- 1 History
- 2 Society
- 3 Religion
- 4 Morphology
- 5 Gallery
- 6 Notes
- 7 See Also
- 8 References
Khajiit are cat-like people who come from Elsweyr, known for high intelligence and agility. These traits make them very good thieves and acrobats, but Khajiit are also fearsome warriors. However, they are rarely known to be mages. Khajiit mostly stay on land, but piracy and Skooma trade does draw some to work as sailors.
Khajiit anatomy differs greatly from both men and elves, not only because of their fur, tail, and sometimes toe-walking stance, but also their digestive system and metabolism. Khajiit, Argonians, and Imga are the so-called "beast races" of Tamriel because of these large differences. Khajiit have a lifespan similar to that of humans. There are no well-documented cases of cross-breeding between Khajiit and other races, though there are rumors of such a thing. The foreign appearance and behavior of Khajiit make them common targets of racial discrimination.
Even before the first Men or Mer set foot on Tamriel, the Khajiit were already native to the continent. However, the origin of the cat-folk on Tamriel remains debated. Legend speaks of the Khajiit to have originated from an intelligent feline race or being their cousins. This belief could be supported by the interpretation of the encounter with four and two legged cat demons by Topal the Pilot to be ancient Khajiit, just as Tamriel was still being explored the first time by Aldmer.
Other theories speak of them being descendants of Aldmeri settlers, proved by the visual similarity of Ohmes and Ohmes-raht to Men and Mer, especially Bosmer.[UOL 1] The Khajiiti creation myth suggests the Bosmer and Khajiit to have common ancestors; Azurah having taken the forest people that were torn between the shape of beast and man and given them the many shapes of the Khajiit. But with Y'ffre telling Nirni of Azurah's doings and shaping the remaining forest people into the Bosmer, this link was cut.
The following history and culture of the Khajiit is very closely connected to their homeland.
- → See main article: History of Elsweyr
The Mane, while the unofficial head-of-state, is no more a "breed" of Khajiit than any other is; they are simply unique. Khajiit tradition holds that only one Mane may be alive at any one time since the Mane is one entity reborn in different bodies with the passage of time. The veracity of this is unknown, but there has been no recorded instance of multiple Manes contending for power. The Khajiit are divided by two disparate ways of life: the civilized jungles and river basins of southern Elsweyr, which have ancient mercantile traditions, a stable agrarian aristocracy based on the exportation of saltrice and Moon Sugar, and a thriving artistic culture, which contrasts greatly with the nomadic tribe or pride-centric Khajiit of the dry northern wastes and grasslands, where aggressive and territorial raiders occasionally unite under a single chieftain. It is widely held that the greatest force among the Khajiit are the Clan Mothers. It is they, ultimately, who control both the harvest and refining of Moon Sugar, and thus they who are seen as the most influential.
The Khajiit often refer to Moon Sugar as "crystallized moonlight", trapped by the glimmering waters of the Topal Sea and washed to the sugarcane groves of the Tenmar Forest by the tides, under the guidance of Hermorah. The Khajiit believe that by consuming it, they are consuming a small portion of the eternal souls of the moon gods, Jone and Jode. It drives them into fits of ecstasy and abandon, purportedly leaving the streets of Elsweyr's major cities strewn with catmen shivering in the grip of sugar-fits. Despite the extremely addictive nature of the sugar, it is an integral part of Khajiit life and the chief export of Elsweyr, where it is smuggled out in both raw and refined forms. It helps support a thriving black market; it is said one can purchase practically anything among the Khajiit. Khajiit of the desert tribes are often buried with only a small cairn of stones, so their bodies can be easily used by Necromancers.
This love of Moon Sugar has given them a "sweet tooth"; candies, cakes, puddings, and sugar-meats are the staples of the Khajiit diet, each generously enriched with Moon Sugar. This relationship between religion and cultural practice goes deeper than appearances suggest. According to legend, the Khajiit and their deities are bound up in the Lunar Lattice, no less than the famed Liminal Barriers, the tendency of Mundus to remain discrete from the Sea of Oblivion and the force that keeps the Daedra out of Nirn. In this way, the Khajiit, Moon Sugar, Lorkhan's Moons, Lorkhan's Heart, and White Gold Tower are all related, as all play a part in shaping the fundamental structure of the mortal plane.
Moon-Singers are known as keepers of the lore and storytellers of ancient tales and legends. Similar to the Bosmeri Spinners, they are well respected among the Khajiit and are primarily found in Elsweyr. Knowledge of some ancient tales, such as the tale of Khunzar-ri and the demons, are split across several Moon-Singers in order to maintain its secrets.
Over the years, Khajiit frequently have had to deal with the worry of being kidnapped and sold into slavery, especially in Morrowind, so they have to take self-defense seriously. While the majority of Khajiit prefer to use their razor-sharp and retractable claws as weapons in numerous forms of Khajiiti martial arts like Goutfang, Whispering Fang and Rawlith Khaj, many have mastered the use of the sabre, scimitar, dagger, and longbow. Their chosen mastery is often reflected in male Khajiit names, through which they display their status in life with the prefix; though care is always taken, for the use of two titles is perceived as the result of either great pride or ignorance. While widely speculated, it is unknown whether the Khajiit are in any way related to the Po' Tun (currently Ka Po' Tun) cat people of Akavir or the Lilmothiit, a vulpine beast race which once inhabited Black Marsh.
Art and Architecture
The architecture of the Khajiit venerates the divine nature of the moons. The Khajiit's age-old culture is evident in their ancient stone architecture. Much of these ancient structures, including some of their great monuments, have fallen into disrepair. Newer Khajiit architecture has since emerged, featuring stilted houses and pointed roofs. Both new and old architectural styles are often blended together within Khajiiti cities.
Some of the architectural accomplishments of the Khajiit involve taming various environments. The city of Rimmen is a great example, which functions as a man made oasis maintained by artificial canals and great aqueducts. Other examples include rock-cut architecture, which involves many Khajiiti stone buildings built into cliff faces. The Khajiit have also tamed the realm of the moon Jode, erecting Khajiiti temples there which ancient Khajiiti Moon-Priests once visited to honor the moons.
The oppressive climate of Elsweyr makes it impractical to wear heavy clothing and armor. The typical bipedal Khajiit dresses in an ample shawl of brightly-colored cloth, known as a budi, for defense against the harsh rays of the sun. This shirt is tightly fastened in braids down the right side, to prevent any part of the torso fur from being seen, as the exposure of such in public is deemed both offensive and unsightly. Khajiit martial efficiency is a priority in Khajiiti culture, and armor and weapons are built for their naturally lithe frames and dexterity. The lightest of armor is quilted or padded with cloth around the midriff and vital areas. Medium-weight armor is exquisitely fashioned from loose-fitting leather, and the heaviest armor is leather overlaid with lacquered and highly-burnished metal plates. As Khajiit dislike restraint, only under the most harrowing of conditions will they don full battle armor. Khajiit are flamboyant in their fashion choices, and as a result, their light armor is often mistaken for flamboyant clothing. Furthermore, most Khajiit bedeck themselves with jewelry, trinkets, and occasionally even herbs such as Nightshade. Their tattoos often have a deep cultural and religious significance, as they signify their race, tribe, and the gods of their worship.
The Khajiit of Anequina and Pellitine developed visually distinct styles of armor and weapons. Anequina Khajiit base their equipment off of the fashion of Darloc Brae. Although iconography of the moons is consistent within Khajiit equipment, Anequina styled armor in comparison delves heavily into lunar imagery. Every piece of Anequina styled armor typically features their image to show reverence. The Khajiit of Pellitine design their armor to intimidate, such as their helmets being shaped to look like snarling cat-demons. Regardless of region, Khajiiti weapons are designed to be lightweight, and boots and gloves are designed to have claws uncovered. To the Khajiiti people, exposed claws are necessary for dexterous hand movements, and to ensure that they can never truly be disarmed.
The art of Claw-Dances (known as the Rain-of-Sand fighting styles by the other races of Tamriel) refers to the Khajiiti martial arts, which plays a major yet ascetic part in the race's history and philosophy. They are considered synonymous with the unarmored form of defense, or the lack of any armor. There are many different disciplines that can generally be taught in the Temple of Two-Moons Dance, but they are known to be studied in their own monasteries, commonly known throughout the province of Elsweyr as the adeptoriums.
While most see it as a form of combat, it is meant to be lyrical meditation, much different than the other races' forms of meditation, which are quiet and lack motion. The claw-dances comes from the nervous energy that was excreting from the monks at the time and their focus on raw physicality. Considering their predatorial instinct and the movement of their claws, it became a distinct form of martial art that led to claw-strikes and wide leaps.
Long before the unification of Anequina and Pellitine into one kingdom, sixteen Khajiiti clans roamed the province. These clans went to where they needed, but they are often simplified as belonging to a region or realm. With a combination of outside pressures and mastery of areas of expertise, it became more accurate to associate a clan with an area. Eventually, sixteen tribes became sixteen kingdoms. The lullaby known as the Hasa Zha'ja explains how these clans got their name, while the poem known as Zhan Zhab tells of the transition from clan names being used to refer to the names of regions. Due to the Thrassian Plague, these sixteen clans changed their tribal functions or they may have died due to starvation and other hardships. These clans essentially became two and were separated ideologically and geographically as what we would come to know as Anequina and Pellitine. New clans would however emerge.
- The Baandari Pedlars (or simply the Baandari) are a clan of nomadic Khajiiti merchants that travel all over Tamriel, going as far as the northern regions of the Iliac Bay and the Western Reach, or the elven territories of Valenwood and the Summerset Isles. Despite the animosity they experience from the other races, they are inclusive when it comes to recruiting non Khajiit into their ranks. They live by a code of conduct known as the "Baandari Code," which states that loose items are rightfully salvageable, the peddlers must indulge clients in prophecies they want to believe in, and guarantee them of a product's utmost value and versatility. The Baandari Clan live by this lifestyle and with no other alternative as it is set in stone. They considered themselves the "wandering litter" of Baan Dar, the Bandit God of southern Tamriel. They adopt the god's will, as seen in their name.
- The Duneguard Outwalkers, formally known as the Dakarn Clan, were Khajiit brigands that waged war with the Vinedusk Rangers of Valenwood, across the provincial border in Reaper's March. They were active in the late years of the Second Empire. Remnants of this clan became known by its current name, the Duneguard Outwalkers.
- F’aashe, not much is known about them but they inhabited a region of Elsweyr west of Rimmen during the Umbriel Crisis, and were a free clan barred entry from Rimmen. Due to the scarcity of Moon-sugar in their region yet being plentiful in the xenophobic city of Rimmen, some among their warriors agreed to accompany Attrebus Mede to stop the flying city Umbriel as thanks for purchasing the vital product from Rimmen. They traveled through various planes of Oblivion hoping to reach Vvardenfell before Umbriel did, and the Khajiiti warriors that accompanied Mede perished within the Hunting Grounds to allow Attrebus to escape from Hircine's pursuit.
- Ne Quin-al (or Ne Quin'al) were a clan of warriors trained in martial disciplines and battle tactics, and are the origin of the name of the geographical region of Anequina. After the merging of the sixteen original clans of Elsweyr into two clans, the Ne Quin-al were separated geographically from the Pa'alatiin and would make their home in the arid northern region of what is now called Anequina. They would continue to roam and follow tribal customs.
- Pa'alatiin were a clan of Moon-Priests that lived amongst all clans, and origin of the name of the geographical region of Pellitine. They left an imprint within Southern Elsweyr in the city of Senchal when they provided aid amidst the Thrassian Plague, where social systems were changing. After the merging of the sixteen original clans of Elsweyr into two clans, the Pa'alatiin were separated geographically from the Ne Quin-al and would make their home in the southern region which is now called Pellitine, and would become greatly influenced by external forces. Indeed, they emulated much of their customs from other lands, forming political and social structures that primarily resembled those of High Rock and Cyrodiil. 
- The Pride of Alkosh are a clan of warriors founded by Ja'darri, the first champion of Alkosh. Cubs born under the eclipse who are not destined to rule as the Mane are given to this clan, becoming known as Forgotten Manes. They serve Alkosh and are trained to protect Elsweyr. They worked alongside the Dragonguard when Elsweyr was split into sixteen kingdoms, to rid Elsweyr of the threat of the dragon Laatvulon. They are tied heavily to the artifact known as the Mask of Alkosh.
- The Senchal were a clan of shipwrights and sailors that were known to sail between ports. They often congregated where the modern-day city, Senchal is now located. As their landing area evolved into a thriving town, a clan leader was instilled as its leader.
Ta'agra is the language spoken by the Khajiit of Elsweyr. Although many natives of Elsweyr can speak Tamrielic, it is not uncommon for Khajiit to interject Ta'agra words or phrases into their sentences. Khajiit notably tend to have a speech pattern that consists of talking in the third person when speaking in Tamrielic.
The word "khajiit" is derived from the Ta'agra words "khaj" and "-iit", khaj meaning "sand" or "desert" and the suffix -iit indicates an occupation or place of residence. As such khajiit might be translated as "desert-dweller" or "one who works in a desert"; but as what one commonly does in a desert is to walk, khajiit is normally translated as "desert-walker", and thus are many Khajiit known.
- → See main article: Ta'agra
A monomythic society, the Khajiit are educated in their beliefs by the figures within their communities known as "Clan Mothers", whose duty it is to disseminate the cultural myths among their kind, and who maintain autonomy from the Mane and the disparate tribal leaders.
On the origin of their species, the Khajiit believe that life originated with two litter-mates, Ahnurr and Fadomai, who gave birth to the first cat, Alkosh. To Alkosh was given the guardianship of time, and whose birth prompted Ahnurr and Fadomai to bring forth further life into the world, thus they created Khenarthi, guardian of the winds; Magrus, guardian of the sun; Mara, guardian of love; and S'rendarr, guardian of mercy. In time, Ahnurr and Fadomai wished to share the happiness they felt in life with further children, and so, Fadomai gave birth to Hermorah of the tides, Hircine of hunger, Merrunz of destruction, Mafala of the Clan Mothers, Sangiin of blood and life, Sheggorath of insanity, and many others.
Ahnurr decided to stop having children since further offspring would dilute their happiness. However, Fadomai was persuaded by Khenarthi - who had grown lonely in the realm of the winds - to give birth to further children, and this she did, bringing forth Nirni, the majestic sands and lush forests, and Azurah, the dusk and dawn, as well as the Moons and their Motions. It was at the time of her birthing that Fadomai was caught by Ahnurr who, angered at her trickery and disobedience, struck her. She, fearing for her life and children, fled with them to the Great Darkness and hid, giving birth to her final child, Lorkhaj. Having been born amidst the Great Darkness, the Khajiit believe that Lorkhaj's heart was filled with such, and thus was the Great Darkness made aware of itself and then known as Namiira.
Amidst the darkness, surrounded by her children, Fadomai realized her death was near and set the moons, Jone and Jode, in the skies to guide her children and protect them from Ahnurr's wrath. She gave Nirni her "greatest gift", proclaiming that she would give birth to as many children as Fadomai had. Nirni was pleased because Azurah, with whom she routinely squabbled, had been left with nothing. Protected by the Lunar Lattice, the children of Fadomai left, save for Azurah. Into the silence and void their absence caused, Azurah approached her mother and was then given her gifts in the form of three secrets. She was told to take one of Nirni's children and change them, making them the fastest, cleverest, and most beautiful of creatures, naming them the Khajiit; second, that they must be fashioned as the best climbers, to climb upon the winds of Khenarthi's breath and set Masser and Secunda aright, lest they fail; lastly, that the Khajiit must be the best deceivers, able to hide their true nature from others. Then Fadomai died, and Azurah left to join her kin.
Nirni approached Lorkhaj, whom she asked to create for her children a dwelling; he did so, and yet the Great Darkness in his heart influenced him to deceive his siblings so that they were trapped in the new place with Nirni. Some managed to escape death and become the stars, and those who remained punished Lorkhaj by tearing out his heart and hiding it deep within Nirni, so that he would be with her whom he had done the most harm. Texts that predate the Riddle'Thar Epiphany speak of Lorkhaj surviving this encounter, allowing him to flee to Azurah with the hole in his chest, where she saw Namiira still dwelling within his wound, keeping him alive and corrupting him by imitating his heart. Azurah cleansed Lorkhaj of the corruption and flung the Dark Heart of Lorkhaj into the Void, and Lorkhaj perished within Azurah's embrace. From the Dark Heart came the twisted shade of Lorkhaj known as the Moon Beast, first of the dro-m'Athra. And so Lorkhaj represents the duality of Khajiiti souls and their susceptibility towards the Bent Dance, the spiritual corruption into dro-m'Athra.
Upon the new world of Lorkhaj's creation, Nirni came to give birth to her children, who were many, but wept bitter tears for her favorite—the forest people—who did not know their proper shape. It was at this time that Azurah came forth and comforted her, promising to make new people for Nirni as a gift. She spoke Fadomai's First Secret, and the Moons parted for her, and she took some of the forest people and placed them in the deserts and forests, where she fashioned them in many forms, one for each purpose they might need, and having done so, named them the Khajiit. Azura then told them the Second Secret and made them Nirni's secret defenders, and bound them to the Lunar Lattice. And she then spoke the Third Secret, and making the light shine down upon the marshes where they became the crystallized moonlight known as Moon-Sugar, a substance holy to the Khajiit. Though some ancient traditions credit Hircine (who sphere represents skinchanging) with fathering the precursors of the Khajiit, the act of a Khajiit changing their Lunar Lattice-given form for another is considered taboo in most circles.
Khenarthi was a boundless and free spirit whose domain was the sky but suffered from loneliness. Prior to her death, Fadomai had given her the company of Magrus in the day, Jone and Jode at night, and Azurah in between, but each were bound by their own path and could never truly share Khenarthi's joy. Seeing her grief, Azurah shared a secret to Khenarthi, making her a psychopomp that would accompany the spirits of deceased Khajiit to the afterlife of Llesw'er, the Sands Behind the Stars. Namiira is the antithesis to Khenarthi, instead dragging the spirits of Khajiit that fall victim to the Bent Dance into the Dark Behind the World, where they become part of her dark litter. Those of this litter occasionally slip through the cracks in Nirni, and tempt true cats, so their souls can too be sent to the Dark to serve Namiira as dro-m'Athra. To combat Namiira's dark litter and save Khajiiti souls from corruption, from Azurah's tongue came the Dusk-Canticles, holy hymns used to exorcise dro-m'Athra. And so explains the fight for the souls of Khajiit.
When Azurah was speaking the secrets, the first was heard by Nirni's mate, Y'ffer, who told Nirni of Azurah's deed. Nirni, in retribution for her changed and now lost children, made the deserts hot and sands biting, and filled the forests with water and poison. To separate her beloved children from those of Azurah, she allowed Y'ffer to change those who remained so that they would always be of the mer, and never beasts, and named them Bosmer. From that moment forth, the two were eternally separated and, as with their makers, were bound in animosity one with the other. Pre Riddle'Thar texts claim that Namiira would later further escalate their hostility by corrupting Y'ffer, who would then kill Nirni. Azurah, Khenarthi, and Hircine would then avenge her and make a cairn for Nirni out of Y'ffers' bones. In this fashion, the Khajiit explain not only their origins but their bond with the moons and conflict with the Bosmer.
The Bosmeri creation myth does complement the Khajiiti myth, as both speak of shapeless entities. And like the Khajiiti creation myth, Y'ffer (or in their naming scheme, Y'ffre) is indeed credited with giving a shape to the Bosmer.
"The cat demons of four legs and two ran the river's
Length, always keeping the boat in theirRoaring with rage."
Green-eyed sight, hissing, and spitting, and
The theories of Imperial scholars contradict the Khajiiti origin story. These "cat demons" reported by Topal are interpreted as evidence to Imperial scholars for their belief that Khajiit are the descendants of a race of great cats. These great cats are said to have originally walked on four paws but eventually learned to walk on two feet and became the leading predator of Elsweyr. However, the ancient ancestors that Topal encountered fit the description of both quadrupedal and bipedal furstocks, giving more credence to these cats simply being ancient Khajiit bound to the Lunar Lattice.
These origins may be furthur debated, as Pelinal Whitestrake, leader of the Elven Pogrom, slew many thousands of the Khajiit, during the same era, under the mistaken impression that they were "another strain of Aldmeri" so closely did they resemble such. There are other such reports, and they raise the possibility that the Khajiit, in general, may actually have elven ancestry.
The Khajiiti pantheon encompasses myriad Aedric and Daedric gods, which are recognized as spirits, a fraction of which are detailed below. Various gods rose and fell out of prominence over the eras due to events and cultural changes. Indeed, after the unification of Anequina and Pellitine into one kingdom, and the event known as the Riddle'Thar Epiphany, the Riddle'Thar cult would rise and scrub many of these spirits from the Khajiit pantheon, and those that refused to follow the new edicts of the Ephiphany faced persecution.
Prior to the Riddle'Thar replacing the ancient theology of the Khajiit, ancient texts were written by Amun-dro, the Silent Priest, who categorized the spirits as Sky, Worldly, Wandering, or Adversarial Spirits. Some that hold the modern religious beliefs of the Riddle'Thar consider these writings a blasphemy due to their deference and respect for darker spirits, such as suggesting Azurah walked the realm of Hermorah as a friend. Additionally, they were considered dangerous due to the fact that they were created during the time that Khajiit held scattered beliefs, with sixteen different faiths competing against each other, that "tumbled and scratched their way through history, competing for the souls of all Khajiit." It has however not stopped Khajiit from seeking out the knowledge of these ancient beliefs that had been displaced. Some believe that when Riddle'Thar guided Khajiit along his so called one true path of the moons, he hid Khajiit from other viable paths.
The Sky Spirits
Azurah (Mother of All Khajiit / Goddess of Dusk and Dawn / Queen of the Night Sky / Favored Daughter of Fadomai)
The Khajiit name for Azura. She is the Sister to Nirni, the plane, and goddess upon which the Khajiiti dwell, Azurah is the goddess to whom the Khajiit attribute both their current form and the mysterious tie between them and the Lunar Lattice. She makes few appearances among Khajiiti myth apart from that of their origin. In some art, she is represented as a Khajiit with oversized eyes and star-like pupils. In others, she depicted with three faces—of a Khajiit, a Mer, and a Human woman. Ancient Khajiit considered her an ancestor spirit and a teacher of the old ways.
Khenarthi (Goddess of the Winds / Gatherer of Waters / Elder Spirit of the Heavens)
The Khajiiti name for Kynareth. Little is known of the worship of Khenarthi, whom the Khajiit hold to be the Goddess of the Winds, whose breath sustains her kin, Jode and Jone, on their path through the sky. She is also credited with aiding the Khajiit with swiftness. When "true cats" die, Khenarthi flies their souls to the Sands Behind the Stars. She is usually represented as a great hawk, and is popular among sailors and farmers. When worshiped in her agricultural aspect, she is known as the Gatherer of Waters.
The Worldly Spirits
Hermorah (The Watcher, Spirit of the Tides, Tide-King)
He is comparable to Hermaeus Mora and is associated with the Tides. Hermorah is said to live within a vast library beneath the waves, where he records everything he has witnessed. This place also functions as collection of knowledge from Others (i.e. Non-Khajiit) In some ancient stories, he is linked with Azurah as a friend, having helped her maintain the moons' paths after the world's creation. However, more recent writings do not understate the danger of approaching Hermorah for guidance. His knowledge is likened to tearing the mind apart like the "most potent skooma".
Hircine (The Hungry Cat, The Hunter, Spirit of Pursuit and Purposeful Change)
He is the god of hunting and skin-changing, revered for his fierceness and cunning. Some tribes of ancient Khajiit believed Hircine to be the father of Nirni's first litter, who were "as changeable as the Moons". This litter would later have their form stabilized by Azurah, who bound their forms to the Ja-Kha'jay. Ancient Khajiit prayed to Hircine when they have "strayed from the Path", and believe he will guide them back upon it. Modern Khajiit still worship him, and to gain his favor, the Khajiit partake in a hunt and offer their game in hopes that he will reward them by strengthening their claws and sharpening their senses.
Nirni (The Green Mother / Spirit of Harmony)
Nirni is the personification of Nirn and is considered the mother of all mortal life in the Mundus. She is one of the children of Fadomai's third litter, along with Jone, Jode, Azura and Lorkhaj. From birth, Nirni and Azura were rivals and fought for their mother's favor which lead to one of her epithets as the Jealous Sister. This jealousy is used in some tales to explain the harshness of the Khajiit homeland, as a response to their status as Azurah's favored people.
On Fadomai's deathbed, she gifted Nirni with knowledge that she would become the mother of numerous children. In turn, it was Nirni who asked Lorkhaj to create a place so she could birth them. This resulted in Lorkhaj's trickery of the other spirits and his subsequent punishment. Various stories have romantically linked Nirni to both Y'ffer and Hircine, with some stories claiming that the latter fathered some of her children. Modern Khajiit recognize Azurah's role in taking some of Nirni's children and transforming them into the first Khajiit, as per Fadomai's instructions to be the "secret defenders" of the world. In response to the changing of their shapes, Nirni punished the Khajiit by making their lands arid and barren.
Some of the myths prior the Riddle'Thar Epiphany claim that Nirni was slain by Y'ffer in a bout of madness. Despite her diminished spirit, her presence is said to be still felt in the unsullied wilds of Nirn.
Sangiin (Blood Cat / Blood God of the Second Litter / God of Death and Secret Murder)
Little is known of Sangiin, though he is comparable to the Sanguine. He is the god of Death and Secret Murder, and his worship is hidden from Magrus. He is revered by some vampires, who perform blood sacrifices for him through hemo helots. He is prayed to in secrecy in forbidden shrines.
Y'ffer (The Elden Shaper)
Y'ffer the equivalent of Y'ffre in the Khajiit pantheon, and much like the latter is considered the creator of the Bosmer. Despite his appearance in Khajiiti myth, he is not considered a figure of worship. Prior the Riddle'Thar Epiphany, he was was recognized as a bastard son of Ahnurr, though his temperament was the opposite of his father's.
Of the known stories involving Y'ffer, he often linked with Nirni. In older traditions, Y'ffer became Nirni's mate after creating the first flower for her and fathered many of her children. In more recent stories, such as those attributed to Clan Mother Ahnissi, this aspect of their relationship is downplayed. Y'ffer is portrayed as nosey spirit that can't keep secrets, eavesdropping on Azurah's creation of the Khajiit and promptly telling Nirni what he overheard. In gratitude, she allowed Y'ffer to alter some of her children in the same manner, which became the first Bosmer. These same stories also hold Y'ffer responsible for "Fadomai's Children" (i.e. Daedric Princes) being able to cross the Lattice and enter Nirn.
Sometime after the death of Lorkhaj, Y'ffer also became corrupted by the Great Darkness and killed Nirni. In response, he was destroyed by the combined efforts of Azurah, Khenarthi, and Hircine. Afterwards they used his bones to create a cairn for Nirni.
The Wandering Spirits
Akha (The First Cat / Pathfinder / One Unmourned)
Much of that is known about him was known prior to the Riddle'Thar Epiphany. One of the eldest children of Ahnurr and Fadomai. Early in his existence, Akha explored the heavens and his trails became the "Many Paths", forming myriad kingdoms. At his father's advice to find love, he mated with the Winged Serpent of the East, the Dune Queen of the West, and the Mother Mammoth of the North. He is said to have disappeared when he traveled south. In his place, Alkosh emerged to warn the others of the things Akha had created while traveling the Many Paths.
After this, Alkosh assumed the rule over Akha's kingdoms and watched over Akha's many children, "for they are both terrible and kind".
Alkosh (Dragon King of Cats / God of Time)
A cultural hero, and one of the earliest gods among the Khajiit culture, his worship was co-opted during the establishment of the Riddle'Thar, although worship of Alkosh as a deity continues to flourish among Elsweyr's desert-blasted regions. Most commonly depicted as a fearsome dragon with feline features, the Khajiit typically describe Alkosh as "a real big cat". He repelled an early Aldmeri pogrom of Pelinal Whitestrake, leaving a time wound in its place. The Khajiiti built the temple of Sunspire where the time wound lay to honor him, and believe that without his divine intervention, Pelinal would have wiped them out. Khajiit believe that Alkosh is their dragon-father who gave them their strength. Some interpret that link as them being both cat and Dragon.
Alkhan (The Scaled Prince / Firstborn of Akha)
One of the known children of Akha, who is said to have come from a union with a demon. Alkhan was said to grow in size after consuming the souls of those he killed. Some legends state that he was slain by Lorkhaj and his companions, but other sources like Amun-dro suggest that Alkhan would eventually return from the Many Paths.
He is considered the enemy of Alkosh, Khenarthi, and Lorkhaj.
Boethra (The Warrior of the East and West)
The Khajiit name for Boethiah, little is known of her worship. She is a sharp-tongued ancestor spirit and a teacher of the old ways, and the patron of warriors and rebellious exiles.
Mafala (Clan Mother of Dark Secrets / The Teaching Mother / Elder Spirit / Keeper of the Ancient Secrets of Fadomai)
The Khajiit name for Mephala. While she is known to be the recorder of hidden guilt and eternal shame, Mafala is also considered an ancestor spirit and a teacher of the old ways. However, her worship fell out of favor after the event known as the "Sinner Suicides". She is an ally of Azurah, Boethra, and Lorkhaj.
The Dark Spirits
Namiira (The Great Darkness / The Eldest Spirit / The Void)
The Khajiit name for Namira, Namiira is the Great Darkness found within Lorkhaj's heart and the void from which he was born. Some outsiders believe that the Khajiit entrust the souls of the dead to Namiira, but this is actually Khenarthi's role. Namiira is the spirit that drags the souls of bent cats to the Dark Behind the World, where they serve her as dro-m'Athra.
Noctra (The Shadow Thief / Daughter of Twilight)
The Khajiit name for Nocturnal, much that is known about her predates the Riddle'Thar Epiphany. she was born from the black blood of Lorkhaj at the steps of the Void Gate. In the songs, Boethra battled this spirit until it knew it was not Namiira. When this was done, Noctra was brought before Azurah to be judged. Azurah showed mercy and allowed Noctra to live, so long as she served Azurah and the ja-Kha'jay. But Noctra is rebellious by nature, so she stole one of Azurah's keys and fled back into the Void. It is written that Azurah sent the true spirit of Lorkhaj to find her, and ever since Noctra has aided the Khajiit when called. Tribes may whisper to Noctra for silence, shade, and luck. Do not summon her to perform vile deeds, for this will bring the Dark with her.
Varmiina (Queen of Nightmares / The Lost Daughter)
The Khajiit name for Vaermina, Much that is known about her predates the Riddle'Thar Epiphany. This spirit was not of any litter but was born from Fadomai's fear of losing her children. Azurah killed this dark spirit in the Underworld, and now Varmiina only haunts Khajiit when they dream. Know she will test you and make you want to turn from the Path in fear, but she cannot truly harm the ja-Kha'jay in dreams.
A spirit of vengeance with no will of its own. Its true name is known only by Azurah, Boethra, and Mafala, and can only be summoned by them. It appears in songs as a black panther, a warrior in ebony armor, or as a hidden sword. Its existence is acknowledged in texts that predate the Riddle'Thar Epiphany.  He shares similarities with Ebonarm.
The Adversarial Spirits
Sheggorath (Skooma Cat / Mind God)
The God of Madness, Sheggorath is easily identifiable with the Imperial Sheogorath, the negative effects of Skooma and Moon Sugar being attributed to his presence among the Khajiit.
Known through texts that predate the Riddle'thar Epiphany, it is a demon sharing similarities to Malacath, it followed Boethra back through the Many Paths. It spoke in curses of affliction and knew no other words. Lorkhaj, Khenarthi, and Boethra battled the demon in the ancient songs, but Orkha could only be banished and would not die. Khajiit understand that Orkha and others of his ilk serve as tests along the Path, and nothing more.
Merrunz / Mehrunnez / Dagon (Ja'Khajiit / Fire-Cat / Demon Cat)
Also known by his Imperial name Mehrunes Dagon, Merrunz is an eternally-young god of cat-like form; thus, as a kitten, do the Khajiit explain his natural tendency to rend and destroy the world around him.
Molagh (Elder Spirit of Domination and Supreme Law)
The Khajiit name for Molag Bal, he is one of the twelve Demon Kings. Ancient texts state that this demon was the first to assault the Lattice with intent, alongside Dagon and Merid-Nunda. Boethra and Molagh fought to a standstill before the Lattice, but it was Azurah who shackled the Demon King with secrets only she knows. He will test you, and you will overcome him with the might of Boethra, the Will Against Rule.
Merid-Nunda (False Spirit of Greed / The Orphaned Glimmer)
Merid-Nunda is also known as Meridia, ancient texts claim that she is the daughter of Magrus, who loved only himself and his own creations. Magrus did not take a mate but instead forged children of the aether. Merid-Nunda is a cold spirit, born of light without love. She is intellect without wisdom, knowledge without purpose. She is the consort of demons, and some songs blame her for orchestrating the death of mighty Lorkhaj. When Merid-Nunda dared assault the Lattice, Azurah struck her down before the Varliance Gate and dragged her away from it. She then cast Merid-Nunda into the Void and bound her there with mirrors. The nomads say she has since escaped.
The Sky and Dark Spirit
Lorkhaj (The Moon Beast / Moon Prince / Fadomai's Favored Son / The Missing God/ The White Lion / Dark Moon / Ghost Moon)
Ancient texts interpret Lorkhaj as both a Sky and Dark Spirit, and he easily identifiable with the tales of Lorkhan. As a Sky Spirit, Lorkhaj was the Moon Prince and was honored as the first spirit to make his own path, which led to him uniting the spirits to create Nirn. Lorkhaj as the Moon Beast was considered a dark spirit due to Namiira corrupting him, turning him into the first dro-m'Athra. Modern Khajiit revile Lorkhaj, instead believing him to be an enemy of Khajiit, and a hateful trickster that trapped them in mortal form. His deceptions lie even in plain view, and are common enough to be accepted as truths. Some Khajiit believe Lorkhaj's corpse was hurled at the moons sometime after his betrayal, and his rotting corpse became the third moon known as the Dark Moon.
Ius (Animal God / The Extremely Agitated)
Little is known of this spirit, but was known to be a subject of worship in parts of Elsweyr sometime between 3E 405 and 3E 417, and is unknown if he was worshipped past this period. He is known as a God of Animals, and is represented by statues of a misshapen humanoid carrying a rod. The tale The Ox and The Evil Farmer tells of an Ox praying to Ius to be saved from being a farmer's dinner, to which Ius responded by eating the farmer.
Baan Dar (The Pariah)
Regarded more as a manifestation than a formal god, Baan Dar is the personification of Khajiiti cleverness and the wit engendered of long-suffering on their part. He is commonly attributed with that genius which lends itself to the creation of last-minute plans to foil the machinations of the Khajiit's foes, man or mer.
Rajhin (The Footpad / The Silent Walker)
The thief-god of the Khajiiti, legend holds that Rajhin grew up in the Black Kiergo section of Senchal. In life, Rajhin was the most infamous burglar in Elsweyr's history, said to have stolen a tattoo from the neck of the Empress Kintyra as she slept. He is accredited with using the Ring of Khajiiti in his thievery, making the ring famous. After his death, Rajhin was inculcated among the Khajiit gods, to serve as an example to them of cleverness and adroit ability. His blessing is most often asked for before undertaking activities of a less-than-lawful nature.
Riddle'Thar (Two-Moons Dance / The Sugar God)
The cosmic order deity of the Khajiit, the Riddle'Thar was revealed to the citizens of Elsweyr by the prophet Rid-Thar-ri'Datta. The Riddle'Thar is more a set of guidelines than a single entity, although it has been known that some of his avatars appear as humble messengers of the gods to those in need. Some believe that when he replaced the old ways, he usurped rich traditions with a flimsy one, and "sanded down the sharper edges of Khajiiti theology."
S'rendarr (The Runt / God of Mercy)
S'rendarr is revered by the Khajiit as a god of mercy, whose spheres include compassion, charity, and justice. In some Khajiit traditions he is portrayed as a runt and was birthed last in the first litter of Fadomai and Ahnurr. At least one of his cults fell afoul of the followers of Riddle'Thar during the time of the Epiphany when they refused to follow its edicts. In Elsweyr, the adeptoriums which devoted to S'rendarr are known as houses of healing. In day-to-day lives, many will invoke S'rendarr for protection.
The morphology of Khajiit is determined at their date of birth, intrinsically tied to the phases of Jone and Jode, the Lunar Lattice, also known as the ja-Kha'jay. After birth, Khajiit look very similar and smaller than human newborns. Within weeks after, their individual morphology becomes more clear, and their growth is faster than that of humans.[UOL 1] The lifespan of Khajiit is around the same as men.
Once a Khajiit's shape was determined on birth, it will stay for the rest of their life. It is not to be compared to shape shifting, as Lycanthropy. Such is considered heretical to the Lunar Lattice, but possible.
There are seventeen distinct "furstocks", different variations of Khajiit,[UOL 2] although the Imperial Geographical Society has previously claimed that there are more than twenty. Furstocks with the suffix of -raht are generally bigger than their non -raht counterparts.[UOL 3] Common to all Khajiit is their weakness for sweets, especially Skooma. Within Khajitti society, all forms are granted respect regardless of size or shape, but outside of Elsweyr, less humanoid Khajiit such as Alfiq and Senche-raht face more discrimination than their bipedal counterparts. Different furstocks can engage in romantic pairings, though some can prove to be more physically challenging than others.[UOL 3]
The following list shows all Khajiiti furstocks and their moon-phase.[UOL 1] Note how some sources partially speak of different moon-phases for the same breeds.
The Alfiq are a diminutive form of magically gifted Khajiit[UOL 4] resembling typical housecats. Their resemblance to common housecats has led many to treat them as such, whether by downplaying their intelligence, cooing at them or attempting to cuddle them. While it is rumored among outsiders that Alfiq are mute,[UOL 1] they are in fact capable of speech. The misconception that Alfiq are incapable of speech may derive from the scholarly reduction of Alfiq to the status of housecats, or from a disinclination of Alfiq to talk in the presence of outsiders. Due to the disrespect that Alfiq get as a result of their form, they rarely travel outside Elsweyr. All these factors resulted in Alfiq resenting being labeled as housecats, which they consider patronizing and irritating. The grave lack of knowledge outsiders have of them does allow Alfiq to pose as housecats in order to serve as information gatherers. Alfiq wear clothing, but as they are unable to naturally put it on themselves, they either have others do it for them, or they use magic to clothe themselves.[UOL 4] Sheggorath has been seen in the form of an Alfiq.
Alfiq are born when Masser is waning and Secunda is full
Nothing is known of the Alfiq-raht except that they are probably bigger than the Alfiq.[UOL 3]
Khajiit of this furstock were nicknamed as "jaguar-men" by the Imperial Geographical Society. Despite this, they can have a wide range of patterns that don't resemble jaguars. They are said to be more agile than a werewolf. They possess phallic barbs.[UOL 6]
Dagi are a less common form of the khajiit, living in the southern marshes and jungle regions of Elsweyr, as well as the Tenmar Forest.[UOL 1] Physically, they have facial features that are comparable to that of lynxes and are short in stature, making them among the smallest of the furstocks. Due to their light weight, they have been reported as being able to dwell in higher branches of trees that cannot hold a Bosmer. Due to their inclination to climb trees, they are compared to monkeys, though this is considered insulting. However, some folklore claims that a mummified Dagi paw can grant wishes at a price, mirroring the stories of Monkey paws among the Bosmer. According to possibly unreliable reports from the Bosmer, Dagi are suspected to be skilled spellcasters.
Similar to Dagi, Dagi-raht's facial features typically resemble that of lynxes, but some variations exist. They also prefer to live among the trees rather than on the ground, and are reported to live in the Tenmar Forest. Due to their stature and light frame, they are able to dwell in the higher jungle branches that can not hold a Bosmer's weight. Additionally, they are suspected to have more talent with magic than outsider stereotypes would suggest, though this is a generality and levels of talent vary between individuals, much like with other races. 
They are described as man-like, or man-faced, and visually like Bosmer, though sometimes shorter. To avoid being mistaken as such, many Ohmes tattoo or paint their faces to resemble a feline-aspect.[UOL 1] The Imperial Geographical Society previously claimed them to be the most common kind of khajiit to be encountered outside of Elsweyr, usually as adventurers or diplomats, though they are in fact seen far less often than other furstocks.
An Ohmes[UOL 6]
Like Ohmes, they can easily be mistaken as elves or men. Just as men, they also walk on their heels. In contrast to men and mer, the body of an Ohmes-raht is covered by light fur, and they do have a tail.[UOL 1] As Ohmes, they also paint their faces to resemble a feline-aspect. The spirit Boethra has been depicted as distinct from any known furstock, but displays some similarity to the Ohmes-raht furstock.
The Pahmar-raht are a giant bipedal furstock. Due to them being the strongest of furstocks, they are usually deployed as bodyguards and warriors. Like the Pahmar furstock, they resemble Senche-Tigers, but Pahmar-raht differ in that they are larger and more dangerous.[UOL 1] They have plantigrade legs and are very tall.
Senche are often confused with their tiger-sized, catlike, and lesser sentient cousins, Senche-Cats. This is due to Khajiit also using the term Senche to describe them.[UOL 2][UOL 7] The Senche furstock is said to be similar to Pahmar-raht in size. They are very large, standing about as tall as an Altmer or having a shoulder height of a Horse. Some say their weight is comparable to that of twenty Altmer, which may be a bit of an exaggeration. Their forelimbs are thick, and their rear limbs are one and a half times as long, giving them an apelike appearance. They have tawny fur, ribboned with stripes the color of dried blood. Some may use them as steeds if the Senche permits them to.[UOL 1]
Nicknamed "battlecats", the Senche-raht are larger and slower than the Senche. They possess a shorter body-span and straighter legs. The average Senche-raht stands as tall as two Altmer and can weigh as much or more than fifty. However, these measurements may be exaggerated. Nonetheless, they are the largest of all Khajiit furstocks.[UOL 2] Due to their appearance, Senche-rahts are often mistaken for beasts outside of Elsweyr and may be attacked on sight. Senche-rahts are intelligent beings with great memory, are capable of speech, and can cast spells. Although like the Senche, they can function as mounts and beasts of burden and war, they dislike being lowered to a beastly status. They prefer to be seen as equals and dislike when their riders are labeled as owners and handlers.
Suthay are born when Masser and Secunda are new
The Suthay-raht are sometimes, incomprehensibly for Khajiit themselves, nicknamed "ja'khajiit".[UOL 1] They are similar in height and build to the races of man, but like Suthay, they have digitigrade legs. They are completely covered in fur of different colours and patterns and have a tail. Claws are present on hands and feet, and their heads appear very cat-like. Suthay-raht are known to be good jumpers, agile, sneaky and having a bold spirit. This makes them good adventurers and traders. They are however not as good warriors as Cathay-raht. Suthay-raht are able to purr and hiss. They also have slight phallic barbs.[UOL 6] The Suthay-raht furstock was the most common in Morrowind[UOL 1], specifically on Vvardenfell, towards the end of the Third Era.
Little is known of the Tojay, except that they live in the southern marshes and jungle regions of Elsweyr, as well as the Tenmar Forest.[UOL 1]
Little is known of the Tojay-raht, except that they evidently are bipedal and have digitigrade legs.
The Mane is a unique kind of Khajiit. Khajiit tradition holds that only one Mane can be alive at one time and, more specifically, believe that there is actually only one Mane who is reborn again and again in different bodies. There has been no recorded incident of more than one Mane contending for power, although whether due to the truth in the Khajiit belief or whether the ruling Mane takes care of any potential rivals is unknown. Manes can only be born under the eclipse, a rare alignment of Masser and Secunda. According to legend, a third moon known as the Dark Moon appears during this time, and people born during this time period are susceptible to becoming dro-m'Athra. In older days the Khajiit would shave off their manes in deference to the Mane, braiding them into locks which the Mane would incorporate into their own mane. The Mane in those days was so weighted down by the hair that movement is difficult without aid and they often travel the countryside by means of a palanquin. As the population grew, however, this became impractical. The Khajiit still remove their manes in honor of the Mane, and the Mane in turn wears a headdress that has the hair of the Mane's tribe and Warrior Guard attached to it, which includes several hundred in number.
- Arena features Ohmes as the playable Khajiit furstock.[UOL 6]
- Morrowind features Suthay-raht as the playable Khajiit furstock. They were first seen in Redguard
- Shadowkey lacks any NPC Khajiit. Khajiit are playable however, but lack a tail and digitigrade legs. An unused Khajiit model with digitigrade legs exists in the files.
- ESO features Cathay as the playable Khajiit furstock,[UOL 3] although they were previously stated to be Suthay-raht.
- For Khajiit names, see here.
- For game-specific information, see the Arena, Daggerfall, Redguard, Morrowind, Shadowkey, Oblivion, Skyrim, ESO, Legends, and Blades articles.
- Ahzirr Traajijazeri by Anonymous — The public manifesto of the Khajiit organization Renrijra Krin
- Cherim's Heart of Anequina by Livillus Perus, Professor at the Imperial University — Interview with Cherim, a master tapestry weaver
- Crafting Motifs 7: The Khajiit by Doctor Alfidia Lupus — Being notes by Doctor Alfidia Lupus for a series of pamphlets on the major cultural styles of Tamriel
- Father of the Niben, Fragment Three by Florin Jaliil — Translation of the fragmented journal of Topal the Pilot
- Interview With Douglas Goodall
- Notes on Racial Phylogeny by the Council of Healers, Imperial University — About the similarities and differences between the races of Tamriel
- Pocket Guide to the Empire, 1st Edition: The Elsweyr Confederacy — Imperial Geographical Society, 2E 864
- Pocket Guide to the Empire, 3rd Edition: Sugar and Blood: the Cats of the South — Imperial Geographical Society, 3E 432
- Provinces of Tamriel — A brief analysis of the Imperial provinces of Tamriel
- The Tale of Dro'Zira by Sonia Vette — A Khajiit father in the grips of moon-sugar gives his cub a history lesson
- Varieties of Faith in the Empire by Brother Mikhael Karkuxor of the Imperial College — An expansive list of the pantheons and associated divine spirits of Tamriel's dominant cultures
- Words of Clan Mother Ahnissi by Clan Mother Ahnissi — How a Khajiit explains the origin of the world
- Pocket Guide to the Empire, 3rd Edition: Sugar and Blood: the Cats of the South — Imperial Geographical Society, 3E 432
- J'zargo's dialogue in Skyrim
- The Infernal City — Gregory Keyes
- Notes on Racial Phylogeny — the Council of Healers, Imperial University
- Ask Us Anything: Variety Pack 4
- The Real Barenziah, Part IV — Plitinius Mero
- Guide to Leyawiin — Alessia Ottus
- The Buying Game — Adabael Timsar-Dadisun
- Race Description of Khajiit in TES Travels: Shadowkey
- Pocket Guide to the Empire, 3rd Edition: All the Eras of Man, A Comprehensive History of our History — Imperial Geographical Society, 3E 432
- Race Description of Khajiit in TES:Arena
- Race Description of Khajiit in TES II: Daggerfall
- The Improved Emperor's Guide to Tamriel: Elsweyr — Flaccus Terentius, 2E 581
- Father Of The Niben — Florin Jaliil
- Pocket Guide to the Empire, 1st Edition: The Elsweyr Confederacy — Imperial Geographical Society, 2E 864
- Varieties of Faith: The Khajiit — Brother Mikhael Karkuxor of the Imperial College
- Words of Clan Mother Ahnissi — Clan Mother Ahnissi
- Cherim's Heart of Anequina — Livillus Perus, Professor at the Imperial University
- Provinces of Tamriel
- Confessions of a Skooma-Eater — Tilse Sendas
- Corpse Preparation v I
- Before the Ages of Man — Aicantar of
- Euraxia's Personal Journal — Euraxia Tharn
- Mizbina's dialogue in ESO: Dragonhold
- The Marksmanship Lesson — Alla Llaleth
- The Eastern Provinces
- Brown Book of 3E 426
- Realizations of Acrobacy — Master Rhunen Zebavi
- Pocket Guide to the Empire, 1st Edition: Morrowind — Imperial Geographical Society, 2E 864
- Mysterious Akavir
- Pocket Guide to the Empire, 3rd Edition: The War with the Trees: Argonia and the Black Marsh — Imperial Geographical Society, 3E 432
- Kyne's Challenge: A Hunter's Companion: Elsweyr
- Discover Elsweyr & the Khajiit that Live There on the official ESO website
- The March Explored — Fenlil the Wayfarer
- Guide to Northern Elsweyr — Infrasia Mallius
- Temple of the Hidden Moon and other places that appear in ESO: Elsweyr and ESO: Dragonhold
- Khamira's dialogue in ESO: Elsweyr
- Khajiiti Arms and Armor
- Special Flora of Tamriel — Hardin the Herbalist
- Crafting Motif 73: Anequina Style — Captain Nala-do, Northern Elsweyr Defense Force
- Crafting Motif 74: Pellitine Style — Cashia Khrasaat-Plume, Envoy of the Mane, Torval
- Anequina and Pellitine: An Introduction — Sulema, Initiate Scholar of the Pa'alatiin
- Non Khajiit Baandari Peddlers appearances in ESO: Dark Brotherhood
- Code of the Baandari Pedlars — Semsirr-dar of the Road
- Nisuzi's dialogue in ESO: Elsweyr
- A Looter's Paradise — the Silver-Haired Shadow
- History of Pellitine: An Overview — Sulema, Initiate Scholar of the Pa'alatiin
- The Pride of Alkosh — Clan Mother Hizuni
- Demon from the East
- Events of ESO: Dragonhold
- History of Senchal: An Overview — Sulema, Initiate Scholar of the Pa'alatiin
- The Favored Daughter of Fadomai — Amun-dro, the Silent Priest
- The Sky Spirits — Amun-dro, the Silent Priest
- The Dark Spirits — Amun-dro, the Silent Priest
- The Worldly Spirits — Amun-dro, the Silent Priest
- Moon Bishop Hunal Answers Your Questions — Moon Bishop Hunal
- How We Came to Fly
- Litter-Mates of Darkness — Moon-Bishop Hunal
- Twilight Rites and Hymns
- The Ooze: A Fable
- Chamberlain Haskill Answers Your Questions — Chamberlain Haskill
- Shrine of Boethra furnishing codex from ESO
- Claw's Strike Loading Screen Text
- Epistle on the Spirits of Amun-dro — Thava-ko
- Moongrave Fane loading screen description in ESO: Elsweyr
- Description of Golden Azurah Icon
- Shando-ri's dialogue in ESO: Elsweyr
- Sweet Khenarthi's Song furnishing codex from ESO
- Litter-Mates of Darkness — Moon-Bishop Hunal
- Khenarthi's Roost Loading screen in ESO
- Mane-of-Many-Rivers description
- Epistle on the Spirits of Amun-dro Vol 2 — Thava-ko
- Adept Lakjo's Dialogue in ESO
- The Sanguine Successor quest
- The Improved Emperor's Guide to Tamriel: Elsweyr — Flaccus Terentius, 2E 581
- The Wandering Spirits — Amun-dro, the Silent Priest
- Moon-Bishop Azin-jo's dialogue in ESO: Elsweyr
- Crafting Motif 75: Sunspire Style — Azin-jo, Esteemed Bishop of Sunspire
- Mazza-Mirri's dialogue in ESO: Elsweyr
- Abode of Ignominy's Loading screen in ESO
- Persistence of Daedric Veneration — Lady Cinnabar of Taneth
- The Adversarial Spirits — Amun-dro, the Silent Priest
- Champion of Mehrunnez
- Shazah's dialogue in ESO
- Secrets of the Riddle'Thar — Rid-Thar-ri'Datta, First Mane of the Epiphany
- The Moon Cats and their Dance
- Ius, Animal God — Buljursoma
- Famed Artifacts of Tamriel — Yagrum Bagarn
- Vastarie's dialogue in ESO: Elsweyr
- Varieties of Faith: The Khajiit — Brother Mikhael Karkuxor of the Imperial College
- Silhu-jo's dialogue in ESO
- Nusana as encountered in ESO
- Race Description of Khajiit in TES III: Morrowind
- Munili's dialogue in ESO: Elsweyr
- Housecat pet description in The Elder Scrolls Online
- Ra'ri's dialogue in ESO: Elsweyr
- Nirahni's dialogue in ESO: Elsweyr
- Mojzin's dialogue in ESO: Elsweyr
- Skooma Cat's appearance in ESO: Elsweyr
- Visual appearance in The Elder Scrolls IV: Oblivion
- Visual appearance in The Elder Scrolls: Online
- A Dance in Fire — Waughin Jarth
- The Real Barenziah, Part III — Plitinius Mero
- Samari's appearance in ESO: Elsweyr
- Mummified Dagi Paw item description.
- Mummified Monkey Paw item description.
- Mixed Unit Tactics — Codus Callonus
- Dagi-raht furstock appearance in ESO: Elsweyr
- Raiffi's appearance in ESO: Elsweyr
- Appearance of Bahzahar the Bull
- Dialogue of Sharjo
- Pahmar-raht furstock appearance
- Tesusah's dialogue in ESO: Elsweyr
- Senche-rahts: Not Just Mounts — Saharrzag
- Pajmina's dialogue in ESO: Elsweyr
- Thannar the Graveprowler's dialogue in ESO: Elsweyr
- Suthay statue contained within the Moon Bishop’s Sanctuary Furnishing Pack sold in the Crown Store in ESO: Elsweyr
- Visual appearance in TES III: Morowind
- Random dialogue on topic Khajiit in TES III: Morrowind
- Voiced khajiit lines in TES III: Morrowind
- Tojay-raht statue sold by Lathahim in ESO: Elsweyr
- Ja'darri's dialogue during The Dragonguard in ESO
- Pocket Guide to the Empire, 1st Edition
- Khali's dialogue during Motes in the Moonlight
- Shazah's dialogue in ESO
- Envoy Cashia's dialogue in ESO: Elsweyr
- Ask Us Anything: Aldmeri Dominion (Part 1)
Note: the following references are not from official sources. They are included to provide a rounder background to this article, but may not reflect established lore.
- Interview With Three Booksellers — Douglas Goodall, Todd Howard and Ken Rolston
- Forum posts of Lawrence Schick
- Welcome to the Elsweyr & Update 22 AUA
- Leamon Tuttle on Alfiq Clothing-Bethesda Twitch Stream
- Forum posts of GT Noonan
- Forum posts of Douglas Goodall
- AMA With The ESO Writing Team
Information from the following sources has been used, in whole or in part, to establish the contents of this article: