chimer were generally on the losing end of these conflicts. Though they wielded great magic and had fine warriors, the Chimer were a small group, and the Dwemer had an incredible technological advantage.[2][12]

The Late Merethic Era saw the precipitous decline of Velothi culture. Some Chimer settled in villages near declining and abandoned ancient Velothi towers. During this period, Velothi high culture disappeared on the island of Vvardenfell. The earliest Dwemer Freehold colonies date from this period, suggesting they were created to secure Dwemeri lands from Chimeri incursions. Degenerate Velothi devolved into tribal cultures which, in time, evolved into the modern Great Houses of Morrowind, or persisted as the barbarian Ashlanders.[6]

The Curse[edit]

"And then, in that moment, all Chimer were changed into Dunmer, and our skins turned ashen and our eyes into fire. Of course, we only knew at that time that this had happened to us, but Azura said "This is not my act, but your act. You have chosen your fate, and the fate of your people, and all the Dunmer shall share your fate, from now to the end of time. You think yourselves gods, but you are blind, and all is darkness." And Azura left us alone, in darkness, and we were all afraid, but we put on brave faces, and went forth from Red Mountain to build the new world of our dreams."

Around 1E 240,[15] the Nords under High King Vrage conquered Resdayn, making it part of the First Empire of the Nords.[16] The Nords' use of the thu'um against the Chimer made them practically unstoppable,[17] although some blame the god Sai for favoring the Nords.[18] They would remain under the Nords' heel until around 1E 416, when they joined forces with the Dwemer to repulse the invaders.[19] The friendship between Chimer leader Nerevar and the Dwemer leader Dumac forged the basis for an alliance between the races under the First Council, leading to almost three hundred years of peace. Eventually, a dispute over the Dwemer's discovery, the Heart of Lorkhan, led to the War of the First Council, which culminated in the Battle of Red Mountain. A few years later, the betrayal of an oath by the Tribunal led to the Curse:[1] the Chimer's skin turned black as ash, and their eyes became red. The Chimer ceased to exist, and the days of the Dunmer began.[20][21]

Though Sotha Sil was one of the few who could resist Azura's curse, he chose to embrace the new Dunmer appearance.[22]


  • The term "Velothi" can be used to refer to any followers of Veloth.[23][24] However, by the Third Era, it was also often used to refer to former Ashlanders who had abandoned their nomadic lives in favor of the Great Houses of Morrowind.[25]
  • Sources sometimes refer to the Chimer as the Dunmer in events dated before the Battle of Red Mountain, before the Dunmer actually existed.[26][16][27][28]
  • One of the masterpieces of the great artist Cherim depicted Veloth leading the Chimer into Morrowind.[29]
  • Malacath's moon symbol represents the "Curse of Shadow" in House of Troubles imagery, suggesting it is the Dunmer's name for their skin change and that they associate Malacath with it.[UOL 1]

See Also[edit]



  1. ^ a b Dialogue of Savants in Morrowind
  2. ^ a b c d e f g Varieties of Faith...Brother Mikhael Karkuxor of the Imperial College
  3. ^ The Annotated Anuad
  4. ^ Dialogue in Morrowind
  5. ^ a b c d The Changed Ones
  6. ^ a b c d Before the Ages of ManAicantar of Shimerene
  7. ^ Events of Morrowind
  8. ^ a b c The True Nature of Orcs
  9. ^ The Monomyth
  10. ^ Father of the NibenFlorin Jaliil
  11. ^ Dialogue of Boethiah cultists in Skyrim
  12. ^ a b c The Anticipations — Anonymous
  13. ^ Lord of Souls — Gregory Keyes
  14. ^ a b Pocket Guide to the Empire, 3rd Edition: The Temple: MorrowindImperial Geographical Society, 3E 432
  15. ^ King Edward, Part X
  16. ^ a b Pocket Guide to the Empire, 1st Edition: SkyrimImperial Geographical Society, 2E 864
  17. ^ The Art of War MagicZurin Arctus, with Commentary By Other Learned Masters
  18. ^ King Edward
  19. ^ Pocket Guide to the Empire, 3rd Edition: All the Eras of Man, A Comprehensive History of our HistoryImperial Geographical Society, 3E 432
  20. ^ The Battle of Red MountainVivec
  21. ^ Nerevar at Red Mountainthe Tribunal Temple
  22. ^ Divayth Fyr's dialogue in ESO: Clockwork City
  23. ^ Sinnammu Mirpal's dialogue in Morrowind
  24. ^ Nibani Maesa's dialogue in Morrowind
  25. ^ Artisa Arelas' dialogue in Morrowind
  26. ^ Pocket Guide to the Empire, 1st Edition: MorrowindImperial Geographical Society, 2E 864
  27. ^ The War of the First CouncilAgrippa Fundilius
  28. ^ Saint Nerevar
  29. ^ Cherim's Heart of AnequinaLivillus Perus, Professor at the Imperial University

Note: The following references are considered to be unofficial sources. They are included to round off this article and may not be authoritative or conclusive.

  1. ^ Morrowind Concept art