Lore:Bestiary B

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
Overview | A B C D E F G H I J K L M N O P Q R S T U V W X Y Z


A brindle badger

Badgers are small omnivores that live in Elsweyr and Cyrodiil. They primarily eat burrowing rodents, though given the chance, they'll steal chickens, bantam guar and kwama scribs from farms. They are cranky and irritable, and thus make terrible pets.

Found in:


A baliwog

Baliwogs are aquatic-dwelling creatures that frequent the lakes, rivers and bogs of the Shivering Isles. Their meat is a common local dish to the residents of the Shivering Isles. A fully-grown Baliwog can deliver a nasty blow from its claws, a swing from its tail or a potentially deadly bite from its razor-sharp teeth. It spreads many diseases and can regenerate health when exposed to water. They are believed to be the larval stage of Grummites and Scalons.[1][2][UOL 1]


A Banekin

Banekin are a small lesser Daedra resembling a winged humanoid with mottled gray skin, a tail full of ridged spikes, pointed ears and horns on their heads. Banekin are associated with Molag Bal and use powerful shock spells in combat. They can speak Tamrielic, and are sometimes used as familiars by powerful wizards, though they are unreliable due to their forgetfulness, as well as their inclination for cruelty and destruction. Banekin are agile daedra. Aside from being able to use their claws and tails full of ridged spines, they can use spells to weaken their foes as well as make them nauseous.

They are not well treated by larger daedra, such as Dremora, who torture loose banekin, and Daedroths, who are known to eat them alive.

Found in:

Bantam Guar[edit]

A Bantam Guar

Bantam Guar are small, docile creatures native to Morrowind, that are part of the scuttler family. They are also commonly called "ugly chickens" due to their appearance and behavior, and like chickens, are raised for eggs and meat. Despite the name, they are not related to guar. They are, however, related to cliff racers and cliff darters. Unlike their cousins, bantam guar cannot fly.[3]

Found in:


A Nordic barnacle cluster

Barnacles are aquatic arthropods that grow on submerged surfaces. Kraken barnacles were grown in the Sump of Umbriel for food. Nordic Barnacles are found in the waters of Skyrim.


A basilisk eye

Basilisks are snake-like creatures that inhabited the forests of Valenwood prior to the Aldmer's arrival to the province.[4] Basilisks were driven to extinction in the province by the Altmer. The highly venomous Mazken longsword, Serpentstrike, was believed to have been tempered with basilisk's blood prior to their extinction.[5] Basilisk eyes continue to be circulated and can be used in alchemical concoctions to cure paralysis. Basilisk Powder is a type of explosive powder capable of poisoning those caught in its range,[6] though it is unknown if it is derived from or merely named after basilisks. Brassilisks are named similarly, as they are mechanical imitations of snakes.

Found in:


A bat

Bats are flying mammals often found in caves and dungeons, traveling in groups. They are associated with Vampires, as Vampire Lords can transform into a cloud of bats, or use bats to attack enemies in combat. Tamriel's bats are diverse in diet and appearance.

See also: Giant Bat.

Bat Lizard[edit]

Bat lizards are said to be a species of flying creature encountered by Topal the Pilot in the Merethic Era. They were found on a forested island theorized to be Gorne. They possessed leathered wings and grew to be the size of ships. While some think the creatures to have been Dragons, it is theorized that they are a now-extinct ancestor to the cliff racer.[7]

Found in:


A threatening bear

Bears are large, vicious predators that will attack people if found infringing on their territory. They are impressive creatures, much larger than the average adventurer, especially when standing up on their rear feet. Bears have two main types of attack: biting, or standing up on the rear legs and mauling you with their paws. They live either in the wilderness or in their cave lairs.

Bearers of Fargrave[edit]

Bearer of Fargrave

The Bearers of Fargrave (nicknamed Gargantuans) are four mysterious extinct beings commonly believed to be a kind of Daedra or, according to less popular theories another kind of being that are neither Daedric, Aedric, or mortal in origins. Their skeletons can be found in Fargrave, and are considered one of the city's best features.

Found in:


Beavers are semi-aquatic mammals that chew down trees to build the river dams they live in. Their tails are used in Cyrodiilic cuisine.[8] There is a druidic fable of them coming to the Systres, however it states they died out there.[9] They were the namesake of various inns and taverns in the late Third Era.[10]

Found in:


A bee

Bees are yellow-black insects which live in hive colonies in forested areas. Both the bees and their hives are commonly used as ingredients in alchemy, as well as the Honey they produce.

Isgareth Bees were an extinct species native to Auridon which lived in the First or Second Era. Their honey was said to grant immortality upon repeated consumption.[11]

Found in:


A beetle

Beetles are small insects with hard shells. There are many species of beetle, reekers being one. Several larger species exist, such as Assassin Beetles, Shalks, Shroom Beetles and Thunderbugs.

Found in:


Birds-of-paradise are type of a bird whose feathers are used for both quills and decorative purposes.[12][13]

Found in:

Bliss Bug[edit]

A Bliss Bug

Bliss Bugs are small insects resembling Torchbugs. They are native to the Shivering Isles and glow with a magical amber light. The insect is named for the city of Bliss, a district of New Sheoth which serves as the capital of Mania. Bliss Bugs are occasionally found on Tamriel in places where Sheogorath's influence is particularly strong. Their thoraxes are useful in alchemy.

Found in:


A bloodfiend

Bloodfiends are feral vampires. The process of becoming a bloodfiend typically begins when a vampire starves, loses their sanity and turns feral. However, the term "bloodfiend" also refers to other vampiric abominations that do not experience an infection with an incubation period as most vampires do.

Feral vampires are vampires who have lost their minds over the years, until they eventually become deranged with hunger. A vampire can become a feral vampire when they are unable to feed, refuse to feed, or go for long without blood. The most notable example of a vampire that has gone feral in this manner is Lord Lovidicus.

The "blood cursed" are a type of bloodfiend who resemble blood-starved vampires. Unlike traditional vampirism, the infection sets in very quickly, and the process completes in a very short time. What makes these bloodfiends distinct from normal vampires is the fact that potential bloodfiends are not required to be alive for the process to reach completion. Bloodfiends can come about after a victim is drained dry by a vampire. A relic known as the Lightless Remnant was capable of transforming mortals into bloodfiends, and almost unleashed a bloodfiend plague upon Rivenspire before it was given to Molag Bal.

Found in:


A bloodknight

Bloodknights are vampires who have absorbed the power of several other vampires. They are larger, stronger and faster than normal vampires. Bloodknights have a difficult time restraining their more base instincts, giving them a beast-like quality. They usually operate in service to Vampire Lords. Lady Essenia of Greymoor Keep managed to create her own bloodknights by alchemically blending the bloodlines of several vampires, using Azure Plasm as a catalyst. She would then infect vampires with this mixture, infecting her subjects with a strain of vampirism she dubbed Chaotica Vampiris. Unlike Porphyric Hemophilia or Sanguinare Vampiris, Chaotica Vampiris only affects those already inflicted with vampirism.

Found in:


A boar

Boars are furry, relatively slow wild pigs with dangerous tusks. They are found in Plains, Swamps, Forest, and Rainforest regions. Bristlebacks, daggerbacks, mountain bristlebacks and warthogs are all types of boar.

Found in:



The boatman was a mysterious skeletal creature of unknown origin that was found on the coast of Stros M'kai. Resembling a boat made of ribs with a skeleton ferryman attached to its prow, the creature offered passage to the Isle of N'Gasta for a small fare. In 2E 864, the hero Cyrus employed its services.

Found in:

Bog Blight[edit]

A Bog Blight

Bog Blights are Argonian zombies that can be found in Murkmire. They are usually found near Argonian grave-stakes and may rise if the grave-stakes are disturbed. They are known to rush people and then explode, possibly a result of their corpses being left out in the swamp water.[14]

Found in:

Bog Dog[edit]

A Bog Dog

Bog Dogs are a species of stout, mammalian pack hunters native to Blackwood. They disguise themselves in the marshes of the region with vegetation that appears to grow in the fur on their backs. Despite their name, they have no relation to actual dogs.

Found in:

Bone Colossus[edit]

A bone colossus

Bone colossi are massive necromantic creations made of bones. They can summon weaker skeletons when they roar, and can be summoned themselves by powerful mages.

Found in:

Bone Hawk[edit]

A bone hawk

Bone Hawks are undead birds, similar in appearance to a regular hawk but with black feathers and an exposed skull. They are sometimes hunted and used to create rings and amulets.

Bone Hawks are associated with vampires, and can be found circling Castle Volkihar.

Found in:


A bonelord

Bonelords are a form of skeletal revenant that are usually found protecting the tombs scattered throughout Morrowind. Bonelords can place curses on their opponents that lessen their endurance and speed. They are immune to most weapons, and resistant to frost, poison, and shock spells.

Found in:


A boneman

Bonemen are skeletal undead of the Soul Guard found within the Soul Cairn, where they serve the Ideal Masters for eternity. They are often ghostly, and can be tinted black or red.


A Bonewalker

Bonewalkers (or bone-walkers) are a form of revenant that guard the ancestral tombs throughout Morrowind. They are created by the Dunmer through sacred ritual, considered by most foreigners to be a form of necromancy. However, the practice of necromancy is outlawed in Morrowind. The Dunmer do not consider the creation of Bonewalkers and other such revenants to be necromancy, instead associating it with traditional ancestor worship.

Bonewalkers are zombie-like skeletal creatures resembling a humanoid golem constructed using flesh and bone, similar to a flesh atronach. They appear as misshapen humanoids, covered in gaping wounds and protruding spikes of bone. They are brought to life through the binding of a spirit against its will, which usually results in the spirit going mad. This unpleasant fate is reserved for those who have not served the family faithfully in life, so that they may guard the family shrine in undeath. Dutiful and honorable ancestral spirits often aid in the capture and binding of these wayward spirits. These mad spirits make for terrifying guardians, and are exceedingly dangerous to outsiders. Though they are ritually prevented from harming mortals of their clans, that does not necessarily discourage them from mischievous or peevish behavior.

There are several varieties of Bonewalker that can be encountered, such as Greater Bonewalkers and Lesser Bonewalkers. Some Bonewalkers have three precious stones set in their lower jaw, in accordance with ancient magical practice.

Though not as powerful as other undead, Bonewalkers are feared for the terrible curses they can bestow upon their foes. Bonewalkers are resistant to frost, poison, and shock attacks. They are known to carry the disease Brown Rot. They can also be summoned by magic users.

According to the teachings of the Tribunal Temple, Vivec encountered a Bonewalker in the ancestor alcove of House Mora when he came to recover the Treasure Wood Sword. The revenant emerged from a wall and declared that the Sword would not be handed over due to bargains that House Mora had made with Mephala, but Vivec banished it and subsequently recovered the Sword. The Chimer Hortator Nerevar was supposedly transformed into a Bonewalker after his death at the Battle of Red Mountain. Even though this information is lost to the annals of most Tribune histories, he is still depicted in his Bonewalker form on his Temple shrines.

Found in:


A bonewolf

Foul beasts, not of this earth. These are creatures brought into existence by black magic. They are a mockery of the true and good wolves that roam this land.— Risi Ice-Mane

Bonewolves (or Bone Wolves) are an undead skeletal type of wolf that can be found haunting old tombs on Solstheim. They can also be found on Blackbone Isle and parts of mainland Skyrim.

There are similar types of skeletal wolves utilized by necromancers throughout Tamriel. Larger varieties are sometimes used as mounts much like their living counterparts.

Found in:


A Bounder

Bounders are horned bipedal savage creatures native to the part of the Western Reach region that overlaps with Hammerfell. They are part of the Fanged Gouti species, their relatives being Wickeders and Clawrunners. These creatures collectively have appear to have backs that are lined in plates of armored scales, pointed mouths that are almost as large as the rest of their body, and they all have an area of exposed gums visible from their face. Bounders have the ability to paralyze their opponents. Their skin is known to have powerful alchemical effects.

Found in:


A brassilisk

Brassilisks are fabricants resembling snakes. They are created from interconnected metallic squares, with exposed copper wiring that allow for their snakelike movements. Some are created with wings to mimic the Sep Adder. They are a popular choice as pets among the denizens of the Clockwork City. They can be powered by either soul gems, animo cores, or steam power.

Found in:


A bristleback

Bristlebacks (or Tusked Bristlebacks) are large tusked boars that can be found on Solstheim, and are known for their amazing ability to reflect magical effects used against them. They are often used by Rieklings as mounts. Bristlebacks found in Skyrim during the Second Era were considerably larger.

Found in:


A bull

Bulls are male cattle, which are herbivorous livestock. They are often raised on farms and can be slaughtered for their meat. In Tamrielic folklore traditions, a bull's ossified member is considered as a charm for good fortune and can be found across Tamriel. To the Ra Gada, the symbol of a winged bull was considered to be important enough to placed in their tombs. The aforementioned symbol is also seen in the Adabal-a, where Morihaus is referred to as a winged bull. Among the Reachmen, the Bull-Heart Warriors use their skulls in rituals, while the Dreadhorn Clan considered the bull to be their emblem after beginning their alliance with the Minotaurs and embellished their belongings with bull symbolism.

See also: Ox.

Found in:

Burnt Spriggan[edit]

A burnt spriggan

Burnt spriggans are a mysterious variant of spriggan that appeared on Solstheim after the destruction of the Hirstaang Forest following the Red Year. They have the ability to harness fire.

Found in:


Butterflies come in many varieties

Butterflies are diurnal insects with colorful wings. Their larvae are known as caterpillars. Nets are sometimes used to catch them. Migratory monarch butterflies are a common sight across all of southern Tamriel, and are seen in the northern provinces during summer. In contrast to the Ancestor Moth, which represents the past, monarch butterflies are said to represent the souls of the present. Blue butterflies are common in Skyrim. Butterflies are often associated with Sheogorath, and serve as a sign of his influence. The buildings of his Shivering Isles are essentially sentient as they are actually made out of butterflies. Pyandonean swallowtails once swept through and sung in the Imperial Palace.


Note: The following references are considered to be unofficial sources. They are included to round off this article and may not be authoritative or conclusive.