Isle of Madness

Legends:Isle of Madness

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search

This article is about the card set. For the story, see Isle of Madness (story).

Isle of Madness
Story
LG-icon-Isle of Madness.png
Mechanics and Effects Double Cards
Release Date 24 January 2019
Statistics Strength 10Intelligence 11Willpower 10Agility 10Endurance 11Neutral 10
Common 24Rare 21Epic 7Legendary 10

Isle of Madness is the set containing all cards from the Isle of Madness story. It contains 62 new cards, themed based on the Shivering Isles and other objects and creatures that made appearances in the relevant story.

Several teaser cards were released as part of the Festival of Madness event.

Cards[edit]

Cards are distributed through the Attributes.

Strength[edit]

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Bedeviling Scamp Bedeviling Scamp Creature (Daedra) Strength Strength 3 3 3 1Common Common All cards cost a minimum of 3.
Cloak Cloak Item Strength Strength 1 1Common Common +0/+2
Dagger Dagger Item Strength Strength 1 1Common Common +2/+0
Drive Mad Drive Mad Action Strength Strength 4 1Common Common A creature Battles itself.
Grummite Magus Grummite Magus Creature (Grummite) Strength Strength 7 5 5 3Epic Epic Guard
Summon: Your opponent discards the highest cost action in their hand.
Nervous Giant Nervous Giant Creature (Giant) Strength Strength 4 6 5 2Rare Rare If Nervous Giant takes exactly 1 damage, destroy him.
Syl, Duchess of Dementia Syl, Duchess of Dementia Creature (Wood Elf) Strength Strength 6 7 6 4Legendary Legendary Summon: This lane becomes Dementia.
Tiny Dragon Tiny Dragon Creature (Dragon) Strength Strength 2 1 1 1Common Common Summon: Deal 1 damage to all enemy creatures in this lane.
Trouble Seeker Trouble Seeker Creature (Orc) Strength Strength 5 3 5 2Rare Rare Summon: Battle an enemy creature. When Trouble Seeker takes damage, he deals that much damage to you.
Unstable Madman Unstable Madman Creature (Nord) Strength Strength 3 2 2 2Rare Rare At the end of your turn, Unstable Madman gains +1/+1. Then, if he has 5 or more power, change him into Unstoppable Berserker.

Intelligence[edit]

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Crucible Blacksmith Crucible Blacksmith Creature (Wood Elf) Intelligence Intelligence 2 0 1 1Common Common Summon: Draw an item of your choice from your deck.
Gardener's Harvest Gardener's Harvest Item Intelligence Intelligence 1 2Rare Rare +1/+1
At the end of your turn, if Gardener's Harvest is in your hand, it changes into a random item and keeps this ability.
Gnarl Rootbender Gnarl Rootbender Creature (Spriggan) Intelligence Intelligence 5 5 4 2Rare Rare When an action targets Gnarl Rootbender, draw a card.
Icy Shambles Icy Shambles Creature (Skeleton) Intelligence Intelligence 4 2 3 1Common Common Shackle creatures damaged by Icy Shambles.
Summon: Deal 2 damage to a creature.
Luzrah gro-Shar Luzrah gro-Shar Creature (Orc) Intelligence Intelligence 2 2 3 4Legendary Legendary When you summon a creature with 6 cost or more, both Luzrah and that creature gain +1/+1.
Manic Jack Manic Jack Creature (Breton) Intelligence Intelligence 3 3 3 1Common Common When Manic Jack gains a Keyword, he gains +1/+1.
Manic Mutation Manic Mutation Action Intelligence Intelligence 1 1Common Common Give a friendly creature a random Keyword.
Pointy Wall of Spikes Pointy Wall of Spikes Creature (Defense) Intelligence Intelligence 2 0 3 1Common Common Prophecy, Guard
When Pointy Wall of Spikes takes damage from a creature, it deals that much damage to that creature.
Rayvat the Mage Rayvat the Mage Creature (High Elf) Intelligence Intelligence 4 2 2 4Legendary Legendary Ward
Summon: You gain Ward.
Seething Flesh Golem Seething Flesh Golem Creature (Daedra, Atronach) Intelligence Intelligence 8 3 8 3Epic Epic When Seething Flesh Golem attacks, deal damage equal to its power to all enemy creatures in this lane.
Transmogrify Transmogrify Action Intelligence Intelligence 7 2Rare Rare Sacrifice a creature to summon the top creature from your deck.

Willpower[edit]

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Baliwog Baliwog Creature (Grummite) Willpower Willpower 2 2 1 1Common Common
Blessing of the Grove Blessing of the Grove Action Willpower Willpower 4 1Common Common Gain 2 health for each friendly creature.
Brellach Commander Brellach Commander Creature (Daedra) Willpower Willpower 8 7 8 3Epic Epic Summon and Pilfer: Summon a random Willpower creature with cost 3 or less.
Fortress Guard Fortress Guard Creature (Imperial) Willpower Willpower 4 3 4 2Rare Rare Guard
Summon: You may discard a card to summon a 2/2 Colovian Trooper with Guard in the other lane.
Golden Initiate Golden Initiate Creature (Daedra) Willpower Willpower 3 3 3 1Common Common Prophecy, Drain
Heretic Conjurer Heretic Conjurer Creature (High Elf) Willpower Willpower 5 2 3 2Rare Rare Guard
Pilfer: Creatures you summon this turn are transformed into random Daedra.
Seducer Darkfire Seducer Darkfire Creature (Daedra) Willpower Willpower 7 7 7 2Rare Rare Summon: Choose a cost.
Your opponent can't play cards with the chosen cost.
Shining Saint Shining Saint Creature (Daedra) Willpower Willpower 2 2 2 1Common Common Summon: Give a creature -2/-0 this turn. It loses Cover.
Spawn Mother Spawn Mother Creature (Grummite) Willpower Willpower 4 1 1 1Common Common Summon: +1/+1 for each other friendly creature.
Thadon, Duke of Mania Thadon, Duke of Mania Creature (Wood Elf) Willpower Willpower 6 6 7 4Legendary Legendary Summon: This lane becomes Mania.

Agility[edit]

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Crazed Hunger Crazed Hunger Creature (Daedra) Agility Agility 2 0 2 1Common Common Charge
Crazed Hunger has +2/+0 on your turn.
Cyriel Cyriel Creature (Wood Elf) Agility Agility 3 3 3 4Legendary Legendary Pilfer: Reduce the cost of the top card of your deck by 3.
Eager Torturer Eager Torturer Creature (Imperial) Agility Agility 3 2 2 1Common Common When you sacrifice a creature, Eager Torturer gains +2/+2.
Elytra Noble Elytra Noble Creature (Elytra) Agility Agility 6 4 6 1Common Common Lethal
Felldew Felldew Action Agility Agility 2 1Common Common Give a creature Lethal this turn.
Greatwood Elder Greatwood Elder Creature (Spriggan) Agility Agility 5 4 5 2Rare Rare Guard
If Greatwood Elder is in your hand at the start of your first turn, gain 1 magicka this turn.
Hulking Scalon Hulking Scalon Creature (Grummite) Agility Agility 10 10 10 3Epic Epic Immune to Lethal.
Immune to Shackle.
Your opponent can't target Hulking Scalon with actions.
Lady Syl's Cruelty Lady Syl's Cruelty Action Agility Agility 2 2Rare Rare Sacrifice a creature to gain magicka this turn equal to its power.
Mad Dash Mad Dash Action Agility Agility 2 1Common Common Move a friendly creature, then give it +1/+1 for each enemy creature in its lane.
Preying Elytra Preying Elytra Creature (Elytra) Agility Agility 4 2 4 2Rare Rare Summon: Choose an enemy creature.
When Preying Elytra damages the chosen creature, draw two cards.

Endurance[edit]

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Baliwog Tidecrawlers Baliwog Tidecrawlers Creature (Grummite) Endurance Endurance 4 2 6 1Common Common Guard
Dark Seducer Dark Seducer Creature (Daedra) Endurance Endurance 8 7 7 3Epic Epic Drain, Guard
Dark Seducer Drains on both turns.
Jyggalag's Incursion Jyggalag's Incursion Action Endurance Endurance 3 2Rare Rare Prophecy
Each player gains +2 max magicka.
Knight of Order Knight of Order Creature (Daedra) Endurance Endurance 4 2 2 2Rare Rare Summon: Silence all other creatures in this lane.
Skinned Hound Skinned Hound Creature (Skeleton, Beast) Endurance Endurance 2 2 1 1Common Common Summon: Give a creature +0/+2 and Guard.
Smoked Baliwog Leg Smoked Baliwog Leg Action Endurance Endurance 0 1Common Common Heal a creature.
Squish the Wimpy Squish the Wimpy Action Endurance Endurance 2 2Rare Rare A friendly creature Battles an enemy creature.
Tavyar the Knight Tavyar the Knight Creature (High Elf) Endurance Endurance 5 3 5 4Legendary Legendary Guard
Your opponent can't target other friendly creatures with actions.
The Gatekeeper The Gatekeeper Creature (Daedra) Endurance Endurance 5 6 6 4Legendary Legendary Guard
Only one creature in this lane can attack each turn.
Wake the Dead Wake the Dead Action Endurance Endurance 2 1Common Common Draw a Spirit or Skeleton creature of your choice from your deck and give it +0/+1.
Xavara Atronach Xavara Atronach Creature (Daedra, Atronach) Endurance Endurance 3 3 3 1Common Common Summon: You may sacrifice another creature to give Xavara Atronach its power and health.

Neutral[edit]

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Dawnfang Dawnfang Item Neutral Neutral 4 4Legendary Legendary +0/+3
At the end of your turn, if Dawnfang is in your hand, change it into Duskfang.
Slay: You gain 5 health.
Demented Grummite Demented Grummite Creature (Grummite) Neutral Neutral 3 3 2 1Common Common
Doomfang Ally Doomfang Ally Creature (Reachman) Neutral Neutral 3 3 3 2Rare Rare Summon: If the top card of your deck is...
Strength: +2/+0
Intelligence: Ward
Willpower: Drain
Agility: Lethal
Endurance: +0/+2
Fork of Horripilation Fork of Horripilation Item Neutral Neutral 3 4Legendary Legendary -2/+0
Slay: Sacrifice Fork of Horripilation and draw three cards.
Gates of Madness Gates of Madness Support Neutral Neutral 3 3Epic Epic Ongoing
Summon: Transform your deck into random cards.
When you draw a creature or item, give it +1/+1.
When you draw an action or support, reduce its cost by 1.
Ghost Fanatic Ghost Fanatic Creature (Spirit) Neutral Neutral 3 3 3 2Rare Rare Ghost Fanatic costs 1 less for each creature that died this turn.
Giant Chicken Giant Chicken Creature (Beast) Neutral Neutral 7 5 5 2Rare Rare Last Gasp: Fill this lane with 1/1 Confused Villagers.
Haskill Haskill Creature (Breton) Neutral Neutral 4 3 5 4Legendary Legendary At the end of your turn, Haskill chooses a cost.

When you play a card with the chosen cost, draw a card. Then Haskill chooses a new cost.
Manic Grummite Manic Grummite Creature (Grummite) Neutral Neutral 3 2 3 1Common Common
Ring of Lordship Ring of Lordship Item Neutral Neutral 1 3Epic Epic +0/+2
Your creatures with the same type as the wielder cost 1 less.

Created Cards[edit]

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Confused Villager Confused Villager Creature (Nord) Neutral Neutral 1 1 1 1Common Common
Duskfang Duskfang Item Neutral Neutral 4 4Legendary Legendary +3/+0
At the end of your turn, if Duskfang is in your hand, change it into Dawnfang.
Pilfer: Draw a card.
Playing Card Playing Card Action Neutral Neutral 2 2Rare Rare
Unstoppable Berserker Unstoppable Berserker Creature (Nord) Strength Strength 3 2 2 2Rare Rare Breakthrough
At the end of your turn, Unstoppable Berserker gains +2/+2.

Gallery[edit]