Lore:Red Mountain

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This article is about the geographical location. For the Battle of Red Mountain, see Battle of Red Mountain.

Red Mountain
Type Mountain
Continent Tamriel
Province Morrowind
Appears in Arena, Morrowind, ESO, Legends
Red Mountain circa 2E 582
Map of Morrowind, showing Red Mountain and the Inner Sea

Red Mountain was a vast volcano that dominated the island of Vvardenfell in Morrowind, and was once the highest mountain in Tamriel.[1] The island actually took its name from the volcano: the original name of Red Mountain was Vvardenfell, which translates to "City of the Strong Shield" in Dwemeris.[2] Red Mountain was also known as the Red Tower,[3] Mount Dagoth-Ur,[4][5][6][7][8][9][10][11][12] and Sahqo-Strunmah in the Dragon Language.[13] On a clear day, Red Mountain's peak could be seen from the city of Mournhold, some 250 miles to the south.[2] The mountain was generally considered the most dangerous region in all of Vvardenfell, and has erupted twice in history: the Sun's Death event of 1E 668 and in the Red Year of 4E 5.[14] It was very close to erupting during Clavicus Vile's plot to drain Vivec's power in 2E 582.[15] The Red Year eruption in particular was so devastating that Red Mountain's height was reduced, and the Throat of the World claimed the title of Tamriel's highest mountain from then on.[16]

Access to Red Mountain became restricted in the late Third Era: the Tribunal built the Ghostfence, a giant Spirit Wall, around the perimeter of the mountain. The only way inside without extended jump or levitation was through Ghostgate in the south. This region was marked by the steep climbs to the top of the mountain and by the Ash Storms that filled the air and limited visibility to a few feet. Red Mountain was almost entirely uncharted, and few have ventured far within the Ghostfence's confines since its construction. It was known, however, that four ancient Dwemer Citadels were hidden in the region, three of which were residences for Dagoth Ur's most trusted ash vampires; the fourth was the lair of Dagoth Ur himself. Even though this area was extremely dangerous, Malachite and Ebony mines were set up inside the Ghostfence, under Imperial guard or by enterprising Ashlanders.[17]

Within the Ghostfence lay a wasteland of deep ravines, called Foyada, and lava pools. Blighted monsters ran free and the minions of Dagoth Ur, known as ash creatures, roamed the land. The Foyada Mamaea led from Ghostgate to the Moonmoth Legion Fort near Balmora, and an unnamed foyada followed the Ghostfence northwest to Ald'ruhn. Just north of the Ghostfence was the lost Dunmer fortress of the Sixth House, Kogoruhn. It was rumored that a secret entrance linked this structure with Red Mountain proper. Petals from the Fire Fern provide protection from the heat and fire of the lava pits and thermal streams around Dagoth-Ur.[18]

History[edit]

When Trinimac and Auriel tried to destroy the Heart of Lorkhan it laughed at them. It said, "This Heart is the heart of the world, for one was made to satisfy the other." So Auriel fastened the thing to an arrow and let it fly long into the sea, where no aspect of the new world may ever find it.
The Monomyth
Beneath Red Mountain, Dwemer miners discovered a great magical stone. By diverse methods, Lord Kagrenac, High Priest and Magecrafter of the ancient Dwemer, determined that this magical stone was the heart of the god Lorkhan, cast here in the Dawn Era as a punishment for his mischief in creating the mortal world.
Kagrenac's Tools

Red Mountain is said to have been formed at the time of the Convention, when Lorkhan's heart was removed and thrown into the sea; Red Mountain formed where the Heart of Lorkhan landed.[19][20] Long after, the Dwemer established themselves in Morrowind, and Red Mountain became a fortress at the heart of the Dwemer kingdom of Vvardenfell. The Dwemer eventually united with the Chimer to expel the Nords from Morrowind in 1E 416.[2][21] The two elven races coexisted peacefully under the banner of the kingdom of Resdayn for a time, until the Chimer general Indoril Nerevar learned that the Dwemer had found the Heart of Lorkhan and sought to use it to empower the Numidium. This led to the War of the First Council, which culminated in the Battle of Red Mountain.[22] Coinciding with the war, Red Mountain erupted in 1E 668, reshaping the island of Vvardenfell and blotting out the sun for a full year. This event became known as the Sun's Death.[14][2]

Battle of Red Mountain[edit]

Red Mountain in the background, during the Battle

The Battle of Red Mountain was the climactic battle of the War of the First Council, and resulted in the sudden disappearance of the entire Dwemer race from Nirn.[23][21] The battle was fought at Red Mountain in Resdayn (present-day Morrowind) around 1E 700[24] (or possibly earlier),[nb 1] between the Chimer (led by General Nerevar, the Hortator) and the Dwemer (led by Dumac Dwarfking),[21][25] along with armies of Nords and Orcs.[22][26] The exact truth of what happened cannot be determined due to conflicting accounts,[27] but all agree that by the time the dust settled, much of that dust was all that remained of the Dwemer.[21] Though Nerevar died, his people claimed victory, and four Chimer were positioned to become living gods.[23][21]

The First Council was held together for hundreds of years thanks to the friendship between Dumac and Nerevar. However, through means lost to history, Lord Voryn Dagoth of House Dagoth learned of a Dwemer scheme: deep in the bowels of Red Mountain on the island of Vvardenfell, the Dwemer had found the Heart of Lorkhan, and High Craftlord Kagrenac planned to harness it and use it to power a giant mechanical god.[23][21][28] Lord Dagoth reported this to the Chimer leadership, and eventually, the Hortator Nerevar confirmed it with his patron Azura. Nerevar confronted his friend Dumac, and they quarreled bitterly (some sources assert Dumac did not know of Kagrenac's plan at the time and thus misunderstood Nerevar's concerns). As a result, Nerevar led the Chimer to war in order to stop this "profane" usurpation.[23][21]

At the start of the war, Dwemeri forces were concentrated in the northwest of the province, and their campaign initially had great success throughout the north.[22][29] There is speculation that many of the great metal automatons the Dwemer used as troops in the battle were built in the Great Workshops of Nchardak on the island of Solstheim. The coastal Dwemeri city was reputedly able to produce one automaton a day, an apparently impressive rate of production.[30] Many outlanders were at the battle, notably Orcs and Nords, and sources often designate them as allies of the Dwemer.[22]

Nerevar, meanwhile, led his united people, the nomadic Ashlanders as well as the Great Houses (House Redoran, in particular, likes to trumpet its substantial contribution of warriors to the battle).[22][31][32] Nerevar did not have full control of the Chimer forces until a series of defeats convinced the Great Houses to relinquish command.[29] Once he had full command of the Chimer forces, Nerevar carefully orchestrated a confrontation at Dumac's citadel, a great Dwemer stronghold within Red Mountain where the Heart was being kept.[22][2]

The bulk of Nerevar's troops left Narsis and headed north at roughly the same time as a horde of westerners entered Morrowind from the west and began crossing the Inner Sea.[23][26] Some sources claim that all who opposed Nerevar's forces in the battle were exterminated.[22][29] Others state that while all enemies of the Chimer forces were decisively defeated, only the Dwemer were wiped out completely.[33]

For more accounts of the battle see: Battle of Red Mountain

Second Era[edit]

Long restive, Red Mountain awoke again briefly in 2E 582, an apparent consequence of Vivec's power being siphoned away. The culprit behind the Warrior-Poet's debilitating affliction was the Daedric Prince Clavicus Vile, who needed Tribunal power to find and enter Sotha Sil's Clockwork City. This resulted in Vivec being severely weakened, to the point that Baar Dau threatened to fall and Red Mountain erupted, endangering Vvardenfell. Fortunately, Vivec's powers were restored through the actions of an Outlander and disaster was averted.[15]

In 2E 882, the Tribunal journeyed to Red Mountain to renew their connection to the Heart in a bathing ritual, they encountered Dagoth Ur, reborn to a new incarnation, and with divine power that could more than match their own.[34][35][36] Unable to enter Red Mountain's Heart Chamber, they were forced to retreat. Dagoth Ur had sole control of the Heart from this point on and grew stronger while the Tribunal grew weaker.[36]

Third Era[edit]

During the Imperial Simulacrum, Jagar Tharn used the Dwarven mines beneath the mountain as a hiding place for a piece of the shattered Staff of Chaos. The Eternal Champion discovered the entrance to the mines by striking the Hammer of Gharen against the Anvil of Mithas to produce a ringing which would reveal its location. The hero retrieved the piece, completing the Staff, only to discover that Tharn had drained its power into the Jewel of Fire.[37] After their victory over Tharn, many Imperial-loyalists had retraced their steps throughout the adventure. Among these places would include the Dagoth-Ur mines.[38]

Between 3E 400 and 3E 417, the Tribunal erected the Ghostfence around Red Mountain to contain the spread of the Blight and the Corprus monsters.[39] In 3E 417, the worst blow came to the Tribunal as they attempted to recapture the Dwemer citadels within Red Mountain. The Tribunal ended up losing Sunder and Keening, two of Kagrenac's Tools in this attempt to retake the Heart of Lorkhan from Dagoth's forces.[36]

The Nerevarine would arrive in Morrowind circa 3E 427.[35][40] This outlander to Morrowind was the reincarnation of Nerevar prophesied by Azura who would return to rectify the dishonorable acts of his councilors.[21] Knowing better than to dismiss the Goddess of Dusk and Dawn, both Vivec and Dagoth Ur prepared for the Nerevarine's arrival as best they could, though they did not know when, where, or by whom the prophecy would be fulfilled. The Nerevarine met with Vivec, who offered him advice concerning how to defeat Dagoth Ur, even though he knew that the Nerevarine's success, and the destruction of the Heart of Lorkhan, would mean the loss of his power as a demigod.[41][34]

The Nerevarine would ultimately sever Dagoth Ur's connection to the Heart of Lorkhan, after recovering Sunder and Keening from Dagoth's forces. Dagoth Ur became mortal once more, losing his divinity. Although he was nonetheless a mighty sorcerer, the Nerevarine bested him in combat and brought a final end to the ancient evil.[42] After Dagoth Ur's defeat, the Ghostfence's magical shield was deactivated (although its physical, non-magical structure remained) and the blight stopped being spread, making conditions within the Ghostfence much the same as the rest of Vvardenfell.[42]

Fourth Era[edit]

In 4E 5, recorded by the Dunmer as the Red Year, Red Mountain erupted shortly after Baar Dau, since converted into the Ministry of Truth, completed its descent and impacted into Vivec City.[43] The eruption produced massive amounts of smoke and toxic ash that smothered much of Morrowind and left Vvardenfell almost entirely uninhabitable.[44] The portions of Morrowind that survived the initial calamity were not spared for long, as ash from the continually-erupting mountain poisoned the land and sea over the following decades.[44][45]. As of 4E 201, the volcano was still experiencing ongoing eruptions with ash reaching as far as Solstheim.[46]

Gallery[edit]

Notes[edit]

See Also[edit]

References[edit]

  1. ^ Pocket Guide to the Empire, 1st Edition: SkyrimImperial Geographical Society, 2E 864
  2. ^ a b c d e Pocket Guide to the Empire, 1st Edition: MorrowindImperial Geographical Society, 2E 864
  3. ^ The Book of the Dragonborn — Prior Emelene Madrine
  4. ^ Ria Silmane's dialogue in Arena
  5. ^ The Pig ChildrenTyston Bane
  6. ^ Codex
  7. ^ The Black Arrow, v 1Gorgic Guine
  8. ^ 2920, Sun's DuskCarlovac Townway
  9. ^ Ancestors and the Dunmer
  10. ^ The Real Barenziah, v 5 — Anonymous
  11. ^ Hasphat's notes for CosadesHasphat Antabolis
  12. ^ Generic Dialogue R in Morrowind
  13. ^ Word Wall in Skyrim
  14. ^ a b The Nirnoot MissiveSinderion
  15. ^ a b Events of ESO: Morrowind
  16. ^ Loading screen in Skyrim
  17. ^ Red Mountain region in Morrowind
  18. ^ Special Flora of TamrielHardin the Herbalist
  19. ^ The Monomyth
  20. ^ The Heart of Lorkhan, My Final PrizeArtisan Lenarmen
  21. ^ a b c d e f g h Nerevar at Red Mountainthe Tribunal Temple
  22. ^ a b c d e f g The War of the First CouncilAgrippa Fundilius
  23. ^ a b c d e The Battle of Red MountainVivec
  24. ^ Dwemer Inquiries Vol IThelwe Ghelein, Scholar
  25. ^ Pocket Guide to the Empire, 3rd Edition: All the Eras of Man, A Comprehensive History of our HistoryImperial Geographical Society, 3E 432
  26. ^ a b Five Songs of King Wulfharth
  27. ^ Progress of TruthDissident Priests
  28. ^ Kagrenac's ToolsGilvas Barelo
  29. ^ a b c The Real Nerevar
  30. ^ Neloth's dialogue in Dragonborn.
  31. ^ The True Noble's CodeSerjo Athyn Sarethi
  32. ^ Nerevar Moon-and-Star
  33. ^ Saint Nerevar
  34. ^ a b Plan to Defeat Dagoth UrVivec
  35. ^ a b Pocket Guide to the Empire, 3rd Edition: The Temple: MorrowindImperial Geographical Society, 3E 432
  36. ^ a b c Dagoth Ur's PlansTribunal Temple
  37. ^ Events of Arena
  38. ^ A Minor Maze
  39. ^ Vivec's dialogue in Morrowind
  40. ^ Events of Morrowind
  41. ^ The 36 Lessons of VivecVivec
  42. ^ a b Events of The Citadels of the Sixth House in Morrowind
  43. ^ The Red YearMelis Ravel
  44. ^ a b The ReclamationsThara of Rihad
  45. ^ Gjalund Salt-Sage's dialogue in Dragonborn
  46. ^ Garyn Ienth's dialogue in Dragonborn
  47. ^ Disarm second word wall translation in Skyrim