|First Appearance||Core Set|
|Card Appearance||Creatures, Items|
|Description||When a card with Drain deals damage on your turn, you also gain that much health.|
|Statistics|| 4 10 7 3 3
This count includes unobtainable and untrained cards and cards that change during play.
Drain is a keyword that can be found on Creatures and Items in the Elder Scrolls Legends that first appeared in the Core Set. When a card with Drain deals damage on your turn, you also gain that much health (also referred to as life).
The health gain also works when the creature is given an item or action that adds the ability to do instant damage. This makes Drain an easy way to gain back health when you are on the brink of death and can be used to stabilize your board control in the later stages of the match. To gain back health without destroying the opponent's Rune and possibly trigger their Prophecies, attacking a defending creature can be a better alternative. Drain is predominantly associated with Agility and Endurance and in a lesser extent with Willpower. Creatures with the keyword can be recognized by their Drain icon at the bottom of the card.
- Battle: All damage dealt in Battle will also be gained in health.
- Ward: Warded creatures absorb all incoming damage and no health gain will occur.
Cards with Drain
|Ageless Vampire||Creature (Vampire)||Endurance||5||5||5||Rare||Drain|
|Apex Wolf||Creature (Wolf)||Willpower||6||4||4||Epic||Breakthrough, Drain
Last Gasp: Draw the top creature of your deck and give it Breakthrough and Drain.
|Ayrenn, Dominion Queen||Creature (High Elf)||Aldmeri Dominion||8||6||6||Legendary||Drain
Summon: Draw a random action from your discard pile.
When you draw an action on your turn, deal 1 damage to your opponent.
|Barrow Stalker||Creature (Vampire)||Endurance||2||2||3||Rare||Drain, Guard|
|Black Hand Messenger||Creature (Dark Elf)||Assassin||3||0||2||Epic||Drain
Summon: Deal 2 damage to a creature.
Last Gasp: Deal 2 damage to your opponent.
|Blighted Werebat||Creature (Beast)||Agility||5||4||4||Epic||Drain
At the end of your turn, if you have a creature with 5 power or more, deal 2 damage to your opponent.
When a friendly creature Pilfers or Drains, gain 1 magicka this turn.
|Cheydinhal Sapper||Creature (Imperial)||Willpower||1||1||3||Common||Drain|
|Clockwork Scorpion||Creature (Fabricant)||Agility||6||3||7||Common||Drain, Lethal|
|Dagoth Ur||Creature (God)||House Dagoth||12||8||8||Legendary||Breakthrough, Charge, Drain, Guard, Lethal, Ward|
|Dark Seducer||Creature (Daedra)||Endurance||8||7||7||Epic||Drain, Guard
Dark Seducer Drains on both turns.
|Death Scythe||Action||House Telvanni||1||Epic||Drain
Deal damage to a creature equal to the number of creatures that died this turn.
|Dominion Battlereeve||Creature (High Elf)||Aldmeri Dominion||3||3||3||Rare||Drain
Summon, Last Gasp, and Slay: Deal 1 damage to your opponent.
|Ebonheart Oracle||Creature (Imperial)||Willpower||5||3||5||Legendary||Drain
Double the amount of health you gain.
Last Gasp: Return Gateslayer Axe to your hand.
|Giant Bat||Creature (Beast)||Agility||3||2||2||Common||Charge, Drain|
|Golden Initiate||Creature (Daedra)||Willpower||3||3||3||Common||Prophecy, Drain|
|Grim Shield-Brother||Creature (Werewolf)||Endurance||3||3||4||Common||Drain|
|Hand of Dagoth||Creature (Ash Creature)||House Dagoth||5||5||4||Epic||Breakthrough, Drain, Ward|
|Imbued Khajiit||Creature (Khajiit)||Willpower||3||2||4||Common||Drain
When Imbued Khajiit is Consumed, give the consuming creature +1/+1 and Drain.
|Mehrunes Dagon's Seducer||Creature (Daedra)||Willpower||4||3||6||Rare||Breakthrough, Drain|
|Moonlight Werebat||Creature (Beast)||Agility||4||4||2||Epic||Prophecy, Drain|
|Night Shadow||Creature (Vampire)||Endurance||6||6||5||Epic||Breakthrough, Drain|
|Night Talon Lord||Creature (Vampire)||Endurance||9||8||8||Legendary||Drain
Slay: Summon the slain creature.
|Nix-Hound Fabricant||Creature (Fabricant)||Agility||4||3||3||Common||Drain
Summon: If you have a card in play, Shackle an enemy creature.
|Palace Prowler||Creature (Khajiit)||Agility||1||1||1||Common||Drain
Pilfer: Gain 1 magicka this turn.
|Protector of the Mane||Creature (Khajiit)||Monk||5||4||4||Epic||Drain, Guard
When you gain health, Protector of the Mane gains +1/+1.
|Quarra Clan Bloodkin||Creature (Vampire)||Endurance||2||1||5||Common||Drain|
|Queen Barenziah||Creature (Dark Elf)||Assassin||4||6||3||Legendary||Drain
Summon: Give all other friendly creatures in this lane Guard.
|Quin'rawl Burglar||Creature (Khajiit)||Agility||6||4||4||Legendary||Drain
|Redoran Forerunner||Creature (Dark Elf)||House Redoran||2||1||1||Rare||Charge, Drain, Ward|
|Risen Fabricant||Creature (Fabricant)||Neutral||5||5||5||Common||Drain|
|Smuggler Underboss||Creature (Breton)||House Hlaalu||4||4||3||Epic||Drain
At the end of your turn, if you played three cards this turn, Smuggler Underboss is immune to damage until your next turn.
|Undying Dragon||Creature (Dragon)||Willpower||6||5||5||Legendary||Drain
+5/+5 while you have 30 or more health.
|Vivec City Pilgrim||Creature (Nord)||Willpower||2||2||2||Common||Drain
Exalt 3: +2/+2
|Volkihar Lord||Creature (Vampire)||Endurance||9||7||7||Legendary||Drain|
|Voracious Spriggan||Creature (Spriggan)||Agility||1||2||1||Common||Drain|
Cards associated with Drain
|Auridon Paladin||Creature (High Elf)||Willpower||4||4||4||Common||When you play an action, Auridon Paladin gains Drain this turn.|
|Bloodline Outcast||Creature (Vampire)||Endurance||7||7||7||Common||When a creature dies, Bloodline Outcast gains Drain this turn.|
|Clockwork Dragon||Creature (Dragon)||Neutral||5||4||4||Epic||Summon: If Clockwork Dragon is in the left lane, +2/+0 and Drain. Otherwise, +0/+2 and Guard.|
|Daedric Titan||Creature (Daedra)||Agility||5||6||4||Epic||While you have another creature in each line, Daedric Titan has Drain and your opponent can't target it with actions.|
|Dark Mane||Creature (Khajiit)||Monk||2||2||3||Epic||When you summon a creature in this lane, if it's full, Dark Mane moves.
When Dark Mane moves, it gains +2/+0 and Drain this turn.
|Dominion Oathman||Creature (High Elf)||Agility||1||2||2||Common||Summon: If you have a...
card in play, Drain.
card in play, deal 2 damage to your opponent.
|Doomfang Ally||Creature (Reachman)||Neutral||3||3||3||Rare||Summon: If the top card of your deck is...
|Monk's Strike||Action||Monk||4||–||–||Rare||Move a friendly creature and give it +3/+0 and Drain this turn.|
|Moonphase Suthay||Creature (Khajiit)||Agility||3||2||2||Common||Wax: +1/+1 and Drain.
Wane: Draw a card.
|Pillaging Tribune||Creature (Imperial)||Willpower||5||5||4||Epic||Summon: Give a friendly creature Drain this turn.|
|Ravenous Hunger||Creature (Daedra)||Willpower||2||4||1||Epic||Summon: Gains Drain if there is an enemy creature in this lane.|
|Ruthless Freebooter||Creature (Khajiit)||Agility||2||2||2||Common||Treasure Hunt – Drain: +1/+1 and Drain.
Treasure Hunt – Lethal: +1/+1 and Lethal.
|Snake Tooth Necklace||Item||Agility||2||–||–||Rare||+1/+1
Summon: Give the wielder Drain this turn.
|The Ultimate Heist||Action||Agility||12||–||–||Epic||Costs 3 less for each time you've Pilfered or Drained this turn.
Deal damage to your opponent destroying their front rune. Steal the card drawn from the rune. If it's a Prophecy, you may play it for free.
- A complete list of cards with Drain can be found in the Legends-Cards-Creature with Drain and Legends-Cards-Item with Drain category.