Legends:Classes

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In Legends, each deck is made up of up to three attributes, and the combination of two or more of them determine the deck's class. There are ten dual-attribute and five three-attribute classes, each of which has its own playstyle.


Dual-Attribute Classes[edit]

There are ten dual-attribute classes that consist of two attributes and are named and themed for various classes that have appeared in Elder Scrolls games.

Class Attributes Description
Archer Strength & Agility StrengthAgility An Archer's arrow is powered by their cunning Agility and effortless Strength.
Assassin Intelligence & Agility IntelligenceAgility Nothing is safe from an Assassin. Using Intelligence and Agility, no target is left alive and no lock is left unpicked.
Battlemage Strength & Intelligence StrengthIntelligence A Battlemage is the perfect balance of Intelligence and Strength.
Crusader Strength & Willpower StrengthWillpower An unfettered Crusader can use any weapon as well as Strength and Willpower to outlast their enemy with magic and might.
Mage Intelligence & Willpower IntelligenceWillpower Mages harness Intelligence and Willpower to unleash the power and fury of Magnus.
Monk Willpower & Agility WillpowerAgility Quick and astute, a Monk relies on both Willpower and Agility to quickly strike foes.
Scout Agility & Endurance AgilityEndurance Light on their feet and boasting incredible Agility and Endurance, Scouts are the heart of war.
Sorcerer Intelligence & Endurance IntelligenceEndurance Not afraid of a staff or a mace, Sorcerers' Intelligence and Endurance make them formidable foes.
Spellsword Willpower & Endurance WillpowerEndurance Spellswords are an athletic class that uses Willpower, Endurance, and mystic arts to attack opponents.
Warrior Strength & Endurance StrengthEndurance Hardened Warriors rely on their brute Strength and relentless Endurance to overcome their foes.

Archer[edit]

Archer is made up of Strength and Agility and includes the following cards:

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Allena Benoch Allena Benoch Creature (Wood Elf) StrengthAgility Archer 6 1 1 4Legendary Legendary Lethal
Summon: Deal 1 damage.
Archer's Gambit Archer's Gambit Action StrengthAgility Archer 2 2Rare Rare Move a friendly creature. Then, it deals 1 damage.
Falinesti Reaver Falinesti Reaver Creature (Wood Elf) StrengthAgility Archer 8 5 5 3Epic Epic Summon: Destroy all Wounded enemy creatures in this lane.


Assassin[edit]

Assassin is made up of Intelligence and Agility and includes the following cards:

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Assassin's Ritual Assassin's Ritual Action IntelligenceAgility Assassin 3 2Rare Rare Give a creature Lethal and Ward.
Black Hand Messenger Black Hand Messenger Creature (Dark Elf) IntelligenceAgility Assassin 3 0 2 3Epic Epic Drain
Summon: Deal 2 damage to a creature.
Last Gasp: Deal 2 damage to your opponent.
Queen Barenziah Queen Barenziah Creature (Dark Elf) IntelligenceAgility Assassin 4 6 3 4Legendary Legendary Drain
Summon: Give all other friendly creatures in this lane Guard.
Sadras Agent Sadras Agent Creature (Dark Elf) IntelligenceAgility Assassin 4 4 2 3Epic Epic Guard
Last Gasp: Summon a 2/1 Mournhold Guardian with Guard.

Battlemage[edit]

Battlemage is made up of Strength and Intelligence and includes the following cards:

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Battlemage's Onslaught Battlemage's Onslaught Action StrengthIntelligence Battlemage 4 2Rare Rare Put a random action, item, and creature into your hand.
Frostscale Dragon Frostscale Dragon Creature (Dragon) StrengthIntelligence Battlemage 9 6 6 3Epic Epic Summon: Deal 4 damage to an enemy creature and 1 damage to all other enemy creatures.
Merric-at-Aswala Merric-at-Aswala Creature (Redguard) StrengthIntelligence Battlemage 7 2 2 4Legendary Legendary Summon: Equip each friendly creature in this lane with a random item.
Sentinel Battlemace Sentinel Battlemace Item StrengthIntelligence Battlemage 4 3Epic Epic Ward
+4/+0

Crusader[edit]

Crusader is made up of Strength and Willpower and includes the following cards:

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Crusader's Assault Crusader's Assault Action StrengthWillpower Crusader 3 2Rare Rare Give a creature +2/+0, Breakthrough and "Slay and Pilfer: Draw a card" this turn.
Rift Thane Rift Thane Creature (Nord) StrengthWillpower Crusader 2 2 2 3Epic Epic Summon: If you have less health than your opponent, +0/+2 and Guard. Otherwise, +2/+0 and Breakthrough.
Tyr Tyr Creature (Nord) StrengthWillpower Crusader 4 5 4 4Legendary Legendary Prophecy, Breakthrough, Guard
Ulfric's Housecarl Ulfric's Housecarl Creature (Nord) StrengthWillpower Crusader 4 3 3 3Epic Epic When an enemy rune is destroyed, draw a card.

Mage[edit]

Mage is made up of Intelligence and Willpower and includes the following cards:

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Altmer Dragonknight Creature (High Elf) IntelligenceWillpower Mage 3 3 2 3Epic Epic At the end of your turn, if you played an action, Altmer Dragonknight gains +2/+2.
Ayrenn Ayrenn Creature (High Elf) IntelligenceWillpower Mage 5 5 5 4Legendary Legendary Summon: Draw a random action from your discard pile.
Your actions cost 1 less.
Mage's Trick Mage's Trick Action IntelligenceWillpower Mage 3 2Rare Rare Deal 1 damage, gain 1 health, and draw a card.
Skywatch Vindicator Skywatch Vindicator Creature (High Elf) IntelligenceWillpower Mage 6 4 4 3Epic Epic Summon: Deal 2 damage to an enemy creature or give a friendly creature +2/+2.

Monk[edit]

Monk is made up of Willpower and Agility and includes the following cards:

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Ahnassi Ahnassi Creature (Khajiit) WillpowerAgility Monk 5 5 5 4Legendary Legendary Summon: Ahnassi steals all Keywords from enemy creatures.
Master of Thieves Master of Thieves Creature (Khajiit) WillpowerAgility Monk 4 3 5 3Epic Epic Friendly creatures with Pilfer may attack an extra time each turn.
Monk's Strike Monk's Strike Action WillpowerAgility Monk 4 2Rare Rare Move a friendly creature and give it +3/+0 and Drain this turn.
Protector of the Mane Protector of the Mane Creature (Khajiit) WillpowerAgility Monk 5 4 4 3Epic Epic Drain, Guard
When you gain health, Protector of the Mane gains +1/+1.

Scout[edit]

Scout is made up of Agility and Endurance and includes the following cards:

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Blackwood Distiller Blackwood Distiller Creature (Argonian) AgilityEndurance Scout 4 3 4 3Epic Epic Pilfer: Gain three magicka this turn.
Slay: Gain +1 max magicka.
Red Bramman Red Bramman Creature (Argonian) AgilityEndurance Scout 9 5 5 4Legendary Legendary Summon: Silence and Shackle all enemy creatures in this lane.
Scout's Report Scout's Report Action AgilityEndurance Scout 1 2Rare Rare Look at the top card of your deck. You may discard it.
Draw a card.
Thorn Histmage Thorn Histmage Creature (Argonian) AgilityEndurance Scout 5 2 4 3Epic Epic Guard
Summon: Gain +1 max magicka.
Gains +1/+0 when your max magicka increases.

Sorcerer[edit]

Sorcerer is made up of Intelligence and Endurance and includes the following cards:

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
High King Emeric High King Emeric Creature (Breton) IntelligenceEndurance Sorcerer 6 5 5 4Legendary Legendary Ward
Summon: Deal 2 damage for each friendly creature with a Ward.
Shornhelm Champion Shornhelm Champion Creature (Breton) IntelligenceEndurance Sorcerer 5 3 3 3Epic Epic Breakthrough, Ward
When Shornhelm Champion's Ward is broken, he gains +3/+3.
Sorcerer's Negation Sorcerer's Negation Action IntelligenceEndurance Sorcerer 2 2Rare Rare Silence a creature, then deal 2 damage to it.
Worm King's Agent Worm King's Agent Creature (Breton) IntelligenceEndurance Sorcerer 7 4 4 3Epic Epic Summon: Deal 2 damage to an enemy creature.
Slay: Summon a 2/2 Worm Thrall with Guard.

Spellsword[edit]

Spellsword is made up of Willpower and Endurance and includes the following cards:

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Edict of Azura Edict of Azura Action WillpowerEndurance Spellsword 4 3Epic Epic Destroy an enemy creature or support.
Emperor's Blade Emperor's Blade Creature (Imperial) WillpowerEndurance Spellsword 4 4 5 3Epic Epic Guard
Slay: You gain 3 health.
General Tullius General Tullius Creature (Imperial) WillpowerEndurance Spellsword 6 2 2 4Legendary Legendary Summon: Summon a 2/2 Colovian Trooper with Guard in each lane.
When a friendly creature dies, General Tullius gains +1/+1.
Spellsword's Summoning Spellsword's Summoning Action WillpowerEndurance Spellsword 3 2Rare Rare Summon a random 1-cost creature in each lane.

Warrior[edit]

Warrior is made up of Strength and Endurance and includes the following cards:

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Gortwog gro-Nagorm Gortwog gro-Nagorm Creature (Orc) StrengthEndurance Warrior 6 4 6 4Legendary Legendary At the start of your turn, summon a random creature from your deck to a random lane.
Militant Chieftain Militant Chieftain Creature (Orc) StrengthEndurance Warrior 5 3 3 3Epic Epic Summon: Draw a random Orc from your discard pile.
Other friendly Orcs have +1/+1.
Sower of Revenge Sower of Revenge Creature (Daedra) StrengthEndurance Warrior 5 5 5 3Epic Epic Guard
Last Gasp: Deals 5 damage to your opponent.
Warrior's Fury Warrior's Fury Action StrengthEndurance Warrior 3 2Rare Rare Give a random creature and item in your hand +2/+2.

Triple-Attribute Classes[edit]

There are five triple-attribute classes, also called 'Houses', that consist of three attributes and are named and themed for various Great Houses of Morrowind.

Class Attributes Description
House Redoran Strength, Willpower, & Endurance
StrengthWillpowerEndurance
House Redoran prides itself on martial prowess. Its warriors are disciplined, honorable and fearsome in battle.
House Telvanni Intelligence, Agility, & Endurance
IntelligenceAgilityEndurance
House Telvanni is home to some of the greatest mages in Tamriel. But, as you might have heard, their ambition knows no bounds. A Telvanni mage will happily put a few knives in a few backs if it will get them the power they crave.
House Hlaalu Strength, Willpower, & Agility
StrengthWillpowerAgility
House Hlaalu is always up to something. This House has enterprises across Morrowind, and if it takes a little thievery, bribery, or strong-arming to make them succeed – hey, that's business.
Tribunal Temple Intelligence, Willpower, & Endurance
IntelligenceWillpowerEndurance
The Tribunal Temple enacts the will of Morrowind's living gods. This faction reveres the intelligence of Sotha Sil, the willpower of Vivec, and the endurance of Almalexia. In exchange, the gods bestow great power on the followers they deem most worthy.
House Dagoth Strength, Intelligence, & Agility
StrengthIntelligenceAgility
The Tribunal attempted to destroy this house centuries ago, ensuring it was all but forgotten. But deep within the Red Mountain, Dagoth Ur has plotted his revenge and rebuilt his house – in the form of frightening beings known as Ash Creatures.

House Redoran[edit]

House Redoran is made up of Strength, Willpower, and Endurance and includes the following cards:

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Bolvyn Venim Bolvyn Venim Creature (Dark Elf) StrengthWillpowerEndurance House Redoran 3 3 3 4Legendary Legendary Rally
When you Rally with no creatures in your hand, first draw Bolvyn Venim from your deck.
Inspiring Kinsman Inspiring Kinsman Creature (Dark Elf) StrengthWillpowerEndurance House Redoran 4 2 4 3Epic Epic Rally 2
Last Gasp:
Give a random creature in your hand +2/+2.
Redoran Forerunner Redoran Forerunner Creature (Dark Elf) StrengthWillpowerEndurance House Redoran 2 1 1 2Rare Rare Charge, Drain, Ward


House Telvanni[edit]

House Telvanni is made up of Intelligence, Agility, and Endurance and includes the following cards:

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Divayth's Experiments Divayth's Experiments Action IntelligenceAgilityEndurance House Telvanni 9 3Epic Epic Betray
Summon a copy of a friendly creature.
Sun-in-Shadow Sun-in-Shadow Creature (Argonian) IntelligenceAgilityEndurance House Telvanni 5 4 6 4Legendary Legendary Summon: Permanently Shackle another friendly creature to draw an action of your choice from your deck.
Telvanni Catspaw Telvanni Catspaw Creature (Dark Elf) IntelligenceAgilityEndurance House Telvanni 3 2 2 2Rare Rare Last Gasp: Draw a card. If Telvanni Catspaw was sacrificed, draw two cards instead.

House Hlaalu[edit]

House Hlaalu is made up of Strength, Willpower, and Agility and includes the following cards:

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Balmora Puppeteer Balmora Puppeteer Creature (Dark Elf) StrengthWillpowerAgility House Hlaalu 2 2 2 2Rare Rare Plot: +1/+1 for each other card you've played this turn.
Duke Vedam Dren Duke Vedam Dren Creature (Dark Elf) StrengthWillpowerAgility House Hlaalu 5 4 5 4Legendary Legendary The first time you play a card each turn, draw a random card from your deck with cost equal to your remaining magicka.
Haunted Manor Haunted Manor Support StrengthWillpowerAgility House Hlaalu 4 3Epic Epic Ongoing
Give the second creature you summon each turn +2/+2.

Tribunal Temple[edit]

Tribunal Temple is made up of Intelligence, Willpower, and Endurance and includes the following cards:

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Archcanon Saryoni Archcanon Saryoni Creature (Dark Elf) IntelligenceWillpowerEndurance Tribunal Temple 4 3 3 4Legendary Legendary Summon: Choose a blessing from one of the Tribunal gods.
Exalt 3: Gain all three blessings instead.
Power of the Almsivi Power of the Almsivi Action IntelligenceWillpowerEndurance Tribunal Temple 8 3Epic Epic Set each creature's power and health to 1.
Temple Patriarch Temple Patriarch Creature (Dark Elf) IntelligenceWillpowerEndurance Tribunal Temple 7 5 5 2Rare Rare Summon: Trigger the Exalt of each friendly creature.

House Dagoth[edit]

House Dagoth is made up of Strength, Intelligence, and Agility and includes the following cards:

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Ascended Sleeper Ascended Sleeper Creature (Ash Creature) StrengthIntelligenceAgility House Dagoth 6 3 6 2Rare Rare Guard
At the end of your turn, if you have a creature with 5 power or more, reduce the cost of all creatures in your hand by 1.
Dagoth Ur Dagoth Ur Creature (God) StrengthIntelligenceAgility House Dagoth 12 8 8 4Legendary Legendary Breakthrough, Charge, Drain, Guard, Lethal, Ward
Hand of Dagoth Hand of Dagoth Creature (Ash Creature) StrengthIntelligenceAgility House Dagoth 5 5 4 3Epic Epic Breakthrough, Drain, Ward