Eagle's Brook (otherwise called Eagle Brook) is a minor township that contains the many artisans and craftsmen that serve the nobility of Camlorn, which overlooks the entirety of the Cambray Hills. Eagle's Brook primarily serves as a gateway between the city-state of Camlorn and the Eltheric Ocean, opening trade along the northern route. Eagle's Brook is known for also harvesting seafood daily.
Earthtear Caverns (or Earthtear Cavern) is a network of underground tunnels and chasms in the Craglorn region of Hammerfell. At least two entrances exist: one just northeast of Azra's Crossing, and another in the desert far west of Belkarth.
Eastmarch is the eastern hold of Skyrim, and one of the four known collectively as the Old Holds. As its name suggests, it lies against the province's eastern border, close to the Dunmeth Pass, the only passage to and from Morrowind in the area due to the high and rugged Velothi Mountains. Windhelm is the only sizable city in the otherwise rural province due to the expansive hot springs which dominate the hold. Darkwater River winds north from Lake Geir into this treacherous hot spot, where it meets the White River which then drains into the Sea of Ghosts as it passes Windhelm. River Yorgrim also joins with the White River before it ends at the Sea of Ghosts. It drains Lake Yorgrim, which lies west in the hold known as the Pale. Nord tales say the hot springs of the region resulted from an intense battle between the hero Wuunding and a mighty Daedra.
Ebon Stadmont is a forest located on the base of Eton Nir, in the province of the Summerset Isles. Ebon Stadmont is a location shrouded in mystery, the source of various legends and myths found throughout the Summerset Isle. Ebon Stadmont's tablets and ruins are covered in an unknown and mysterious language, one that is said to be similar to that of the Daedra, with lines of text on structures with statues of crows—a creature associated with Nocturnal.
The Ebon Wastes is a settlement found in the region of Glenumbra, in the province of High Rock. The village was built from the Ebon Crypt, the former mausoleum of the noble family of Camlorn, the Gautiers, until it was taken over and subsequently abandoned.
Ebonheart, also known as the Black City or Old Ebonheart, is one of the eight-major cities on the mainland of Morrowind, specifically in the region of Stonefalls. Ebonheart has been described as the eldest city-state of Morrowind, but it is more known as the ancestral holding of the Ra'athim Clan, an ancient family of miners that have become some of the province and even the continent's greatest leaders. Their most well-known members are Moraelyn and Katariah. For an undisclosed time, Ebonheart was the capital of Morrowind, until Moraelyn's twin grandsons were left joint-heirs, resulting in the creation of modern-day Ebonheart and Mournhold.
Ebrocca was one of the youngest ruins in the Shivering Isles at the end of the Third Era, when it was almost 1,000 years old. It was located near the settlement of Highcross. The ruins were purged of undead in 3E 433 by Sheogorath's Champion.
Like all natural caves, the tunnels that make up Echo Cave once served as the capillaries of Nirn, pulsing with the divine essence of the Aedra. It was occupied at some point by the Ayleids, who left behind ruined structures in its subterranean passages. The name of the cave has nothing to do with reflected sound, and instead refers to the undead who have long haunted its chilly depths like an unholy echo of the living. It extends deep underground, and includes a subterranean canyon known as the Echo Passages.
Eld Angavar (meaning Old Ironwood in Ayleidoon; also known as the Golden Path) is a realm of Nexus Gates connected by floating Ayleid architecture. It is an abandoned realm located between worlds, created as a result of Myndhal's search for the Remnant of Argon. One of the few known entrances to the realm is the still-functioning Gate within the Vakka-Bok Xanmeer in Murkmire.
The Elden Grove (also spelled Eldengrove or Eldenwood) is a legendary forest known among the Bosmer as the birthplace of the sacred First Tree. This First Tree then gave life to all the forests of Tamriel. Its exact location has been a closely guarded secret, but it is known to be somewhere in western Valenwood. It was one of the places where Jagar Tharn hid a piece of the Staff of Chaos. The grove has been described as "misty" and "labyrinthian". It is alternatively known as the Grove of the One Great Tree and the Grove of the Sages.
The Heart of Valenwood in Hectahame is implied to be the home of the sacred First Tree, as it contains the physical embodiment of the soul of Valenwood. The Ayleids at Elden Root built their city of Elden Hollow in and around what is called the Elden Tree or the First Tree, believed by many to be the tree that seeded all of Valenwood. The Tree's branches and roots are as hands, reaching at once into the Mundus and Overworld. The city of Falinesti occupies the boughs and bole of a great walking Elden Tree, possibly the original Elden Tree from which all other graht-oaks are derived. The magic involved in the creation of the tree and the city were from before the dawn of recorded history.
Elden Root (or Eldenroot) is one of the eight major city-states in the province of Valenwood, serving as the largest settlement in the region of Grahtwood. Elden Root surrounds the ancient graht-oak tree known as the Elden Tree, which is said to have seeded all of Valenwood. These Elden Trees are among the oldest living beings in Tamriel, and are revered as the focal essence of the Green.
Elinhir, also known as the City of Mages, is a town in eastern Hammerfell, close to the border with both Skyrim and Cyrodiil. It is located in the Craglorn region, close to the Skyrim town of Falkreath.
Elsweyr is a region that lies on the southern coast of Tamriel, and is home to the feline Khajiit. It is divided into two major climates: savannahs, badlands and dry plains in the north, and fertile lands of jungle and rainforests in the south.
Originally, sixteen Khajiiti clans roamed the province, and were often simplified as belonging to a region or realm. With a combination of outside pressures and mastery of areas of expertise, it became more accurate to associate a clan with an area. Eventually, sixteen tribes became sixteen kingdoms. To the north were the kingdoms of Ne-Quin-Al, Rimmen, Riverhold, Dune, Orcrest, Verkarth, Meirvale, and Helkarn in the north. In the south were the kingdoms of Alabaster, Bruk'ra, Pa'alatiin, Corinthe, Tenmar, Torval, Khenarthia, and Senchal. The lullaby known as the Hasa Zha'ja explains how these clans got their name, while the poem known as Zhan Zhab tells of the transition from clan names being used to refer to the names of regions. Due to the Thrassian Plague, these sixteen clans changed their tribal functions or they may have died due to starvation and other hardships. These clans essentially became two and were separated ideologically and geographically as what we would come to know as the two kingdoms of Anequina and Pellitine. These two kingdoms would eventually be united into the Elsweyr Confederacy, and once more separated in two kingdoms in the Third Aldmeri Dominion.
The Eltheric Ocean lies to the west of Tamriel. It meets the Padomaic Ocean in the east and encompasses the Abecean Sea, Sea of Pearls, and the Azurian Sea. It contains the major island groups of Yokuda, Thras, Pyandonea, and the Summerset Isles as well as smaller ones such as The Systres and individual islands like Herne and Cespar.
Ephesus is a region in southeastern High Rock, within the Bangkorai region, to the south of the city of Evermore. It borders the Mournoth region to the north and the Fallen Wastes of Hammerfell to the south. The region contains the Pelin Graveyard and the famous Bangkorai Garrison, on the border with Hammerfell. Apart from the Garrison, access to Hammerfell is also possible through the lesser-known Sunken Road. Ephesus is also home to the ruins of Arlimahera's Grip.
The Erabenimsun Camp is the home of the Erabenimsun Tribe, one of the four distinct tribes of Vvardenfell. The Erabenimsun Camp is commonly found in the region of Molag Amur. Around 2E 582, the camp was found on the base of Mount Kand, and behind the ruined city of Nchuleftingth. But by 3E 427, it was found near the shores of the Zafirbel Bay.
Erokii is an ancient ruin in Rivenspire, said to have once been the greatest Ayleid city in northwest Tamriel. The great spire above Erokii, now known as the Doomcrag, has been likened to the Adamantine Tower in construction, and it has been speculated that it may, at one point, have been built as one of the Towers. It housed the Light of Life, or Lattanya in Ayleidoon, a relic which helped plants grow and healed illnesses. Following a bloody conflict between the Ayleid settlers and the original inhabitants of the area, the relic was tainted, and became Abagandra, the Lightless Remnant, a beacon of death.
Errinorne Isle, also called the Veiled Isle is an island found off the coast of Auridon, in the province of the Summerset Isles. Errinorne Isle is named after House Errinorne, the ancestral royal house of Skywatch. In its time, Errinorne Island was used as a shipping and warehouse complex for the city of Skywatch, but it was later abandoned after the Sload had taken control of the island in the attempt to invade the city. The only landmark is the Veiled Keep, which is found in the center of the island.
Esroniet is a spice island that lies somewhere between Tamriel and Akavir. It is the source of much of Tamriel's nutmeg, cloves, mace, and hot peppers. The flame-eyed Hot Pepper Bantam Guar is native to the island.
The main port of the island is called Black Harbor. The port was captured in 3E 282 by Uriel Septim V, and in 3E 284 the island's ruler, Prince Bashomon, surrendered the whole kingdom to him. Uriel transformed it into a major base for the Imperial Navy and used it as a launching point for the invasion of Akavir in 3E 288.
Eton Nir is the tallest mountain found in the province of the Summerset Isles, within the Summerset Isle. Eton Nir consists of an abundance of ruins, as well as, expansive tunnel systems that connect each side of the coast. The city-state of Cloudrest is found on the highest alps of Eton Nir. The Eton Nir Grotto is one of the many underground caverns that are found across the massif.
The Evergloam is a realm of Oblivion, created and ruled over by Nocturnal, the Daedric Prince of Shadow. It is a realm of perpetual twilight, and the "cradle of shadow". The Evergloam consists of a primary plane and several pocket realms, including the Shade Perilous and the Crow's Wood. These realms are thought to be constantly shifting, and are perceived differently by different mortals. It is filled with forests, whose trees cast long shadows over a purple landscape. The land is dotted with crumbling buildings and sunken crypts.
Its impressive palace was assembled from slabs of granite quarried from nearby Markarth. Local traditions include the worship of Saint Pelin, a hero of the First Era who once served as a clergyman at Bangkorai Garrison.
Historically, the Bretons of Evermore ruled over the region of Bangkorai. They faced constant harassment from the Reachmen of the mountains, who claimed the city as their birthright. Southern Bangkorai included the Fallen Wastes region of Hammerfell, and Evermore's rulership of it was often contested by the Redguards of Sentinel.
Eyevea is a small island in the Abecean Sea, far west of mainland Tamriel. Geographically it is part of the Summerset Isles archipelago, although it is owned by the immortal Arch-Mage Shalidor of Skyrim, who bought it from the Altmer in exchange for some minor artifacts. In the early First Era, Shalidor established the island as a retreat and sanctuary for all mages. Altmeri architecture was used in the construction of the island's facilities, which included docks, workshops, bridges and halls. However, Shalidor traded Eyevea to the Daedric Prince Sheogorath for the Folium Discognitum, a tome of knowledge which he had been obsessed with obtaining. The island was duly spirited away to the Shivering Isles, where it would remain for thousands of years. It can be assumed that the island was therefore subjected to the Greymarch, possibly several times.[nb 1] Its time in the realm also seemingly resulted in the introduction of indigenous Mushroom Trees to the island.
Shalidor went on to regret trading away the island, feeling that he had been tricked by the Mad God. In 2E 582, the Mages Guild was expelled from Cyrodiil and became fractured due to the Alliance War, despite claiming neutrality in the war. Although he had had nothing to do with the guild in life, Shalidor returned to the affairs of mortals in order to win back Eyevea from Sheogorath so that it could serve its original purpose and act as a sanctuary for the guild.
Sheogorath agreed to give Shalidor the means of reclaiming the island, if his champion agreed to complete four trials for the Prince's amusement. An adept of the Mages Guild agreed to undertake the Trial of Eyevea, and was then subjected to various inane tests. At the end of each trial, the guild was given a tome containing clues to returning Eyevea to Mundus. Valaste, the guild's Master of Incunabula, took on the burden of decrypting these books, as Shalidor himself was forbidden to read them. The guild was eventually successful in restoring the island, but as a final test Sheogorath neglected to remove Eyevea's Daedric guardians before returning it. As such, it was swarming with Golden Saints and Dark Seducers, which needed to be cleared out. With that done, the adept was forced to fight Haskill to finally clear the island of Sheogorath's influence.
The island was subsequently occupied by the Mages Guild, which opened portals in every guildhall in Tamriel to allow access. As well as acting as a center of magical learning, Eyevea also became home to a guild vault, and merchants were allowed to peddle their wares as long as they paid a tithe to the guild. War-related infighting proved to be a problem due to the diverse range of guild members the island attracted, although guildmaster Vanus Galerion took measures to prevent it. The island also contained legendary crafting sites, where items crafted would obtain certain innate magical traits due to the creative echoes of the original master crafters.