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Released on September 24 2018.

The Elder Scrolls Online v4.2.1 opens two new homes for testing, along with several furniture packs and a new Music Box! We've also made several fixes and adjustments to Blackrose Prison and quests in Murkmire, plus started making a few changes to combat abilities and item sets (this will be ongoing over the next couple weeks). The size of this patch is approximately 361MB.

New Features / Updates / Big Changes[edit]

New Housing

There are two new homes to test during this PTS cycle:

  • Lakemire Xanmeer Manor: An unknown Argonian master of water magic equipped this underwater Xanmeer Manor with its own submerged picture windows that gaze out into the depths of a lush Murkmire lake.
  • Enchanted Snow Globe Home: This miniature Snow Globe Home, built with experimental diminution magic borrowed from the Tribunal, is tiny on the outside but expansive on the inside. Its eternally-festive gentle snowfall makes it feel even more magical.
Music Boxes

With this update, we will begin offering Music Boxes as very special home furnishing items from the Crown Store. These unique furnishings can be activated by those with sufficient home permissions and play music for anyone nearby.

Available Templates[edit]


  • Fixed an issue where several racial style items were missing from The Traveled Crafter's Crate.
  • The "Murkmire" Character Template now starts you in Murkmire, just as the "Murkmire (Low-Level)" Character Template does.

Morrowind Fixes & Improvements[edit]

Dungeons & Group Content[edit]

Halls of Fabrication Trial

Murkmire Fixes & Improvements[edit]

Art & Animation[edit]


  • Guild Trader Faelemar's guild tabard will now appear properly.
  • Updated the appearances of the mini-bosses for the quest "Empty Nest".
  • Updated the icon for the Rootmender's Staff, a quest reward for "By River and Root".
  • The Voriplasmic Corpse now uses Two-Handed combat idle animations without distorting the figure.


  • Improved the visuals on the Totems that Miregaunt summons.
  • Improved the collision of various assets to make placing furniture easier.


  • Improved the visual look of various rocks in Murkmire.
  • You will no longer able to see through various rocks while in first person mode.
  • Improved some collision to prevent you from running into the terrain near Murkmire waterfalls.

Combat & Gameplay[edit]


  • The Hackwing's Rake ability can now deal damage once every 0.5 seconds, previously 4 seconds.
  • Hackwings will now only attempt to cast Furious Talons when an enemy is in front of them, and will not readjust after beginning its ability.

Dungeons & Group Content[edit]

Blackrose Prison

  • General
    • Critters such as spiders, shroom beetles, dragonflies and frogs have infested Blackrose Prison!
    • The following monsters are now immune to crowd control effects:
      • Imperial Cleavers
      • Imperial Incinerators
      • Beastmaster Handlers
      • Souls of the Void
      • Infusers
    • Reduced the health and damage from Cold Mages.
    • Increased the health and damage from Infusers.
    • Increased the health of Imperial Incinerators, Souls of the Void and Infusers in Veteran Difficulty.
  • Arena 2: Hall of Beasts
    • The River Trolls will no longer prevent you from resurrecting.
    • Reduced the damage from the Hackwing Rake ability.
    • The hackwings summoned by Tames-the-Beast will now have proper visual effects when spawning.
    • The Betty Netch's Electric Discharge can now be dodged.
    • The Haj Mota Shockwave ability can now be dodged and blocked.
  • Arena 3: Vampire's Pen
    • Increased the health for Lady Minara in Veteran difficulty.
    • Skeletons created by the portals will now spread further apart.
    • Monsters summoned as part of the Lady Minara encounter will now be summoned further from her location.
    • The Portals in the Vampire's Pen and the Mess Hall of Misery will now avoid travelling close to the center of the arena.
  • Arena 5: Drakeeh's Cage
    • Increased the health for Draakeh in Veteran difficulty.
    • Draakeh now targets more spirits to absorb in Veteran difficulty.
    • Increased the time it takes Draakeh to absorb spirits.
    • Reduced the area of effect from Spirit Ignition.
    • You'll now have less time to cleanse via a ritual circle after absorbing three spirits.

Exploration & Itemization[edit]


  • You can now properly obtain or complete the following achievements:
    • Friend of Murkmire
    • Shadows of the Past
    • Seeker of the Lost
    • Swamp Jelly Collector
    • Vine-Tongue Traveler
  • Added a missing icon to the Newly Charitable achievement.
    • Clarified the wording of the "Walk it Off" achievement.


  • The Fire Rock memento can no longer be used while mounted.



  • The furnishing "Plant Cluster, Spadeleaf" can now be sold to vendors, if so desired.
  • Fixed an issue where all Murkmire book furnishings could be sold to a vendor.
  • Fixed an issue with inventory icons not appearing properly for several furnishings.
  • Improved the placement and rotation for the "Murkmire Bed, Enclosed" furnishing.
  • Adjusted the Argonian Ceremonial pool for easier placement.
  • Fixed an issue where trunks, cabinets, and other lootable furnishings in Murkmire would appear full, but contain nothing inside. * These furnishings will now provide the expected contents.
  • All Murkmire furnishing plans now correctly stack to 200.
  • Adjusted the categorization and tooltip description of a number of new furnishings to be more accurate.

Quests & Zones[edit]


  • The safebox in Dead-Water Village is now properly guarded.


  • Death Among the Dead-Water: Fixed an issue if you backtracked during the Path of the Lily, you could get into a state where you could no longer progress the quest.
  • Death and Dreaming: You must now put out the flames to rescue Anash.
  • Empty Nest: You will now be directed to kill the appropriate monsters for this quest.
  • Something About Stibbons: Fixed an issue where you could backtrack after intimidating Many-Whispers. You better mean it when you intimidate him now!
  • Whispers in the Wood: Grouped players will no longer be able to share this quest if they are out of range of each other, but you will still be able to complete the quest on your own.

Orsinium Fixes & Improvements[edit]

Exploration & Itemization[edit]


  • The Key to the Greedy Gut item is now an actual Key.

Summerset Fixes & Improvements[edit]

Dungeons & Group Content[edit]

Cloudrest Trial

  • Shade of Relequen and Shade of Silaeda now grant experience and gold upon defeat.

Exploration & Itemization[edit]


  • Corrected a typo in the name of Andule's Curiass of the Defiler. It is a Cuirass. Thank you, that is all.
  • The Shade of Relequen and Shade of Silaeda now grant gold and XP when killed.

Wolfhunter Fixes & Improvements[edit]

Dungeons & Group Content[edit]


  • March of Sacrifices
    • Moved a mysteriously floating heavy sack to correctly obey gravity.
  • Moon Hunter Keep
    • Critters such as rats, birds, butterflies and frogs have infested Moon Hunter Keep.
    • Moved an erroneously placed treasure chest that previously intersected one of the walls.

Combat & Gameplay[edit]

Combat & Abilities[edit]


  • Dark Magic
    • Dark Exchange: Increased the initial resources restored by this ability and its morphs by 50%.
      • Developer Comment: Due to this ability's cast time, we wanted to have this restore more resources overall comparatively to other abilities so the payout is justified. We decided to put it on the initial restore to bring back some of the kick that the original ability had.
  • Daedric Summoning
    • Conjured Ward: This ability and its morphs can no longer be interrupted.
      • Developer Comment: Because combat pace is so quick, allowing this ability to be interrupted meant that Light Armor players would be vulnerable for too long. Keeping the cast time, but not allowing it to be interrupted allows enemies a short window of time to get in burst damage and kill a damage shield user. We'll continue to monitor feedback closely for this ability throughout this PTS cycle.


  • Aedric Spear
    • Crescent Sweep (Radial Sweep morph): This morph now applies the frontal cone damage bonus to the initial hit and all subsequent ticks (was previously the initial hit only), but the damage bonus has been reduced to a 60% bonus from 66%.
      • Developer Comment: We wanted to ensure the change to this ability hit the mark on giving Magicka-based Templars a bursty option, so we increased the total damage this ability did instead of only the initial hit portion. Keep in mind this still requires targets to be in front of you when it hits!
  • Restoring Light
    • Honor the Dead: Added a visual effect to the Magicka restore (this change was originally in last week's PTS patch).


  • Animal Companions
    • Betty Netch: Reduced the resources restored by this ability and its morphs by approximately 20% from current PTS values.
      • Developer Comment: This change was to account for the free cost of these abilities. They will now be better in line with other resource abilities that have a cost associated with them, and the average resource restore per second for these abilities will be closer.


  • Light Armor
    • Annulment: This ability and its morphs can no longer be interrupted.
      • Developer Comment: Similar to Conjured Ward, allowing this ability to be interrupted meant that Light Armor players would be vulnerable for too long. Keeping the cast time, but not allowing it to be interrupted allows enemies a short window of time to get in burst damage and kill a damage shield user. We'll continue to monitor feedback closely for this ability throughout this PTS cycle.


  • Restoration Staff
    • Healing Ward (Steadfast Ward morph): Removed the initial heal from this ability (this change was originally in last week's PTS patch).
      • Developer Comment: The goal of Steadfast Ward and morphs is to protect low health targets while other sources of healing are restoring their health. The Healing Ward morph was too powerful because it was providing both a strong shield and healing to the target.


  • Psijic Order
    • Precognition (Undo morph): Fixed an issue where this morph was displaying the wrong duration of the crowd control immunity buff in your bufftrackers.

Itemization & Item Sets[edit]


  • Item sets will no longer proc when firing Siege at destructible objects or other siege weapons.

Item Sets

  • Robes of Destruction Mastery: This item set will no longer drop non-Destruction Staff weapons.
  • Soldier of Anguish: Reduced the healing absorption value to 4800 from 5500, and the healing absorption debuff from this set can no longer stack with itself.
    • Developer Comment: Damage shields from multiple sources cannot be stacked. We want healing absorption to follow this same ruleset.
  • Spell Strategist: Fixed an issue where multiple players could not benefit from the Spell Strategist debuff if they applied it to the same target.

Base Game Fixes & Improvements[edit]

Alliance War & PVP[edit]


  • Respawning at new Outposts and Towns will no longer spawn you under the world.

Art & Animation[edit]


  • Fixed an issue where grass and sand textures would appear dark and blocky in certain areas.
  • Removed helmets from some Skeletons.

Dungeons & Group Content[edit]


  • Dragonstar Arena
    • The exit door from Boethiah's Treasure room will now take you to the location you were previously at when you first entered Dragonstar Arena.


  • Blessed Crucible
    • Talres will no longer be left behind if you rush through the gate.
  • Crypt of Hearts I
    • Rulanir and Faindor now have nameplates.
    • The dialogue option "What spurred you to found this school?" is no longer an important decision.
    • Quest markers now appear correctly throughout the dungeon.

Exploration & Itemization[edit]


  • The following items have been re-categorized as "Crafting Stations":
    • Attunable Blacksmithing Station
    • Attunable Clothier Station
    • Attunable Woodworking Station


  • Fixed an issue where the Rivenspire Angler achievement referred to the Ruby Tench as a Lake fish. The Ruby Tench is found in rivers, and the achievement now reflects this properly.



  • Fixed an issue where the first product shown in the announcement window was occasionally not showing its cost.
  • Fixed a UI error related to the player progress bar.
  • Added a tutorial that appears the first time you enter linking mode.


  • The Nascent Indrik and Dawnwood Indrik Collectibles are now displayed in the Collections menu, even when locked, and include appropriate acquire hint text.

Crown Store

  • Fixed an issue where you could attempt to gift pieces of a bundle.

Gamepad Mode

  • Fixed some issues with keybinds in the Housing Editor.


  • Fixed an issue where your cursor could get stuck on the screen in the Housing Editor.
  • Fixed an issue where previewing furniture from a Clockwork Blacksmithing Station could cause unexpected visuals.