Lore:Necrom

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Necrom
Type Settlement
Continent Tamriel
Province Morrowind
Appears in Arena
Map of Morrowind
Necrom (Arena)

Necrom is one of the eight major cities of the province of Morrowind,[1] situated along the eastern coast on a peninsula overlooking the Padomaic Ocean. Necrom is known as the City of the Dead, because in Dunmeri tradition, the various families and clans of Morrowind would travel to Necrom, bring their deceased family members in urns and coffins that last for months.[2] The city is known for a "dark heat."[3] Necrom's house affiliation is unknown, but it is generally located around the Indoril District and the Telvanni District.[4]

Layout & Geography[edit]

The city-state of Necrom is built on a peninsula that overlooks the Padomaic Ocean, near the island of Gorne. The coastline is known for being treacherous, and it is where the supposed "Bat-Lizards" are located. It is implied that these Bat-Lizards are, in fact, ancestors of the modern-day Cliff Racers, as they no longer exist. These were discovered by Topal the Pilot, an Aldmeri explorer that sailed across the continent of Tamriel.[5] Necrom is a bustling city, ironic since it is the City of the Dead. It is governed by a complex hierarchy of priests and attendants who operate the well-known necropolis in Necrom. Underneath the city is an extensive catacomb, arranged like a honeycomb. This is where the deceased are brought and prepared for burial. Necrom has lofty walls and gleaming white towers.[2] Necrom is neighbored by several settlements, one of them being Sailen Vulgate to the west.[1]

History[edit]

Necrom's earliest history is largely unknown, however, it was built in a time before the Tribunal had been established.[2] But as the Tribunal Temple had come forth, Necrom had become a focal point in its traditions. The bones and remains of the dead in Necrom can be interred to the Ghostfence, situated in the district of Vvardenfell, but this is reserved for the great heroes and leaders of Morrowind. Remains of the people's clans can be used for a ghost fence for their clan's ancestral tomb.[6]

In Tribunal mythology, Necrom was created from the remains of GULGA MOR JIL, the eighth and most powerful monster that Vivec faced in his journey. Alongside Lord Nerevar, Vivec traveled to the east to confront the monster, where he was discovered by Ayem and Seht. The monster asked Vivec why he needed to die, and the Warrior-Poet said that it would be a betrayal to his nature otherwise. But when that answer did not satisfy the monster's question, Vivec recited a poem, "The fire is mine: let it consume thee, And make a secret door, At the altar of Padhome, In the House of Boet-hi-Ah, Where we become safe, And looked after." The monster accepted his fate, and his bones had become the foundation of Necrom.[7]

As time went on, Necrom was a fully-established city. Sometime in the Second Era, the young and ambitious, Ayrenn had traveled all across the continent of Tamriel, making a stop in Necrom. Disguising herself as a rather large Dunmer, Ayrenn was successfully able to steal the Indigo Scrolls from the vaults of Necrom. This was one of the many stories she had during this time.[8] During the Imperial Simulacrum in the late Third Era, the city of Necrom was ruled by Queen Hekothah, when the kingdom had a rivalry with Mournhold.[3]

In an uncertain time, the famed Khajiit assassin, Zhanar Tabav, took residence in his fortress near Necrom. [9] The Daedric Prince Sheogorath had made a bargain with the Dunmer Talym Rend. Talym was to drive three souls into madness, in exchange for making his son sane again, and Zhanar was one of the targets. Talym was provided with a soul gem amulet by Sheogorath's Vestige, Haskill, and broke into Necrom's graveyard, where he trapped souls of the City's dead.[10] He would then release them at Zhanar, who was convinced that the spirits of his long-dead victims had come to get him. He fled and would live out his days in fear of long-dead victims.[11]

Gallery[edit]

See Also[edit]

  • For game-specific information, see the Arena article.

Books[edit]

Notes[edit]

  • Arena was originally conceived as a fighting game featuring a tournament that took the player to each of Tamriel's cities to challenge different gladiatorial teams. According to a file from that stage of development left behind in the final game, Necrom's gladiatorial team would have been called "the Dark Heat".[UOL 1]

References[edit]

  1. ^ a b Map of Morrowind — The Elder Scrolls: Arena
  2. ^ a b c Pocket Guide to the Empire, 1st Edition: MorrowindImperial Geographical Society, 2E 864
  3. ^ a b Necrom location and rumors in Arena
  4. ^ Great Houses of Morrowind
  5. ^ Father of the NibenFlorin Jaliil
  6. ^ Ancestors and the Dunmer
  7. ^ 36 Lessons of Vivec, Sermon 34Vivec
  8. ^ Ayrenn: The Unforeseen QueenHeadmaster Tanion of the College of Aldmeri Propriety
  9. ^ Sheogorath's dialogue in the mission Episode 2 Intro (Isle of Madness) in Isle of Madness
  10. ^ Talym Rend's dialogue in the mission Necrom Graveyard in Isle of Madness
  11. ^ Talym Rend's dialogue in the mission The Haunted Man in Isle of Madness

Note: the following references are not from official sources. They are included to provide a rounder background to this article, but may not reflect established lore.

  1. ^ Original TES: Arena texts at the Imperial Library