- 1 History
- 2 Society
- 3 Religion
- 4 Morphology
- 5 Gallery
- 6 Notes
- 7 See Also
- 8 References
Khajiit are cat-like people who come from Elsweyr, known for high intelligence and agility. These traits make them very good thieves and acrobats, but Khajiit are also fearsome warriors. However, they are rarely known to be mages. Khajiit mostly stay on land, but piracy and Skooma trade does draw some to work as sailors.
Khajiit anatomy differs greatly from both men and elves, not only because of their fur, tail, and sometimes toe-walking stance, but also their digestive system and metabolism. Khajiit, Argonians, and Imga are the so-called "beast races" of Tamriel because of these large differences. Khajiit have a lifespan similar to that of humans. There are no well-documented cases of cross-breeding between Khajiit and other races, though there are rumors of such a thing. The foreign appearance and behavior of Khajiit make them common targets of racial discrimination.
Even before the first Men or Mer set foot on Tamriel, the Khajiit were already native to the continent. However, the origin of the cat-folk on Tamriel remains debated. Legend speaks of the Khajiit to have originated from an intelligent feline race or being their cousins. This belief could be supported by the interpretation of the encounter with four and two legged cat demons by Topal the Pilot to be ancient Khajiit, just as Tamriel was still being explored the first time by Aldmer.
Other theories speak of them being descendants of Aldmeri settlers, proved by the visual similarity of Ohmes and Ohmes-raht to Men and Mer, especially Bosmer.[UOL 1] The Khajiiti creation myth suggests the Bosmer and Khajiit to have common ancestors; Azurah having taken the forest people that were torn between the shape of beast and man and given them the many shapes of the Khajiit. But with Y'ffre telling Nirni of Azurah's doings and shaping the remaining forest people into the Bosmer, this link was cut.
- → See the main article: History of Elsweyr
The Mane, while the unofficial head-of-state, is no more a "breed" of Khajiit than any other is; they are simply unique. Khajiit tradition holds that only one Mane may be alive at any one time since the Mane is one entity reborn in different bodies with the passage of time. The veracity of this is unknown, but there has been no recorded instance of multiple Manes contending for power. The Khajiit are divided by two disparate ways of life: the civilized jungles and river basins of southern Elsweyr, which have ancient mercantile traditions, a stable agrarian aristocracy based on the exportation of saltrice and Moon Sugar, and a thriving artistic culture, which contrasts greatly with the nomadic tribe or pride-centric Khajiit of the dry northern wastes and grasslands, where aggressive and territorial raiders occasionally unite under a single chieftain. It is widely held that the greatest force among the Khajiit are the Clan Mothers. It is they, ultimately, who control both the harvest and refining of Moon Sugar, and thus they who are seen as the most influential. Over the years, Khajiit frequently have had to deal with the worry of being kidnapped and sold into slavery, especially from Morrowind.
The Khajiit often refer to Moon Sugar as "crystallized moonlight", trapped by the glimmering waters of the Topal Sea and washed to the sugarcane groves of the Tenmar Forest by the tides, under the guidance of Hermorah. The Khajiit believe that by consuming it, they are consuming a small portion of the eternal souls of the moon gods, Jone and Jode. It drives them into fits of ecstasy and abandon, purportedly leaving the streets of Elsweyr's major cities strewn with catmen shivering in the grip of sugar-fits. Despite the extremely addictive nature of the sugar, it is an integral part of Khajiit life and the chief export of Elsweyr, where it is smuggled out in both raw and refined forms. It helps support a thriving black market; it is said one can purchase practically anything among the Khajiit. Khajiit of the desert tribes are often buried with only a small cairn of stones, so their bodies can be easily used by Necromancers.
This love of Moon Sugar has given them a "sweet tooth"; candies, cakes, puddings, and sugar-meats are the staples of the Khajiit diet, each generously enriched with Moon Sugar. This relationship between religion and cultural practice goes deeper than appearances suggest. According to legend, the Khajiit and their deities are bound up in the Lunar Lattice, no less than the famed Liminal Barriers, the tendency of Mundus to remain discrete from the Sea of Oblivion and the force that keeps the Daedra out of Nirn. In this way, the Khajiit, Moon Sugar, Lorkhan's Moons, Lorkhan's Heart, and White Gold Tower are all related, as all play a part in shaping the fundamental structure of the mortal plane.
Moon-Singers are known as keepers of the lore and storytellers of ancient tales and legends. Similar to the Bosmeri Spinners, they are well respected among the Khajiit and are primarily found in Elsweyr. Knowledge of some ancient tales, such as the tale of Khunzar-ri and the demons, are split across several Moon-Singers in order to maintain its secrets.
While the majority of Khajiit prefer to use their razor-sharp and retractable claws as weapons in numerous forms of Khajiiti martial arts like Goutfang, Whispering Fang and Rawlith Khaj, many have mastered the use of the sabre, scimitar, dagger, and longbow. Their chosen mastery is often reflected in male Khajiit names, through which they display their status in life with the prefix; though care is always taken, for the use of two titles is perceived as the result of either great pride or ignorance. While widely speculated, it is unknown whether the Khajiit are in any way related to the Po' Tun (currently Ka Po' Tun) cat people of Akavir or the Lilmothiit, a vulpine beast race which once inhabited Black Marsh.
Art and Architecture
The architecture of the Khajiit venerates the divine nature of the moons. The Khajiit's age-old culture is evident in their ancient stone architecture. Much of these ancient structures, including some of their great monuments, have fallen into disrepair. Newer Khajiit architecture has since emerged, featuring stilted houses and pointed roofs. Both new and old architectural styles are often blended together within Khajiiti cities.
Some of the architectural accomplishments of the Khajiit involve taming various environments. The city of Rimmen is a great example, which functions as a man made oasis maintained by artificial canals and great aqueducts. Other examples include rock-cut architecture, which involves many Khajiiti stone buildings built into cliff faces. The Khajiit have also tamed the realm of the moon Jode, erecting Khajiiti temples there which ancient Khajiiti Moon-Priests once visited to honor the moons.
The oppressive climate of Elsweyr makes it impractical to wear heavy clothing and armor. The typical bipedal Khajiit dresses in an ample shawl of brightly-colored cloth, known as a budi, for defense against the harsh rays of the sun. This shirt is tightly fastened in braids down the right side, to prevent any part of the torso fur from being seen, as the exposure of such in public is deemed both offensive and unsightly. Khajiit martial efficiency is a priority in Khajiiti culture, and armor and weapons are built for their naturally lithe frames and dexterity. The lightest of armor is quilted or padded with cloth around the midriff and vital areas. Medium-weight armor is exquisitely fashioned from loose-fitting leather, and the heaviest armor is leather overlaid with lacquered and highly-burnished metal plates. As Khajiit dislike restraint, only under the most harrowing of conditions will they don full battle armor. Khajiit are flamboyant in their fashion choices, and as a result, their light armor is often mistaken for flamboyant clothing. Furthermore, most Khajiit bedeck themselves with jewelry, trinkets, and occasionally even herbs such as Nightshade. Their tattoos often have a deep cultural and religious significance, as they signify their race, tribe, and the gods of their worship.
The Khajiit of Anequina and Pellitine developed visually distinct styles of armor and weapons. Anequina Khajiit base their equipment off of the fashion of Darloc Brae. Although iconography of the moons is consistent within Khajiit equipment, Anequina styled armor in comparison delves heavily into lunar imagery. Every piece of Anequina styled armor typically features their image to show reverence. The Khajiit of Pellitine design their armor to intimidate, such as their helmets being shaped to look like snarling cat-demons. Regardless of region, Khajiiti weapons are designed to be lightweight, and boots and gloves are designed to have claws uncovered. To the Khajiiti people, exposed claws are necessary for dexterous hand movements, and to ensure that they can never truly be disarmed.
The art of Claw-Dances (known as the Rain-of-Sand fighting styles by the other races of Tamriel) refers to the Khajiiti martial arts, which plays a major yet ascetic part in the race's history and philosophy. They are considered synonymous with the unarmored form of defense, or the lack of any armor. There are many different disciplines that can generally be taught in the Temple of Two-Moons Dance, but they are known to be studied in their own monasteries, commonly known throughout the province of Elsweyr as the adeptoriums.
While most see it as a form of combat, it is meant to be lyrical meditation, much different than the other races' forms of meditation, which are quiet and lack motion. The claw-dances comes from the nervous energy that was excreting from the monks at the time and their focus on raw physicality. Considering their predatorial instinct and the movement of their claws, it became a distinct form of martial art that led to claw-strikes and wide leaps.
Long before the unification of Anequina and Pellitine into one kingdom, sixteen Khajiiti clans roamed the province. These clans went to where they needed, but they are often simplified as belonging to a region or realm. With a combination of outside pressures and mastery of areas of expertise, it became more accurate to associate a clan with an area. Eventually, sixteen tribes became sixteen kingdoms. The lullaby known as the Hasa Zha'ja explains how these clans got their name, while the poem known as Zhan Zhab tells of the transition from clan names being used to refer to the names of regions. Due to the Thrassian Plague, these sixteen clans changed their tribal functions or they may have died due to starvation and other hardships. These clans essentially became two and were separated ideologically and geographically as what we would come to know as Anequina and Pellitine. New clans would however emerge.
- The Baandari Pedlars (or simply the Baandari) are a clan of nomadic Khajiiti merchants that travel all over Tamriel, going as far as the northern regions of the Iliac Bay and the Western Reach, or the elven territories of Valenwood and the Summerset Isles. Despite the animosity they experience from the other races, they are inclusive when it comes to recruiting non Khajiit into their ranks. They live by a code of conduct known as the "Baandari Code," which states that loose items are rightfully salvageable, the peddlers must indulge clients in prophecies they want to believe in, and guarantee them of a product's utmost value and versatility. The Baandari Clan live by this lifestyle and with no other alternative as it is set in stone. They considered themselves the "wandering litter" of Baan Dar, the Bandit God of southern Tamriel. They adopt the god's will, as seen in their name.
- The Duneguard Outwalkers, formally known as the Dakarn Clan, were Khajiit brigands that waged war with the Vinedusk Rangers of Valenwood, across the provincial border in Reaper's March. They were active in the late years of the Second Empire. Remnants of this clan became known by its current name, the Duneguard Outwalkers.
- F’aashe, not much is known about them but they inhabited a region of Elsweyr west of Rimmen during the Umbriel Crisis, and were a free clan barred entry from Rimmen. Due to the scarcity of Moon-sugar in their region yet being plentiful in the xenophobic city of Rimmen, some among their warriors agreed to accompany Attrebus Mede to stop the flying city Umbriel as thanks for purchasing the vital product from Rimmen. They traveled through various planes of Oblivion hoping to reach Vvardenfell before Umbriel did, and the Khajiiti warriors that accompanied Mede perished within the Hunting Grounds to allow Attrebus to escape from Hircine's pursuit.
- Ne Quin-al (or Ne Quin'al) were a clan of warriors trained in martial disciplines and battle tactics, and are the origin of the name of the geographical region of Anequina. After the merging of the sixteen original clans of Elsweyr into two clans, the Ne Quin-al were separated geographically from the Pa'alatiin and would make their home in the arid northern region of what is now called Anequina. They would continue to roam and follow tribal customs.
- Pa'alatiin were a clan of Moon-Priests that lived amongst all clans, and origin of the name of the geographical region of Pellitine. They left an imprint within Southern Elsweyr in the city of Senchal when they provided aid amidst the Thrassian Plague, where social systems were changing. After the merging of the sixteen original clans of Elsweyr into two clans, the Pa'alatiin were separated geographically from the Ne Quin-al and would make their home in the southern region which is now called Pellitine, and would become greatly influenced by external forces. Indeed, they emulated much of their customs from other lands, forming political and social structures that primarily resembled those of High Rock and Cyrodiil. 
- The Pride of Alkosh are a clan of warriors founded by Ja'darri, the first champion of Alkosh. Cubs born under the eclipse who are not destined to rule as the Mane are given to this clan, becoming known as Forgotten Manes. They serve Alkosh and are trained to protect Elsweyr. They worked alongside the Dragonguard when Elsweyr was split into sixteen kingdoms, to rid Elsweyr of the threat of the dragon Laatvulon. They are tied heavily to the artifact known as the Mask of Alkosh.
- The Senchal were a clan of shipwrights and sailors that were known to sail between ports. They often congregated where the modern-day city, Senchal is now located. As their landing area evolved into a thriving town, a clan leader was instilled as its leader.
Ta'agra is the language spoken by the Khajiit of Elsweyr. Although many natives of Elsweyr can speak Tamrielic, it is not uncommon for Khajiit to interject Ta'agra words or phrases into their sentences. Khajiit notably tend to have a speech pattern that consists of talking in the third person when speaking in Tamrielic.
The word "khajiit" is derived from the Ta'agra words "khaj" and "-iit", khaj meaning "sand" or "desert" and the suffix -iit indicates an occupation or place of residence. As such, khajiit might be translated as "desert-dweller" or "one who works in a desert"—but since all one commonly does in a desert is walk, khajiit is normally translated as "desert-walker", a term often used when referring to Khajiit.
- → See the main article: Ta'agra
A monomythic society, the Khajiit are educated in their beliefs by the figures within their communities known as "Clan Mothers", whose duty it is to disseminate the cultural myths among their kind, and who maintain autonomy from the Mane and the disparate tribal leaders.
The Khajiiti pantheon encompasses myriad Aedric and Daedric gods, which are recognized as spirits, a fraction of which are detailed below. Various gods rose and fell out of prominence over the eras due to events and cultural changes. Indeed, after the unification of Anequina and Pellitine into one kingdom, and the event known as the Riddle'Thar Epiphany, the Riddle'Thar cult would rise and scrub many of these spirits from the Khajiit pantheon, and those that refused to follow the new edicts of the Ephiphany faced persecution.
Prior to the Riddle'Thar replacing the ancient theology of the Khajiit, ancient texts were written by Amun-dro, the Silent Priest, who categorized the spirits as Sky, Worldly, Wandering, or Adversarial Spirits. Some that hold the modern religious beliefs of the Riddle'Thar consider these writings a blasphemy due to their deference and respect for darker spirits, such as suggesting Azurah walked the realm of Hermorah as a friend. Additionally, they were considered dangerous due to the fact that they were created during the time that Khajiit held scattered beliefs, with sixteen different faiths competing against each other, that "tumbled and scratched their way through history, competing for the souls of all Khajiit." However, this did not stop Khajiit from seeking out the knowledge of the ancient beliefs that had been displaced. Some believe that when Riddle'Thar guided Khajiit along his so called one true path of the moons, he hid Khajiit from other viable paths.
→ See the main article: Khajiit Religion
The morphology of Khajiit is determined at their date of birth, intrinsically tied to the phases of Jone and Jode, the Lunar Lattice, also known as the ja-Kha'jay. After birth, Khajiit look very similar and smaller than human newborns. Within weeks after, their individual morphology becomes more clear, and their growth is faster than that of humans.[UOL 1] The lifespan of Khajiit is around the same as men.
Once a Khajiit's shape was determined on birth, it will stay for the rest of their life. It is not to be compared to shape shifting, as Lycanthropy. Such is considered heretical to the Lunar Lattice, but possible.
There are seventeen distinct "furstocks", different variations of Khajiit,[UOL 2] although the Imperial Geographical Society has previously claimed that there are more than twenty. Furstocks with the suffix of -raht are generally bigger than their non -raht counterparts.[UOL 3] Common to all Khajiit is their weakness for sweets, especially Skooma. Within Khajiiti society, all forms are granted respect regardless of size or shape, but outside of Elsweyr, less humanoid Khajiit such as Alfiq and Senche-raht face more discrimination than their bipedal counterparts. Different furstocks can engage in romantic pairings, though some can prove to be more physically challenging than others.[UOL 3]
The following list shows all Khajiiti furstocks and their moon-phase.[UOL 1] Note how some sources partially speak of different moon-phases for the same breeds.
The Alfiq are a diminutive form of magically gifted Khajiit[UOL 4] resembling typical housecats. Their resemblance to common housecats has led many to treat them as such, whether by downplaying their intelligence, cooing at them or attempting to cuddle them. While it is rumored among outsiders that Alfiq are mute,[UOL 1] they are in fact capable of speech. The misconception that Alfiq are incapable of speech may derive from the scholarly reduction of Alfiq to the status of housecats, or from a disinclination of Alfiq to talk in the presence of outsiders. Due to the disrespect that Alfiq get as a result of their form, they rarely travel outside Elsweyr. All these factors resulted in Alfiq resenting being labeled as housecats, which they consider patronizing and irritating. The grave lack of knowledge outsiders have of them does allow Alfiq to pose as housecats in order to serve as information gatherers. Alfiq wear clothing, but as they are unable to naturally put it on themselves, they either have others do it for them, or they use magic to clothe themselves.[UOL 4] Sheggorath has been seen in the form of an Alfiq.
Alfiq are born when Masser is waning and Secunda is full
Nothing is known of the Alfiq-raht except that they are probably bigger than the Alfiq.[UOL 3]
Khajiit of this furstock were nicknamed as "jaguar-men" by the Imperial Geographical Society. Despite this, they can have a wide range of patterns that don't resemble jaguars. They are said to be more agile than a werewolf. They possess phallic barbs.[UOL 6]
Dagi are a less common form of the khajiit, living in the southern marshes and jungle regions of Elsweyr, as well as the Tenmar Forest.[UOL 1] Physically, they have facial features that are comparable to that of lynxes and are short in stature, making them among the smallest of the furstocks. Due to their light weight, they have been reported as being able to dwell in higher branches of trees that cannot hold a Bosmer. Due to their inclination to climb trees, they are compared to monkeys, though this is considered insulting. However, some folklore claims that a mummified Dagi paw can grant wishes at a price, mirroring the stories of Monkey paws among the Bosmer. According to possibly unreliable reports from the Bosmer, Dagi are suspected to be skilled spellcasters.
Similar to Dagi, Dagi-raht's facial features typically resemble that of lynxes, but some variations exist. They also prefer to live among the trees rather than on the ground, and are reported to live in the Tenmar Forest. Due to their stature and light frame, they are able to dwell in the higher jungle branches that can not hold a Bosmer's weight. Additionally, they are suspected to have more talent with magic than outsider stereotypes would suggest, though this is a generality and levels of talent vary between individuals, much like with other races. 
They are described as man-like, or man-faced, and visually like Bosmer, though sometimes shorter. To avoid being mistaken as such, many Ohmes tattoo or paint their faces to resemble a feline-aspect.[UOL 1] The Imperial Geographical Society previously claimed them to be the most common kind of khajiit to be encountered outside of Elsweyr, usually as adventurers or diplomats, though they are in fact seen far less often than other furstocks.
An Ohmes[UOL 6]
Like Ohmes, they can easily be mistaken as elves or men. Just as men, they also walk on their heels. In contrast to men and mer, the body of an Ohmes-raht is covered by light fur, and they do have a tail.[UOL 1] As Ohmes, they also paint their faces to resemble a feline-aspect. The spirit Boethra has been depicted as distinct from any known furstock, but displays some similarity to the Ohmes-raht.
The Pahmar-raht are a giant bipedal furstock. Due to them being the strongest of furstocks, they are usually deployed as bodyguards and warriors. Like the Pahmar furstock, they resemble Senche-Tigers, but Pahmar-raht differ in that they are larger and more dangerous.[UOL 1] They have plantigrade legs and are very tall.
Senche are often confused with their tiger-sized, catlike, and lesser sentient cousins, Senche-Cats. This is due to Khajiit also using the term Senche to describe them.[UOL 2][UOL 7] The Senche furstock is said to be similar to Pahmar-raht in size. They are very large, standing about as tall as an Altmer or having a shoulder height of a Horse. Some say their weight is comparable to that of twenty Altmer, which may be a bit of an exaggeration. Their forelimbs are thick, and their rear limbs are one and a half times as long, giving them an apelike appearance. They have tawny fur, ribboned with stripes the color of dried blood. Some may use them as steeds if the Senche permits them to.[UOL 1]
Nicknamed "battlecats", the Senche-raht are larger and slower than the Senche. They possess a shorter body-span and straighter legs. The average Senche-raht stands as tall as two Altmer and can weigh as much or more than fifty. However, these measurements may be exaggerated. Nonetheless, they are the largest of all Khajiit furstocks.[UOL 2] Due to their appearance, Senche-rahts are often mistaken for beasts outside of Elsweyr and may be attacked on sight. Senche-rahts are intelligent beings with great memory, are capable of speech, and can cast spells. Although like the Senche, they can function as mounts and beasts of burden and war, they dislike being lowered to a beastly status. They prefer to be seen as equals and dislike when their riders are labeled as owners and handlers.
Suthay are born when Masser and Secunda are new
The Suthay-raht are sometimes, incomprehensibly for Khajiit themselves, nicknamed "ja'khajiit".[UOL 1] They are similar in height and build to the races of man, but like Suthay, they have digitigrade legs. They are completely covered in fur of different colours and patterns and have a tail. Claws are present on hands and feet, and their heads appear very cat-like. Suthay-raht are known to be good jumpers, agile, sneaky and having a bold spirit. This makes them good adventurers and traders. They are however not as good warriors as Cathay-raht. Suthay-raht are able to purr and hiss. They also have slight phallic barbs.[UOL 6] The Suthay-raht furstock was the most common in Morrowind[UOL 1], specifically on Vvardenfell, towards the end of the Third Era.
Little is known of the Tojay, except that they live in the southern marshes and jungle regions of Elsweyr, as well as the Tenmar Forest.[UOL 1]
Little is known of the Tojay-raht, except that they evidently are bipedal and have digitigrade legs.
The Mane is a unique kind of Khajiit. Khajiit tradition holds that only one Mane can be alive at one time and, more specifically, believe that there is actually only one Mane who is reborn again and again in different bodies. There has been no recorded incident of more than one Mane contending for power, although whether due to the truth in the Khajiit belief or whether the ruling Mane takes care of any potential rivals is unknown. Manes can only be born under the eclipse, a rare alignment of Masser and Secunda. According to legend, a third moon known as the Dark Moon appears during this time, and people born during this time period are susceptible to becoming dro-m'Athra. In older days the Khajiit would shave off their manes in deference to the Mane, braiding them into locks which the Mane would incorporate into their own mane. The Mane in those days was so weighted down by the hair that movement is difficult without aid and they often travel the countryside by means of a palanquin. As the population grew, however, this became impractical. The Khajiit still remove their manes in honor of the Mane, and the Mane in turn wears a headdress that has the hair of the Mane's tribe and Warrior Guard attached to it, which includes several hundred in number.
- Arena features Ohmes as the playable Khajiit furstock.[UOL 6] Daggerfall's Khajiit match the description of the Ohmes-Raht furstock, as they share the exact characteristics.[UOL 8] [UOL 1]
- Morrowind features Suthay-raht as the playable Khajiit furstock. They were first seen in Redguard
- Shadowkey lacks any NPC Khajiit. Khajiit are playable however, but lack a tail and digitigrade legs. An unused Khajiit model with digitigrade legs exists in the files.
- ESO features Cathay as the playable Khajiit furstock,[UOL 3] although they were previously stated to be Suthay-raht.
- For Khajiit names, see here.
- For game-specific information, see the Arena, Daggerfall, Redguard, Morrowind, Shadowkey, Oblivion, Skyrim, ESO, Legends, and Blades articles.
- Ahzirr Traajijazeri by Anonymous — The public manifesto of the Khajiit organization Renrijra Krin
- Cherim's Heart of Anequina by Livillus Perus, Professor at the Imperial University — Interview with Cherim, a master tapestry weaver
- Crafting Motif 7: Khajiit Style by Doctor Alfidia Lupus — Being notes by Doctor Alfidia Lupus for a series of pamphlets on the major cultural styles of Tamriel
- Father of the Niben, Fragment Three by Florin Jaliil — Translation of the fragmented journal of Topal the Pilot
- Interview With Douglas Goodall
- Notes on Racial Phylogeny by the Council of Healers, Imperial University — About the similarities and differences between the races of Tamriel
- Pocket Guide to the Empire, 1st Edition: The Elsweyr Confederacy — Imperial Geographical Society, 2E 864
- Pocket Guide to the Empire, 3rd Edition: Sugar and Blood: the Cats of the South — Imperial Geographical Society, 3E 432
- Provinces of Tamriel — A brief analysis of the Imperial provinces of Tamriel
- Spirits of Amun-dro by Amun-dro, the Silent Priest — Pre-ri'Datta texts which lists various spirits
- The Tale of Dro'Zira by Sonia Vette — A Khajiit father in the grips of moon-sugar gives his cub a history lesson
- Varieties of Faith in the Empire by Brother Mikhael Karkuxor of the Imperial College — An expansive list of the pantheons and associated divine spirits of Tamriel's dominant cultures
- Words of Clan Mother Ahnissi by Clan Mother Ahnissi — How a Khajiit explains the origin of the world
- Pocket Guide to the Empire, 3rd Edition: Sugar and Blood: the Cats of the South — Imperial Geographical Society, 3E 432
- J'zargo's dialogue in Skyrim
- The Infernal City — Gregory Keyes
- Notes on Racial Phylogeny — the Council of Healers, Imperial University
- Ask Us Anything: Variety Pack 4
- The Real Barenziah, Part IV — Plitinius Mero
- Guide to Leyawiin — Alessia Ottus
- The Buying Game — Adabael Timsar-Dadisun
- Race Description of Khajiit in TES Travels: Shadowkey
- Pocket Guide to the Empire, 3rd Edition: All the Eras of Man, A Comprehensive History of our History — Imperial Geographical Society, 3E 432
- Race Description of Khajiit in TES:Arena
- Race Description of Khajiit in TES II: Daggerfall
- The Improved Emperor's Guide to Tamriel: Elsweyr — Flaccus Terentius, 2E 581
- Father Of The Niben — Florin Jaliil
- Pocket Guide to the Empire, 1st Edition: The Elsweyr Confederacy — Imperial Geographical Society, 2E 864
- Varieties of Faith: The Khajiit — Brother Mikhael Karkuxor of the Imperial College
- Words of Clan Mother Ahnissi — Clan Mother Ahnissi
- Cherim's Heart of Anequina — Livillus Perus, Professor at the Imperial University
- Provinces of Tamriel
- The Eastern Provinces
- Brown Book of 3E 426
- Pocket Guide to the Empire, 1st Edition: Morrowind — Imperial Geographical Society, 2E 864
- Confessions of a Skooma-Eater — Tilse Sendas
- Corpse Preparation v I
- Before the Ages of Man — Aicantar of
- Euraxia's Personal Journal — Euraxia Tharn
- Mizbina's dialogue in ESO: Dragonhold
- Mysterious Akavir
- Pocket Guide to the Empire, 3rd Edition: The War with the Trees: Argonia and the Black Marsh — Imperial Geographical Society, 3E 432
- Kyne's Challenge: A Hunter's Companion: Elsweyr
- Discover Elsweyr & the Khajiit that Live There on the official ESO website
- The March Explored — Fenlil the Wayfarer
- Guide to Northern Elsweyr — Infrasia Mallius
- Temple of the Hidden Moon and other places that appear in ESO: Elsweyr and ESO: Dragonhold
- Khamira's dialogue in ESO: Elsweyr
- Khajiiti Arms and Armor
- Special Flora of Tamriel — Hardin the Herbalist
- Crafting Motif 73: Anequina Style — Captain Nala-do, Northern Elsweyr Defense Force
- Crafting Motif 74: Pellitine Style — Cashia Khrasaat-Plume, Envoy of the Mane, Torval
- Anequina and Pellitine: An Introduction — Sulema, Initiate Scholar of the Pa'alatiin
- Non Khajiit Baandari Peddlers appearances in ESO: Dark Brotherhood
- Code of the Baandari Pedlars — Semsirr-dar of the Road
- Nisuzi's dialogue in ESO: Elsweyr
- A Looter's Paradise — the Silver-Haired Shadow
- History of Pellitine: An Overview — Sulema, Initiate Scholar of the Pa'alatiin
- The Pride of Alkosh — Clan Mother Hizuni
- Demon from the East
- Events of ESO: Dragonhold
- History of Senchal: An Overview — Sulema, Initiate Scholar of the Pa'alatiin
- Chamberlain Haskill Answers Your Questions — Chamberlain Haskill
- Shrine of Boethra furnishing codex from ESO
- Claw's Strike Loading Screen Text
- Epistle on the Spirits of Amun-dro — Thava-ko
- Moongrave Fane loading screen description in ESO: Elsweyr
- The Moon Cats and their Dance — Clan Mother Ahnissi
- Moon Bishop Hunal Answers Your Questions — Moon Bishop Hunal
- Nusana as encountered in ESO
- Race Description of Khajiit in TES III: Morrowind
- Munili's dialogue in ESO: Elsweyr
- Housecat pet description in The Elder Scrolls Online
- Ra'ri's dialogue in ESO: Elsweyr
- Nirahni's dialogue in ESO: Elsweyr
- Mojzin's dialogue in ESO: Elsweyr
- Skooma Cat's appearance in ESO: Elsweyr
- Visual appearance in The Elder Scrolls IV: Oblivion
- Visual appearance in The Elder Scrolls: Online
- A Dance in Fire — Waughin Jarth
- The Real Barenziah, Part III — Plitinius Mero
- Samari's appearance in ESO: Elsweyr
- Mummified Dagi Paw item description.
- Mummified Monkey Paw item description.
- Mixed Unit Tactics — Codus Callonus
- Dagi-raht furstock appearance in ESO: Elsweyr
- Raiffi's appearance in ESO: Elsweyr
- Appearance of Bahzahar the Bull
- Dialogue of Sharjo
- Pahmar-raht furstock appearance
- Tesusah's dialogue in ESO: Elsweyr
- Senche-rahts: Not Just Mounts — Saharrzag
- Pajmina's dialogue in ESO: Elsweyr
- Thannar the Graveprowler's dialogue in ESO: Elsweyr
- Suthay statue contained within the Moon Bishop’s Sanctuary Furnishing Pack sold in the Crown Store in ESO: Elsweyr
- Visual appearance in TES III: Morowind
- Random dialogue on topic Khajiit in TES III: Morrowind
- Voiced khajiit lines in TES III: Morrowind
- Tojay-raht statue sold by Lathahim in ESO: Elsweyr
- Za'ji's dialogue in ESO: Dragonhold
- Ja'darri's dialogue during The Dragonguard in ESO
- Pocket Guide to the Empire, 1st Edition
- Khali's dialogue during Motes in the Moonlight
- Shazah's dialogue in ESO
- Ask Us Anything: Aldmeri Dominion (Part 1)
Note: the following references are not from official sources. They are included to provide a rounder background to this article, but may not reflect established lore.
- Interview With Three Booksellers — Douglas Goodall, Todd Howard and Ken Rolston
- Forum posts of Lawrence Schick
- Elsweyr & Update 22 r/elderscrollsonline Ask Us Anything
- Leamon Tuttle on Alfiq Clothing-Bethesda Twitch Stream
- Forum posts of GT Noonan
- Forum posts of Douglas Goodall
- ESO Writing Team r/elderscrollsonline Ask Us Anything
- Michael Kirkbride's Posts
Information from the following sources has been used, in whole or in part, to establish the contents of this article: