Online:House Telvanni
House Telvanni is one of the Great Houses of Morrowind. Out of all the Great Houses, they are the most well-versed in the affairs of magic, which, combined with their renowned isolation, puts them at odd with the general population. The House seat is Sadrith Mora.
They refused to join the Ebonheart Pact, partially on the grounds of slavery, as the Argonians, which make up a large proportion of their slaves, were granted equal membership of the Pact and all Argonian slaves were to be released.
The affairs of the House are run by the Telvanni Council, which consists of five powerful Telvanni wizards, formally led by Archmagister Nelos Otheri. However, the councilors prefer not to be disturbed and do not usually act directly, but rather through intermediaries known as Mouths, who attend the council sessions in Sadrith Mora on their behalf.
For historical information, see the lore article.
Members[edit]
Telvanni Councilors[edit]
Name | Location | Mouth |
---|---|---|
Archmagister Nelos Otheri | Tel Naga, Sadrith Mora | Angharal Suth |
Magister Gothren | Tel Aruhn | Ralasa Delvi (later Arith Sendrul) |
Mistress Dratha | Tel Mora | Llayne Sadri |
Magister Therana | Tel Branora | Eraven Onthim |
Master Firuth | Hanud Tower | Vaelin Oren |
Generic Members[edit]
Generic Members |
---|
|
Locations[edit]
- Ald Isra — A Telvanni settlement located on the western coast of the Fungal Lowlands, south of Kemel-Ze, on the Telvanni Peninsula. (map)
- Arvs-Drelen — A Velothi tower located in Gnisis.
- Bal Sunnar — A group dungeon in Stonefalls. (map)
- Brothers of Strife — An two enormous statues towering over a series of ruins in southern Stonefalls, south of Ebonheart. (map)
- Dubdil Alar Tower — A group boss site found south of Vos in the Grazelands region of Vvardenfell. (map)
- Forgotten Crypts — Burial vaults in western Deshaan, just southeast of the village of Quarantine Serk. (map)
- Gorne — An Indoril estate that serves as an asylum for wizards which is currently under invasion by Daedra. (map)
- Hadran's Caravan — A camp in southeastern Reaper's March. (map)
- Halls of Fabrication — A part of Sotha Sil's Clockwork City. (map)
- Hanud Tower — A striking locale found in the Grazelands region of Vvardenfell. (map)
- Heimlyn Keep — A fort in western Stonefalls, north of Kragenmoor. (map)
- Matus-Akin Egg Mine — A kwama mine found in the Azura's Coast region of Vvardenfell, northeast of Molag Mar, containing Rumblegarde mercenaries and kwama. (map)
- Necrom — A city located on the northeastern edge of the Telvanni Peninsula. (map)
- Orsinium — The largest city in Wrothgar, and the home of King Kurog. (map)
- Sadrith Mora — A city found in the Azura's Coast region of northeastern Vvardenfell. (map)
- Senie — A town in eastern Stonefalls, south of Davon's Watch. (map)
- Suran — A House Redoran town found northeast of Vivec City in the Ascadian Isles region of Vvardenfell. (map)
- Tava's Blessing — A port city in the northern Alik'r Desert. (map)
- Tel Aruhn — A village found in the Azura's Coast region of Vvardenfell. (map)
- Tel Branora — A Telvanni tower found in the Azura's Coast region of Vvardenfell, south of Molag Mar. (map)
- Tel Dreloth — A Telvanni mushroom tower situated along the southern edge of the Padomaic Crest. (map)
- Tel Fyr — A Telvanni tower found in the Azura's Coast region of Vvardenfell, southwest of Sadrith Mora. (map)
- Tel Huulen — A mushroom tower on the east side of Ald Isra. (map)
- Tel Mora — A Telvanni tower found in the Grazelands region of Vvardenfell. (map)
- Tel Rendys — A mushroom tower located east of Ald Isra. (map)
- Telvanni Acquisition Camp — Located northwest of Stormhold in northwestern Shadowfen. (map)
- Vassamsi Mine — A glass mine found in the Azura's Coast region of Vvardenfell, north of Tel Aruhn. (map)
- Veyond — An Ayleid ruin located northeast of Leyawiin. (map)
- Vos — A town found in the Grazelands region of Vvardenfell. (map)
- Yasammidan — A Daedric ruin dedicated to Mehrunes Dagon found in the West Gash region of Vvardenfell. (map)
- Zalkin-Sul Egg Mine — An unmarked egg mine found in the Molag Amur region of Vvardenfell, west of Tel Fyr. (map)
Related Quests[edit]
- The Anger of a King: Discover what has put King Kurog in such a foul mood.
- The Anxious Apprentice: Stop a mad mage's experiment before it causes any more harm.
- At Any Cost: Take steps to help Mistress Dratha beat death.
- Between a Rock and a Whetstone: Help Sharp-as-Night find more information on the Reformer.
- Bound by Love: Help a Dunmer pursue his true love.
- The Brothers Will Rise: Discover how the Brothers of Strife were born.
- A Calamity of Fate: Investigate what is going wrong with Apocrypha.
- Chronicle of Fate: Learn what was forgotten.
- To The Clockwork City: Join Divayth Fyr on a unique expedition to a land of curiosity and contradiction.
- Cold Trail: Help Ember rescue her friend Jhaka from slavery.
- Conclave of Fate: Prevent a House Telvanni disaster.
- The Curse of Heimlyn Keep: Help save the scholars of the Keep from an ancient curse.
- A Dangerous Breed: Stop a madman from breeding a new, dangerous type of kwama.
- Deepening Shadows: Locate Chancellor Gascone Dusant of the Congress of Calibration.
- Dim and Distant Pasts: Dimik-ei has a plan to restore Sharp's memories.
- Divine Blessings: Help Lord Vivec reward those who assisted in restoring his divine power.
- Fate's Lost Dream: Investigate strange happenings in Alavelis.
- Fate's Proxy: Join forces with Hermaeus Mora to stop a threat to reality itself.
- Forging the Future: Stem the tide of fabricants before they overwhelm Tel Fyr.
- Giving Up the Ghost: Revus Demnevanni needs assistance with his magical experiment.
- The Heart of a Telvanni: Help Sun-in-Shadow with her fracturing relationship with Eoki.
- Hatching a Plan: Return a town's egg mine to operations.
- Heroes of Blackwood: Attend the celebration thrown for you.
- A Hidden Fate: Research the relic, the rite, and the dream.
- A Hireling of House Telvanni: Help Sun-in-Shadow earn her freedom.
- Keeper of the Fate: Investigate strange happenings in Necrom.
- A Late Delivery: Deliver mushrooms to a Telvanni mage.
- Light the Way to Freedom: Help Sharp-as-Night find Dimik-ei and stop the Reformer once and for all.
- The Light of Knowledge: Meet Sotha Sil and Divayth Fyr at the Elegiac Replication.
- Llaro's Headache: Help Retainer Balver brew a tincture for his superior Llaro Ralas.
- Lovesick: Assist in the rescue of a captive lover.
- The Magister Makes a Move: Help Sun-in-Shadow deal with the fallout of her actions against Ralasa.
- A Melodic Mistake: Discover why miners are going mad.
- The Memory Stone: Fulfill an elderly Dunmer's last wish.
- The Mournhold Underground: Investigate the Mournhold Sewers for signs of the Maulborn.
- Nothing to Sneeze At: Help a Telvanni herbalist save her business from a Mages Guild upstart.
- Objections and Obstacles: Help Sun-in-Shadow become an Oathman.
- Oxen Free: Collect unique mushroom samples and kill a dangerous nix-ox.
- Pledge: Bal Sunnar: Explore Bal Sunnar and return Undaunted.
- Proving Trust: Aid a town in the wake of a volcanic eruption.
- Reclaiming Vos: Investigate the new Telvanni magistrate of Vos.
- Rising to Retainer: Help Sun-in-Shadow become a Retainer.
- The Seal of Three: Prevent the Maulborn from completing their scheme inside the Tribunal Temple.
- Spirit of Fate: Investigate strange happenings in Tel Rendys.
- The Strangeness of Seht: Investigate Sotha Sil's recent change of character.
- To Tel Fyr: Investigate a rift at a mage's tower.
- Tracing Shadows: Assist Naryu Virian in uncovering a spy in House Telvanni.
- In a Troubled House: Help Garalo Givyn procure valuable research from the island of Gorne.
- An Unhealthy Fate: Find and banish Vaermina from Apocrypha.
- Unstuck From Time: Investigate a temporal disturbance at the remote Telvanni settlement of Bal Sunnar.
- Warship Designs: Recover important military plans from the naval shipyards.
- Web of Lies: Help Divayth Fyr track down the Ebony Blade.
- Where Shadows Lie: Save the Clockwork God.
- Window on the Past: Uncover the history of the Brothers of Strife.
- What Was Done Must Be Undone: Enter the Reliquary and end the curse of Heimlyn Keep.
|