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General:The Elder Scrolls

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The Elder Scrolls (commonly abbreviated to TES) is a franchise created by Bethesda Softworks. Set on the vast continent of Tamriel, the award-winning Elder Scrolls video games are renowned for the level of unprecedented control given to the player over his or her character's destiny, establishing themselves as benchmarks in immersive, independently-living worlds for the RPG genre.


The main series consists of five games and their respective add-ons:

Apart from the central storyline, a wide range of spin-off games have been set within the world of The Elder Scrolls, including:

There have also been a few games that were in development but have since been canceled:

Gameplay Universe

The world of The Elder Scrolls is well-known for its attention to detail and realism, replete with an interconnected structure of various societies, cultures, and religions, each backed by a thorough historical basis, revealed to Elder Scrolls aficionados (who often assume the title of "loremaster") through in-game literature and deep, multi-tiered conversations.

Set within the mortal realm of Mundus, the Elder Scrolls games are invariably placed within one or more of the nine provinces of the continent of Tamriel, these being:

Furthermore, many titles—especially An Elder Scrolls Legend: Battlespire, The Elder Scrolls IV: Oblivion, and The Elder Scrolls Online—take place partially within the alternate, Daedra-ruled, Planes of Oblivion.

While it is known that continents other than Tamriel exist, players have yet to visit them in any official game.

The Elder Scrolls Themselves

The Elder Scrolls (Kelle in the Dragon Language), also called the Aedric Prophecies (though the accuracy of that term is often disputed), are scrolls of unknown origin which simultaneously archive both past and future events. The number of the Scrolls is unknown not necessarily due to their immense quantity, but because the number itself is unknowable, as the Scrolls "do not exist in countable form". They are fragments of creation from outside time and space, and their use in divining prophecies is but a small part of their power. They simultaneously do not exist, yet always have existed.

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