Lore:Bestiary L
Lame Corprus[edit]
Lame corprus are deformed and deranged victims in the advanced stages of the dreaded Corprus Disease. The disease greatly increases the victim's strength and abilities which makes them dangerous opponents, in addition to the fact that you can catch the incurable disease from them. They are able to regenerate themselves.
Lamia[edit]
Lamias are a species of amphibious beastfolk. They have a serpentine appearance, with the torso of a woman and the tail of a snake. Despite appearing to be exclusively female, it is assumed they are hermaphroditic, and self-fertilize their eggs. They are initially incredibly protective of their eggs, though they later abandon them and leave the immature Lamiae to fend for themselves. Found all over Tamriel, they can live in water or on land, although they rarely venture far from the water, and are known to take up residence in abandoned ruins. Some desert lamias also reside in Hammerfell. Lamias are larger than most other mortal races, and according to one unconfirmed fable, are capable of interbreeding with them. Lamias eat their prey whole, resulting in a distended stomach while they slowly digest. They appear to be cold-blooded and are known to lounge in the sun.
Despite being reviled as monsters, lamias are an intelligent species; they can speak Tamrielic, can cast powerful magic, and adorn themselves with jewelry. In combat, they rely on debilitating shrieks and powerful claws that drain an opponent's stamina. Curares can also summon spectral lamias. They are said to possess a hypnotic gaze called the Lamia Mesmera. They seemingly have their own religion, venerating entities known as the Egg Mother and the Great Egg. Lamias choose not to erect permanent structures or cities of their own, instead preferring to occupy the ruins left behind by man and mer. They can also be encountered living underwater. Groups of lamias are often led by a queen.
Lamias have had little impact on history due to their primitive nature and hostile attitude towards the people of Tamriel. Notably, the lamias of Tempest Island took part in the Lamia Invasion of 2E 435, and a group of lamias are thought to have fought against Molag Bal in 2E 582 during the Tamrielic invasion of Coldharbour. The Telvanni have been known to harvest lamia-scale to craft ritualistic shawls.
Medusas are physically similar to lamias, but otherwise unrelated.
For more information, see the main lore article.
Land Coral[edit]
Land Coral is a bizarre, bioluminescent, and possibly sentient coral species that grows on land. They can very rarely be found on land along the Inner Sea on both inner Morrowind and Vvardenfell. They come shaped as Antler Coral of a variety of sizes, with the potential to grow large enough to tower above the landscape. They give off a natural firelike bioluminescent glow.
Land Dreugh[edit]
Land Dreugh are crab-like creatures that are a common but dangerous target for hunters after their armored hide and the unique wax from their shells. Sometimes called "billies", Land Dreugh are more aggressive and territorial than aquatic Dreugh. The Land Dreugh is often thought to be a unique stage in the life-cycle of the normally aquatic dreugh, which undergo karvinasim for a single year and emerge onto land to breed.[1]. After the year of karvinasim, the dreugh return to the sea, shedding their air organs in a process known as meff.[2] However, other scholars are of the opinion that Land Dreugh are a completely separate species, only distantly related to the intelligent aquatic Dreugh. [3]
Leech[edit]
Leeches are blood sucking parasitic worms that can found in swamps and marshes, often in stagnant water.[4] The Shadowfen Creeping Leech is a type of leech that can be found in Shadowfen at certain times of the year. The Moist Scale Burrower is a type of leech that can be found in lakes within Murkmire. The Moray Leech can be found in the waters of Coldharbour.[5]
The Ebony Blade is sometimes known as "the Sword of Leeches",[6] or simply "the Leech".[7]
Lich[edit]
Liches are undead necromancers which have embraced the power of lichdom, the most sophisticated form of Undeath. It is commonly done by transferring their soul into an object called a 'Phylactery', which is usually a jar or a chest. They are more often than not selfish and power-hungry, destroying all in their searches for souls to repair the Phylactery. Extremely intelligent and powerful, a commonly held myth is that if the Phylactery is destroyed the lich will also be destroyed; however, the Phylactery simply serves as a vessel during the transference, and once the necromancer has transcended the Phylactery is of no consequence. A weaker variant of lich is the Nether Lich, which can appear spectral in comparison to a normal lich.
- Variations: Ancient Deathpriest, Ancient Lich, Ayleid Lich, Dragon Priest, Nether Lich
- Arena, Daggerfall, Tribunal, Oblivion, Oblivion Mobile, Skyrim(CC), ESO, Legends, Blades
Lion[edit]
Lions are large, predatory felines found mainly in Cyrodiil, Hew's Bane, Bangkorai, and Reaper's March. A female lion is known as a lioness.[8] Desert lions are a species found in the Alik'r Desert.[9]
The Black Mane lion is evidently named after the black mane their species has. They are used by the Bi-Lunar Guard as mounts at the Palace of the Mane near Torval, and riding one near them is considered taboo.[10]
- See also: Mountain Lion and Senche-Lion
Lizard[edit]
Lizards are small reptiles that can often be seen basking in the sun, their habitats include deserts or more tropical environs.[11] Lizards are typically harmless, living on a diet of small bugs, but some are poisonous, or feast on live flesh. It can be nearly impossible to tell harmless ones apart from the deadly species.[12] Lizards are able to smell with their tongues and can make good trackers.[13] Xaht lizards are very small lizards that inhabit Blackwood.[14] Other species of lizard include ancestor lizards, chameleons, skinks, hedge geckos, and thorn geckos.
Lizard-Steed[edit]
Lizard-Steeds are Useful Lizards shaped by the Hist to look like large animals commonly used as mounts by the people of Tamriel. The Hist shaped them as such to allow the Argonian people to travel long distances in the swamps. Horses, wolves, and other creatures traditionally used as mounts are not suited for long travel through the deep swamp; these mounts can get stuck in the mud, catch sloughskin from fleshflies, or eat poisonous flora and die. Lizard-Steeds do not have such issues.
The origin of the Lizard-Steeds is similar to the Argonians' own origins. The Argonian Parable of Becoming states that the Hist found the humanoid forms of Men and Mer useful, molding the form of the swamp’s lizards after them to create Argonians.
Lizard Man[edit]
Lizard men (or lizardmen), though once thought to be distant cousins of the Argonians, evidently possess nothing human within them whatsoever. They are a race of carnivorous reptiles, whose use of language stretches only far enough to communicate the location of their prey to the rest of their hunting party, which then move in to attack and feed.[15]
Circa 3E 389 lizard men were among the beasts that infested Stonekeep during its occupation by goblins working for Golthog the Dark.[16] One was also among the creatures in the animal pens of the Crystal Tower.[17]
Lobster[edit]
Lobsters are clawed crustaceans known for their use in Imperial cuisine.[18] Dreugh meat apparently smells like lobster.[19] Hadolids are sometimes compared to lobsters.[20][21]
Lurcher[edit]
Lurchers are wooden golems of multiple origins, they are described as constructs made from bark, moss, and evil magic.[22] In Valenwood, the Bosmer use the local flora as a base, and other ingredients are added to the mix, such as bug parts to give their lurchers special qualities.[23] The Shimmering Kollopi Tree has seeds can be planted and turn into a vengeful lurchers. In Greenshade, the tribal bosmer see lurchers as gifts from the Wilderking, and "embodiments of the raw energy of the forest".[24] The Bloodthorn Cult performs a perverted ritual using Spriggans as a base, twisting the creatures into lurchers and leaving them a shell of their former selves.[25][26]
Lurker[edit]
Lurkers are large daedric creatures that come from the murky waters of Apocrypha. They appear as tall, fishlike amphibious humanoids with gaping mouths and needle-like teeth described as "towering monstrosities". They have what appears to be armor or thick scales lining their lower arms and legs.
Lynx[edit]
Lynxes are small wild cats found around the Gold Coast and Western Skyrim. They are usually found either sitting or resting on top of bigger rocks and cliffs, often alone or in pairs. They can even be found in the tops of large trees. Lynxes are common in the snow banks east of Morthal.
References[edit]
- ^ 2920, Sun's Dawn — Carlovac Townway
- ^ Revolting Life Cycle of the Dreugh — Fronto Maecilius
- ^ Brenus Astis' Journal — Brenus Astis
- ^ The Pig Children — Tyston Bane
- ^ Fishing in ESO
- ^ Divayth Fyr's dialogue in ESO: The Deadlands
- ^ Item description in Arena
- ^ Lions and Lionesses in ESO
- ^ Desert Lion and Desert Lionesses in ESO
- ^ Black Mane Lion mount description in ESO
- ^ Lizards in ESO
- ^ Lizards — Hatiha
- ^ Vena's dialogue in ESO
- ^ Ioxi-Tulm's dialogue in ESO: Blackwood
- ^ Lizard Men description from Arena's manual
- ^ Fang Lair quest in Arena
- ^ Events of Crystal Tower quest in Arena
- ^ Appearance of Leyawiin Meal, Lobster in ESO: Blackwood
- ^ Maj al-Ragath's dialogue during Pledge: Fungal Grotto I in ESO
- ^ High Isle Preview—The Zone
- ^ Lobster Cracker Achievement in ESO
- ^ The Improved Emperor's Guide to Tamriel: High Rock — Flaccus Terentius, 2E 581
- ^ Handmade Guardian quest in ESO
- ^ Frighten the Fearsome quest in ESO
- ^ Wyress Ileana's dialogue in ESO
- ^ Elder Scrolls Online - Crown Store Showcase