Legends:Goblin

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Goblins are violent, primitive humanoids, commonly found living in small tribes. A complete list of Goblin cards found in Legends can be found in the Legends-Cards-Creature-Goblin category.

Cards[edit]

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Goblin Skulk Goblin Skulk Creature (Goblin) Agility Agility 3 2 3 2Rare Rare Pilfer: Draw a random 0-cost card from your deck.
Murkwater Butcher Murkwater Butcher Creature (Goblin) Agility Agility 3 3 2 1Common Common If Murkwater Butcher is in your hand during your first turn, reduce his cost to 1.
Murkwater Goblin Murkwater Goblin Creature (Goblin) Agility Agility 0 0 1 1Common Common Murkwater Goblin has +2/+0 on your turn.
Murkwater Guide Murkwater Guide Creature (Goblin) Agility Agility 3 4 2 1Common Common Treasure Hunt - 0-cost card: Put a copy of the "treasure" into your hand.
Murkwater Savage Murkwater Savage Creature (Goblin) Agility Agility 3 2 2 2Rare Rare When you summon another Agility creature, Murkwater Savage gains +1/+1.
Murkwater Scourge Murkwater Scourge Creature (Goblin) Agility Agility 4 3 1 3Epic Epic Summon and Last Gasp: Put a Curse into your hand.
Murkwater Shaman Murkwater Shaman Creature (Goblin) Agility Agility 4 3 3 3Epic Epic At the start of your turn, put a Curse into your hand.
Murkwater Skirmisher Murkwater Skirmisher Creature (Goblin) Agility Agility 4 4 4 3Epic Epic Summon: Give all other friendly Goblins +2/+2.
Murkwater Witch Murkwater Witch Creature (Goblin) Agility Agility 2 1 1 2Rare Rare Guard
Summon: Give a creature -1/-1.
Tazkad the Packmaster Tazkad the Packmaster Creature (Goblin) Agility Agility 9 6 6 4Legendary Legendary Breakthrough, Charge
Last Gasp: Summon a 4/4 Durzog.