- 1 Daggerfall Covenant
- 2 The Daggers
- 3 Dark Brotherhood
- 4 Dark Witnesses
- 5 Darkfern Clan
- 6 The Darklings
- 7 Dawnmead Bandits
- 8 Dead-Water Tribe
- 9 Deathbringer Clan
- 10 Direnni
- 11 Dogeater Tribe
- 12 Dragonclaw Clan
- 13 Dragonguard
- 14 Dragonstar Caravan Company
- 15 Dreadhorn Clan
- 16 Driladan Clan
- 17 Dro-m'Athra
- 18 Drowned Dogs
- 19 Drublog
- 20 Duneraider Bandits
- 21 Dusteater Tribe
The Daggerfall Covenant is one of the three joinable factions participating in the Alliance War, the other two being the Aldmeri Dominion and the Ebonheart Pact. The crest of the Daggerfall Covenant is a lion, and its colors are blue and silver. It consists of the kingdoms of High Rock, the Kingdom of Orsinium, and the Kingdom of Sentinel. The alliance is an egalitarian association which uses its military might to secure lucrative trade routes. Led by High King Emeric of Wayrest, the Covenant seeks to capture the Ruby Throne in order to restore the Second Empire and return stability to Tamriel.
The Daggers are a newly formed mercenary group from Daggerfall, led by Gelvin Feldrin. They hope to make a name for themselves while the Fighters Guild is busy with the Dark Anchor contract, although they have no real experience. They can first be found at Shrieking Scar in Glenumbra, and later at Silverhoof Vale in Rivenspire. By the time they are encountered in Rivenspire, they have dropped the name, due to a threatening note and near death experience at the hands of another organization who didn't want their name tarnished; this is implied to be the work of the Ring of Daggers.
The Dark Brotherhood is a guild of assassins with holdings all over Tamriel. A DLC pack focused on the faction's activities in the Gold Coast region and across the rest of Tamriel was released in the second quarter of 2016.
The Dawnmead Bandits are a group of Khajiit skooma peddlers led by Fishbreath who have small camps set up all over the Dawnmead region of Reaper's March. One of their main bases however is Claw's Strike, a ruined temple located in the Jodewood region.
The Dead-Water Tribe, or the Naga-Kur, as they refer to themselves, are a tribe of Naga Argonians residing in a village in western Murkmire. Unlike the tribeless Nagas that inhabit the region, the Naga-Kur are proud warriors, deeply entrenched in tradition. They are feared by neighboring tribes due to their brutal ways and are considered hostile to outsiders.
The Direnni were a prominent clan of Altmer merchants who became a powerful dynasty that ruled High Rock during the First Era. They faced the Alessian Order at the Glenumbra Moors. The Direnni Tower on the Isle of Balfiera can be sighted from the shores of Glenumbra and Stormhaven, and the reportedly haunted family acropolis can be visited on Summerset Isle.
The Dragonguard are the predecessors of the Blades. Originally from Akavir, the Dragonguard came to Tamriel to serve the Dragonborn, Reman I. Although officially disbanded at the end of the First Era, the Dragonguard continue to wait for the next Dragonborn to claim the Ruby Throne. They are seemingly unrelated to Clivia Tharn's Elite Guard.
Dragonstar Caravan Company
The Dragonstar Caravan Company are caravan outfit based out of the town of Ska'vyn. They also have offices in the towns of Dragonstar and Evermore. They transport various things, including civilians if need be.
The Driladan Clan are a clan of Bosmer that originally lived in the Driladan Pass. Their homes and families were devastated when the Veiled Heritance raised the dead all around them. A few of them managed to flee. They found refuge in the Shadows Crawl, a ruin located near the settlement of Bramblebreach. There, they met with the Hollow, stone constructs built by the Wilderking.
The Duneraider Bandits are a group of Khajiit bandits settled in the ruins of the Lost City of the Na-Totambu. They have captured a Redguard historian named Paldeen in order to gain access to the treasures found within.