Lore:Bestiary N

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Narwhals (or narwhales) are aquatic animals with pointy horns on their head, found in the open oceans.[1][2] One of Sheogorath's favorite activities is riding narwhals, and he may put them zoos or make them fight those who need something from him.[3][4][2]

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  • Lore


A Nereid

The Nereid (also called Water-Sprites by the Redguards) are mer-like, feminine water spirits that live near bodies of water and can often be heard singing an angelic, but transfixing melody. They are known practitioners of water magic, an obscure form of magic, and can either become hostile or tolerant of people's company. Generally speaking, the Nereid are an intelligent-folk that more often than not, protect the land they live on and its denizens, even claiming old ruins as their own haven.

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Calves from the various breeds of netch (from left to right: common netch, mossy netch, and rosy netch)

Netch (or netches) are large and generally peaceful creatures native to Morrowind that resemble airborne jellyfish with the size and disposition of cattle, floating through the air supported by internal sacks of magical gases. The barbs on a netch's tentacles contain active nematocysts, making them deadly if provoked. Adolescent netches are called calves or netchlings and resemble female ("betty") netches. Male ("bull") netches are larger than female ("betty") netches; the latter can be provoked into aggression more easily. They are usually peaceful but can be defensive of their territory, particularly during breeding season. When betty netches and calves feel threatened, they secrete pheromone oils that drive bull netches mad, turning them aggressive.

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Nightmare Courser[edit]

A Nightmare Courser

The Nightmare Courser is a Daedra that takes the form of a black, flame-wreathed horse. Many conflicting legends surround its mysterious origins, although it is associated with Mehrunes Dagon. It is sometimes used by mortals as a mount, although its chaotic temperament makes this a difficult task. Although superficially similar in appearance, the Courser bears no relation to the Hell Hound.[5]

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A Nirnblooded Senche

Nirnblooded are magical creatures imbued with Nirncrux. They were created by the Dreadhorn Clan with the aid of the blood rituals. Clan led by Gherig Bullblood utilized Nirnblooded animals and spriggans as their defenders in the ancient Nedic site - Bloodroot Forge. They have been summoned by a powerful Hagraven Caillaoife and by some of the Minotaur shamans to assist their clansmen in combat.

The blood magic ritual that alters and imbues with Nirncrux can be performed on wide variety of beings. Animals such as senche, bears and guars were subjected to the process of magical empowerment. The ritual affects the minds of animals, making them bloodthirsty and revel in the gore of their rider's battle fury.

Aside from increased strength and bloodlust certain Nirnblooded creatures obtain the ability to summon plant life such as stranglers and command lesser Nirnblooded beasts.

The ritual that alters animals with the power of Nirncrux can be performed on other beings than animals. Spriggans can also be subjected to this rite.

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A Nix-Hound

Nix-hounds are medium-sized bloodsucking insectoid predators that are native to Morrowind, as well as having migrated to Solstheim by the Fourth Era as a result of the Red Year. Its cousin, the rogue nix-hound, is larger and much more dangerous.

They are considered distant relatives of nix-oxen and kwama. In Tribunal mythology, Nix-Hounds were created by Vivec to hunt the Dreugh during a time-lost campaign against them.

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A Nix-Ox

Nix-Oxen are insectoid creatures that were found on the island of Vvardenfell. By the late Third Era, the Ash Blight had wiped out Nix-Oxen from Vvardenfell.[6]

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A Nixad

A nimble and passive humanoid insect commonly found in the Gold Coast region of Cyrodiil and on the islands of Summerset and Vvardenfell.

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Nocturnal Shrike[edit]

A Nocturnal Shrike

Nocturnal Shrikes[7] (sometimes simply called Nocturnals[8] or Shrikes) are a race of Daedra found in the Evergloam, Nocturnal's realm of Oblivion. In appearance, they resemble tall, pale,[9] scantily clad, beautiful women.[10] Despite their power, Nocturnal Shrikes are prone to bouts of debilitating melancholy. The race is seemingly caste-based, with the terms "greater" and "lesser" used to draw distinctions between two individuals of varying power.[8] They often utilize dark magic associated with crows.[11]

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Anumidium, as seen in Divine Metaphysics

Numidium (or Anumidium), also known as the Brass God, the Prime Gestalt, NM, the Brass Tower, Walk-Brass, and Big Walker, was a colossal construct of Dwemer origin. It was constructed by Dwemeri Tonal Architect Lord Kagrenac to be a new god, powered by the Heart of Lorkhan, made to retake Resdayn from the Chimer and make the Dwemer race immortal. The Dwemer vanished from Tamriel before the Brass God could be activated, though their disappearance may be directly related to this endeavor.

The Numidium was, in practice, a weapon of devastating power. A "thousand foot tall automaton, a golem or an atronach[nb 1] of sorts", it was used by Emperor Tiber Septim to complete his conquest of Tamriel at the end of the Second Era, but was destroyed afterward. The golem was rebuilt and reactivated centuries later, and became the center of the phenomenon known as the Warp in the West, after which it was destroyed again. Temporal distortions have accompanied each known use of the Numidium, to the point that the Warp in the West is sometimes known as the "Second Numidian Effect".

A second Numidium, Akulakhan, was partially constructed in Morrowind in the late Third Era by Dagoth Ur. However, the destruction of Kagrenac's enchantments on the Heart of Lorkhan in 3E 427 prevented its activation.

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A nymph

A beautiful creature, but not without its danger. Nymphs require silver or better weapons to be harmed, have some inherent magical abilities, and drain their opponents' fatigue in addition to health. Nymphs have their own melodious tongue, which sounds similar to Ayleidoon and faerie but shares none of the vocabulary.

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  1. ^ Sheogorath's dialogue in Skyrim.
  2. ^ a b Sheogorath's dialogue in ESO
  3. ^ Chaos Arena Zoo dialogue
  4. ^ Loading Tips - Chaos Arena
  5. ^ Lyranth the Foolkiller Answers Your QuestionsLyranth the Foolkiller
  6. ^ Vvardenfell Then and Now on the official ESO website
  7. ^ Dialogue with Chancellor Gascone Dusant and Proctor Luciana Pullo in Unto the Dark quest
  8. ^ a b Events of Battlespire
  9. ^ Dialogue with Provost Varuni Arvel
  10. ^ Dialogue with Darien Gautier
  11. ^ Events of ESO

Note: The following references are considered to be unofficial sources. They are included to round off this article and may not be authoritative or conclusive.