Lore:Places W

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Wasten Coridale[edit]

Wasten Coridale (also called Wasten Coraldale) is an island in the Sea of Pearls, off the coast of the Summerset Isles. It is a collection of two-uninhabited islands that contains a complex system of undeground caves and fertile grottos that resemble a wild honeycomb. Many sea creatures such as the Reef Viper or the Salamander live and thrive in these caves. Because of this, there are many fishermen from nearby Summerset Isle that come to Wasten Coridale, for the abundance of harvest.

Water's Edge[edit]

Water's Edge is a settlement located in Blackwood, along Cyrodiil's Green Road. It sits on the northwestern shore of the Lower Niben, halfway between the cities of Bravil and Leyawiin.


Wayrest is a major city in the center of the Stormhaven region of High Rock, at the mouth of the Bjoulsae River. It serves as the capital of a kingdom that forms one of High Rock's provinces.

The city is split into seven districts. In the northern part of the city lies the Residential District. West of the river and south of the Residential District lie the Merchant District and Market Square. In the west are the Temple and Palace Districts, while in the east, the Banking District can be found. To the south, on the banks of Iliac Bay, sit Wayrest Docks.

Weir Gate[edit]

The Weir Gate was a semi-permanent portal between Tamriel and the Slipstream Realm in which the Battlespire Academy was later established. It was known to have existed since at least 2E 582. Once the Pillar Of Light (the Tamriel side of the portal) was entered, the user would arrive at the Weir Gate in the Battlespire.

Wellspring Cave[edit]

Wellspring Cave is a natural cave found on the shores of the Heartlands, in the province of Cyrodiil. The cave is connected to an island containing the Wellspring Grove. It is found in eastern waters of Lake Rumare.

Like various other natural caves in Tamriel, the Wellspring Cave served as a capillary for the living body of Nirn, to pulsate the living essence of the Aedra who created it. Wellspring Cave is used by the Mages Guild at the Arcane University. When an associate is promoted to an Apprentice, they are tasked with acquiring a staff from an island grove that is connected from Wellspring Cave. The wood found at the grove is used to craft Mage Staves, and so several mages tend to the cave and grove. In 3E 433, the Order of the Black Worm had begun to make their appearance in Cyrodiil, targeting the Mages Guild in various ways. A group of their coven had attacked Wellspring Cave, killing the mages that resided in the cave. An Apprentice of the Mages Guild had arrived into Wellspring Cave in the aftermath, dealing with the last of the necromancers and obtained their staff. Afterward, the Council of Mages had begun to investigate the situation.

West Gash[edit]

The western highlands of Vvardenfell are called the West Gash. The region is one of Vvardenfell's largest contiguous areas, stretching from just south of Balmora, the district seat of House Hlaalu, to as far north as Khuul and the shores of the Sea of Ghosts. The West Gash lies between two mountain ranges, west of the Ashlands and east of the Bitter Coast. The terrain of the West Gash is generally rocky scrubland in the south, marked by unique, natural rock bridges inland in the south and on the coast, with sparse forest in the northern area. Major settlements in the West Gash include the fishing villages Ald Velothi and Khuul, the trading village Gnisis, Balmora and Caldera. The Caldera Mining Company has been granted an Imperial monopoly to remove Raw Ebony from the rich deposits here. Caldera has the appearance and flavor of a Western Imperial town, but a Hlaalu Governor. The Imperial Legion garrisons of Fort Moonmoth and Fort Darius round out the Imperial presence.

West Weald[edit]

The West Weald is an open countryside of southern Cyrodiil, well known for its vineyards and tomato farms. The city of Skingrad is located here. Within its province, the West Weald borders the Colovian Highlands and Gold Coast to the east, and a portion of the Great Forest region called the "North Weald". To to south of the Strid River it borders the Northern Woods region, sometimes called the "South Weald", within the provinces of Elsweyr and Valenwood.

Western Reach[edit]

The Western Reach is the easternmost region of High Rock. Its name is derived from its location on Skyrim's western border, next to the Reach. The Western Reach was one of the Skyrim Holds during the First Empire, although it was retaken by the Aldmeri during the Dissolution of Skyrim's Empire, at great cost of Nordic life. Eventually, the Aldmeri overseers were eliminated, but traces of their blood forever remained in the veins of the native Reachmen.

After the conclusion of the First Akaviri Invasion in 1E 2704, Emperor Reman Cyrodiil turned his attention towards the "madmen of the Reach". He divided the Reachmen territory between the provinces of Skyrim and High Rock in an attempt to limit their possibility of uniting against him. The natives resisted fiercely, and there was never a decade when the troops of Solitude or Evermore wouldn't be sent in an attempt to pacify them.

Geographically, the Western Reach consists of the northeastern part of Bangkorai and the eastern half of Wrothgar. In Mournoth, the northernmost region of Bangkorai, the Reachmen often warred with Bretons of the kingdom of Evermore. It was the first region to be taken by Durcorach the Black Drake during his invasion in 2E 541, although it was quickly freed when Durcorach was slain by Emeric of Cumberland the following year. A few decades later, in 2E 582, the region was attacked again by the Dark Witness Clan led by the Hagraven Uela, who intended to reclaim the territory that used to belong to the Reachmen. The Dark Witnesses turned their eyes towards Evermore, and briefly worked with the Daggerfall Covenant to nullify the threat of an Imperial coup from within the city. However, the clan were subsequently driven out of Mournoth following the death of Uela.

Another clan, Winterborn, dominated parts of Wrothgar during the time of the Longhouse Emperors. After Kurog gro-Bagrakh was granted the region of Wrothgar by the Daggerfall Covenant to build his new kingdom of Orsinium, the Orcish clans drove them back to the Reach. The Winterborn tried to reclaim their territory in 2E 582, but were ultimately defeated at a last stand within Frostbreak Fortress, where Kurog slew their last remaining leader, Urfon Ice-Heart.

During the early days of Tiber Septim's Empire, the region was still plagued by banditry and lawlessness, and travelers were advised to stay away from it. It was ruled by the Provisional Governor Titus Alorius.

Westmark Moor[edit]

Westmark Moor (also called Markwasten Moor and Marnstern Moor) is a region that consists of the southeastern portion of the region of Rivenspire, within the province of High Rock. Out of the rest of Rivenspire, Westmark Moor contains the least amount of the population, as the cities are located in the neighboring areas of the Eyebright Feld (west) and Boralis (north). The region contains primarily farmland, as well as, where the desolate moors of the west meet the rolling hills of the north. The largest settlement is the town of Hoarfrost Downs, situated on the road between Shornhelm and Northpoint. It is a trading town that more or less, governs the land. There are several sights in the region, more so south towards the legendary mausoleum, the Crypt of Hearts, nestled on the southern edge of Westmark Moor, within the Wrothgarian Mountains. The burial grounds known as the Sanguine Barrows is located in the heart of the moors and it is where the nobility of Rivenspire are buried once they have died.


Weye is a settlement located in the Heartlands of Cyrodiil, on the Western Shore of Lake Rumare. It can be found at the end of the main bridge connecting City Isle (and therefore the Imperial City) to the mainland.

A settlement existed at Weye even before the construction of the bridge, as far back as the Second Era. During the Alliance War of 2E 582, Weye was initially located within the territory held by the Daggerfall Covenant, although the area changed hands many times over the course of the war. Weye's two Altmer residents remained in the settlement during the war. A sewer grate near the settlement was used to access the Imperial City during the Planemeld. This was done primarily by the Covenant army, which established a base within the sewers.

The bridge connecting to the Imperial City was built sometime later, although it seemingly did nothing to increase the size of the small settlement. By 3E 433, Weye consisted of the Wawnet Inn and a fisherman's hut. The inn's publican, Nerussa, was a collector of wines, and amassed a large collection of Shadowbanish Wine, which was quite ancient and rare by that point. The Wawnet Inn was also home to Rowley Eardwulf, a vampire and a member of the Crimson Scars, who had come to Weye after he escaped a Dark Brotherhood Purification in 3E 421.

Weynon Priory[edit]

Weynon Priory is an abbey in the Great Forest of Cyrodiil, just east of Chorrol.

In the Second Era, the priory was dedicated to the Eight Divines and served as a retreat for the acolytes of Akatosh. It was also home to a small village at the time. The priory was known for sending missionaries to Morrowind to convert the Dunmer away from worship of the Tribunal, which was a perilous endeavor at the time. During the Alliance War of 2E 582, the priory remained neutral but vulnerable to the marching armies. It was located in the territory initially controlled by the Daggerfall Covenant. As the war raged on, the priory was targeted by bandits and vampires. The Black Dagger bandit gang went so far as to steal the Claw of Akatosh, although it was quickly returned. The acolytes attempted to combat the evils being committed by a necromantic cult called the Shadowed Path, and kept a close eye on the ruins of Lindai while it was occupied by the cult. The priory received substantial aid from passing soldiers.

Following the apotheosis of Tiber Septim, Weynon Priory was rededicated to the Nine Divines and became a chapter house of the Order of Talos. The order was responsible for spreading the teachings and worship of the divine Talos, and had close ties to the Blades. In the late Third Era, Jauffre, the Grandmaster of the Blades, took up residence as a monk in the priory. In 3E 433, right before his assassination, Emperor Uriel Septim VII sent an escaped prisoner (the future Champion of Cyrodiil) on a mission to deliver the Amulet of Kings to Jauffre. Jauffre hid the Amulet within the priory and sent the Champion to Kvatch to fetch Uriel's illegitimate son, Martin. However, Kvatch had been sacked by the Daedric forces of Mehrunes Dagon, thus starting the Oblivion Crisis. When the Champion returned to Weynon Priory with Martin, it was under attack from the Mythic Dawn cult, who successfully stole the Amulet before being driven off.

With the signing of the White-Gold Concordat in 4E 175, the Blades were formally disbanded and the worship of Talos was banned in the Empire. The priory's status following these events is unknown.

Whisper Grove[edit]

Whisper Grove (later known as the City of Ash) was a Bosmeri city in northern Greenshade. A graht-oak settlement located deep in the region's pristine jungles, many Bosmer who were unhappy with Valenwood joining the first Aldmeri Dominion retreated to Whisper Grove as a refuge. However, a cult of Dagonites led by Razor Master Erthas attacked Whisper Grove, opening a portal to the Deadlands and burning the settlement to the ground. With the help of the Undaunted, the Bosmer defenders were able to push the Daedra back. After the death of Erthas, Mehrunes Dagon himself agreed to seal the portal in return for the settlement's leader, Gilraen.

The cindering ruins of Whisper Grove became known as the City of Ash, and it was soon abandoned by the few Bosmer that remained. Nature quickly reclaimed the area, and dangerous wildlife moved into the ruins. Gilraen's husband, Fingaenion, hired the Undaunted to mount an invasion of the Deadlands in order to rescue his wife. The Oblivion Gate was reopened, but the invasion attempt failed and the mercenaries were captured by the Daedra. Faced with an unsealed portal to a region of the Deadlands known as the Knives of Discord, Fingaenion sought the help of another group of Undaunted and re-entered Oblivion. After rescuing the scattered mortals, this group defeated Valkyn Skoria and took the Gate's Sigil Stone, permanently severing the link.

White-Gold Tower[edit]

The White-Gold Tower (sometimes written without the hyphen), also called the Imperial Palace or simply White-Gold, is the enormous central spire of the Imperial City, located in the heart of the Palace District. It towers above everything else in the city.

The tower was built by the earliest Aldmeri migrants to Cyrodiil in the middle Merethic Era and was the center of the region occupied by their descendants, the Ayleids. Tel Var Stones are believed to be pieces of the tower. The tower was originally called the Temple of the Ancestors, and was home to the Ten Ancestors, a set of Ayleid statues made from meteoric iron and glass. The distance between the Ayleids' lands and those of their theoretical overlords led to the establishment of White-Gold Tower as an independent city state in 1E 0; a state that lasted until Alessia overthrew Ayleid rule in 243. The Ten Ancestors were removed from the temple before its sacking and were dispersed among several Ayleid cities.

Currently it serves as the Imperial Palace and hosts the vaults and libraries of the Moth Priesthood. It can be seen from all over the Imperial City and the surrounding countryside, and is a defining symbol of the Empire.

White-Gold Tower is speculated to wield the power necessary to keep Mundus from dissolving back into Oblivion.

White River[edit]

The White River is the longest river in Skyrim, stretching from the south of the province to the northeast corner. Its source is Lake Ilinalta, north of Falkreath. It flows northeast to join the Sea of Ghosts past Windhelm. Along the way, it passes through Riverwood and near Whiterun. Darkwater River and River Yorgrim are the two main tributaries of the White River.

White Rose River[edit]

The White Rose River is an odd, roughly H-shaped river in central Cyrodiil. There are two separate sources, both rising in the West Weald, just south of the Great Forest. Both flow due north and are joined halfway along their lengths by a large stream before separating again and passing under the Red Ring Road, emptying into Lake Rumare. This odd formation means a large island is formed between the river's lower reaches and its "cross-piece".

In 2E 582, the river was completely dry, although water had returned by 3E 433. Fort Roebeck can be found near the western source of the river, while Pell's Gate and Fort Homestead lie near the eastern bank. The Ayleid ruins of Vindasel are located near the western mouth.


Whiterun is one of the nine-major cities in the province of Skyrim, serving as the capital of Whiterun Hold and its vast open tundra. It is found in the heart of Skyrim, and because of this, it is the center of trade across the province. It has been described as the "Imperial City of Skyrim" and its large palace have been compared to Cyrodilic castles. But it has a rich and important history that dates back to the Five Hundred Companions and the mythical forge known as the Skyforge. In the Dragon Language, the city is known as Ahrolsedovah, which means Hill-of-Dragon.

Whiterun Hold[edit]

Whiterun Hold is a hold in Skyrim, located roughly in the middle of the province.

It borders six of the other eight holds in Skyrim, the exceptions being Winterhold and Haafingar. Giants are often seen traversing the landscape while herding mammoths to grazing areas or back to their camps. Surrounding the capital, Whiterun, are fertile plains dotted with farms that supply the food for much of Skyrim. The other notable settlements in the hold are Rorikstead and Riverwood.

Wilderking Court[edit]

The Wilderking Court (also called the Court of the Wilderking, or simply, The Court) is a smaller area in the region of Greenshade, which consists of southeastern Valenwood. The cities of Greenheart and Marbruk are anchored on each side of the region, with the latter found on the crossroad towards Grahtwood. The name earns its name through the presence of the Wilderking, a god worshipped by the tribal Wood Elves that live in the region, such as the ones that live in Bramblebreach and the Shrouded Vale. The Wilderking is worshipped across the land, and his will is enforced through the Hollow, stone constructs that live in the land, in ruins such as Shadows Crawl and the Labyrinth.

Wind Keep[edit]

Wind Keep is a notable township situated in the eastern hills of Stormhaven, in the province of High Rock. Wind Keep is the largest settlement in the rolling hills of Gavaudon. It is home to High Rock's most skilled light armor tailors, including the illustrious House Manteau, who are considered the most revered in the art of tailoring. The town of Wind Keep is also the seat of power in the County of Wind Keep.


Windhelm is a city in northeastern Skyrim, close to the border with Morrowind, and is the only substantial city in the Hold of Eastmarch. It is not only the oldest city in Skyrim, but is the oldest continuously inhabited human settlement in Tamriel. Windhelm was once the capital of the First Empire of the Nords and the old palace of the Ysgramor dynasty, the Palace of the Kings, still stands in the center of the city. Morvunskar is located on the strategic high ground southwest of Windhelm, overlooking the main roads leading to the city. Like most Nord cities, Windhelm has a Hall of the Dead where bodies are interred, overseen by a Priest of Arkay who ensures that corpses are properly consecrated and cared for. The city's arena is known as the Hall of Trials.

Winterhold (city)[edit]

Winterhold (also spelled Winter Hold) is one of the nine major cities in the province of Skyrim, and capital of the eponymous hold, which consists of the northeast coast of the province. Winterhold served as Skyrim's capital in its early days, with a rich and expansive history, but with the Great Collapse in 4E 122, the city has become a shadow of its former self. In its prime, Winterhold was considered an ancient rival of Solitude. Winterhold is also known to contain the College of Winterhold, a school of magic founded by Arch-Mage Shalidor.

Winterhold (region)[edit]

Winterhold is the northernmost hold in Skyrim, and has weather to match. The Sea of Ghosts is off its northern coast, Eastmarch is to the southeast and The Pale is to the south and west. The city of Winterhold was once located in the hold, but it was mostly destroyed during the Great Collapse. The College of Winterhold is the most notable feature of the hold, which was spared even though the Great Collapse tore down most of the city around it. What remains is a meager village, technically the hold's capital city, near the entrance to the College.

Winterhold consists of snowy coasts, as well as an even snowier mountain range which marks the border between Winterhold and the Pale, and some of the northern border to Eastmarch. Between the mountains and the sea to the east lies an ice plain, where the elements are at their harshest, and life at its most scarce. Rock and ice shelves form the barrier between Winterhold and the sea to the north and east, dotted occasionally with shingle beaches.

Wolfskull Cave[edit]

Wolfskull Cave is a natural cavern found in the alps of Mount Kilkreath in the Haafingar Hold, amidst the province of Skyrim. It acquired its name from the Wolf-Queen of Solitude, Potema Septim, who used the underground fortress in the cavern for necromantic rituals. Her reign of terror ended in 3E 137 when her kingdom was sacked by the Third Empire in the aftermath of the War of the Red Diamond. Ever since then, the locals have been convinced that it is haunted by a malevolent spirit.

Wolverine Hall[edit]

Situated just south of Sadrith Mora, Wolverine Hall was an attempt on the part of the Imperials to project power in a region of Vvardenfell where they were relatively powerless. The Telvanni tolerated the presence of the fort mostly because nobody cared enough to knock it down. Wolverine Hall housed the services not permitted in the town itself, such as the Mages Guild, Fighters Guild and Imperial Cult shrine. These were concealed within the fort itself. Between the Hall and the town itself was Dirty Muriel's Cornerclub, a Nord-style building that was home to the local Thieves Guild.

Woodborne Hall[edit]

Woodborne Hall was the ample castle of the minor noble and traitor Lord Woodborne of Wayrest. The Hall itself was built by Lord Woodborne to withstand invasions and so was designed with a multitude of levers that only allowed access when pulled in the correct order.


Woodhearth is a coastal city in southwestern Valenwood and the capital of the Greenshade region.

Wrothgarian Mountains[edit]

Wrothgar (or Wrothgaria) is a mountainous region in northeastern High Rock, often referred to as the Wrothgarian Mountains. It borders Rivenspire to the northwest, Stormhaven to the south, Bangkorai to the southeast, and the Skyrim holds of the Reach and Haafingar to the east, across the Druadach Mountains. The region is inhabited mostly by Orcs and Bretons, and the region was once inhabited by the Dwemer. Riekr, the ice goblins, make their home in Wrothgar as well.