Legends:Willpower

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LG-icon-Willpower.png

Willpower is one of the five attributes currently present in Legends. The official description is:

When you use Willpower, you rely on unity and force of spirit to overcome your foes. Willpower is adept at amassing large armies, erecting strong defenses, and bolstering its forces with magic. Its actions are the best at destroying enemy creatures or bending them to your will.

Cards[edit]

Name Type (Subtype) Magicka Power Health Rarity Text
A Land Divided A Land Divided Action 8 4Legendary Legendary Fill the left lane with Stormcloak Skirmishers or the right lane with Colovian Troopers.
Aldmeri Patriot Aldmeri Patriot Creature (High Elf) 1 1 2 2Rare Rare Summon: +1/+1 if you have an action in your hand.
Alpha Wolf Alpha Wolf Creature (Wolf) 4 3 1 3Epic Epic Other friendly Wolves have +2/+0.
Ambitious Hireling Ambitious Hireling Creature (Wood Elf) 2 1 1 1Common Common Summon: Give another friendly creature power and health equal to Ambitious Hireling's power.
Apex Wolf Creature (Wolf) 6 4 4 3Epic Epic Breakthrough, Drain
Last Gasp: Draw the top creature of your deck and give it Breakthrough and Drain.
Apprentice's Potion Apprentice's Potion Action 2 1Common Common Gain 5 health.
Arrest Arrest Action 7 2Rare Rare Steal an enemy creature. It loses Guard, and is permanently Shackled.
Arrow Storm Arrow Storm Action 3 2Rare Rare Destroy all enemy creatures with 2 power or less in a lane.
Artaeum Savant Artaeum Savant Creature (High Elf) 3 1 4 3Epic Epic After you play an action, give a random friendly creature +1/+1.
Auridon Paladin Auridon Paladin Creature (High Elf) 4 4 4 1Common Common When you play an action, Auridon Paladin gains Drain this turn.
Auroran Sentry Auroran Sentry Creature (Daedra) 8 5 7 4Legendary Legendary Guard
When Auroran Sentry is dealt damage, you gain that much health.
Balmora Captain Balmora Captain Creature (Dark Elf) 5 4 4 4Legendary Legendary Rally 2
Your other Rallies give an extra +1/+1.
Bandit Ringleader Bandit Ringleader Creature (Khajiit) 6 3 5 3Epic Epic Summon: Other friendly creatures in this lane gain "Pilfer: Draw a card" this turn.
Blackmail Blackmail Action 1 3Epic Epic Draw a copy of a random creature from your opponent's deck.
Blood Pact Messenger Blood Pact Messenger Creature (Khajiit) 2 1 1 2Rare Rare Pilfer: Draw two cards. Sacrifice Blood Pact Messenger at the end of the turn.
Bruma Profiteer Bruma Profiteer Creature (Imperial) 2 3 2 2Rare Rare When you summon another creature, you gain 1 health.
Call of Valor Call of Valor Action 3 1Common Common Shout
Level 1: Summon a 3/3 Sovngarde Hero.
Level 2: Summon two 3/3 Sovngarde Heroes.
Level 3: Fill a lane with 3/3 Sovngarde Heroes.
Calm Calm Action 0 1Common Common Give a creature -4/-0 this turn.
Cast Into Time Cast Into Time Action 5 2Rare Rare Banish a creature and all creatures from your opponent's deck with the same name.
Cathay-raht Veteran Cathay-raht Veteran Creature (Khajiit) 2 1 5 1Common Common
Cauldron Keeper Cauldron Keeper Creature (Imperial) 5 3 5 3Epic Epic Guard
Summon: Give your Activated supports an extra use.
You may Activate your supports an extra time each turn.
Chanter of Akatosh Chanter of Akatosh Creature (Imperial) 5 1 2 2Rare Rare After you play an action, summon a random creature from your deck with the same cost.
Cheydinhal Sapper Cheydinhal Sapper Creature (Imperial) 1 1 3 1Common Common Drain
Chodala's Treachery Chodala's Treachery Action 9 4Legendary Legendary Destroy a creature.
Plot: Steal the creature instead.
Cleric of Kyne Cleric of Kyne Creature (Nord) 2 2 1 1Common Common Prophecy
Summon: Give a creature +0/+2.
Cliffside Lookout Cliffside Lookout Creature (Nord) 3 2 5 1Common Common When you summon a Dragon, Cliffside Lookout gains +1/+1.
Clockwork Apostle Clockwork Apostle Creature (High Elf) 7 3 3 1Common Common Summon: Give another friendly creature +4/+4. It becomes Neutral.
Cloudrest Illusionist Cloudrest Illusionist Creature (High Elf) 4 4 3 3Epic Epic Prophecy
Summon: Give a creature -4/-0 this turn.
Conjurer's Spirit Conjurer's Spirit Support 3 3Epic Epic Ongoing
At the end of your turn, if you gained health, summon a 2/2 Familiar.
Crassius' Favor Crassius' Favor Action 2 2Rare Rare Summon two 1/1 Imperial Grunts to a lane.
Plot: Gain 1 health for each friendly creature in that lane.
Dagi-raht Mystic Dagi-raht Mystic Creature (Khajiit) 5 4 5 3Epic Epic Pilfer: Draw a random support from your deck.
Dawn's Wrath Dawn's Wrath Action 8 4Legendary Legendary Destroy all creatures in a lane.
Dawnbreaker Dawnbreaker Item 4 4Legendary Legendary +4/+4
Summon: Destroy an enemy Undead.
Dawnstar Healer Dawnstar Healer Creature (Nord) 3 3 3 3Epic Epic After an enemy rune is destroyed, you gain 3 health.
Descendant of Alkosh Descendant of Alkosh Creature (Khajiit) 1 1 1 4Legendary Legendary Pilfer: +1/+1 and gains a random Keyword.
Detain Detain Action 2 2Rare Rare Shackle a creature.
Devour Devour Action 4 2Rare Rare Destroy a creature with 4 power or less and give its Keywords to a random Dragon in your hand.
Divine Conviction Divine Conviction Support 4 3Epic Epic Ongoing
Friendly creatures have +0/+1.
Divine Fervor Divine Fervor Support 5 3Epic Epic Ongoing
Friendly creatures have +1/+1.
Dren Bodyguard Dren Bodyguard Creature (Dark Elf) 5 5 5 1Common Common Guard
Eastmarch Crusader Eastmarch Crusader Creature (Nord) 3 4 2 2Rare Rare Summon: Draw a card if an enemy rune has been destroyed this game.
Ebonheart Oracle Ebonheart Oracle Creature (Imperial) 5 3 5 4Legendary Legendary Drain
Double the amount of health you gain.
Elixir of Vitality Elixir of Vitality Support 1 1Common Common Uses: 3
Activate: Gain 2 health.
Elixir of the Defender Elixir of the Defender Support 2 2Rare Rare Uses: 3
Activate: Give a friendly creature Guard.
Elsweyr Lookout Elsweyr Lookout Creature (Khajiit) 3 1 1 3Epic Epic Pilfer: Double Elsweyr Lookout's power and health.
Execute Execute Action 1 1Common Common Destroy a creature with 2 power or less.
Feasting Hunger Feasting Hunger Creature (Daedra) 3 3 3 2Rare Rare Guard
Summon:
You gain 1 health for each enemy creature.
Fifth Legion Trainer Fifth Legion Trainer Creature (Imperial) 2 1 3 2Rare Rare When you summon another creature, give it +1/+0.
Gavel of the Ordinator Gavel of the Ordinator Item 2 1Common Common +2/+0
Summon: The wielder is immune to damage this turn.
Golden Saint Golden Saint Creature (Daedra) 6 4 4 2Rare Rare Guard
Summon: If you have more health than your opponent, summon a copy of Golden Saint in the other lane.
Grand Inquisitor Grand Inquisitor Creature (Dark Elf) 4 2 3 2Rare Rare Exalt 4: +3/+3.
Summon: Destroy a creature with less power than Grand Inquisitor.
Grisly Gourmet Grisly Gourmet Creature (Nord) 3 2 1 2Rare Rare Summon: Transform an enemy creature with 2 power or less into a Sweet Roll.
Haafingar Marauder Haafingar Marauder Creature (Nord) 5 5 3 4Legendary Legendary When a friendly creature destroys an enemy rune, equip it with a random item.
Healing Potion Healing Potion Action 2 1Common Common Prophecy
Gain 5 health.
Helgen Squad Leader Helgen Squad Leader Creature (Nord) 2 0 3 3Epic Epic When another friendly creature attacks, Helgen Squad Leader gains +1/+0.
Hero of Anvil Hero of Anvil Creature (Imperial) 5 4 4 3Epic Epic Hero of Anvil costs 1 less for each creature summoned this turn.
Hive Defender Hive Defender Creature (Kwama) 4 3 6 2Rare Rare Guard
Hive Warrior Hive Warrior Creature (Kwama) 4 6 3 2Rare Rare Breakthrough
Hive Worker Hive Worker Creature (Kwama) 4 3 3 2Rare Rare
Hlaalu Oathman Hlaalu Oathman Creature (Dark Elf) 3 2 2 1Common Common Summon: if you have a...
Agility card in play, gain 3 magicka this turn.
Strength card in play, draw a card.
Illusory Defenses Illusory Defenses Action 1 1Common Common Prophecy
Summon a 0/5 Illusory Wall with Guard in each lane. Sacrifice them at the start of your turn.
Immolating Blast Immolating Blast Action 6 3Epic Epic Destroy all creatures except for one random creature on both sides of each lane.
Imperial Camp Imperial Camp Support 4 2Rare Rare Ongoing
Summon: Put a 1/2 Septim Guardsman with Guard into your hand.
Friendly Guards have +1/+0.
Imperial Legionnaire Imperial Legionnaire Creature (Imperial) 3 3 4 1Common Common
Imperial Might Imperial Might Support 5 3Epic Epic Ongoing
At the end of your turn, summon a 1/1 Imperial Grunt.
Imperial Reinforcements Imperial Reinforcements Action 4 2Rare Rare Fill a lane with 1/1 Imperial Grunts.
Imperial Siege Engine Imperial Siege Engine Creature (Imperial) 5 3 3 2Rare Rare Summon: +1/+1 for each other friendly creature.
Imprison Imprison Action 2 2Rare Rare Shackle a creature. If you have four or more Willpower creatures, destroy it instead.
Jarl Balgruuf Jarl Balgruuf Creature (Nord) 7 3 3 4Legendary Legendary Summon: Summon a Stormcloak Skirmisher in the left lane and a Colovian Trooper in the right lane.
At the start of your turn, if your lanes are full, you win the game.
Kagouti Fabricant Kagouti Fabricant Creature (Fabricant) 4 3 3 1Common Common Summon: If you have a Neutral card in play, summon a copy of Kagouti Fabricant in the other lane.
Karthspire Scourge Karthspire Scourge Creature (Dragon) 5 4 4 2Rare Rare Summon: Give all enemy creatures in this lane -1/-0.
Khuul Lawkeeper Khuul Lawkeeper Creature (Dark Elf) 3 1 6 2Rare Rare Guard, Rally
Knight of the Hour Knight of the Hour Creature (Imperial) 5 3 3 1Common Common Prophecy, Guard
Summon: You gain 3 health.
Kvatch Soldier Kvatch Soldier Creature (Imperial) 2 2 3 1Common Common Guard
Kwama Queen Kwama Queen Creature (Kwama) 5 4 4 3Epic Epic Plot: Summon a 1/1 Kwama Forager in each lane.
Other friendly Kwama have +1/+0.
Legate Rikke Legate Rikke Creature (Nord, Imperial) 4 3 4 4Legendary Legendary When you summon an Imperial, summon a 1/1 Imperial Grunt in the other lane.
Legion Praefect Legion Praefect Creature (Imperial) 7 4 4 1Common Common Summon: Give other friendly creatures +1/+1.
Legion Shield Legion Shield Item 2 2Rare Rare Guard
+1/+3
Light of the Three Light of the Three Creature (Dark Elf) 5 4 4 3Epic Epic Exalt 2: Give other friendly creatures in this lane +2/+2.
Loyal Housecarl Loyal Housecarl Creature (Nord) 5 2 2 3Epic Epic Prophecy
Summon: Give a creature +2/+2 and Guard.
Lydia Lydia Creature (Nord) 5 3 8 4Legendary Legendary Guard
Lydia guards both lanes.
Mantikora Mantikora Creature (Mantikora) 10 6 6 3Epic Epic Summon: Destroy an enemy creature in this lane.
Marked Man Marked Man Creature (Imperial) 1 1 1 1Common Common Summon: Put a 0/2 Makeshift Defenses with Guard into your hand.
Mecinar's Will Mecinar's Will Action 5 2Rare Rare Steal an enemy creature with 3 power or less until the end of the turn. It gains Charge.
Miraak, Dragonborn Miraak, Dragonborn Creature (Nord) 11 5 5 4Legendary Legendary Summon: Steal an enemy creature.
Moonmoth Castellan Moonmoth Castellan Creature (Imperial) 4 4 3 1Common Common Guard
Plot:
Put a random Guard into your hand.
Morag Tong Nightblade Morag Tong Nightblade Creature (Dark Elf) 4 3 4 3Epic Epic Summon: Summon a 0/1 Target with Guard for your opponent.
Slay: Draw a card. If it's an action, reduce its cost to 0.
Morthal Executioner Morthal Executioner Creature (Nord) 3 2 4 2Rare Rare When an enemy rune is destroyed, Morthal Executioner gains +2/+0.
Orvas' Bargain Orvas' Bargain Action 0 2Rare Rare Give an enemy creature -1/-0 and a friendly creature +1/+0 this turn.
Pack Leader Pack Leader Creature (Wolf) 4 4 4 3Epic Epic Pilfer: Summon a 1/1 Young Wolf.
Other friendly wolves have +1/+1.
Pack Wolf Pack Wolf Creature (Wolf) 3 2 2 1Common Common Summon: Summon a 1/1 Young Wolf in the other lane.
Penitus Oculatus Agent Penitus Oculatus Agent Creature (Imperial) 3 2 3 2Rare Rare Summon: Steal a creature's Keywords.
Phalanx Exemplar Phalanx Exemplar Creature (Imperial) 5 5 6 2Rare Rare Guard
When your opponent draws a Prophecy from a rune being destroyed, put a 1/2 Septim Guardsman with Guard into your hand.
Piercing Javelin Piercing Javelin Action 5 1Common Common Prophecy
Destroy a creature.
Pillaging Tribune Pillaging Tribune Creature (Imperial) 5 5 4 3Epic Epic Summon: Give a friendly creature Drain this turn.
Pit Lion Pit Lion Creature (Beast) 3 5 5 3Epic Epic Pit Lion can't be played unless there's a friendly creature in each lane.
Praetorian Commander Praetorian Commander Creature (Imperial) 6 3 3 3Epic Epic Summon: Give creatures in your deck +1/+1.
Priest of the Eight Priest of the Eight Creature (Imperial) 2 2 1 1Common Common Summon: Draw a card if you have two other Willpower creatures.
Priest of the Moons Priest of the Moons Creature (Khajiit) 2 2 2 1Common Common Prophecy
Summon: You gain 2 health.
Prison Ship Prison Ship Creature (Defense) 3 0 5 2Rare Rare Summon: Shackle an enemy creature while you have Prison Ship.
Rajhini Highwayman Rajhini Highwayman Creature (Khajiit) 3 2 2 1Common Common Pilfer: Draw a card.
Ravenous Hunger Ravenous Hunger Creature (Daedra) 2 4 1 3Epic Epic Summon: Gains Drain if there is an enemy creature in this lane.
Reconstruction Engine Reconstruction Engine Support 3 3Epic Epic Uses: 5
Activate: Give a friendly creature -1/-1 and summon a 1/1 Reconstructed Spider.
Renowned Legate Renowned Legate Creature (Imperial) 7 5 5 4Legendary Legendary Breakthrough
Summon: Summon a 1/1 Imperial Grunt, then gain 1 health for each friendly creature.
Resolute Ally Resolute Ally Creature (High Elf) 3 3 3 1Common Common Summon: Give other friendly creatures in this lane +1/+1 if the top card of your deck is Willpower.
Revered Guardian Revered Guardian Creature (Dragon) 4 4 4 1Common Common Guard
Riften Lawkeeper Riften Lawkeeper Creature (Nord) 4 4 4 1Common Common Breakthrough
Summon: you gain 4 health.
Rising Legate Rising Legate Creature (Imperial) 7 5 5 4Legendary Legendary Breakthrough
Summon: Summon a 1/1 Imperial Grunt.
Riverhold Escort Riverhold Escort Creature (Khajiit) 3 1 6 2Rare Rare Guard
Pilfer: Move.
Ruin Archaeologist Ruin Archaeologist Creature (High Elf) 3 2 5 1Common Common Treasure Hunt - Support: Draw a card.
Sanctuary Raid Sanctuary Raid Action 7 1Common Common Destroy an enemy creature. Give all friendly creatures in its lane +1/+1.
Scouting Patrol Scouting Patrol Action 1 1Common Common Summon a 1/1 Imperial Grunt in each lane.
Senche-Tiger Senche-Tiger Creature (Beast) 6 4 7 1Common Common Guard
Septim Guardsman Septim Guardsman Creature (Imperial) 0 1 2 2Rare Rare Guard
Shivering Apothecary Shivering Apothecary Creature (Imperial) 4 2 2 2Rare Rare Summon: Summon a random elixir.
Shrine Guardian Shrine Guardian Creature (Daedra) 8 8 8 3Epic Epic Guard
When your opponent summons a creature, reduce its power to 0 until the start of your turn.
Skingrad Patroller Skingrad Patroller Creature (Imperial) 2 3 2 1Common Common
Snow Wolf Snow Wolf Creature (Wolf) 2 1 3 2Rare Rare +2/+0 while you have the most creatures in this lane.
Snowhawk Detachment Snowhawk Detachment Creature (Imperial) 5 3 5 1Common Common Guard
Summon: +1/+1 if you have another creature with Guard.
Solitude Stalwart Solitude Stalwart Creature (Imperial) 1 2 2 1Common Common
Spiteful Dremora Spiteful Dremora Creature (Daedra) 5 4 3 3Epic Epic Summon: Destroy a creature with 2 power or less.
Stand Watch Stand Watch Action 2 1Common Common Prophecy
Give a creature Guard. Draw a card.
Starved Hunger Starved Hunger Creature (Daedra) 2 4 1 3Epic Epic
Summerset Shieldmage Summerset Shieldmage Creature (High Elf) 2 2 2 1Common Common Other friendly creatures in this lane have +0/+1.
Sunhold Medic Sunhold Medic Creature (High Elf) 1 1 1 1Common Common Summon: Give a creature +0/+2.
Thalmor Justiciar Thalmor Justiciar Creature (High Elf) 3 1 3 1Common Common After you play an action, summon a 1/1 Thalmor Soldier.
The Black Dragon The Black Dragon Creature (Imperial) 4 5 5 4Legendary Legendary Immune to Lethal.
Slay: Discard all copies of the slain creature from the opponent's deck.
The Mechanical Heart The Mechanical Heart Support 6 4Legendary Legendary Ongoing
When you have 0 or less health, sacrifice The Mechanical Heart, set your health to 10, and restore a rune.
Thieves Guild Shadowfoot Thieves Guild Shadowfoot Creature (Khajiit) 3 2 2 2Rare Rare Summon: Steal the top card of the opponent's deck and replace it with a Counterfeit Trinket.
Tower Alchemist Tower Alchemist Creature (Imperial) 3 2 4 3Epic Epic Your Activated supports have unlimited uses.
Tusked Bristleback Tusked Bristleback Creature (Beast) 5 5 5 1Common Common
Two-Moons Contemplation Two-Moons Contemplation Support 3 2Rare Rare Ongoing
If your opponent doesn't damage you on their turn, sacrifice this and summon a Priest of the Moons in each lane.
Umbra Umbra Item 6 4Legendary Legendary +3/+5
At the start of your turn, the wielder Battles an enemy creature of Umbra's choosing.
Undying Dragon Undying Dragon Creature (Dragon) 6 5 5 4Legendary Legendary Drain
+5/+5 while you have 30 or more health.
Vivec City Pilgrim Vivec City Pilgrim Creature (Nord) 2 2 2 1Common Common Drain
Exalt 3:
+2/+2
Vivec Vivec Creature (God) 5 5 5 4Legendary Legendary Exalt 3: +5/+5
While you have an Exalted creature in play, you can't lose the game.
War Cry War Cry Action 4 2Rare Rare Give friendly creatures in a lane +2/+0 this turn.
Warclaw Mercenary Warclaw Mercenary Creature (Khajiit) 2 2 2 1Common Common Rally
Winterhold Illusionist Winterhold Illusionist Creature (Dark Elf) 5 3 3 1Common Common Summon: Another creature disappears, then returns at the end of the turn.
Wolf Cage Wolf Cage Support 6 3Epic Epic Uses: 3
Activate: Summon an Uncaged Wolf.
Writ of Execution Writ of Execution Action 4 1Common Common Choose an enemy creature. At the start of your turn, destroy it and put a Completed Contract into your hand.