Lore:Bestiary L

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Lame Corprus[edit]

A lame corprus

Lame corprus are deformed and deranged victims in the advanced stages of the dreaded Corprus Disease. The disease greatly increases the victim's strength and abilities which makes them dangerous opponents, in addition to the fact that you can catch the incurable disease from them. They are able to regenerate themselves.

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Lamia[edit]

A lamia

Lamias (or Lamiae) are a species of amphibious beastfolk. They have a serpentine appearance, with the torso of a woman and the tail of a snake. Despite appearing to be exclusively female, it is assumed they are hermaphroditic, and self-fertilize their eggs. They are initially incredibly protective of their eggs, though they later abandon them and leave the immature Lamiae to fend for themselves. Found in various parts of Tamriel, they can live in water or on land, although they rarely venture far from the water, and are known to take up residence in abandoned ruins. Some desert Lamias also reside in Hammerfell. Lamias are larger than most other mortal races, and according to one unconfirmed fable, are capable of interbreeding with them. Lamias eat their prey whole, resulting in a distended stomach while they slowly digest. They appear to be cold-blooded and are known to lounge in the sun.

Medusas are physically similar to Lamias, but otherwise unrelated.

For more information, see the main lore article.

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Land Coral[edit]

Several Bioluminescent, possibly sentient Land Coral

Land Coral is a bizarre, bioluminescent, and possibly sentient coral species that grows on land. They can very rarely be found on land along the Inner Sea on both inner Morrowind and Vvardenfell. They come shaped as Antler Coral of a variety of sizes, with the potential to grow large enough to tower above the landscape. They give off a natural firelike bioluminescent glow.

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Land Dreugh[edit]

A land dreugh

Land Dreugh are crab-like creatures that are a common but dangerous target for hunters after their armored hide and the unique wax from their shells. Sometimes called "billies", Land Dreugh are more aggressive and territorial than aquatic Dreugh. The Land Dreugh is often thought to be a unique stage in the life-cycle of the normally aquatic dreugh, which undergo karvinasim for a single year and emerge onto land to breed.[1]. After the year of karvinasim, the dreugh return to the sea, shedding their air organs in a process known as meff.[2] However, other scholars are of the opinion that Land Dreugh are a completely separate species, only distantly related to the intelligent aquatic Dreugh. [3]

Leech[edit]

A Leech

Leeches are blood sucking parasitic worms that can found in swamps and marshes, often in stagnant water.[4] The Shadowfen Creeping Leech is a type of leech that can be found in Shadowfen at certain times of the year. The Moray Leech can be found in the waters of Coldharbour.[5]

The Ebony Blade is sometimes known as "the Sword of Leeches",[6] or simply "the Leech".[7]

Lich[edit]

A lich

Liches are undead necromancers which have embraced the power of lichdom, the most sophisticated form of Undeath. It is commonly done by transferring their soul into an object called a 'Phylactery', which is usually a jar or a chest. They are typically selfish and power-hungry, destroying all in their search for souls to repair the Phylactery. Extremely intelligent and powerful, a commonly held myth is that if the Phylactery is destroyed the lich will also be destroyed; however, the Phylactery simply serves as a vessel during the transference, and once the necromancer has transcended the Phylactery is of no consequence. A weaker variant of lich is the Nether Lich, which can appear spectral in comparison to a normal lich.

Lion[edit]

A Lion

Lions are large, predatory felines found mainly in Cyrodiil, Hew's Bane, Bangkorai, and Reaper's March. A female lion is known as a lioness.[8] Desert lions are a species found in the Alik'r Desert.[9]

The Black Mane lion is evidently named after the black mane their species has. They are used by the Bi-Lunar Guard as mounts at the Palace of the Mane near Torval, and riding one near them is considered taboo.[10]

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Lizard[edit]

A lizard

Lizards are small reptiles that can often be seen basking in the sun, their habitats include deserts or more tropical environs.[11] Lizards are typically harmless, living on a diet of small bugs, but some are poisonous, or feast on live flesh. It can be nearly impossible to tell harmless ones apart from the deadly species.[12] Lizards are able to smell with their tongues and can make good trackers.[13] Xaht lizards are very small lizards that inhabit Blackwood.[14] Other species of lizard include ancestor lizards, chameleons, geckos, and skinks.

Lizard Bull[edit]

The Lizard Bulls are a mysterious race of beasts indigenous to the islands along the coast of Pyandonea. They were accidentally discovered during the Interregnum on an ill-fated expedition to Pyandonea by a crew of pirates, who were led by the infamous Captain Wereshark. Due to both the immediate hostility between the two parties and their sheer remoteness from Tamriel, little is known about them beyond what was documented during this expedition.

Captain Wereshark's first mate described them as massive quadrupedal monstrosities, wielding "glittering trident(s) shiny as one you'd see carried by some stuffy Altmer Queensguard". The first mate theorized that they may have killed the inhabitants of the island who lived within the stick huts scattered throughout, though whether any other race ever truly lived there was left unclear.

Lizard Bulls are extremely durable and skilled at combat, with just eight of them of defeating an entire Maormeri armada. Their level of intelligence is unfortunately unknown, as Wereshark's crew never had a chance to speak to them prior to their mage assaulting one with a fireball to the face.

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Lizard-Steed[edit]

A Senche-Lizard

Lizard-Steeds (sometimes spelled Lizard Steeds) are Useful Lizards shaped by the Hist to look like large animals commonly used as mounts by the people of Tamriel. The Hist shaped them as such to allow the Argonian people to travel long distances in the swamps. Horses, wolves, and other creatures traditionally used as mounts are not suited for long travel through the deep swamp; these mounts can get stuck in the mud, catch sloughskin from fleshflies, or eat poisonous flora and die. Lizard-Steeds do not have such issues.

The origin of the Lizard-Steeds is similar to the Argonians' own origins. The Argonian Parable of Becoming states that the Hist found the humanoid forms of Men and Mer useful, molding the form of the swamp’s lizards after them to create Argonians.

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Lizard Man[edit]

A lizard man

Lizard men (or lizardmen), though once thought to be distant cousins of the Argonians, evidently possess nothing human within them whatsoever. They are a race of carnivorous reptiles, whose use of language stretches only far enough to communicate the location of their prey to the rest of their hunting party, which then move in to attack and feed.[15]

Circa 3E 389 lizard men were among the beasts that infested Stonekeep during its occupation by goblins working for Golthog the Dark.[16] One was also among the creatures in the animal pens of the Crystal Tower.[17]

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Lobster[edit]

A lobster dish

Lobsters are clawed crustaceans known for their use in Imperial cuisine.[18] Dreugh meat apparently smells like lobster.[19] Hadolids are sometimes compared to lobsters.[20][21]

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Lurcher[edit]

A Lurcher

Lurchers are wooden golems of multiple origins, they are described as constructs made from bark, moss, and evil magic.[22] In Valenwood, the Bosmer use the local flora as a base, and other ingredients are added to the mix, such as bug parts to give their lurchers special qualities.[23] The Shimmering Kollopi Tree has seeds can be planted and turn into a vengeful lurchers. In Greenshade, the tribal bosmer see lurchers as gifts from the Wilderking, and "embodiments of the raw energy of the forest".[24] The Bloodthorn Cult performs a perverted ritual using Spriggans as a base, twisting the creatures into lurchers and leaving them a shell of their former selves.[25][26]

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Lurker[edit]

A lurker

Lurkers are large daedric creatures that come from the murky waters of Apocrypha. They appear as tall, fishlike amphibious humanoids with gaping mouths and needle-like teeth described as "towering monstrosities". They have what appears to be armor or thick scales lining their lower arms and legs.

Lynx[edit]

A lynx

Lynxes are small wild cats found around the Gold Coast and Western Skyrim. They are usually found either sitting or resting on top of bigger rocks and cliffs, often alone or in pairs. They can even be found in the tops of large trees. Lynxes are common in the snow banks east of Morthal.

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References[edit]