- 1 Ra Gada
- 2 Ra Gada (Malabal Tor)
- 3 Rageclaw Clan
- 4 Rain Disciples
- 5 Razorsworn Clan
- 6 Red Exiles
- 7 Red Rooks
- 8 Red Sails
- 9 Red Sun Bandits
- 10 Renrijra Maor
- 11 Resolutes of Stendarr
- 12 Ring of Daggers
- 13 River-Elk Clan
- 14 Roadside Bandits
- 15 Rock Bone Tribe
- 16 Roister's Club
- 17 Root Stewards
- 18 Root-House Tribe
- 19 Root-Whisper Tribe
- 20 Ropefish
- 21 Rotblood Tribe
- 22 Ruddy Fangs
- 23 Ruinblood Clan
- 24 Rumblegarde
- 25 References
The Ra Gada, or Warrior Wave, was an invasion fleet of Yokudans who arrived on the shores of Tamriel in the First Era, fleeing the doomed continent of Yokuda. They lent their name to the Yokudan refugees who settled Hammerfell in the wake of the invasion and became the Redguards.
Ra Gada (Malabal Tor)
Ra Gada is the name given to Redguard raiders who attack the coast of Malabal Tor. They have recently allied themselves with the Drublog, a tribe of Wood Orcs who have fallen under the influence of Ulthorn the Hound.
The Rageclaw Clan is one of three Reachmen clans invading the Rift. They are a matriarchal society and are fiercely protective of their children. They often absorb smaller weaker clans which causes some friction with the other remaining clans. Tamed bears sometimes accompany them on their raids.
The Rain Disciples are a cult worshipping an ancient nereid named Lorelia. They also safeguard the Water Stone, an artifact that grants the nereid immortality. The reserve of books found in the ruins where they are found has attracted the attention of Hermaeus Mora. He thus sent a cult of his, the Primeval Seekers, to kill the nereid and gain access to the library of lore in his name.
The Red Sails, also called the Red Sails Pirates or the Karthman Red-Sails, are a group of pirates led by the self-styled Governor Fortunata ap Dugal. During the Soulburst crisis Fortunata and her pirates seized control of Anvil from its Imperial Prefect and declared the Gold Coast (between Anvil and Varen's Wall) an independent state under her rule. However, Count Carolus Aquilarios of Kvatch refused to recognize her claim and the two have been at odds since.
Red Sun Bandits
Resolutes of Stendarr
The Resolutes of Stendarr are a group of Stendarr devotees who have sworn to help the sick and protect the weak. The Resolutes consist of holy warriors and individuals who are talented in healing magicks. Their healers are encouraged by their leaders to use those magicks unsparingly. The Resolutes of Stendarr Pin wear silver pins to identify themselves as members of the organization.
The Resolutes seek to hunt what they call the Four Abominations: Daedra, manbeasts, vampires and risen corpses. The Resolutes hold that these abominations are unnatural, and seek to drive them from Tamriel in Stendarr's name. The enchanter hireling, Melina Cassel, learns this the hard way in her hireling correspondence mails. The Four Abominations abhor the light; thus the Resolutes believe that Stendarr gifted those who invoke his name with the ability to clothe themselves in an aura of blessed light. The Resolutes hold that Stendarr's faithful have adapted the gift of light to smite their enemies, as well as defend and heal their allies. Templar skills are described in a book published by the Resolutes on the subject of Stendarr's gift to the righteous.
Ring of Daggers
The Roadside Bandits are bandits found roaming the Wrothgar wilderness. They wear Orcish equipment, but are not solely Orcs. Roadside Bandits are mostly encountered in Western Wrothgar, with a few found in Central Wrothgar as well.
Rock Bone Tribe
The Root Stewards are the Argonians at Hissmir whose duties are to assist the pilgrims that come to the settlement with their trials, as well as overseeing the Trials of the Burnished Scales. Lukiul pilgrims flock to Hissmir to find themselves and to commune with the Hist, and the Root Stewards are charged with guiding these pilgrims.
The Root-House Tribe, also known as the Tum-Taleel, is an Argonian tribe found within Murkmire, known for relying on other tribes for things they need. In other words, they take what they want, when they want it. They are known for their brutality and quick tempers. They have a habit of raiding villages, killing their inhabitants, and settling into the newly vacant huts left behind by their victims. They tend to be significantly larger than Argonians of the other Murkmire tribes, with broad shoulders, narrow eyes, and wide, powerful jaws.
The Root-Whisper Tribe is an ancient Argonian tribe whose Hist tree created the Remnant of Argon to protect the tribe's souls from the Barsaebic Ayleids who invaded Murkmire. However, following its creation of the Remnant of Argon, the Hist fell into a deep slumber. After the Hist is reawakened, the tribe's ranks begin to grow with the help of the other tribes of Murkmire.
The Ruddy Fangs are a Khajiit bandit pride operating in Northern Elsweyr, led by Zayreba Sharpclaw. They have the biggest presence near the Scar, but are a scourge upon all of Elsweyr. Their main source of income is smuggling things to and from Elsweyr, and one of their biggest products is Skooma. Those within the ranks of the Ruddy Fangs are required to throw out any morals, and the only way to get out of the business is death.
Recently the Ruddy Fangs began preying on refugees fleeing the rage of Dragons unleashed from the Halls of Colossus, and have a smuggling operation in Riverhold.
The Ruinblood Clan is a Dremora clan that serves Mehrunes Dagon. In On Dremora Clans, author Divayth Fyr describes them as the most powerful of the clans serving beneath the Prince of Destruction. They are among his highest ranking commanders, and serve as officers in his Daedric legion. Their leader currently rules the citadel of Ardent Hope.
They are working with the Order of the Waking Flame to execute Mehrunes Dagon's machinations.