Jaws of Oblivion

Legends:Jaws of Oblivion

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Jaws of Oblivion
Expansion
LG-icon-Jaws of Oblivion.png
Mechanics and Effects Invade
Release Date October 8, 2019
Statistics Strength 15Intelligence 15Willpower 15Agility 15Endurance 15Neutral 5Dual Attribute 2
Common 31Rare 16Epic 17Legendary 18
Tamriel tears at the seams as conflict worsens between the Imperials of Cyrodiil and the Daedra-worshipping Order of the Mythic Dawn. From witnessing the rise of Martin Septim to braving Mankar Camoran’s eerie Paradise, Jaws of Oblivion immerses players in the world-shaking events of the Oblivion Crisis. -Official Summary[1]

Jaws of Oblivion is the fifth card expansion for The Elder Scrolls Legends. It can be obtained by buying new card packs separate from the Core Set, which can be opened to earn 75+ new cards themed after the Oblivion Crisis of The Elder Scrolls IV: Oblivion. The expansion released on October 8, 2019 on PC, mobile, and tablet devices.

Cards[edit]

The following cards can be found in card packs of the Jaws of Oblivion expansion.

Strength[edit]

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Agent of Mehrunes Dagon Agent of Mehrunes Dagon Creature (Imperial) Strength Strength 2 3 2 1Common Common At the end of each turn, if you Invaded, Agent of Mehrunes Dagon gains +1/+1.
Blood-Crazed Daedroth Blood-Crazed Daedroth Creature (Daedra) Strength Strength 3 3 2 2Rare Rare Summon: Draw a card if there is a Wounded creature in this lane.
Daedric Incursion Daedric Incursion Action Strength Strength 3 1Common Common Draw a random Daedra from your deck.
Invade.
Dremora Archer Dremora Archer Creature (Daedra) Strength Strength 3 1 1 2Rare Rare Prophecy
Summon:
Deal damage to a creature equal to Dremora Archer's power.
Flaming Breath Flaming Breath Action Strength Strength 2 1Common Common Prophecy
Deal 1 damage to everything.
Invasion Scout Invasion Scout Creature (Daedra) Strength Strength 1 1 1 1Common Common Summon: Invade.
Keeper of the Gates Keeper of the Gates Creature (Nord) Strength Strength 6 6 6 3Epic Epic When you Invade, Invade again.
Kynreeve Champion Kynreeve Champion Creature (Daedra) Strength Strength 4 4 3 4Legendary Legendary When Kynreeve Champion takes damage, it deals that much damage to your opponent.
Lord of the Arena Lord of the Arena Creature (Minotaur) Strength Strength 11 8 8 4Legendary Legendary Summon: Choose two creatures to Battle each other.
Marauder Chieftain Marauder Chieftain Creature (Orc) Strength Strength 4 1 5 3Epic Epic Summon: Give a creature +1/+0.
When another friendly creature gains power, Marauder Chieftain also gains that much power.
Mehrunes Dagon's Flayer Mehrunes Dagon's Flayer Creature (Daedra) Strength Strength 3 2 5 2Rare Rare At the start of your turn, deal 1 damage to another friendly creature and give it +2/+0.
Modryn Oreyn Modryn Oreyn Creature (Dark Elf) Strength Strength 4 4 4 4Legendary Legendary Breakthrough
Summon: Your opponent summons a Blackwood Hoodlum in each lane.
Unfinished Business Unfinished Business Action Strength Strength 6 3Epic Epic Costs 3 less for each friendly Wounded creature.
Unsummon a creature. Then you may unsummon a friendly creature.
Widow Daedra Widow Daedra Creature (Daedra) Strength Strength 4 5 3 1Common Common When an enemy rune is destroyed, Invade.
Xivilai Warlord Xivilai Warlord Creature (Daedra) Strength Strength 4 3 3 1Common Common Charge, Guard

Intelligence[edit]

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Attuned Dremora Attuned Dremora Creature (Daedra) Intelligence Intelligence 5 4 5 2Rare Rare Summon: Gain all Keywords friendly creatures have.
Blast from Oblivion Blast from Oblivion Action Intelligence Intelligence 3 1Common Common Prophecy
Invade, then deal damage equal to your Oblivion Gate's level to a creature.
Dremora Adept Dremora Adept Creature (Daedra) Intelligence Intelligence 3 4 3 4Legendary Legendary When Dremora Adept gains a Keyword, Invade.
Elixir of Potency Elixir of Potency Support Intelligence Intelligence 2 3Epic Epic Uses: 3
Activate: Give a creature a random Keyword.
Fingers of the Mountain Fingers of the Mountain Action Intelligence Intelligence 6 3Epic Epic Costs 1 less for each action you've played this turn.

Deal 1 damage to a creature.
Deal 2 damage to a creature.
Deal 3 damage to a creature.
Forces of Destruction Forces of Destruction Action Intelligence Intelligence 10 4Legendary Legendary Invade, then summon random Daedra with total cost 10.
Hannibal Traven Hannibal Traven Creature (Breton) Intelligence Intelligence 7 5 5 4Legendary Legendary After you play an action, Hannibal Traven learns it.
Last Gasp: Play all learned actions from your discard pile.
Invasion Vanguard Invasion Vanguard Creature (Daedra) Intelligence Intelligence 2 1 4 1Common Common Summon: Invade.
Mythic Dawn Acolyte Mythic Dawn Acolyte Creature (Breton) Intelligence Intelligence 5 5 4 1Common Common At the end of each turn, if you Invaded, deal 2 damage.
Mythic Dawn Informer Mythic Dawn Informer Creature (Dark Elf) Intelligence Intelligence 2 2 1 2Rare Rare Last Gasp: Put a random Daedra into your hand.
Occult Ritemaster Occult Ritemaster Creature (Orc) Intelligence Intelligence 4 4 3 2Rare Rare Summon: Put a Steel Dagger into your hand.
When Occult Ritemaster equips an item, Invade.
Sigil Keeper Sigil Keeper Creature (Daedra) Intelligence Intelligence 4 3 4 1Common Common Summon: Invade, then give Ward to all friendly Oblivion Gates.
Sunken One Sunken One Creature (Daedra, Atronach) Intelligence Intelligence 7 5 7 1Common Common Ward
Trusty Sword Trusty Sword Item Intelligence Intelligence 0 1Common Common +2/+0
Valkynaz Mage Valkynaz Mage Creature (Daedra) Intelligence Intelligence 1 1 1 3Epic Epic Ward
When Valkynaz Mage's Ward is broken, Invade.

Willpower[edit]

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Bedlam Bedlam Action Willpower Willpower 1 1Common Common Put two 1/1 Scamps into your hand.
Blades Guardian Blades Guardian Creature (Redguard) Willpower Willpower 5 4 5 2Rare Rare Guard
Summon: Give a creature in the other lane +1/+1 and Guard.
Blind Moth Priest Blind Moth Priest Creature (Imperial) Willpower Willpower 2 2 3 3Epic Epic On your turn, Blind Moth Priest glows while your opponent has a Prophecy on top of their deck.
Clannfear Runt Clannfear Runt Creature (Daedra) Willpower Willpower 0 1 3 1Common Common
Defense of Bruma Defense of Bruma Action Willpower Willpower 4 3Epic Epic Costs 2 less for each friendly creature with 5 or more health. Give friendly creatures +1/+1 and Guard.
Dive Rock Fall Dive Rock Fall Action Willpower Willpower 0 2Rare Rare Banish a creature with 0 power.
Invasion Marauder Invasion Marauder Creature (Daedra) Willpower Willpower 3 3 3 1Common Common Summon: Invade.
Invasion Party Invasion Party Action Willpower Willpower 4 4Legendary Legendary Choose three times: Invade or summon a 1/1 Scamp.
Jauffre Jauffre Creature (Breton) Willpower Willpower 5 3 9 4Legendary Legendary Summon: Choose another friendly creature.

Damage that would be dealt to the chosen creature is dealt to Jauffre instead.
Mehrunes Dagon's Seducer Mehrunes Dagon's Seducer Creature (Daedra) Willpower Willpower 4 3 6 2Rare Rare Breakthrough, Drain
Mythic Dawn Zealot Mythic Dawn Zealot Creature (Khajiit) Willpower Willpower 2 2 2 1Common Common At the end of each turn, if you Invaded, put a 1/1 Scamp into your hand.
The Crisis Begins The Crisis Begins Action Willpower Willpower 6 1Common Common Destroy a creature.
Invade.
Unexpected Arrival Unexpected Arrival Action Willpower Willpower 3 3Epic Epic Invade, then summon a random Daedra with cost equal to your Oblivion Gate's level.
Worldly Wanderer Worldly Wanderer Creature (Nord) Willpower Willpower 5 3 5 4Legendary Legendary Summon: Summon a support of your choice from your deck with cost less then Worldly Wanderer's power.
Xivkyn Channeler Xivkyn Channeler Creature (Daedra) Willpower Willpower 3 2 2 1Common Common Prophecy
Summon: You gain health equal to Xivkyn Channeler's power plus health.

Agility[edit]

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Arenthia Guerrilla Arenthia Guerrilla Creature (Wood Elf) Agility Agility 3 3 4 1Common Common Lethal on your opponent's turn.
Bitterfish Witch Bitterfish Witch Creature (Goblin) Agility Agility 3 2 2 1Common Common Prophecy
Summon: Give a creature -1/-1.
Blades Flanker Blades Flanker Creature (Nord) Agility Agility 4 4 3 1Common Common Summon: Give a creature in the other lane +2/+0.
Blades Stalwart Blades Stalwart Creature (Breton) Agility Agility 4 3 5 3Epic Epic Slay: Blades Stalwart gains power equal to her health.
Bloody Hand Chef Bloody Hand Chef Creature (Goblin) Agility Agility 2 2 2 4Legendary Legendary When you reduce an enemy creature's power or health with an effect, Bloody Hand Chef gains that much power or health.
Brotherhood Suspect Brotherhood Suspect Creature (Argonian) Agility Agility 1 2 4 3Epic Epic Last Gasp: Your opponent draws a Completed Contract.
Dead Drop Dead Drop Action Agility Agility 0 2Rare Rare Give a friendly creature "Slay: Put a Completed Contract into your hand" this turn. It may move to attack creatures in the other lane this turn.
Dust Eater Skirmisher Dust Eater Skirmisher Creature (Goblin) Agility Agility 1 2 1 2Rare Rare When Dust Eater Skirmisher takes damage from a creature, give that creature -1/-1.
Fresh Start Fresh Start Action Agility Agility 6 1Common Common Draw three cards.
Mountain Lion Mountain Lion Creature (Beast) Agility Agility 3 4 3 1Common Common Summon: Gain 1 magicka this turn.
The Gray Fox The Gray Fox Creature Agility Agility 5 4 4 4Legendary Legendary Summon: Draw a card from you opponent's discard pile.
Pilfer: Reveal a random unrevealed card from your opponent's hand.
The Ultimate Heist The Ultimate Heist Action Agility Agility 12 3Epic Epic Costs 3 less for each time you've Pilfered or Drained this turn.
Deal damage to your opponent destroying their front rune. Steal the card drawn from the rune. If it's a Prophecy, you may play it for free.
Unicorn Unicorn Creature (Beast) Agility Agility 3 2 3 4Legendary Legendary Friendly creatures in this lane with less power than Unicorn have Charge.
Wild Boar Wild Boar Creature (Beast) Agility Agility 2 1 3 2Rare Rare Wild Boar can't gain Cover. At the start of your turn, Wild Boar moves and gains +1/+0.
Will-o-the-Wisp Will-o-the-Wisp Creature (Spirit) Agility Agility 2 3 2 1Common Common Drain

Endurance[edit]

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Black Soul Gem Black Soul Gem Support Endurance Endurance 4 3Epic Epic Ongoing
When a friendly creature dies, give a random creature in your hand +1/+1.
Blackwood Alchemist Blackwood Alchemist Creature (Argonian) Endurance Endurance 3 1 4 1Common Common Gains +2/+0 when your max magicka increases.
Blades Defender Blades Defender Creature (Breton) Endurance Endurance 3 3 3 1Common Common Summon: Give a creature in the other lane +0/+2.
Brotherhood Vampire Brotherhood Vampire Creature (Breton, Vampire) Endurance Endurance 2 1 2 3Epic Epic Summon: +1/+1 for each creature that died this turn.
City Guard City Guard Creature (Imperial) Endurance Endurance 2 2 3 1Common Common Prophecy, Guard
Determined Supplier Determined Supplier Creature (Breton) Endurance Endurance 4 1 4 1Common Common Guard
Last Gasp: Gain max magicka equal to Determined Supplier's power.
Doomed Adventurer Doomed Adventurer Creature (Imperial) Endurance Endurance 1 1 1 2Rare Rare Last Gasp: Give a random creature in your hand +2/+2.
Emperor's Attendant Emperor's Attendant Creature (Redguard) Endurance Endurance 2 1 1 2Rare Rare Summon: Give a creature in your hand power and health equal to Emperor's Attendant's power.
Faded Wraith Faded Wraith Creature (Spirit) Endurance Endurance 5 1 3 4Legendary Legendary Summon: Draw cards equal to Faded Wraith's power.
Miscarcand Lich Miscarcand Lich Creature (Skeleton) Endurance Endurance 4 3 5 4Legendary Legendary Summon: Choose an enemy creature.

At the start of your turn, if the chosen creature is alive, summon a 1/1 Risen Dead with Guard in its lane.
Mute Mute Action Endurance Endurance 1 1Common Common Silence two creatures.
Outland Patrol Outland Patrol Creature (Imperial) Endurance Endurance 3 3 4 1Common Common Last Gasp: Give a random creature in your hand +1/+1.
Three Feather Warchief Three Feather Warchief Creature (Goblin) Endurance Endurance 3 1 3 2Rare Rare Summon: Set a creature's health to 1.
Umaril the Unfeathered Umaril the Unfeathered Creature (Ayleid) Endurance Endurance 6 6 3 4Legendary Legendary Guard
When Umaril the Unfeathered leaves play, summon him in the other lane Silenced.
Whodunit? Whodunit? Action Endurance Endurance 8 3Epic Epic Costs 1 less for each creature in your discard pile.
Gain +2 max magicka.

Neutral[edit]

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Giant Slaughterfish Giant Slaughterfish Creature (Fish) Neutral Neutral 4 3 3 2Rare Rare Give friendly Animals +2/+0 at the start of your turn.
Great Sigil Stone Great Sigil Stone Support Neutral Neutral 4 4Legendary Legendary Uses: 3
Activate: Invade.
Last Gasp: Draw a random Daedra from your deck and give it +2/+2.
Oblivion Invasion Oblivion Invasion Action Neutral Neutral 0 1Common Common Invade.
Painted World Painted World Action Neutral Neutral 12 3Epic Epic Costs 2 less for each attribute you have in play. Costs 2 less if you have a Neutral card in play. Summon a Painted Troll in each lane.
Siege Crawler Siege Crawler Creature (Daedra) Neutral Neutral 11 15 15 3Epic Epic Breakthrough

Dual-Attribute[edit]

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Mankar Camoran Mankar Camoran Creature (High Elf, Wood Elf) StrengthIntelligence Battlemage 4 4 4 4Legendary Legendary After you play an action, Invade.
Friendly Oblivion Gates have +4/+0.
Martin Septim Martin Septim Creature (Imperial) AgilityEndurance Scout 4 3 7 4Legendary Legendary At the start of your turn, gain all unspent magicka from your last turn.
When you have 30 or more magicka, Martin Septim changes into a 30/30 Avatar of Akatosh.

Created Cards[edit]

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Avatar of Akatosh Avatar of Akatosh Creature (Dragon) AgilityEndurance Scout 4 30 30 4Legendary Legendary
Blackwood Hoodlum Blackwood Hoodlum Creature (Khajiit) Neutral Neutral 1 1 1 4Legendary Legendary Last Gasp: Give Modryn Oreyn +2/+2.
Oblivion Gate Oblivion Gate Creature (Portal) Neutral Neutral 3 0 4 1Common Common Level 1: Immune to Silence. Permanently Shackled. When you summon a Daedra, give it +0/1.
Level 2: Immune to Silence. Permanently Shackled. When you summon a Daedra, give it +1/1.
Level 3: Immune to Silence. Permanently Shackled. When you summon a Daedra, give it +1/1. Daedra you summon cost 1 less.
Level 4: Immune to Silence. Permanently Shackled. When you summon a Daedra, give it +1/1. Daedra you summon cost 1 less. When you summon a Daedra, give it a random keyword.
Level 5: Immune to Silence. Permanently Shackled. When you summon a Daedra, give it +1/1. Daedra you summon cost 1 less. When you summon a Daedra, give it two random keywords.
Painted Troll Painted Troll Creature (Troll) Neutral Neutral 4 4 4 3Epic Epic Regenerate
Summon: Painted Troll becomes a random attribute.

References[edit]