General:Fallout

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PC/Console
Release Date
October 10, 1997

Fallout is a a media franchise of role-playing video games created by Tim Cain and presently developed by Bethesda. It takes place in a post-apocalyptic version of 22nd and 23rd century Earth affected by nuclear fallout, and has an atompunk retrofuturistic setting.

The series' first title, Fallout, was developed by Black Isle Studios and released in 1997, though its forerunner, a 1988 game titled Wasteland, was developed by Interplay Productions. Interplay closed Black Isle Studios in 2004, and Bethesda Softworks acquired the rights to the Fallout intellectual property that same year, releasing Fallout 3 in 2008. The development teams for main installments of Fallout and the Elder Scrolls franchises are largely the same, having alternated production between games of the series.[1] As a result, they use the same engine and have many recurring traits shared amongst each other including in-jokes, assets, and in recent years both make use of Creations.

Elder Scrolls-related content[edit]

Creation Club[edit]

Creation Release Date Credits Categories Description
SR-menu-Survival Mode.jpg Horse Power Armor October 4, 2017 250 Apparel Gallop your way through the Wasteland in this stylish, sturdy and heavily modified handcrafted Power Horse Armor. Giddyup!
Coffee and Donuts Workshop Pack January 28, 2018 600 Food Bring some delicious fun to the wasteland with the Slocum's Joe Coffee and Donuts Workshop Pack!
Contains a Classic sweetroll
GEN-Fallout 4 Fantasy Hero Set.jpg Fantasy Hero Set October 4, 2017 300 Apparel Move over Grognak - there's a new hero in town! Embark on a quest to retrieve the helmet and sword of a true warrior of legend, and cleave a path to victory through the entire Commonwealth!

Bethesda Pinball[edit]

Bethesda Pinball bundles together Skyrim, Fallout, and DOOM pinball tables into one collection.

Shared Assets[edit]

  • Record files uses vestigial .esm (also called an ESM file, short for Elder Scrolls Master), .esp (also called an ESP file, short for Elder Scrolls Plugin), and .esl (short for Elder Scrolls Light Master file) file extension names, which are a legacy holdover from Morrowind.
    • NIF file (NetImmerse File) is a format used by all Fallout games using engines derived from the NetImmerse engine first used in The Elder Scrolls III: Morrowind. These include Fallout 3, Fallout: New Vegas (Gamebryo Engine), Fallout 4, and Fallout 76 (Creation Engine).
  • The G.E.C.K. editor has an interface similar to that of The Elder Scrolls Construction Set
    • A full listing of game settings can easily be opened in the G.E.C.K. editor, no .esm files need to be opened, instead selecting Gameplay->Settings... will suffice. Masser, Secunda and Wortcraft, and Witchhunter, are all related to Oblivion, appearing to be leftover artifacts, although iMasserSize does govern the size of the Moon seen in game.
  • The sheathe/unsheathe sound effects of the katana from the Fallout: New Vegas add-on Gun Runners' Arsenal sound similar to the sound effects from The Elder Scrolls IV: Oblivion.
  • The whispers used in Fallout: New Vegas during auditory hallucinations are the same audio that plays near Dunmer ash pits in The Elder Scrolls III: Morrowind.
  • There is an unused edible Copper Pipe ingredient in Fallout 4 with functionality copying the Skyrim ingredient system that has a Restore Health effect when eaten.
  • The animation rig for vertibirds in Fallout 4 is based off the rig used for dragons in Skyrim
  • The mongrels in Fallout 4 reuse the sound files for the wolves in The Elder Scrolls V: Skyrim
  • The sound effect used for a Deathclaw's claw strikes in Fallout 4 is identical to that of werewolves from Skyrim.
  • Low-Light Vision functions almost identically to Night-Eye in The Elder Scrolls IV: Oblivion
  • A stealth field can be created in Fallout 3 through the console by using the command player.setAV Chameleon xx. This is the same way the character is cloaked in the Elder Scrolls series, which also uses the Gamebryo engine. Unlike in the Elder Scrolls, Chameleon does not create any visual effect on the PC on-screen, but the effect persists.
  • The V.A.N.S. perk functions identically to the Clairvoyance spell from The Elder Scrolls V: Skyrim
  • Pain Train works very similar to Shield Charge from Skyrim. Due to both games utilizing the creation engine, it acts and performs the same in that enemies bounce off the player character as they strike them while sprinting.
  • The logo for D.B. Technical's sports team, the Bears, is a slightly-modified version of the Stormcloak insignia from The Elder Scrolls V: Skyrim. The only notable differences are coloration (from blue and black to yellow and green) and the removal of the swirl beneath the bear's eye.
  • The pickup audio for the Classic sweetroll is taken from the beginning of the "Dragonborn" title theme from Skyrim.
  • Salem was originally going to feature a questline involving children who gained magic powers through mutations. They would be persecuted by people from the town of Danvers, who viewed them as witches. The magic users were originally given spells from The Elder Scrolls V: Skyrim to use, but these spells were later removed from the engine, causing technical difficulties. Danvers was also cut from the game due to being too close to Salem, leading to the quest being cut and replaced by the quest The Devil's Due.
  • The Chinese officer's sword from Fallout 3 is in the files of The Elder Scrolls V: Skyrim.

References[edit]

Dragonborn handing vault boy a wrapped present in promotional Bethesda art
Main article: References to The Elder Scrolls in Other Media
  • At the tenth birthday (seen in Growing Up Fast, the second main quest in Fallout 3), the Lone Wanderer will receive a sweetroll from Old Lady Palmer, and Butch Deloria will confront the Wanderer and demand it. This is a reference to question nine of the personality quiz that Socucious Ergalla gives you in Morrowind, it is also asked during the start of the Elder Scrolls Arena, both other Bethesda games. The question is as follows: "While in town the baker gives you a sweetroll. Delighted, you take it into an alley to enjoy only to be intercepted by a gang of three other kids your age. The leader demands the sweetroll, or else he and his friends will beat you and take it." The question and the item itself have become a staple of Bethesda games, and in Fallout 4 there is a special Happy Birthday sweet roll that is a reference to this quest.
    • Butch DeLoria trying to steal the sweetroll is a direct reference to one of the character creation questions asked.
  • Bethesda Softworks, the makers of both Fallout 3 and The Elder Scrolls: Oblivion, use the name Weatherly in both games. In Oblivion, the twin brothers Jemane were driven from their home (Weatherleah) by ogres, and it is the player's mission to reunite them and secure their home once more. The quest Those! is mirrored by the Jemane questline, both relating to destroyed homes and long-lost relatives.
  • The Vault 101 utility jumpsuit in Fallout 3 features the Moon-and-Star motif used in Morrowind promotional covers
  • Raven Rock from Fallout 3 is also the name of a mining town in Bloodmoon and Dragonborn.
  • The Fallout New Vegas level 29 neutral Karma title "Gray Stranger" is a reference to the Gray Fox, a character in The Elder Scrolls IV: Oblivion who, when not wearing his mask, is called "The Stranger."
  • One of the Thorn guard's lines in Fallout New Vegas "We're watching you... ssstranger." is a reference to a common voice line spoken by the Ordinators in The Elder Scrolls III: Morrowind - "We're watching you... sscum."
  • Diamond City security officers are a good source of information about the game world as well as rumors leading to various side quests. A trait they share with the city guards from the Elder Scrolls series.
  • One of Porter Gage's lines of dialogue refers to mirelurks as "mudcrabs,"[2] a creature from Bethesda's The Elder Scrolls series.
  • Sara Matthews makes a reference to the Dark Brotherhood, saying "Brotherhood of Steel? I mean, Steel is cool and all, but kinda lame, right? Should have been like... Brotherhood of Terror... Brotherhood of the Night... Like a Dark Brotherhood or something."
  • The telephone poles in Freeside all have metal plates with "TES-04" stamped on them. This is a reference to The Elder Scrolls IV: Oblivion.
  • In Fallout 4, the Experimental Plant (or "Glowleaf") is a reference to Nirnroot, featured heavily in The Elder Scrolls Series.
  • The Fallout 4 Creation Club Content features a Fantasy Hero Set which includes a Skyrim Iron helm and steel sword. The Creation also references Battlemages, levitation, and Golems.
  • One of the Taboo Tattoos skillbooks located in Irish Pride Industries Shipyard features a draugr wearing the iconic Skyrim Iron helm.
  • The weapon Grognak's Axe is the weapon used by Grognak the Barbarian, a fictional comic book character from the Fallout universe. The Axe is modeled off the weapon depicted in the Barbarian class image from Oblivion. The Iron Battle Axe from Oblivion is almost identical in appearance to both depictions, but both sides of the axe head are the same instead of being different sizes.
  • The legendary effect of Freefall Legs, as well as the name of the Mass Fusion intern who created them (Jack Rockford), reference the Boots of Springheel Jak, a unique item from The Elder Scrolls IV: Oblivion.
  • The Cap Collector perk has three ranks, with the first two increasing prices when trading with non-player characters. The third rank unlocks the ability to invest bottlecaps into a store to permanently increase its available amount of caps for trading. This ability was previously featured in games of The Elder Scrolls series, also developed and published by Bethesda Softworks.
  • The Ant nectar item bears similarities to Telvanni Bug Musk, a perfume in Morrowind; it is said that 'even a barbarian can be persuaded wearing it.'
  • Cairn Bolete from Oblivion that was said to only grow in caves where people had died, which is similar in concept to the cave fungus in Fallout 3.
  • The Railroad contains a number of similarities to the Thieves Guild from The Elder Scrolls V: Skyrim. Both feature an agent named Maven, the name 'Mercer', brick-walled underground home bases, and more.
    • Railsigns in Fallout 4 are similar to the Thieves Guild shadowmarks from The Elder Scrolls V: Skyrim. Both are glyphs used by underground societies to designate certain places and things to other members of the society.
  • Isolde's name also evokes Ysolda, a well-known NPC from Bethesda's previous game The Elder Scrolls V: Skyrim.
  • Codsworth will correctly say uncommon spellings of names such as Cori and Borri. Cori is the name of a village from The Elder Scrolls: Arena and Borri is the name of one of the Greybeards from The Elder Scrolls: Skyrim.
  • On the road between Vault 96 and the Federal Disposal Field, one can find a cart driven by a tractor, inside are prisoners. This is a reference to the cart ride at the beginning of Skyrim, which spawned the popular meme with the phrase "Hey, you. You're finally awake." Additionally, if a player gets drunk on Nukashine, they wake up in the same cart facing in the same direction they would have in Skyrim. This reference was implemented by lead level designer Steve Massey.[3]
  • The name of J.P. Renkse is a reference to the Swedish singer Jonas Peter Renkse, from the alternative metal band Katatonia. The initials "D-E-K" heard by Renkse are a reference to the band's 2012 studio album Dead End Kings, their most recent at the time of Fallout 4's release. The lead vocalist of Katatonia and the character who wrote the terminal entries also share the same last name, Renkse. This reference was implemented by quest designer Alan Nanes, who also included a Katatonia reference in The Elder Scrolls V: Skyrim.[4]
  • In an office at Mount Blair Trainyard, there is a series of wooden blocks that spell out "WE KNO" next to a framed picture with a bloody handprint on it. This is a reference to the Dark Brotherhood's mysterious note in Skyrim.
  • Rudy Fernandez will occasionally say "Rudy has wares, if you have caps." This is a reference to a similar line spoken by the Khajiit in Skyrim ("Khajiit has wares, if you have coin."). Carl McKevitt, who contributed to much of the Blue Ridge Caravan Company's design and writing, including Rudy, confirmed that this was intentional.[5]
  • The name of the With Friends Like These quest in Fallout Shelter shares the name with a quest in Skyrim.
  • "What if you lost a leg after taking an arrow to the knee?" during The Cat Burglar is a reference to phrase "I used to be an adventurer like you. Then I took an arrow in the knee..." said by the guards in Skyrim.
  • Saashi is a Khajiit SSR dweller in Fallout Shelter Online.
  • Blades Hero is a Breton dweller in Fallout Shelter Online.
  • Lich, Ancient Flame Dragon (crossover with The Elder Scrolls: Blades)

References[edit]

  1. ^ Bethesda Softworks to Develop and Publish Fallout 3 (Bethsoft Archive)
  2. ^ Porter Gage Tooltip: "Mudcrabs sure do have a certain... odor to 'em, don't they?" (SinisterSmile DLC04Gage.txt#911)
  3. ^ BGS_Steve Massey on Bethesda Game Studios' official Discord
  4. ^ Alan Nanes on Twitter: "Well, didn't take long for the community to find my second nod to Katatonia. ;)"
  5. ^ BGS_Carl (Carl McKevitt) on Bethesda Game Studios' official Discord

External links[edit]