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Card Effect
First Appearance Core Set
Card Appearance Creatures, Actions, Supports
Description Destroy one of your cards. You can't sacrifice an opponent's card. Sometimes, your card sacrifices itself.
This count includes unobtainable and untrained cards and cards that change during play.

Sacrifice is a card effect that can be found on Creatures, Actions and Supports in the Elder Scrolls Legends that first appeared in the Core Set.
Sacrifice allows powerful effects in exchange for destroying cards you control. The effect can be anything depending on the card. Some cards need to be sacrificed after the effect has been taking place. Sacrifice can be used exceptionally well with Last Gasp and on small or Wounded creatures that are not necessary anymore. Support cards with Activate will sacrifice themselves when they run out of uses.

Cards associated with Sacrifice[edit]

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Abandoned Imperfect Abandoned Imperfect Support Neutral Neutral 5 2Rare Rare Ongoing
Treasure Hunt - Three Neutral cards: Sacrifice Abandoned Imperfect to summon an 8/8 Awakened Imperfect with Breakthrough and Guard to the lane of your choice.
Altar of Despair Altar of Despair Support Neutral Neutral 6 4Legendary Legendary Uses: 12
Activate: Sacrifice a creature to summon a creature from your deck that costs 1, then increase the cost of creatures this summons by 1.
Blood Pact Messenger Blood Pact Messenger Creature (Khajiit) Willpower Willpower 2 1 1 2Rare Rare Pilfer: Draw two cards. Sacrifice Blood Pact Messenger at the end of the turn.
Corrupted Shade Corrupted Shade Creature (Spirit) Endurance Endurance 4 5 5 3Epic Epic Ward
At the end of your turn, if Corrupted Shade doesn't have a Ward, sacrifice it.
Cruel Firebloom Cruel Firebloom Action Intelligence Intelligence 0 2Rare Rare Sacrifice a creature to deal 5 damage to a random enemy creature
Dark Rebirth Dark Rebirth Action Intelligence Intelligence 3 1Common Common Sacrifice a creature to summon a copy of it.
Dark Rift Dark Rift Support Intelligence Intelligence 3 3Epic Epic Uses: 5
Activate: Deal 1 damage to your opponent. If Dark Rift has dealt 5 damage, sacrifice it to summon a Storm Atronach.
Desperate Conjuring Desperate Conjuring Action Intelligence Intelligence 3 3Epic Epic Sacrifice a creature to summon a random creature that costs 2 more.
Dungeon Cell Dungeon Cell Support Endurance Endurance 0 1Common Common Ongoing
Once you've picked all the locks, sacrifice Dungeon Cell and summon Sails-Through-Storms in the Shadow Lane.
Eager Torturer Eager Torturer Creature (Imperial) Agility Agility 3 2 2 1Common Common When you sacrifice a creature, Eager Torturer gains +2/+2.
Hist Grove Hist Grove Support Endurance Endurance 4 3Epic Epic Ongoing
Summon: +1 max magicka.
At the start of your turn, if you have 15 or more max magicka, sacrifice this to summon an 8/8 Swamp Leviathan in each lane.
Soul Split Soul Split Action Intelligence Intelligence 2 1Common Common Sacrifice a creature to summon a 3/2 Sundered Shade in each lane.
The Mechanical Heart The Mechanical Heart Support Willpower Willpower 6 4Legendary Legendary Ongoing
When you have 0 or less health, sacrifice The Mechanical Heart, set your health to 10, and restore a rune.
Two-Moons Contemplation Two-Moons Contemplation Support Willpower Willpower 3 2Rare Rare Ongoing
If your opponent doesn't damage you on their turn, sacrifice this and summon a Priest of the Moons in each lane.


  • Sacrifice is not capitalized or bold like other card effects when used in the card text.