Legends:Move

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Move
Card Effect
First Appearance Core Set
Card Appearance Creatures, Actions
Description When a creature moves, it's taken from the lane it occupies and placed into the other lane.
Statistics Strength 1Intelligence 1Willpower 1Agility 9Neutral 1Dual Attribute 2
This count includes unobtainable and untrained cards and cards that change during play.

Move is a card effect that can be found on Creatures and Actions in the Elder Scrolls Legends that first appeared in the Core Set. When a creature moves, it's taken from the lane it occupies and placed into the other lane.
Move is used to escape from stronger enemy creatures, circumventing Guards to hit the opponent's health and trigger Pilfer or unexpectedly attacking important enemy creatures in the opposite lane. First attacking and then moving to the Shadow Lane will apply Cover and will protect your creature for another turn. Move is predominantly associated with Agility.

Synergies[edit]

  • Cover: Creatures moved into the Shadow Lane get Cover applied to them.

Cards applying Move[edit]

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Archer's Gambit Archer's Gambit Action StrengthAgility Archer 2 2Rare Rare Move a friendly creature. Then, it deals 1 damage.
Baron Navir Baron Navir Creature (Dark Elf) Neutral Neutral 4 2/4 4/8 1Common Common At the end of your turn, Baron Navir battles a random enemy creature in this lane. If there are none, he moves.
Captive Swims-at-Night Captive Swims-at-Night Creature Agility Agility 1 0 2 4Legendary Legendary Guard
Immune to Silence
Permanently Shackled.
Move at the end of your turn.
Last Gasp: The Treasure Hunters Win.
Dance Partner Dance Partner Creature (Breton) Intelligence Intelligence 1 0 4 1Common Common At the start of your turn, move a random friendly creature to this lane.
Dune Smuggler Dune Smuggler Creature (Khajiit) Agility Agility 3 3 1 2Rare Rare Summon: Move another friendly creature in this lane.
When a friendly creature moves, give it +1/+1.
Dune Stalker Dune Stalker Creature (Khajiit) Agility Agility 2 3 1 2Rare Rare Prophecy
Summon: Move another friendly creature in this lane.
Grand Ball Grand Ball Action Agility Agility 2 2Rare Rare Move all friendly creatures
Grappling Hook Grappling Hook Item Strength Strength 4 1Common Common +3/+2
Summon: Move an enemy creature into this lane. It loses Cover.
Gust of Wind Gust of Wind Action Agility Agility 2 1Common Common Move a creature.
Mine Cart Mine Cart Action Neutral Neutral 1 1Common Common Move a friendly creature and give this card to your opponent.
Monk's Strike Monk's Strike Action WillpowerAgility Monk 4 2Rare Rare Move a friendly creature and give it +3/+0 and Drain this turn.
Move in Shadows Move in Shadows Action Agility Agility 0 2Rare Rare Move a friendly creature. It moves again at the end of the turn.
Riverhold Escort Riverhold Escort Creature (Khajiit) Willpower Willpower 3 1 6 2Rare Rare Guard
Pilfer: Move.
Serpentine Stalker Serpentine Stalker Creature (Dragon) Agility Agility 4 4 4 4Legendary Legendary Slay: +2/+0
May move to attack creatures in the other lane.
Shadow Shift Shadow Shift Action Agility Agility 1 1Common Common Move a friendly creature.
Draw a card.
Silt Strider Silt Strider Creature (Beast) Agility Agility 2 0 4 2Rare Rare Prophecy, Guard
Summon:
Move a friendly creature to this lane.
Sunder II Sunder II Support Neutral Neutral 0 4Legendary Legendary Uses: Unlimited
Activate: Move a friendly or enemy creature.

Cards associated with Move[edit]

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Caravan Enforcer Caravan Enforcer Creature (Khajiit) Agility Agility 2 2 2 1Common Common When Caravan Enforcer moves, he gains +1/+1.
Obnoxious Guest Obnoxious Guest Creature (Breton) Intelligence Intelligence 2 0 2 1Common Common At the start of your turn, you take 2 damage. When Obnoxious Guest moves, give him to your opponent.