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Released on July 30 2018.

The Elder Scrolls Online v4.1.3 introduces the teaser event for the upcoming Murkmire DLC for you to test! We've made a number of adjustments to Jewelry Crafting, fixed several outstanding issues in the two Wolfhunter dungeons, combat abilities, and item sets. You'll also find we've made numerous adjustments to itemization for the Witches Festival, based on your feedback. The size of this patch is approximately 174MB.

New Features / Updates / Big Changes[edit]

Murkmire Teaser Event

Get a preview of the upcoming Murkmire DLC with an exciting new teaser, now available to test on the PTS. You can start this quest by finding the NPC Concordia Mercius outside the cities of Daggerfall, Vulkhel Guard, or Davon's Watch, or by simply obtaining the leaflet "Cyrodilic Collections Needs You" from the Featured section of the Crown Store. This event features more than just a single quest and includes the following:

  • Two full-length Story Quests featuring new characters, new monsters, new Quest Rewards, and a new Murkmire-themed island, all ready for exploration.
  • A complete set of Daily Quests with their own Quest Rewards and Achievements, including the chance to get a brand new Murkmire pet.
    • Each Daily Quest can be completed once each day.
    • You can earn Daily Rewards and Achievement progress for each completion.
    • The luminescent Swamp Jelly Pet can be obtained by acquiring the seven parts of its Runebox and combining them.
      • These Runebox Fragments can be obtained by completing daily quests for the Cyrodilic Collections company in Shadowfen, unlocked after completing the quest "The Cursed Skull".
    • The death-defying Murkmire Grave Stake Memento can be acquired by completing the quest "The Cursed Skull".
      • The quest "The Cursed Skull" is unlocked by completing the quest "Ruthless Competition", a new quest that can be found by talking to Concordia Mercius. She can be found in Shadowfen, Auridon, Glenumbra, or Stonefalls.

Imperial City Fixes & Improvements[edit]

Combat & Gameplay[edit]


  • Adjusted various locations in Imperial City to remove the possibility of pulling, porting, or leashing players into respawn areas.

Summerset Fixes & Improvements[edit]

Art & Animation[edit]


  • Fixed a number of holes throughout various High Elf interiors to prevent you from falling through them.

Crafting & Economy[edit]

Jewelry Crafting

  • Added Jewelry Crafting materials to some Blacksmithing resource nodes; you will now occasionally find a single unit of Dust on a Blacksmithing node.
    • If the Blacksmithing node's material is based on your character level, then so is the Dust you'll find on it. If the Blacksmithing node's material is based on your Blacksmithing passive rank, then the Dust you find will be based on your Jewelry Crafting passive rank.
  • Significantly reduced the amount of Boosters needed to improve the quality of Jewelry.
    • At maximum rank of Plating Expertise, it now takes only a single piece of Terne to go from white to green, and it takes only 4 units of Chromium to go from purple to gold.
  • Reduced the number of Platings required to craft Jewelry Crafting furniture recipes.

Dungeons & Group Content[edit]


  • Cloudrest will now appear as a Weekly Trial.

Wolfhunter Fixes & Improvements[edit]

Dungeons & Group Content[edit]


  • March of Sacrifices
    • General
      • Ensured various chests within the Dungeon no longer overlap with other objects.
      • You will no longer see a doppelganger Hanu at the dungeon's entrance.
      • Hanu's dialogue will now be more audible after the encounter with Aghaedh.
      • The Boon of Prowling now has a secondary effect for those in Werewolf form.
      • Dire Wolves and Vicious Dire Wolves will now drop loot and award experience.
      • Werewolf Brutes will now drop loot.
      • Sea Adder corpses will no longer appear to be interactable upon defeat.
      • Chilling Pylons will now take longer to detonate.
      • Stampeding Indriks present in the fight with Tarcyr and Golden Indrik hunts will now have a visual spawn-in effect to better indicate their starting location.
    • Tarcyr
      • Fixed an issue where your character could get into a bad state when activating Werewolf form while being teleported by Tarcyr.
      • Hanu will now correctly walk through the door after Tarcyr is defeated.
    • Balorgh
      • The additional damage from Balorgh's The Hunt ability will no longer affect his bleed applied from his Swipe ability.
      • The Bleed effect applied via Bite will now do more damage the more it is applied.
      • The Active Combat Tips for Electric Water, Venomous Spores and Fiery Eruption will now display more reliably.
      • Removed the erroneously named abilities "Burning Embers" and "Fire Blast." These are now correctly named "Fiery Remnant" and "Fiery Eruption."
      • Balorgh's Fiery Remnant ability can now be dodged.
      • You will no longer see an active effect for "Electric Water Bonus."
      • The Shade of Balorgh will now correctly taunt you.
      • The additional monsters summoned as part of the encounter with Balorgh will now perish when he does.
      • Shades of Balorgh will no longer attempt to attack players outside of the fight space.
  • Moon Hunter Keep
    • General
      • Ensured various chests within the Dungeon no longer overlap with other objects.
      • Adonatus Varain's text in the quest window now matches the audio of his dialogue.
      • Accursed Werewolves' Flurry ability will now look appropriate and not break when cast.
      • Wildbriar Bears, Dire Wolves, and Vicious Dire Wolves now award experience.
      • Archivist Ernarde's Symbols Protection ability no longer displays a duration of 00 seconds.
    • Vykosa
      • The Symbols Protection ability during the fight with Vykosa now has an appropriate icon.
      • Player pets will no longer continue to engage Ary and Zel while they cower.
      • During the Vykosa fight, Archivist Ernarde will no longer sometimes enter a state where you have no viable choice for Symbol Protection.
      • Werewolves summoned by Vykosa will now ignore players not in the fight space.
      • Ary and Zel will now behave properly when engaged by Sorcerer pets at the start of the fight.

Exploration & Itemization[edit]


  • A Hulky Ally: Reworded this achievement to clarify that the Hulking Werewolf is Archivist Ernarde's ally and not yours, and it will no longer be granted without meeting the requirements.
  • Book Smarts: This achievement can now be earned on Normal difficulty.
  • Element of Surprise: This achievement can now only be completed on Veteran difficulty, as the description states.
  • Light on Your Feet: Clarified that you must always dodge Dagrund the Bulky's Upheaval ability to meet the requirements.
  • Perfect Hunt: This achievement now clarifies that you must avoid Balorgh's Fiery Remnant ability.
  • Seasonal Slaying: This achievement now correctly labels the Lurchers as Aghaedh's allies rather than ambiguously implying they are your allies.



  • The Moon Hunter Keep Pledge no longer has a "." at the end of the optional step. Everyone can rest easier now.
  • The note on The Hedge Maze in Moon Hunter Keep now correctly says "intact" rather than "in tact."

Combat & Gameplay[edit]

Combat & Abilities[edit]


  • Teleport abilities, such as Bolt Escape or Shadow Image, can no longer be cast before the Battleground match has started.
  • Fixed an issue where Light Attack weaving was not working correctly with some weapon types.


  • Assassination
    • Hemorrhage: Fixed an issue where this ability was not granting the correct amount of critical strike chance.


  • Dual Wield
    • Flying Blade: Reduced the snare duration from this ability and its morphs to 4 seconds. Note this change was added in the last PTS patch.


  • Werewolf
    • Pack Leader: Fixed an issue where it was possible to have more than two direwolves active at the same time.


  • Psijic Order
    • Mend Wounds: Fixed an issue where the Light Attack heal over time from this ability could cause health desyncs.

Alliance War

  • Support
    • Siege Shield: This ability and its morphs now reduce the damage you take from siege attacks by 50%, originally 35%.

Champion System

Itemization & Item Sets[edit]

Item Sets

  • Removed some of the visuals effects from Shadow of the Red Mountain and Valkyn Skoria that displayed to your allies.
  • Arms of Relequen: Added a 1 second cooldown to the proc from this item set.
  • Blood Moon: Reduced the bonus damage done to Light Attacks to 30% from 50%.
  • Haven of Ursus: The bear synergy effect from this item set now spawns on you or a random member of your group. Spawn preference is on a player that is not on cooldown for the synergy.
  • Ideal Arms of Relequen: Added a 1 second cooldown to the proc from this item set.
  • Moon Hunter: Fixed an issue where Alchemical Poisons that procced from some damage over time abilities did not work with this item set.
  • Sload's Semblance: Fixed an issue where the projectile did not obey line of sight.

Base Game Fixes & Improvements[edit]

Alliance War & PVP[edit]


  • Zandur will now spawn properly in Red Ruby Cave.
  • Keep bonuses no longer contain multiple bonuses for critical strike and gold gains.


  • Sigils of Power in Deathmatch game modes have been disabled. We will be monitoring how the health of Deathmatch games progress once Update 19 goes live to determine if Sigils of Power return in their current form, a new form, or remain off.
  • Re-enabled all Battleground modes and maps.
  • You can no longer rewind into your starting locations in Battlegrounds. For really real this time.

Art & Animation[edit]


  • Fixed an issue where the visuals from a Skin could show through the Scarecrow Spectre mask.
  • Fixed a seam that would appear near the neck of female characters wearing the Tsaesci motif.
  • Fixed a hole that would appear on the Storm Lord helmet.

Combat & Gameplay[edit]

Monster Abilities

  • Fixed an issue where a werewolf NPC would stop channeling Flurry once it struck any target. Werewolves that use Flurry now channel it to completion unless CC'd or killed.

Crafting & Economy[edit]


  • Gold furnishing plans sold by Rolis Hlaalu or Faustina Curio using Night Pumice now use either Culanda Lacquer or Vitrified Malondo, depending on how magical they may be.
  • Corrected several text issues with the furnishing plan for Relic Vault, Impenetrable.

Exploration & Itemization[edit]

Witches Festival

  • Updated the contents of Plunder Skulls based on feedback from last week's PTS patch.
    • Greatly expanded the number of furnishings that can come from a Plunder Skull; there are now numerous mushrooms, gravestones, and other dreadful furnishings to obtain.
      • As a result, you should find bundles of sticks far less often than in times past.
    • Added a hand-selected variety of Alchemy ingredients to the Plunder Skulls. Now you can find various reagents that a witch might find useful: Nightshade, Stinkhorn, Nirnroot, Fleshfly Larva, Beetle Scuttle, Blue Enteloma, Emetic Russula, Imp Stool, and Namira's Rot, all join the Spider Eggs that could already be found in Plunder Skulls.
    • Added over a dozen Furniture Recipes to the Plunder Skulls, including (very rarely!) the Blueprints for Coffin Cases and Coffin Lids.
    • To help increase the variety of items found in Plunder Skulls, we've introduced a selection of Treasures that a witch might store in her spare Plunder Skulls, and that an adventurer might sell for a tidy sum.
      • These can range from common green-quality Treasures, up through purple-quality valuables.
      • All Treasures found in Plunder Skulls come pre-laundered: no authority in Tamriel would care to investigate how these strange items came to be found.
    • Amber Marbles and Warrior's Heart Ashes (the style items for Hollowjack and Dremora styles) are now less common.
    • Added Insect Parts to the possible Baits found in Plunder Skulls.
      • All Plunder Skulls will now always award some amount of either Worms, Crawlers, Guts, or Insect Parts, in addition to their other rewards. (You may want to wash your hands after digging around in a Plunder Skull.)
  • Fixed an issue where some Quest Bosses were not dropping Dremora Plunder Skulls.



  • Aligning target dummies, assistants, mounts and pets will no longer flip them 180 while in housing editor mode.


  • Adjusted the "Mushrooms, Climbing Aether Cup Cluster" to make them easier to select in the housing editor.


  • Fixed a hole in the Grand Psijic Villa so you'll no longer fall through stairs.
  • Extended the pillars in the Grand Psijic Villa to prevent seeing openings at the bottom.
  • Fixed an issue where an unmovable painting was present in the North Suite of the Grand Psijic Villa.
  • Fixed an issue where sunlight was visible in the interior of the Hunter's Glade home.
  • The moon over Hunter's Glade now has crisper edges.
  • Fixed an issue that led to holes in the roof of the Colossal Aldmeri Grotto.



  • Fixed an issue in the German game client where Location tooltips would wrap awkwardly instead of resizing.
  • Dremora Plunder Skulls now have a new, more malevolent icon.
  • Adjusted the image used in announcing The Impresario.

Alliance War

  • Updated the iconography used for Edge Keep Bonuses.

Gamepad Mode

  • Fixed an issue in the German and French game clients where slotted ability names were formatting incorrectly.
  • Fixed an issue where the keybinds in the skills menu wouldn't update properly after assigning a skill to a slot.
  • Fixed a visual issue with Campaign bonus icons.


  • Adjusted the categorization and quality of a small number of new furnishings.
  • Adjusted some error messages when attempting to purchase a furnishing from an Achievement Vendor without the proper Achievement.