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Released on January 16 2017.

The Elder Scrolls Online v2.7.2 adds additional balance tweaks and adjustments to all four classes, item sets, and other skill lines. We've also fixed a number of issues surrounding housing, furnishings, the editor, and furnishing crafting. You'll find that we've added Developer Comments to some patch notes that should help give you some insight as to why we've made the changes we did.

In this patch, we've copied all PC EU characters for use in testing. Please note we are still working on a fix for our players on Mac who are running into consistent game crashes.

Thank you to everyone for all your feedback so far! We'd love to hear what you think of this latest patch after you're able to test out the changes which is approximately 185MB in size.

Imperial City Fixes & Improvements[edit]

Exploration & Itemization[edit]


  • Removed some errant jewelry traits from the Tel Var-purchased boxes in Imperial City. Now, the Jewelry pieces obtained from those boxes will only contain the trait that matches their armor weight:
    • Light armor sets will have Arcane.
    • Medium armor sets will have Robust.
    • Heavy armor sets will have Healthy.
    • Imperial Physique, being available in all three armor weights, has all three jewelry traits.

Base Game Fixes & Improvements[edit]

Alliance War[edit]


  • Increased the base amount of AP for capturing resources to 1,500 AP.
  • Increased the base amount of AP for capturing a keep to 6,000 AP.
  • Increased the base amount of AP for capturing a town to 1,500 AP.
  • Increased the base amount of AP for capturing an Imperial City District to 1,500 AP.

Art & Animation[edit]


  • Barrel and crate lids will no longer hover above their bases.
  • Fixed an issue where weapon swapping while on your mount would interrupt your mount's animations.


  • The New Life Monk's Cap now displays all proper dye channels.

Combat & Gameplay[edit]


  • Fixed an issue where abilities that remove and grant immunity to snares and roots (Shuffle, Forward Momentum, Rapid Maneuvers, etc.) were only working against snares but not working against roots.
  • Fixed an issue where some weapon abilities (Blade Cloak, Volley, and Wall of Elements) could not proc Weapon Enchantments.


  • Ardent Flame
    • Fiery Grip:
      • This ability and its morphs can no longer be dodged.
      • This ability and its morphs now grant Major Expedition for 6 seconds, down from 8 seconds.
        • Developer Comments: To improve Fiery Grip's reliability, we changed it so the projectile (and subsequent pull/push) cannot be dodged. This ensures that enemies using Roll Dodge or Major Evasion do not cause your Fiery Grip cast to be wasted, and makes the Empowering Chains morph (which pushes you to the target) behave consistently with other charge abilities. The Major Expedition buff granted by it was reduced slightly to compensate. Since Fiery Grip is an unusual projectile due to being undodgable and unreflectable, its tooltip has been updated for additional clarity.
  • Draconic Power
    • Dragon Leap:
      • The damage and knockback from this ability and its morphs can no longer be dodged.
      • Fixed an issue where this ability and its morphs were not granting the caster crowd control, snare, and immobilization immunity while they were mid-flight.
    • Ferocious Leap (Dragon Leap morph): Fixed an issue where this morph's damage was being mitigated off the target's Physical Resistance instead of their Spell Resistance.
      • Developer Comments: As part of a consistency pass to define abilities as dodgable or undodgable, Dragon Leap has been made undodgable. Area of Effect attacks should not be dodgable since they blanket an entire area with harmful effects, and should still damage enemies trying to Roll Dodge through it. You can still use Roll Dodge's movement speed increase to avoid the Area of Effect altogether as counterplay against this ability. We'll continue to monitor and update other Area of Effect abilities to ensure they conform to this standard.
  • Earthen Heart
    • Obsidian Shard (Stonefist morph): Fixed an issue where this morph would not fire the heal if the target blocked or absorbed the damage of the initial hit.
    • Stonefist: Increased the speed of the projectile fired by this ability and its morphs by 100%.
      • Developer Comments: Since Stonefist is easy to avoid or anticipate with Roll Dodge and Block, we've increased the projectile speed to make it easier to stun enemies.


  • Assassination
    • Death Stroke: Increased the cost of this ability and its morphs to 70 Ultimate from 50 Ultimate.
      • Developer Comments: With the Nightblade's high Ultimate generation, Death Stroke is available too frequently for how powerful it is. Increasing the cost keeps its current burst potential while making Nightblades think more tactically about when to use it.
  • Shadow
    • Path of Darkness: Increased the damage of this ability and the Refreshing Path morph by 25%.
    • Twisting Path (Path of Darkness morph): Increased the damage of this morph by 32%.
      • Developer Comments: Increasing the damage of Path of Darkness will improve Magicka Nightblade DPS in PvE (both single-target and AoE), while also making the ability more attractive to use in PvP. This also won't affect the Nightblade's already high PvP burst damage.

Sorcerer Daedric Summoning

    • Haunting Curse (Daedric Curse morph): This morph continues to explode twice per cast, but now explodes once after 3.5 seconds and again after an additional 8.5 seconds.
      • Developer Comments: We initially changed Haunting Curse to boost Sorcerer PvE DPS by freeing up global cooldowns. Due to the overwhelming response from the community on this change, we've decided to allow Curse to retain its previous PvP burst potential while being more effective in PvE. If you want to cast Haunting Curse every 3.5 seconds for fast attacks on blocking targets, that's an option. If you'd like to get more out of your cooldowns, then only cast it every 12 seconds to get 2 explosions. The choice is yours!


  • Aedric Spear
    • Binding Javelin (Piercing Javelin morph): Reduced the cost of this morph by approximately 20%.
      • Developer Comments: As all Weapon skill lines have a 20% Stamina cost reduction passive, we also included this reduction with class Stamina morphs. Binding Javelin and Biting Jabs were missed when this initially happened. Fixing this bug and giving these abilities their correct costs should help Stamina Templar with some of the sustain issues they were having.
    • Biting Jabs (Puncturing Strikes morph):
      • Reduced the cost of this morph by approximately 20%.
      • The damage from this morph can no longer be dodged.
        • Developer Comments: Changed as part of our overall Area of Effect consistency pass as described earlier.
    • Blazing Spear (Spear Shards morph):
      • Fixed an issue where this morph was only ticking damage 7 times instead of the intended 8.
      • The ticking damage from this morph now has the same radius as the initial damage.
    • Crescent Sweep (Radial Sweep morph): This morph now deals Physical Damage instead of Magic Damage.
    • Piercing Javelin: Increased the speed of the projectile fired by this ability and its morphs by 40%.
    • Radial Sweep: The damage from this ability and its morphs can no longer be dodged.
      • Developer Comments: Changed as part of our overall Area of Effect consistency pass as described earlier.
  • Dawn's Wrath
    • Backlash:
      • Increased the amount of copied damage by this ability and its morphs to 20% from 18%.
      • The initial damage done by this ability and its morphs now contributes to the copied damage.
      • The copied damage is no longer reduced by Battle Spirit. Note that the final damage done at the end of the duration is still reduced by Battle Spirit.
      • Fixed an issue where damage that was absorbed by a damage shield was not being copied.
        • Developer Comments: We want to see Backlash as a burst damage ability that you can use in solo PvE or PvP content. To accomplish this, we not only increased the amount of copied damage, but also doubled it in Cyrodiil. This increase in Cyrodiil was to account for both Battle Spirit and the playstyles of enemies; enemy players are much harder to hit with 5 seconds of unhindered attacks. This change should open up a lot of exciting possibilities for Templars in PvP and we'd love to hear your feedback on it.
    • Radiant Destruction: Fixed an issue where the damage from this ability and its morphs was not actually reduced by 21%.
  • Restoring Light
    • Restoring Aura:
      • Fixed an issue where the Minor Magickasteal debuff from this ability and the Radiant Aura morph was not being treated as a negative effect (and thus could not be removed via purge).
      • Fixed an issue where the Minor Magickasteal debuff from this ability and the Radiant Aura morph were removing enemy player characters from sneak or invisibility.


  • Bow
    • Hawk Eye: Increased the duration of the buff granted by this passive to 5 seconds from 4 seconds.
      • Developer Comments: Increasing Hawk Eye's duration will improve Bow PvE DPS by making it easier to maintain the stack, and also prevents it from falling off while using the Rapid Fire Ultimate. The duration is still short enough to reward players using a pure Bow-focused playstyle, without buffing builds that only use Bow to throw down Volley and Poison Arrow.
  • Destruction Staff
    • Ancient Knowledge: Fixed an issue where the Lightning Staff damage done bonus was not increasing the damage on certain Area of Effect abilities such as Ritual of Retribution or Crystal Blast.
    • Elemental Storm: Reduced the damage done by this ability and the Eye of the Storm morph by 10%. The damage from Elemental Rage remains unchanged.
      • Developer Comments: The size of this ability coupled with the mobility of Eye of the Storm has made it extremely potent in PvP without allowing enough counterplay. Due to this, we've reduced the base damage but allow you to regain that damage by selecting the Elemental Rage morph. This is similar to previous changes we made to Force Shock and Uppercut – you'll now be choosing between extra damage or extra utility.


  • Light Armor
    • Evocation: Fixed an issue where this passive ability was reducing all ability costs instead of only Magicka ability costs.

Heavy Armor

    • Rapid Mending: This passive now increases the amount of resources your Heavy Attacks restore by 12/25% from 25/50%.
      • Developer Comments: Part of the counterplay against a Heavy Armor enemy is to stop attacking them for a short period (to drop their Wrath stacks and not trigger their Constitution passive), but Rapid Mending made it so they could still restore a significant amount of resources, even if you were trying to avoid them. Reducing this should ensure Heavy Armor is more about constantly taking damage to maximize its strengths.
    • Wrath:
      • This passive now increases your Weapon and Spell Damage by 5/10 for each stack, down from 10/20, but it now stacks up to 20 times, up from 10 times.
      • Reduced the duration of this passive's bonus to 5 seconds from 6 seconds.
        • Developer Comments: Shortening Wrath's duration and allowing it take longer to build up its stacks to its full potential should allow more counterplay against Heavy Armor enemies, and take them longer to ramp up their power when engaging in combat. This also helps promote a berserker-type playstyle with Heavy Armor where you get more powerful the longer you stay in combat.

Crafting & Economy[edit]


  • You will now utilize stolen materials when crafting before consuming materials from the Craft Bag.


  • Reduced the duration of Major Vitality from potions. The base duration is now 12.5 seconds, down from 47.5 seconds.

Master Writs

  • Adjusted Master Writs so that purple items are more likely to be requested than gold items.
  • Provisioning Master Writs now require either a Food or a Drink, instead of both a Food and a Drink.
  • Master Writs that are ready for turn in no longer list their requirements in your quest tracker.
  • Increased the cost of Diminished Aetherial Dust to 50 Writ Vouchers from 25.
  • Replaced the “Poisonmaker's Satchel” pattern with a much larger and more visually impressive “Poisonmaker's Cabinet” blueprint in Rolis Hlaalu's inventory as the Satchel was already available as an Achievement Furnishing.

Crown Store & Crown Crates[edit]


  • Fixed an issue where some Ice Wolf Pups would occasionally have collision.

Art & Animation

  • Fixed an issue where a Crown Crate card would lift up before Pacrooti's claw touched the deck to deal.
  • Fixed an issue where some eyelashes displayed incorrect textures when worn with a number of helmets.


  • Fixed an issue where some homes were classified as Notable homes in the Crown Store, but were actually Classic homes.
  • Fixed the image that appears in the Crown Store for the Cyrodilic Jungle House specifically in Gamepad Mode.


  • General
    • Personalities will now display their idle and navigation in the Crown Store preview UI.
    • Fixed an issue that prevented harvesting props from appearing under certain circumstances with certain personalities.
  • Thief Personality
    • Your head will no longer twitch while walking with this personality active.

Exploration & Itemization[edit]


  • The Shalk found in Senie will now drop loot.


  • Fixed an issue where the names of two manors for the Count or Countess achievement were swapped.
  • Collectibles of a given furniture category now count toward the Decorator achievement for that category.

Item Sets

  • Armor of the Trainee: Reduced the Max Magicka, Stamina, and Health granted by this item set to 1250 from 2500.
    • Developer Comments: Armor of the Trainee was meant as an introductory set that required no advanced strategy to utilize. The attributes it was providing were too high as you could get the same amount of Stamina that Draugr Hulk's 5-piece provided, as well as significant Magicka and Health bonuses. This set will now provide less Stamina than the Draugr Hulk 5-piece, but more overall stats.
  • Black Rose: This item set now increases the Magicka or Stamina restored by the Constitution passive by 35%, down from 40%.
    • Developer Comments: Black Rose was too powerful with how much more resources it gave to the Constitution passive. Reducing this bonus slightly keeps the set viable, and balances it better against other Heavy Armor options.
  • Chokethorn: The strangler summoned by this item set now despawns when it dies.
    • Developer Comments: This should make all summoned monsters consistent in how they despawn when they expire. We want summoned monsters to be removed immediately for better visual fidelity and game performance.
  • Draugr Heritage: Fixed an issue where this item set's proc could trigger before you fell below 35% Health.
  • Dreamer's Mantle: Fixed an issue where this item set's proc could trigger before you fell below 35% Health.
  • Maw of the Infernal: The Daedroth summoned by this item set now despawns when it dies.
    • Developer Comments: This should make all summoned monsters consistent in how they despawn when they expire. We want summoned monsters to be removed immediately for better visual fidelity and game performance.
  • Morag Tong: Fixed an issue where this item set was proccing on some non-damage abilities.
  • Scourge Harvester: This item set's proc now provides Major Vitality instead of a generic non-buff category healing received bonus.
    • Developer Comments: Being able to stack the Scourge Harvester proc with other healing received bonuses was too powerful. With all those bonuses, enemies could quickly heal back to full health before you had time to back away and snap the tether. This can no longer stack with Major Vitality given by Potions.
  • Tremorscale: Reduced the damage done by this item set's proc by approximately 10%.
    • Developer Comments: This set was meant to be a more utility-focused set for tanks with its powerful snare, but it did too much damage in builds (particularly PvP ones) that would spam Taunt abilities to kill targets.



  • The map pins for Achievement Furnishers and Home Good Furnishers no longer refer to these as Accolades Vendors and Home Good Vendors, respectively.
  • Narwaawende and Heralda Garscroft are now correctly shown on the City Center map pin for Mournhold, as well as the Merchant District map pin for Wayrest, and a new map pin on the first floor of Elden Root.
  • Fixed an issue where Maladdiq was incorrectly referred to as Frohilde Snow-Hair on the Furnishings map pin for Redfur Trading Post.
  • Removed an extra Achievement Furnisher from Auridon.
  • Added additional furnishings to the Home Good Furnishers in several zones.
  • Corrected several cases where items sold from Achievement Furnishers would claim to require the wrong achievement.
  • Fixed a number of minor typos in the messages that appear when you try to purchase an Achievement Furnishing that you do not quality for.


  • Fixed an issue that caused furnishing collectibles to not save correctly, causing them to no longer be placed when you returned to a home.
  • Added unique icons to several furnishings that were still using generic icons.
  • Books and Crafting Stations are now immediately usable to guests after being placed, instead of being unavailable until your guests exit and re-enter your home.
  • Fixed an issue specific to Gamepad Mode where Books and Crafting Stations would have two different interact prompts, only one of which worked.
  • Crafting stations no longer sometimes offer an interact prompt from much further away than intended.
  • Fixed an issue that caused several furnishings to not have any gold value.
  • Fixed an issue that prevented certain furnishings from correctly playing their audio.
  • Damage dealt to Target Skeletons are now affected by the Minor Slayer debuff.
  • Improved the behavior of the targeting reticule when you are very close to a Target Skeleton.
  • Adjusted the quality of several furnishings and furnishing recipes to better match the furnishing.
  • Adjusted the names of several furnishings to better match their appearance.
  • Renamed Colovian and Nibenese furniture to Imperial, to improve clarity.
  • Added unique flavor text to several Achievement Furnishings.
  • Updated the visual effects for several furnishings.
  • Updated the descriptions on "Nord Cart, Covered" and "Nord Cart, Cargo" to more accurately suggest their scale. Carts are pretty large.
  • Removed a non-functional interact prompt for the “Ocean Antler Coral” furnishing.
  • Improved the behavior of benches that allow more than one player character to sit at a time. They are now less likely to end up with several characters sitting in the same seat.
  • Chairs in homes no longer allow you to sit in them from further away than intended.
  • Fixed an issue where certain items in the Housing Editor Purchase tab were duplicated, occasionally under different names.

Furnishing Crafting

  • Added a number of additional high-quality furnishing recipes.
  • Adjusted the material price of several recipes. This improves consistency, and generally reduces the number of style items required.
  • Fixed several cases where a recipe and the item produced by that recipe would not utilize the same name.
  • Fixed several cases where the main tradeskill required to learn a recipe did not match the station where the recipe was crafted.
  • Woodworking recipes and furnishings can now be found on Carpenters instead of Woodworkers, matching the distribution for other professions.


  • Visions of the Prophet will no longer show up uninvited to your home when he wants to reach you during the Main Quest.
  • Each inn-room obtained from the quest now comes with a single candle furnishing to light your way.
  • Purchasing the Gardner House now requires completion of the “Stormhaven Adventurer” achievement instead of the “Rude Awakening” achievement.
  • Fixed the purchase requirement listed for the Forsaken Stronghold to “Bangkorai Adventurer” from “End of Empire”. This was a display issue only.
  • Black Vine Villa can now be correctly purchased for gold after you complete the appropriate requirements.
  • The collections entry for the House of the Silent Magnifico now indicates it can be found in Alik'r Desert instead of Greenshade.
  • Fixed an issue where some homes were classified as Notable homes in the Collections menu, but were actually Classic homes.
  • The door to the Daggerfall Outlook tower is now fully operational.
  • Adjusted a location where you could become stuck in a rocky section of the Grand Topal Hideaway.
  • Removed all Slaughterfish from the Earthtear Cavern waters.
  • Fixed a visual issue with the door to the Rosy Lion inn room where it would appear to animate through itself.
  • Fixed several small issues with pre-furnished homes where objects would be duplicated or floating slightly, or where portions of the home would not be fully decorated.
  • Fixed an issue that allowed homeowners to use furnishings to block the main exit of some homes.
  • Closed a gap in the boundary of Mistveil Manor.
  • Fixed an issue that allowed your opponent to knock you through the entrance door of some homes during a duel.
  • Fixed an issue in the German game client where the name for the Flaming Nix Deluxe Garet (Luxusmansarde Des Flammenden) was cut off early specifically in Gamepad Mode.

Home Previewing

  • Fixed an issue that prevented you from previewing a home when many other players were already previewing the same home.
  • The different versions available while previewing a home are now simply named “Furnished” or “Unfurnished”, instead of repeating the name of the home.
  • Updated the icon that appears when purchasing a previewed home for crowns.
  • It is no longer possible to get stuck in the preview instance for a home by trying to purchase it multiple times in the same moment.

Housing Editor

  • Fixed an issue that prevented certain very thin furnishings, like carpets, from being selected in the Housing Editor when placed in the home.
  • Improved the categorization of several furnishings within the Housing Editor.
  • Previewing the “Argonian Drum, Ceremonial” furnishing in the Home Editor now correctly displays the drum instead of just showing your character.
  • The rotation interface in the Housing Editor can no longer be obscured by nearby objects.
  • Fixed an issue that prevented you from canceling the placement of an item if you had a full inventory.



  • Fix a number of game crashes, including ones related to the Dungeon Finder, linking Master Writ items, and adding a guild to your home's permissions list.

Quests & Zones[edit]


  • Into the Hills: Renamed the “Bloodthorn Dagger” quest reward to “Bloodthorn Dagger of the Trainee”, as it is part of the Armor of the Trainee set.


  • Seeks-Better-Deals has gotten rid of her twin, permanently. Now, Seeks-Better-Deals will be available regardless of your quest state in the Shrouded Vale, unless you are in the spirit realm.


  • A Friend in Need
    • The hint step pointing to the Home Goods Merchant now disappears after you acquire furniture from them, to minimize confusion after purchasing.
    • Fixed an issue where the introductory housing quest would not advance properly if you already had a furniture item in your inventory when the quest began.
    • Additional bestowers of this quest are now present within or just outside of the banks of every major city in the Aldmeri Dominion, Daggerfall Covenant, and Ebonheart Pact.
    • Canthion will no longer be at the initial location after he dispatches you to collect furniture.

Jester's Festival

  • Queen Ayrenn's arms will now consistently appear correctly throughout the event.
  • Royal Revelry
    • Increased the item drop chance for dazzler ingredients.
    • You will now be able to use dazzlers while on the quest if you've been bitten by a werewolf.
    • You will now have proper first-person animations when using the dazzlers.
  • Springtime Flair
    • Petal effects will now be correctly applied to grumps.
    • Increased the interaction range for grumps.

The Rift

  • Stomping Sinmur: Fixed an issue where you could not kill Sinmur while Thallik Wormfather was alive.
  • Eat, Drink and Be Merry: You will now remain in a sleeping position until you talk to Darva or abandon the quest.



  • The Lore Library subcategory for the Order of the Hour motif is now named “Order Hour” instead of “Hour Order”.
  • Fixed an issue where the stack size reported for items sold in the Guild Store would be incorrect if it was too large.
  • You can now rotate your character in the Inventory and Collections screens, and entering your inventory will no longer remove you from stealth.
  • Fixed an issue where item names in the Gem Extraction UI could occasionally turn blue.
  • Fixed a UI error that could occur when clicking on an achievement at the same time as earning a different achievement.


  • Effects that last longer than 30 seconds now follow the same rules as effects that last less than 30 seconds: they are only available to player-made addons if they are cast by the player or cast on the player.


  • Fixed an issue where the Assassin-Style Sunset Crest was incorrectly ordered in the collections menu.
  • Collectibles now correctly display a tooltip as you are looting them.
  • Fixed an issue where a looted collectible would appear twice in the loot history.


  • Fixed an issue where the Provisioning skill line XP wouldn't display correctly while at the Provisioning crafting station.
  • Writ Vouchers granted from quests will now appropriately appear in the loot history.

Gamepad Mode

  • Fixed an issue where item tooltips would not display the correct possession counts.
  • Added category icons to the Housing Editor in Gamepad Mode.
  • You will no longer see two different interact prompts when looking at books and crafting tables in homes.


  • The “Purchase” keybind within the home preview now says "Purchase Options”.
  • Fixed an issue where an alert about your home permissions changing would appear when they didn't actually change.
  • The count of items within a specific category in the Housing Editor is now the total number of items you possess in that category, instead of the number of different items you possess in that category.
    • For example, if you have 99 Target Skeletons, you now see “Workshop (99)” instead of “Workshop (1)”.
  • Added tooltips to furniture lists in the Housing Editor.
  • Left clicking a house in the Crown Store will now start the preview process.
  • Fixed a UI error that occurred when navigating to your collections from a Housing or DLC-related notification.
  • Permission screens in a house will now display a message when you have no one added to them.