General:Bruce Nesmith
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Bruce Nesmith | |
---|---|
Role(s) | Game designer |
Softworks tenure | 1995–1998 2004-2021 |
Bruce Nesmith (b. 1959) was the Director of Design at Bethesda Game Studios from the 1990s to the early 2020s, with credits on The Elder Scrolls, Fallout, and Starfield.
After retiring from the company, Nesmith has authored and published his own fantasy novels called Loki Redeemed and Glory Seeker.
Credits[edit]
- The Elder Scrolls II: Daggerfall — Designer[1]
- An Elder Scrolls Legend: Battlespire — Special Thanks To[2]
- The Elder Scrolls Adventures: Redguard — Special Thanks To[3]
- The Elder Scrolls III: Morrowind — Special Thanks To[4]
- The Elder Scrolls IV: Oblivion — Designer[5]
- The Elder Scrolls IV: Oblivion: Knights of the Nine — Additional Designer[6]
- The Elder Scrolls IV: Oblivion: Shivering Isles — Design Director[7]
- The Elder Scrolls V: Skyrim — Lead Designer[8]
- The Elder Scrolls V: Skyrim: Dawnguard — Lead Designer[9]
- The Elder Scrolls V: Skyrim: Hearthfire — Designer
- The Elder Scrolls V: Skyrim: Dragonborn — Designer
- The Elder Scrolls Online — Special Thanks[10]
Known Contributions[edit]
- Daggerfall — Nesmith was responsible for the dungeon systems of Daggerfall, including the tutorial dungeon of Privateer's Hold. He also authored the various shrines seen in the wilderness. He was responsible for the game balance. He also created quests and provided additional design support for the game's main quest. He also provided additional writing for The Daggerfall Chronicles.
- Battlespire — Nesmith worked on the game, providing additional design and balancing support. He also provided additional writing for Battlespire Athenaeum.
- Redguard — Nesmith provided additional support for the game, including internal testing.
- Morrowind — Nesmith did some small freelance work for the game, creating a list of quest prompts for use by the team.
- Oblivion — Nesmith handled the overall game balancing for Oblivion. He was in the writer's room for the game's main quest, and also was responsible for all design elements of the Thieves Guild faction questline. He also provided additional writing for The Elder Scrolls IV: Oblivion Official Game Guide.
- Knights of the Nine — Nesmith provided additional balancing.
- Shivering Isles — Nesmith handled overall design direction and balancing for Shivering Isles, and was responsible for the Ghosts of Vitharn quest.
- The Infernal City — Nesmith served as an editor and worldbuilder, alongside designer Kurt Kuhlmann.
- Skyrim — Nesmith handled overall design direction and balancing for Skyrim, and worked with Kurt Kuhlmann to design the radiant story quest system. He helped design the overall map and world locations, as well as the game's creatureset. He designed and implemented much of the new magic system and leveling system. Additionally, he created the Laid to Rest quest. He also provided additional writing for The Elder Scrolls V: Skyrim: Prima Official Game Guide.
- Dawnguard — Nesmith handled overall design direction and balancing for Dawnguard, and handled the implementation of the new Vampiric abilities and Vampire Lord feature.
- Hearthfire — Nesmith authored the initial prototype for Hearthfire.
- Dragonborn — Nesmith was responsible for the Neloth character, and the encounter with the Ebony Warrior.
- Elder Scrolls Online — Nesmith served as an advisor for narrative pitches, but did not advise on narrative or design.
Texts Authored[edit]
This list is non-exhaustive and includes only texts which have been confirmed to be written, fully or partially, by Nesmith.
Interviews[edit]
- Mar 2007: Oblivion Fan Interview IV
- Sep 2007: Bethesda Blog: Inside the Vault: Bruce Nesmith
- Dec 2010: Meet the Devs of Skyrim
- Dec 2010: Decrypting the Elder Scrolls
- Mar 2011: Official Xbox Magazine: Bruce Nesmith
- Jun 2011: IGN: Skyrim: Making Fantasy a Reality
- Jun 2011: XboxAchievements: The Elder Scrolls: Skyrim Q&A With Lead Designer, Bruce Nesmith
- Jul 2011: Skyrim Fan Interview
- Nov 2011: Behind the Wall: The Making of Skyrim
- Apr 2012: Inside Xbox - Interview with Skyrim's lead designer
- Oct 2012: Presentation: Radiant Story - Bruce Nesmith
- Sep 2017: ConnectiCon 2017 Panel: Creating a Role-Playing Game From Scratch
- May 2022: Matt Chat 485: Bruce Nesmith of Bethesda and TSR
- Jul 2022: Creative Circuit 3.0 | Session 10 | The Arrow in my Knee
- Jul 2022: Creative Circuit 3.0 | Session 10 | The Arrow in my Knee - Part II
- Mar 2022: Me And Steve Talk RPG's: 75: Bruce Nesmith
- Oct 2022: Bruce Nesmith on a Lifetime Spent in Game Design
- Mar 2023: The Corner of Story and Game: Bruce Nesmith on Crafting Villains
- Sep 2023: Bruce Nesmith - TSR, Bethesda
- Sep 2023: IGN: From Elder Scrolls to Starfield: How Bethesda Defined the Role-Playing Game
- Oct 2023: Skyrim's Lead Designer On Starfield's Origins And Bethesda's Evolution - MinnMax Interview
- Nov 2023: The Tell Not Show S2 Episode 20 Finale! with Author Bruce Nesmith
- Aug 2024: Bruce Nesmith Interview (Designer On Skyrim, Fallout 3, Fallout 4 & Starfield)
See Also[edit]
- Nesmyt — A character from The Daggerfall Chronicles who was most likely named after Nesmith.
External Links[edit]
- Bruce Nesmith on Wikipedia