Books:Battlespire Athenaeum

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BS-BattlespireAthenaeum.jpg
Release Date 1997
Publisher Bethesda Softworks
ISBN 978-0929843292
0929843290
Pages 192
Game Battlespire

The Battlespire Athenaeum is the official hint and strategy guide for An Elder Scrolls Legend: Battlespire.

"Unlock the Secrets of The Battlespire! You hold in your hands the OFFICIAL Battlespire Hint Book. It contains the necessary charts and maps that detail every object, weapon, potion, monster and person you are likely to encounter and shall instruct you in what you need to know in order to survive the Battlespire. Read about the intricacies of character creation and the importance of magic potions. Look up the answers to every puzzle, riddle and password you will need to move about as you figure out how to overcome the evil cunning of Mehrunes Dagon, the Black Daedra Lord who has captured the Battlespire that you must free. Armed with the knowledge contained within this tome, your wits and cunning shall be dramatically enhanced. Who knows, you might survive the contest after all..."
Battlespire Athenaeum back cover

Credits[edit]

Author
Ronald Wartow
Editing/Additional Material
Ken Rolston
Additional Editing
Don Nalezyty, Bruce Nesmith
Design and Layout
Peggy Meile
Artworks
Mark Jackson, Mark Jones, Louise Sandoval, XL Translab
Font Design
Studio Jay

Excerpt: Being A Brief History Of The Elder Scrolls From Tamriel's Origins To The Present Predicament In The Anchored Battlespire[edit]

"Battlespire takes place during the time of Arena (roughly 3E 399) in a majestic tower, if you will, a medieval space needle, inhabiting its own pocket universe. Originally a war college for the training and sharpening of imperial battlemage skills, evil forces invaded this citadel of military of imperial battlemage skills, evil forces invaded this citadel of military [sic] civility. Now, monstrous minions block and thwart your every move. You must escape back to the benevolent confines of Tamriel at all costs.

During this time, a host of societal institutions were suspended in so-called "pocket universes," to achieve a state of immaculate virtual reality. One such institution, deep in the ethereal plane of Aetherius, is the Battlepire. It is a proving ground, or sophisticated war college for prospective battlemages. Five special anchors clamp the Battlespire in place, connected immediately on arrival when towed in by the Great Star Galley. If all the anchors are disconnected, the Battlespire drifts outside of the nexus of rich magicka-currents, the entire platform goes black and dead, and the PC, the Battlespire, and everyone there perishes.

At its heart, the Battlespire is an otherworldly dungeon, administered and maintained by 5 powerful battlemages. This clique is so select that future Imperial Battlemages are plucked from their ranks. The Battlespire is the ultimate testing facility for the Emperor's Personal Guard. Anyone entering is guaranteed to get a strenuous mental and physical workout.

You are an eager stripling, who has looked forward to testing your already superlative skills in combat and magic in the Battlespire against the finest the Empire has to offer. The valued prize for succeeding is to become one of Tamriel's true elite, with a position in the Imperial Guards.

Before you qualified to enter the Battlespire, a spirited competition with similar candidates transpired. Only the first and second place winners achieved entrance into the Battlespire. You place second, and arrive at the Weir Gate, the Battlespire's entrance. Your companion who bested you in the entrance trial, is roving the first level ahead of you.

Unknown to you, the Imperial Battlemage, Jagar Tharn, (whose audacity in whisking the Emperor away is related above) secretly offered Mehrunes Dagon, the Daedric Prince of Darkness and Destruction, a deal on the Battlespire. One condition was attached — Dagon and his heinous followers had to kill all 5 battlemages to eliminate competition for Jagar Tharn's lofty position as the Imperial Battlemage. The carnage began, as the Battlespire was overrun with Dagon's minions. The governing battlemages were being popped like grapes.

On arrival, though you are unaware of Dagon's antics, you sense something is horribly wrong. The Wizard of the Gate lies dead at your feet, and horrible monsters are looting and sacking the Battlespire. Death is suddenly a very real possibility. What was to be an interesting and enjoyable challenge has turned into a nightmare test of survival.

To your astonishment, the competitor who defeated you in the entrance competition preceded you into the Battlespire. This companion is trying to escape, just like you. Fortunately, the companion leaves behind helpful missives. While you do not know this when Battlespire begins, the companion needs to be rescued just prior to your escape from the tower.

Because of the nature of the Battlespire, there's no turning back. Up and out is the only way to go. Rules are non-existent, and all bets are off. Only through dangerous conflicts and discoveries will you make it to the summit to confront Mehrunes Dagon, the vicious new lord of the Battlespire.

The journey begins..."

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