Lake Nabia is a body of water located in south-central Vvardenfell, in the province of Morrowind. It is the only body of water in the desolate wastes of Molag Amur, and beyond the hills around it is traces of lava. The lake shares its name with the river it drains into the southeast. On the lake's southern shore is an ancient Chimeri stronghold called Marandus, and on its southeast shore next to the Nabia estuary is the Vandas Ancestral Tomb. There is also a cave on its northwest shore called Punabi.
Nalonga is a large island in the Eltheric Ocean, south of the Sea of Pearls, that is possibly considered a part of the Yokudan archipelago. A rather large bay cuts into the southern coast. The similarly sized island of Ravan neighbors it to the southeast, with the smaller Asil Yelir between them. Siuol Yelir is just south of Nalonga.
In the late Second Era, there was a settlement named Zanzar on the northwest side of the island.
Narfinsel (or Narsinfel) is an Ayleid ruin located deep in the Great Forest of Cyrodiil, southeast of Chorrol. In the late Merethic Era, an event known as the Narfinsel Schism marked the beginning of a violent internal conflict among the Ayleid city-states of Cyrodiil. This conflict between the Aedra-worshipping Barsaebics and the Daedra-worshipping Daedraphiles reached a climax in 1E 198 at the Scouring of Wendelbek, which ended all organized opposition to Daedra worship. However, the Alessian Slave Rebellion began less than fifty years later, forcing most Ayleids to flee Cyrodiil or perish at the hands of the Nedes. Narfinsel subsequently fell into ruin.
Following the Soulburst of 2E 578, the ruins of Narfinsel became haunted by dangerous ghosts. One such ghost was a guard captain named Captain Minwe who perished at the ruins. Circa 2E 582, her friend Lliae the Quick continually sent Alliance War soldiers to the ruins to put her spirit to rest. Her efforts proved fruitless, as Minwe's ghost would always return after a time. The Rock Bone Tribe also attempted to take over the ruins and fought against the spirits of the Ayleid ghosts.
By 3E 433, the ruins had been taken over by monsters from the wilderness.
Narsis is one of the eight major cities on the mainland of Morrowind, built in the verdant river basin of Deshaan. Laying on the rolling hills of the Redolent Loam, Narsis is the ancient capital of the former Great House of Hlaalu, whose sphere of influence revolves around the world of mercantilism and adaptation. Through Narsis, they were able to acquire control throughout central Morrowind. The city was one of the first settlements built by the followers of Veloth back in the Merethic Era, in which it was originally named, Narsis-Where-All-Fervently-Praise-the-Prophet-Veloth.
Nchardak, also known as the "City of a Hundred Towers", was a Dwemer city located off the east coast of Solstheim. It was believed to be the largest, and perhaps the most advanced, of the great Dwemer Archives.
The city was considered to be a marvel of engineering, even by Dwemer standards, as it employed a complex system of pumps, aqueducts and boilers that released steam into various parts of the city. Using various control cubes, the Dwemer were able raise and lower the entire city into the sea at will. Legends tell of the time when invading Nords attempted to conquer it. In response, the Dwemer submerged the city beneath the sea until the Nords gave up.
Nchuleft is a ruined Dwemer freehold colony found on the island district of Vvardenfell in the province of Morrowind. Situated on the edge of the Grazelands, the former city was believed to be a heavy manufacturing facility. Deep inside the ruins is a large machine that churns and vibrates. It goes from the ceiling to the lava bed. While Nchuleft's defenses continue to be active, it has since been used by the local Zainab Tribe, who scavenge the ruins for curios of varying values.
Nchuleftingth is a large ruined dwarven citadel found on the mountain slopes of Vvardenfell, in the province of Morrowind. Situated in the volcanic wastes of Molag Amur, the ruins were built in the latter years of Dwemer activity in the region for unspecified research purposes. Scholars have theorized and speculated on what exactly was being researched, but what is known is that Nchuleftingth is one of the two biggest dwarven sites on the island, the other being Mzuleft on the north coast.
Necrom is one of the eight major cities on the mainland of Morrowind, situated along the eastern coast of the Telvanni Peninsula overlooking the Padomaic Ocean. Necrom is known as the City of the Dead, because in Dunmeri tradition, the various families and clans of Morrowind would travel to Necrom, bring their deceased family members in urns and coffins that last for months. The city is composed of lofty walls and white towers, and is known for a "dark heat". Necrom's Great House affiliation is unknown,[nb 1] but the city itself perpetuates a religious tradition that predates the Tribunal cult and has a strong Temple presence.
The Necromancer's Moon, also known as the Revenant, is a celestial body that orbits Nirn at the center of the Mundus. It is the divine body of the God of Worms, Mannimarco. It was created by the Warp in the West in 3E 417 when Mannimarco used the power of the Mantella to fuel his transfiguration and apotheosis.
The Necromancer's Moon passes in front of the planet Arkay every eight days, preventing the light of Arkay from reaching Nirn for 24 hours. This celestial phenomenon is known as the Shade of the Revenant, and casts a purple light down at certain locations across Tamriel during this period. The purpose of this eclipse is to foil the divine laws of Arkay, allowing Mannimarco to be the only god of life and death. The Cult of the Black Worm worship Mannimarco as the God of Worms, and construct altars to him at these locations to harness the Shade of the Revenant for use in creating black soul gems.
During the Interregnum in the mid-Second Era, the Three Banners War had ravaged across central Cyrodiil, and so Nenyond Twyll was in the territory considered a part of the Aldmeri Dominion. There was a skirmish that the Imperial Legion, led by Captain Juras had become involved in. In the end, Captian Juras was killed in battle, and the ruins were called Juras' Fall ever since. His spirit would haunt the site, hence the name. It was until the spirit was put to rest by a wandering soldier of the alliances.
During the Oblivion Crisis in 3E 433, a group of Necromancers had taken refuge in Nenyond Twyll, during the practice's rise in popularity in Cyrodiil. A mage of the Mages Guild was sent to infiltrate the coven, but was later discovered. A group of warriors was sent to bring him back but they failed. And so, Arch-Mage Hannibal Traven had sent a Magician of the Guild to retrieve their spy. The Necromancer coven was defeated, but the spy was made a thrall.
Neugrad Watch was a small settlement in southwestern Skyrim, contemporary with the Imperial Simulacrum. During the Simulacrum, Neugrad Watch was ruled by Lord Fenrens and had a rivalry with North Keep. It was neighbored by several settlements, including Falkreath to the southwest, and Oakwood to the northeast. By 4E 201, the settlement had been abandoned and all that remained were the ruins of Fort Neugrad, occupied by a small number of guards.
Because of avalanches in the Pale Pass and the destruction of Helgen by Alduin, a group of bandits successfully overran the fort in 4E 201. The old library was looted by Brandish, a member of the bandits, in search of magical items. The bandits had intended to clear out before the Jarl of Falkreath could react, but the Imperial Legion retook the fort for use as a strong point during the Stormcloak Rebellion. However, morale was low and reinforcements were unable to make it through the closed Pale Pass. The fort served as a point of contention between the Legion and the Stormcloaks, with the Stormcloaks vying for control of the fort in order to conquer Falkreath Hold.
New Sheoth is the ever-changing capital of the Shivering Isles and the seat of Lord Sheogorath. It is located in the eastern part of the Isles, at the feet of the Jester's Spine Mountains. It is placed on the border between Mania and Dementia, the two halves of the Isles. The city itself is divided into two districts, Bliss on the Manic side and Crucible on the Demented. New Sheoth Palace overlooks the city; contained within is the Palace of Sheogorath, as well as the Houses of Mania and Dementia. The Sacellum Arden-Sul is located at the base of the Great Torch. The ruins of Xirethard are mostly located beneath the city. Like everywhere in the Isles, root tunnels run deep below the city. Of particular interest is the Fountainhead, where the insanity of the realm's inhabitants settles to supply the waters of the Font of Madness.
It lies across the Niben River, splitting it into two parts, upper and lower, and so is technically a lake rather than a bay, which means that the Khajiit name for the bay, Lake Makapi, is more accurate. In addition, the Larsius River, the Corbolo River, the Silverfish River, and the Panther River all empty into Niben Bay.
The Niben River (known to the Khajiit as the River Malapi, sometimes called the Imperial Run and the Red River) is a large river in Cyrodiil. Its source is Lake Rumare in the Heartlands and it empties into the Topal Bay.
Nibenay, also knows as the Nibenean East, is the eastern part of Cyrodiil and is the traditional heart of the Empire, comprising the modern counties of Cheydinhal, Bruma, Bravil and Leyawiin, as well as the Heartlands around City Isle. The Nibenese culture is considered esoteric and philosophical, with focus on elaborate ceremony.
The largest regions in Nibenay are the eponymous Nibenay Valley and Nibenay Basin, the former nominally including the western bank of the Upper Niben from County Bravil to the Heartlands, and the latter encompassing the eastern side of the Upper Niben and its tributaries; the Corbolo, Reed and Silverfish. South of Niben Bay sits the dark swampland of Blackwood, largely synonymous with the county of Leyawiin. The far northern and eastern parts of the region give way to the Jerall and Valus mountain ranges, respectively. The Jerall city of Bruma, though Nibenese in customs, boasts an architectural style that is more Nordic in design. Similarly, there are aspects of Dunmeri architecture in the eastern city of Cheydinhal.
The Nibenay Basin consists primarily of the eastern side of the valley of the Niben, and its tributaries. It's mostly an open, agricultural area where the Nibenese Imperials hail from. The regions of the Nibenay Valley and the Heartlands are sometimes considered as an extension of the Nibenay Basin area, with the Imperial City being located on an island at the head of the valley. Beyond the Cheydinhal foothills at the eastern end of the basin, the Valus Mountains form the border with the province of Morrowind. To the south, the Panther River marks the border with Blackwood.
As the drainage basin of the Niben, a number of tributaries and solitary lakes can be found in the region. These include the Reed, Corbolo and Silverfish rivers, and the lakes Arrius, Poppad and Canulus.
The Nibenay Valley (or Niben Valley) is a region in eastern Cyrodiil centered around the River Niben. At the southern end of the region lies Niben Bay, while to the north, the region extends into the Heartlands around Lake Rumare. South of the region lies the dark and brooding Blackwood; in the west, the West Weald and Elsweyr; to the east, the Nibenay Basin; and to the northwest, the Great Forest. Running from north to south are the Green Road in the west and the Yellow Road in the east. The city of Bravil lies in the western portion of the region.
Bergamot grows particularly densely around Bravil, as does Mandrake and Nightshade. The eastern bank of the Niben River is thick with Foxglove, Monkshood, and Summer Bolete. Many other plants thrive in the region, including Nirnroot.
Nimalten (sometimes called Nimalten City) is an ancient settlement located in the Rift, on the banks of the Treva River in Skyrim. Nimalten Barrow is a series of extensive vaults built beneath the town, which were extended for thousands of years due to the fact that certain families refused to bury their dead in the same chamber as certain other families.
In 2E 582, Nimalten was ruled by Thane Fjora. The town was targeted by the Worm Cult, who overran the barrow and made several attempts on the thane's life before being driven off by the Ebonheart Pact.
During the Imperial Simulacrum, the village of Nimalten City was an active settlement, being ruled by Lord Ingmik. It had a rivalry with Pargran Village and Riverwood, It was neighbored by several settlements, including Sunguard in the southeast, and Whiterun in the northwest. By 4E 201 no trace of the settlement remained.
Ninendava is an Ayleid ruin located in the Twilight Woods, close to the ancient city of Sancre Tor in the Jerall Mountains of Cyrodiil. It is known for the "goat-faced altar of Ninendava", which is somehow related to Daedric rituals. It was among the only modern Ayleid sites that still beared their ancient names by the time of the Third Era.
Nirn (which means 'Gray Maybe' in Ehlnofex)[nb 1] is the Mortal Plane, the planet upon which Tamriel and the mortal races reside. It floats in the void of Oblivion and comprises the realm known as Mundus. Sources often use the terms Nirn and Mundus synonymously. Nirn was created during the Dawn Era by the Aedra and Anu-aligned spirits, based on Lorkhan's inspiration and Magnus' designs.
Nohotogrha is an oasis within Hammerfell. The Devotees of Satakal have been seen rolling in the desert sand sidewinder-fashion in continuous, hundred-mile stretches, from Balhar all the way to the Nohotogrha oasis. The face sculptor Galathil of the Cloudrest Faculty of Chirurgeons claimed to have walked with the Hollow-Faced Men of Nohotogrha for three years.
Noota Nara is a village in Black Marsh. At some point prior to 2E 864, it was attacked by a dragon who burned the walls to the ground. By heating their spear-tips in the dragonfire, the Argonian villagers were able to harness the fire's enchantment and pierce the dragon. The dragon's head was later brought to the island of Stros M'Kai and mounted above a mantel in the Draggin Tale Inn in Port Hunding.
Norg-Tzel (meaning "Forbidden Place" in the Jel) is a small island off the coast of the region of Murkmire, being considered a part of the province of Black Marsh. Norg-Tzel is known as the Forbidden Place for a reason, as it served as the prison of the mythical Golden Skull of Beela-Kaar until it was taken by the Cyrodilic Collections.
During the Imperial Simulacrum in the late Third Era, the town of North Keep was an active settlement, being ruled by Lord Alan. It had a rivalry with Neugrad Watch and Black Moor. It was neighbored by Oakwood to the east.
Northmoor is a duchy on the western coast of High Rock in the Iliac Bay region. It is bordered by Ykalon to the east, the Ilessan Hills and Glenpoint to the south, and Glenumbra Moors to the southwest. The provincial seat is the city of Northmoor. The Garlythi clan is the predominant vampire bloodline, and the regional deity is Mara.
There was once a tiny but inhabited island off the coast of Northmoor, called Caecilly Island, which was cast into the void by Mehrunes Dagon to take revenge on Chimere Graegyn, a retainer of Clan Direnni who tricked him.
Northpoint (also spelled North Point) is one of the eight-major kingdoms in the province of High Rock, being found on the northern tip of the region of Rivenspire. Northpoint is an important harbor-town on the Sea of Ghosts that bridges the gap between the city-states of Daggerfall and Solitude. The city-state is known as the ancestral home of House Dorell, one of the political families of Rivenspire. The Dorell are known for their maritime and mercantile expertise.
Northwind Mine is an ancient iron mine found in the Rift northwest of Shor's Stone, high up in the mountains that form the border with Eastmarch. It tunnels into a mountaintop known as Northwind Summit.
The iron mine at Northwind has been in existence since at least the Second Era, during which time it was worked by a reclusive family of Nord miners who built a significant settlement at the site. They worked the mine for generations, and sometimes didn't descend for supplies for months on end.
This isolation proved disastrous in 2E 582, when a coalition of Reachman tribes invaded the Rift and took control of the mine. The locals initially thought nothing of the disappearance of the miners, and it wasn't until nearby Shor's Stone was attacked by the tribes that the Reachmen presence was discovered. After the sacking of Fallowstone Hall, a Dunmer member of the Companions named Tovisa decided to investigate with the help of the Vestige. They discovered that the mine was occupied by the Stonetalon Clan, who were performing human sacrifices to establish a hagraven coven in the mine. The Stonetalons were successfully driven off and the hagravens killed, although Tovisa was captured and ritually blinded in the process.
By the Fourth Era, a mammoth-hunting camp had been established at the summit. Both the mine and the camp had become abandoned by 4E 201 and were guarded by skeletal undead. With the return of Alduin that year, a dragon began to use the summit as its lair, but was eventually killed when a bounty was placed on its head.
The Norvulk Hills (sometimes spelled Norvolk) is a settlement found on the rolling hills of Stormhaven, in the province of High Rock. It is built from the ruins of the same name, which was named after Norvulk Tome-Hoarder, an eccentric wizard from the Second Empire.