|First Appearance||Core Set|
|Card Appearance||Creatures, Items, Actions|
|Description||The first time a creature with Ward takes damage, that damage is prevented and the Ward is broken.|
|Statistics|| 11 3 3 3
This count includes unobtainable and untrained cards and cards that change during play.
Ward is a keyword that can be found on Creatures and Items in the Elder Scrolls Legends that first appeared in the Core Set. The first time a creature with Ward takes damage, that damage is prevented and the Ward is broken (also referred to as being destroyed).
Wards absorb all damage, including all associated effects like Lethal or Drain. Many creatures with Ward will trigger a bonus effect when it gets broken. However, when Ward gets stolen by Penitus Oculatus Agent or Ahnassi it will be removed, but does not count as being broken. It can be used offensively as well as defensively. For example, it allows small Lethal creatures to survive an extra turn or when placed on Guards, the enemy needs to attack the Guard at least twice before they can attack you. However, Ward only protects against damage and thus can still be sacrificed, silenced, or destroyed by cards like Piercing Javelin. Ward is predominantly associated with Intelligence and in a lesser extent with Endurance. Creatures with the keyword can be recognized by their Ward animation on the top of the card. Ward only counts as a keyword for as long as it is not broken.
- Battle: Only the Battled creature will be dealt damage and the Ward of your creature will be broken.
- Breakthrough: Warded creatures absorb all incoming damage and no excess damage will be dealt when being attacked by a creature with Breakthrough.
- Drain: Warded creatures absorb all incoming damage and no health gain will occur when being attacked by a creature with Drain.
- Lethal: Warded creatures absorb all incoming damage and do not get destroyed by Lethal when being attacked.
- Unsummon: The Ward is replenished when it is being Unsummoned and played again.
Cards with Ward
|Altmer Flameslinger||Creature (High Elf)||Intelligence||2||1||3||Common||Ward
At the start of your turn, Altmer Flameslinger deals 1 damage to your opponent.
|Breton Conjurer||Creature (Breton)||Intelligence||4||1||1||Epic||Ward
When Breton Conjurer's Ward is broken, summon a 5/5 Frost Atronach with Guard.
|Corrupted Shade||Creature (Spirit)||Endurance||4||5||5||Epic||Ward
At the end of your turn, if Corrupted Shade doesn't have a Ward, sacrifice it.
|Covenant Masterpiece||Item||Daggerfall Covenant||8||–||–||Epic||Mobilize, Breakthrough, Regenerate, Guard, Ward
|Curious Fabricant||Creature (Fabricant)||Neutral||1||1||2||Common||Ward|
|Daggerfall Mage||Creature (Breton)||Intelligence||3||2||2||Legendary||Ward
When Daggerfall Mage's Ward is broken, put a Tome of Alteration into your hand.
|Dagoth Ur||Creature (God)||House Dagoth||12||8||8||Legendary||Breakthrough, Charge, Drain, Guard, Lethal, Ward|
|Embassy Guard||Creature (High Elf)||Intelligence||2||0||4||Common||Prophecy, Guard, Ward|
|Evermore Steward||Creature (Breton)||Intelligence||2||1||1||Rare||Guard, Ward|
|Glenumbra Sorceress||Creature (Breton)||Intelligence||5||5||1||Rare||Ward|
|Hand of Dagoth||Creature (Ash Creature)||House Dagoth||5||5||4||Epic||Breakthrough, Drain, Ward|
|High King Emeric||Creature (Breton)||Sorcerer||6||5||5||Legendary||Ward
Summon: Deal 2 damage for each friendly creature with a Ward.
|Iliac Sorcerer||Creature (Breton)||Endurance||1||1||1||Epic||Ward
When Iliac Sorcerer's Ward is broken, double his power.
|Imbued Breton||Creature (Breton)||Intelligence||5||4||4||Common||Ward
When Imbued Breton is Consumed, give the consuming creature +1/+1 and Ward.
|Lava Atronach||Creature (Daedra, Atronach)||Intelligence||7||8||8||Epic||Breakthrough, Guard, Ward|
|Mistveil Enchanter||Creature (Breton)||Intelligence||4||2||2||Common||Ward
Summon: +2/+0 if you have another creature with Ward.
|Prankster Mage||Creature (Khajiit)||Assassin||5||5||3||Epic||Ward
While Prankster Mage has a Ward, he has Guard.
When Prankster Mage's Ward is broken, he has Cover.
|Rayvat the Mage||Creature (High Elf)||Intelligence||4||2||2||Legendary||Ward
Summon: You gain Ward.
|Redoran Forerunner||Creature (Dark Elf)||House Redoran||2||1||1||Rare||Charge, Drain, Ward|
|Risen Abomination||Creature (Fabricant)||Neutral||7||9||9||Common||Guard, Ward|
|Scroll Seeker||Creature (Breton)||Intelligence||1||1||2||Common||Ward
Treasure Hunt – Two actions: +1/+0
|Shornhelm Champion||Creature (Breton)||Sorcerer||5||3||3||Epic||Breakthrough, Ward
When Shornhelm Champion's Ward is broken, he gains +3/+3.
|Storm Atronach||Creature (Daedra, Atronach)||Intelligence||6||7||5||Rare||Ward|
|Sunken One||Creature (Daedra, Atronach)||Intelligence||7||5||7||Common||Ward|
|Tel Vos Magister||Creature (Dark Elf)||Intelligence||6||5||4||Epic||Ward
At the end of your turn, if Tel Vos Magister has a Ward, you gain a Ward.
|Therana's Lawman||Creature (High Elf)||Intelligence||8||5||5||Common||Guard, Ward|
|Valkynaz Mage||Creature (Daedra)||Intelligence||1||1||1||Epic||Ward
When Valkynaz Mage's Ward is broken, Invade.
|Wind Keep Spellsword||Creature (Breton)||Endurance||2||2||2||Common||Ward|
Cards associated with Ward
|Assassin's Ritual||Action||Assassin||3||–||–||Rare||Give a creature Lethal and Ward.|
|Doomfang Ally||Creature (Reachman)||Neutral||3||3||3||Rare||Summon: If the top card of your deck is...
|Elixir of Deflection||Support||Intelligence||5||–||–||Rare||Uses: 3
Activate: Give a creature a Ward.
|Emeric, Covenant King||Creature (Breton)||Daggerfall Covenant||9||7||7||Legendary||At the end of your turn, Emeric gains a Ward.
Summon: Battle an enemy creature.
|Ghost Sea Lookout||Creature (Breton)||Intelligence||3||4||2||Common||When you summon a Dragon, Ghost Sea Lookout gains a Ward.|
|Lesser Ward||Action||Intelligence||0||–||–||Common||Give a creature a Ward.|
|Lion Guard Strategist||Creature (Breton)||Endurance||4||2||3||Epic||When you summon another creature in this lane, give it a Ward.|
|Moontouched Guardian||Creature (Khajiit)||Endurance||4||3||3||Rare||Wax: Give a creature in your hand +2/+2.
Wane: Guard and Ward.
|Sigil Keeper||Creature (Daedra)||Intelligence||4||3||4||Common||Summon: Invade, then give your Oblivion Gate a Ward.|
|Sixth House Amulet||Item||Intelligence||1||–||–||Common||+1/+1
Summon: If the wielder has 5 power or more, it gains a Ward.
|Wardcrafter||Creature (Breton)||Intelligence||2||2||1||Rare||Summon: Give a creature a Ward.|
|Wraithguard II||Support||Neutral||0||–||–||Legendary||Uses: Unlimited
Activate: Give a creature a Ward.
- A complete list of cards with Ward can be found in the Legends-Cards-Creature with Ward and Legends-Cards-Item with Ward category.