Legends:Charge

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Charge
Keyword
First Appearance Core Set
Card Appearance Creatures
Description Other creatures must wait a turn before they can attack, creatures with Charge can attack the turn they are summoned.
Statistics Strength 9Agility 8Neutral 1Triple Attribute 2
This count includes unobtainable and untrained cards and cards that change during play.

Charge is a keyword that can be found on Creatures in the Elder Scrolls Legends that first appeared in the Core Set. Other creatures must wait a turn before they can attack, creatures with Charge can attack the turn they are summoned.
This allows creatures with Charge to have an immediate impact on the board, before the opponent can react with Actions or creatures with Guard. This can be used to take back the control of the Field Lane or push for the last bit of damage to win the match. Charge works well together with Lethal to easily destroy enemy creatures. Charge is predominantly associated with Strength and Agility.

Synergies[edit]

  • Cover: When played in the Shadow Lane, Charge creatures get Cover like all other creatures. However, when they attack that same turn, they will still lose it.
  • Unsummon: Charge creatures can attack immediately again after being Unsummoned and played during the same turn.

Cards with Charge[edit]

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Ald'ruhn Arms Master Ald'ruhn Arms Master Creature (Dark Elf) Strength Strength 4 2 3 2Rare Rare Charge, Rally
Battlefield Scrounger Battlefield Scrounger Creature (Redguard) Strength Strength 5 3 3 2Rare Rare Charge
Slay: Put a random item into your hand.
Battlerage Orc Battlerage Orc Creature (Orc) Strength Strength 3 2 3 1Common Common Charge
Candlehearth Brawler Candlehearth Brawler Creature (Nord) Strength Strength 4 2 5 2Rare Rare Charge, Guard
Cliff Racer Cliff Racer Creature (Reptile) Agility Agility 5 4 4 2Rare Rare Charge
Cliff Strider Cliff Strider Creature (Reptile) Agility Agility 4 3 4 3Epic Epic Charge
Can't attack your opponent. At the end of your turn, if there are no enemy creatures in this lane, move Cliff Strider.
Dagoth Ur Dagoth Ur Creature (God) StrengthIntelligenceAgility House Dagoth 12 8 8 4Legendary Legendary Breakthrough, Charge, Drain, Guard, Lethal, Ward
Giant Bat Giant Bat Creature (Beast) Agility Agility 3 2 2 1Common Common Charge, Drain
Greenheart Knight Greenheart Knight Creature (Wood Elf) Agility Agility 3 1 5 1Common Common Charge
Nord Firebrand Nord Firebrand Creature (Nord) Strength Strength 0 1 1 1Common Common Charge
Rampaging Minotaur Rampaging Minotaur Creature (Minotaur) Strength Strength 4 3 2 2Rare Rare Breakthrough, Charge
Redoran Forerunner Redoran Forerunner Creature (Dark Elf) StrengthWillpowerEndurance House Redoran 2 1 1 2Rare Rare Charge, Drain, Ward
Shadowmere Shadowmere Creature (Beast) Neutral Neutral 1 1 1 4Legendary Legendary Charge
Last Gasp: Shuffle Shadowmere into your deck, give it +3/+3, and increase its cost by 3.
Stormcloak Vanguard Stormcloak Vanguard Creature (Nord) Strength Strength 2 1 1 1Common Common Charge

Last Gasp: Put a 5/5 Stormcloak Battalion in your hand.

Swiftwing Dragon Swiftwing Dragon Creature (Dragon) Strength Strength 8 5 5 1Common Common Charge
Tazkad the Packmaster Tazkad the Packmaster Creature (Goblin) Agility Agility 9 6 6 4Legendary Legendary Breakthrough, Charge
Last Gasp: Summon a 4/4 Durzog.
Territorial Viper Territorial Viper Creature (Reptile) Agility Agility 4 1 1 2Rare Rare Charge, Lethal
Torval Crook Torval Crook Creature (Khajiit) Agility Agility 4 1 4 3Epic Epic Charge
Pilfer: Gain 2 magicka this turn.
Underworld Vigilante Underworld Vigilante Creature (Wood Elf) Strength Strength 5 4 1 2Rare Rare Charge
Summon: All enemy creatures in this lane lose Cover.
Wood Elf Scout Wood Elf Scout Creature (Wood Elf) Agility Agility 3 2 2 1Common Common Charge

Cards associated with Charge[edit]

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Aspect of Hircine Aspect of Hircine Creature (Werewolf, Daedra) Strength Strength 9 6 6 4Legendary Legendary Summon: Choose one:
Strength: +6/+6 and Guard.
Speed: Gains Charge.
Barbas Barbas Creature (Daedra, Beast) Neutral Neutral 5 3 3 4Legendary Legendary Summon: Choose one:
Stay: Gains +1/+1 and Guard.
Fetch: Put a random Daedra into your hand.
Roll Over: Gains Charge.
Gravesinger Gravesinger Creature (Imperial) Endurance Endurance 10 6 6 3Epic Epic At the start of your turn, summon the highest cost creature from your discard pile and give it Charge. At the end of the turn, put it on the bottom of your deck.
Gravesong Support Neutral Neutral 0 4Legendary Legendary Uses: Unlimited
Activate: Summon a creature from your discard pile and give it Charge. At the end of the turn, put it on the bottom of your deck.
Mecinar's Will Mecinar's Will Action Willpower Willpower 5 2Rare Rare Steal an enemy creature with 3 power or less until the end of the turn. It gains Charge.
Silvenar Tracker Silvenar Tracker Creature (Wood Elf) Strength Strength 2 3 1 2Rare Rare Summon: Gains Charge if there is a Wounded enemy creature in this lane.
Wood Orc Headhunter Wood Orc Headhunter Creature (Orc) Strength Strength 5 5 4 4Legendary Legendary Breakthrough
Summon:
Gains Charge if you have another Orc.

Notes[edit]