The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search

Released on February 16 2016.

The Elder Scrolls Online: Tamriel Unlimited v2.3.2 is an incremental patch on the PTS that continues to address issues in Thieves Guild including art, itemization, quests, and more. We have also continued to fix issues or make improvements with the base game patch surrounding combat and gameplay, itemization, UI, and more.

In this patch, we've copied all characters from the Live PC European megaserver. We've also added new Cyrodiil campaign rules in Azura's Star, which suppresses all Champion Point passives.

We've made several changes in the Maw of Lorkhaj and Thieves Guild quests in order to gather additional feedback and bug reports before this update goes live. In these cases, we've slightly decreased the difficulty of the bosses in the Trial so more players can reach the last boss, and increased the amount of Thieves Guild reputation gained by completing the main story quests. We also implemented a hotfix last week that allows you to gather all 5 types of heists per day, rather than just one per day. Again, this is just to aid in testing, and will be readjusted again before Thieves Guild gets published to the Live megaservers.

We sincerely thank everyone for your help in testing this update, and appreciate all the feedback and bug reports so far! We look forward to seeing what you think of the changes in this patch, which is approximately 310MB in size.

New Features / Updates / Big Changes[edit]

European Character Copy[edit]

We have copied all characters from the PC European megaserver for this update; character templates for each alliance are still available for everyone's use.

New Cyrodiil Campaign[edit]

In this patch, we will be introducing the first non-Champion Point campaign in Cyrodiil, which will be under Azura's Star. Both Veteran and non-Veteran player characters can enter this campaign, but all Champion Point passives will be suppressed.


As noted in last week's hotfix, you will now be able to get all the different heists every day to aid in PTS feedback. Once Thieves Guild goes live, you will only be able to get one random heist per day as intended.

Cadwell's Silver / Gold[edit]

We've added the previously-mentioned rewards to Cadwell's Silver and Gold.

  • Completing Cadwell's Silver will grant you the Soul-Shriven Style Motif book; completing Cadwell's Gold will grant you a unique Collectible from Sir Cadwell himself.
  • For those who've already completed these quests, you will automatically receive the rewards.
  • Every player character who has completed Cadwell's Silver will receive a Soul-Shriven Motif in the mail, and anyone who has completed Cadwell's Gold will receive the Collectible directly to their Collections UI.

PTS Templates[edit]

PTS Templates now include the maximum rank for Thieves Guild reputations.

Known Issues[edit]


  • The patch number displayed on the launcher still currently says 2.3.1. This is just a visual error, and will be updated during the next PTS incremental patch.
  • /bug is still not functioning, though /help is now working; we encourage (and prefer) you to use this feature to submit any bug reports. You can also continue using this thread to submit your bug reports. Don't forget to check out this thread as well, stickied at the top of this forum, which links to all the official feedback discussion threads.
  • Please refrain from using the 64-bit client for Windows 8 and Windows 10 while we continue to work on outstanding issues with that client.

Scrolling Combat Text

  • Enabling Scrolling Combat Text on the French game client could cause your game to crash. This is temporary, and will be fixed before Thieves Guild goes live.

Thieves Guild

  • You will temporarily not be able to interact with the tumblers if you're not currently on the quest "Partners in Crime".
  • You will not be able to pickpocket Sajhadi during the quest "Forever Hold Your Peace."

Thieves Guild Fixes & Improvements[edit]

Art & Animation[edit]


  • Sep Adders now have a greater variety of animations.
  • Corrected various NPC facial animations.


  • The heron will no longer slide or move slowly while walking.
  • Haj Mota no longer has popping elbows or odd head shakes during certain attacks.
  • Ancient Yokudan Heavy Armor: Fixed some visible gaps between the shoulder and arms.
  • Ancient Yokudan Light Armor: The robe will now fully extend to your feet.
  • Soul Shriven Crafting Motif: Soul Shriven Daggers will no longer appear on the ground when wielded.
  • Thieves Guild Light Armor: Strap textures will no longer appear warped when this armor is worn by female player characters.
  • Thieves Guild Heavy Armor: Facemasks will no longer oddly stretch on Khajiit and Argonians.


  • NPCs will no longer sit on chairs made of air.


  • Fixed many issues with stretched textures and clipping assets in the wilderness around Hew's Bane.
  • Various assets have been moved or changed to prevent you from getting stuck.
  • Many NPCs have stopped walking over crates and barrels.
  • Fixed many citizens around Abah's Landing so they will no longer clip into walls or float.



  • Fixed various voiceovers to match their text.
  • Improved voiceover timing in many theater scenes.

Combat & Gameplay[edit]


  • Trip Wires now trip more quickly.
  • A trip wire in the Iron Wheel Headquarters is no longer safe to walk over before disarming.
  • Fixed an issue that could prevent you from successfully interacting with some hidden panels in Abah's Landing.


  • Lions will now drop loot appropriate to animals.
  • Increased the difficulty of the Haj Mota.
  • Heron critters can now be targeted, and will drop appropriate loot.
    • Known Issue: The Heron will fall over repeatedly when killed until it despawns.

Monster Abilities

  • Mournful Aegis
    • Binding Strain now deals twice as much damage.
    • Monsters summoned by Shattered Harmony can no longer be dispelled.

World Bosses

  • POIs no longer autocomplete when you first visit them; only when you defeat the boss.
  • Removed the Skill Points received from group bosses in Hew's Bane.
  • Captain Virindi Slave-Taker
    • Eye of the Storm no longer deals damage to players in the safe zone. Standing in the red zone now deals damage in addition to small storm areas of effect. Small storm areas of effect now draw and become threatening a quarter second later.
    • It is now easier to identify the Captain amongst her crew.
    • Killing adds now briefly reduces the likelihood of further adds spawning. This does not impact healer spawns.
    • Quick Strike and Shock will now deal less damage.
  • Syvarra of the Deep
    • Adds are now summoned based on the number of player characters engaged with Syvarra.
    • Adds now have less health overall.
    • Increased Syvarra's health by 10%.
    • Removed critters from the fight space.
    • Resonate now deals less damage.
    • Siren Song will now pull you when it starts casting instead of 1.5 seconds later.
    • Snake adds no longer use attacks with block telegraphs, and also now heal one at a time.
    • The Venomous Spray telegraph now displays as soon as Syvarra begins casting.
    • Syvarra no longer enrages as often against 5 or less player characters, but enrages more often against 6 or more player characters.
    • Syvarra no longer dives while enraged.

Crafting & Economy[edit]

  • General
    • Improved the camera when interacting with cooking fires in Abah's Landing.

Dungeons & Group Content[edit]

Maw of Lorkhaj Trial

  • General
    • You can now use a mount in the outdoor sections of Maw of Lorkhaj.
    • You will no longer be able to exit Zhaj'hassa's area before he has been killed.
    • You will no longer be able to exit an area without dispatching the enemies within that area first.
    • The Two-Moons Dance achievement is now only obtainable from Veteran difficulty.
  • Gate 1
    • The first gate encounter will now correctly spawn monsters in a timely manner in Veteran mode.
  • Boss 2: False Moon Twins, S'Kinrai and Vashai
    • Fixed an issue where S'Kinrai would not properly channel his Lunar Blaze ability upon Vashai's death.
    • The Rage of S'Kinrai and Will of Vashai will now take significantly increased damage when stunned by Lunar Tempest or Shadow Tempest in Veteran mode. This change is specially for testing on the PTS, and does not reflect the final balance.
    • The stun which effects Rage of S'Kinrai and Will of Vashai from Lunar or Shadow Tempest now lasts 10 seconds in Veteran mode. This change is specially for testing on the PTS, and does not reflect the final balance.
    • Rage of S'Kinrai and Will of Vashai will no longer spawn quite as often in Veteran mode. This change is specially for testing on the PTS, and does not reflect the final balance.
    • Reduced the health of the Rage of S'Kinrai and Will of Vashai in Veteran mode by 20%. This change is specially for testing on the PTS, and does not reflect the final balance.
    • You will no longer immediately die from Infernal Fusion when accepting the Shadow Aspect buff after dying during a previous attempt's Conversion in Veteran mode.
  • Boss 3: Rakkhat, the Fang of Lorkhaj
    • Rakkhat will now see through stealth.
    • Adara'hai will now have a visual effect when she leaves during the introductory theater sequence.
    • Increased Rakkhat's total health at levels VR1 through VR16 in Normal mode.
    • Failing to find and kill all six Void Callers during Rakkhat's Void Phase will now result in all group members being consumed by the void instead of just three random player characters. This now mirrors how the mechanic operates in Veteran mode.
    • Added Bent Cats to the Dark Behind the World to show what happens when Khajiit are seduced by the Bent Dance.

Exploration & Itemization[edit]


  • You will now have access to the first wayshrine in Hew's Bane immediately after purchasing or gaining access to the Thieves Guild DLC game pack.
  • You can now peruse the bookshelves of Abah's landing for reading material.
  • Kari's Hit List book now glows like other books in the game.
  • Fixed many issues where you could miss some books for your lore library if you didn't read them while on the quest.
  • Added signs to various vendors in Abah's Landing.


  • A Cutpurse Above:
    • You will no longer be able to find the stealable items for this achievement until you have access to the Thieves Guild DLC game pack.
    • The paperweights for this achievement will now appear properly.


  • Fixed an issue where Vashai and S'Kinrai in the Maw of Lorkhaj would not drop their correct loot on a first run through the Trial. Now, they will properly drop the chest pieces and weapons for the Ebon Armory, Hircine's Veneer, and Worm Cult's Raiments sets.
  • Updated the rewards for the final boss of the Maw of Lorkhaj Trial. Now, in Normal Mode only, it has a chance to drop any item of the Ebon Armory, Hircine's Veneer, and Worm Cult's Raiment sets, not solely the jewelry for those sets.
  • Added Ornate-only items to drop from the bosses from Maw of Lorkhaj. Now, when you kill a boss in the Trial, you will receive a few potions, a soul gem, and an Ornate item 100% of the time, in addition to the previous potential rewards of set items.
  • Based on player feedback, we've returned the armor items for the Ebon Armory, Hircine's Veneer, and Worm Cult's Raiment sets that dropped in the Maw of Lorkhaj to their iconic visuals (previously dro-m'Athra-styled).
    • Note that the weapon items for these sets in the Maw of Lorkhaj have not changed and are still Khajiiti- and dro-m'Athra-inspired.
  • Fixed an issue where equipment that came from Thieves Troves would not scale below VR1 in some instances. The items will now scale from level 1 to VR15 as intended.

Justice System[edit]


  • Marent Broles and Mizbawaz now react to witnessed crimes properly.
  • Lantern-bearing guards now re-equip their lanterns after combat if you avoid arrest.
  • Citizenry of Hew's Bane now fight and wield weapons appropriate to their lots in life.
  • Hireling Guards can now be pickpocketed.
  • Guards in Abah's Landing no longer fight with lasers attached to their staves (as cool as that sounds).
  • Fixed an issue where some NPCs in the Thieves Guild would rat you out for crimes.
  • Improved the reliability of guards navigating towards you when attempting to accost you.
  • Prince Hubalajad's Trash Urn is now harder to steal without a witness.
  • Updated the treasure type for a number of stolen items.


  • Fixed an issue where the Leniency Edict item was bound to your backpack upon acquiring. Now, it is merely bound to your account, just as the Counterfeit Pardon Edict is.
  • Updated the Bounty Pardoning Edicts' usage. Now, when activated, you will sign your name to the document to enact your pardon, which will take a few moments to complete. If you are interrupted during this signing process (by moving, or by being accosted or hit by a guard), you will NOT consume the Edict.

Thieves Troves

  • Fixed an issue where the potions obtained from Thieves Troves were gray-quality, and did not scale above level 50. They are now white-quality, and will scale up through Veteran Ranks just like other dropped potions do.
  • Thieves Troves now have an interact prompt "Steal From" to indicate their criminal interaction status.
  • Fixed an issue that could result in players with access to the Thieves Guild DLC being unable to interact with Thieves Troves objects.

Quests & Zones[edit]


  • The main story quests for Thieves Guild will now award more reputation in order to facilitate getting to more content to gather additional feedback. This is not indicative of the final values when Thieves Guild is published on the Live megaservers.
  • Added a Skill Point as part of the rewards for the following Thieves Guild quests:
  • Side quests acquired in the Thieves Den will now be easier to find.
  • There is now a new tip board quest that introduces you to the pickpocketing mechanic in Abah's Landing. You will need to complete this new quest before continuing to receive tip board quests.
  • The quests from the Re-acquisition Board will now grant the proper amount of Thieves Guild reputation, as well as be shareable with group members.
  • Added more hidden panels in Abah's Landing.
  • Updated or added various quest assists for Thieves Guild quests.


  • Bahraha's Gloom
    • Chests can no longer be looted as bottles.
    • Krona Keeba now drops loot appropriate to a giant turtle, not a person.
    • Krona Keeba now has health and deals damage appropriate to her species.
  • Shark's Teeth Grotto
  • Wake Walker Archers will no longer be found in groups of three.


  • Fixed an issue with the assists on your map for some pickpocketing quests, including:
  • A Cutpurse Above: All of the assets are now collectable, allowing the quest to be completed.
  • A Flawless Plan
    • Members of the Thieves Guild no longer accidentally spoil the story.
    • Quen will no longer repeat her shouting while in the tomb.
  • Crime Spree
    • Added safeboxes that you can find in Kozanset (in Alik'r Desert).
    • You will now receive credit for breaking into safeboxes in the proper zones.
    • You will no longer be pointed to a hostile location in Bangkorai.
  • [[ON:Everyone Has A Price: Groups can now access the pirate's room in Shark's Teeth Grotto if one group member has collected the key to it. If no one finds a key, then each player character will still need to lockpick the door.
  • Forever Hold Your Peace
    • You will no longer be knocked through doors by the Hireling Guards in Hubalajad's Palace.
    • Removed an extraneous conversation with Quen.
    • Trespassing areas will now fully encompass the correct areas of the palace.
    • The doors leading to the wedding will now stay open until all group members are inside.
  • Partners in Crime
    • Added audio for the portcullis.
    • Only player characters actively on the quest will have Quen as a follower.
    • Fixed a nonfunctional hiding spot.
    • Doors and bookcases will now move only once for the entire group.
    • Fixed an area where you could inadvertently skip over a quest step by talking to Quen, and become blocked from progressing the quest.
    • You will no longer be knocked out and teleported when entering certain areas of the Manor.
    • You will no longer have two prompts on one boat when traveling to Fulstrom Manor.
    • Fixed an issue where you could be teleported back to Fulstrom Homestead after visiting it if a group member went to that area.
    • Quen will no longer fade out while still in view after her parkour sequence.
  • Master of Heists: Added a quest bestowal in the Thieves Den.
  • Prison Break
    • You will now only see one Quest Assist pin on the map while on the quest step in the prison.
    • The text “Use Prompt” will no longer appear for a small table if you have already retrieved the key.
    • Private Brand no longer respawns as quickly.
    • You will no longer be able to run through the rowboat.
    • Prisoners are now visible on the Anenome.
  • The Long Game
    • Maps in the Iron Wheel Headquarters will now display correctly while in a hidden passage.
    • Enemies in Iron Wheel Headquarters will no longer knock you backwards through doors.
  • The Shark's Teeth: You must now complete the interaction with the unmarked wall to see the symbol and receive credit for this quest.
  • A Double Life: Quen's hideout will now be slightly easier to find.
  • Shell Game: Fixed an issue where Walks-Softly could get stuck in a wall on the way to the balcony.
  • That Which Was Lost: The bounty hunter will now properly react to crimes.
  • The One That Got Away: Your map will now reveal a POI, depending on your alliance, to help get you to the next quest target after speaking to Zeira in Hew's Mane Inn.


  • Shademist Vampires are now vulnerable to player abilities that target the undead with their effects, and also now drop loot appropriate to vampires.
  • Updated the areas where enemies wander in Deadhollow Halls and the Secluded Sewers so they are more concentrated in the areas where you need to leave.
  • Fixed an issue where the achievement "Master of Shadows" was being awarded even if an enemy saw you.
  • Deadhollow Halls
    • The Treasures in Deadhollow Halls are now slightly easier to loot.
    • An invisible hiding spot in Deadhollow Halls is now visible.
  • Glittering Grotto
    • Fixed an issue where you would always succeed in the bonus condition, even if your timer had expired.
  • Secluded Sewers
    • Updated the spawn points for enemies in the Secluded Sewers so they don't spawn on top of someone who just finished grabbing their last hidden cache.
    • Enemies in the Secluded Sewers will now only spawn once you have finished collecting the treasures and are attempting to leave.
  • Underground Sepulcher
    • Hidden Caches in the Underground Sepulcher are now slightly safer to lockpick.



  • Added a tutorial for the Crown Mimic Stone.
  • Fixed an issue where interact prompts would appear for locked items when you didn't meet the requirements to use them.
  • Fixed an issue where the sell price for stolen items would update in your inventory after being viewed from a fence.
  • Using a Hiding Spot no longer displays “STUN” while Scrolling Combat Text is enabled.
  • Removed an icon from the Thieves Den map that was not being used for anything.

Base Game Fixes & Improvements[edit]

Alliance War[edit]


  • The Luxury Goods vendor Adhazabi Aba-daro is now properly clothed. Thank Dibella!
  • Altered the frequency with which Adhazabi Aba-daro will say certain greetings.

Art & Animation[edit]


  • Polished many scenes throughout the main quest storyline.

Combat & Gameplay[edit]


  • Summoned pets will now enter stealth whenever their caster enters stealth.
  • Abilities which give bonuses to resurrection speed now stack multiplicatively, rather than additively. This will result in slower resurrection cast speeds when stacking multiple bonuses.
  • Fixed an issue where tapping Sprint and then immediately dodge rolling would not charge you Stamina for the dodge roll.


  • Siphoning
    • Leeching Strikes (Siphoning Attacks morph): Increased the amount of Health restored from this morph to 3% of your maximum Health from 2%.
    • Siphoning Attacks: Increased the amount of resources provided by this ability and the Siphoning Attacks morph by roughly 10%.


  • Daedric Summoning
  • Storm Calling
    • Expert Mage: Fixed an issue with this passive ability not applying when you had a summoned pet ability active.


  • Aedric Spear
    • Crescent Sweep (Radial Sweep morph): Increased the bonus to the initial hit provided by this morph to 66% more damage dealt from 33%.
    • Empowering Sweep (Radial Sweep morph): Increased the duration of the damage reduction provided by this morph to 10 seconds from 8 seconds.
    • Focused Charge: The damage from this ability and the Toppling Charge morph can now be dodged.
  • Dawn's Wrath
    • Eclipse: Fixed an issue with this ability and the Total Dark morph that was causing your health bar to not update properly whenever you reflected attacks back to yourself.
  • Restoring Light
    • Rune Focus: All the effects provided by this ability and its morphs will now remain on you for up to 8 seconds after leaving the rune's radius.


  • Two Handed
    • Rally (Momentum morph): Fixed an issue where recasting this morph would cause the final heal value to be higher than intended. We also fixed an additional issue where the final heal value from this morph would sometimes be significantly lower than intended.
  • Dual Wield
    • Deadly Cloak (Blade Cloak morph): Fixed an issue where the secondary free dagger throw from this morph was not functioning.


  • Mages Guild
    • Ice Comet (Meteor morph): Reduced the movement speed reduction effect of this morph to a 50% snare from 85%.
    • Magelight:
      • Reduced the reveal radius from this ability and the Inner Light morph to 6 meters from 8 meters.
      • Increased the cost of this ability and both its morphs by 20%.
      • Fixed an issue where the reveal from this ability and its morphs was not removing enemies from stealth properly.
  • Undaunted:
    • Energy Orb (Necrotic Orb morph): Fixed an issue where you were able to block the healing synergy from this ability.

Alliance War

  • Assault
    • Increased the amount of AP required to rank up this skill line by approximately 80% compared to current PTS values.
  • Support
    • Increased the amount of AP required to rank up this skill line by approximately 80% compared to current PTS values.
    • Battle Resurrection: Fixed an issue where this passive ability was not functioning.


  • Argonian
    • Amphibious: Increased the amount of Health, Magicka, and Stamina restored from this passive to 4/8/12% at Ranks I/II/III from 2/5/8%.

Monster Abilities

  • Bruiser
    • Low Slash can now be cast while silenced.
  • Fear Mage
    • Fright Force can now be cast while silenced.
  • Ravager
    • Uppercut now requires a proper line of sight in order to successfully cast.
  • Vanquisher
    • The following abilities now require a proper line of sight in order to successfully cast:
      • Javelin
      • Heavy Strike
      • Retaliation

Crafting & Economy[edit]


  • Fixed an issue where some crafting styles were incorrectly considered as unknown if you had more than 20 known styles.
  • Fixed an issue where the tooltip for Malachite Shards stated that, when refined, the resultant Malachite would be bound to your account. This is no longer true - all Malachite is now unbound and tradeable!
  • Reading all chapters of a crafting style book will now mark the entire book as 'read'.
  • Fixed an issue that could cause the error message for already known Motif chapters and books to not display.

Crown Store[edit]


  • There will no longer be any clipping around the foot wraps while a Senche mount is running.
  • Markarth Bear-Dog: Improved the appearance of the fur around the base of the dog's tail.
  • Off-the-Shoulder-Evening Dress: There will no longer be any visible seams or texture stretching around your collarbone.
  • Salwar Sand Ensemble: Fixed an issue that was causing gaps between your pants and feet.
  • Song of the Night: Fixed an issue that was causing multiple shoulder straps to appear.
  • Summit Lord's Silken Robes: The belt buckle on this costume is now visible on Khajiit and Argonian player characters.

Exploration & Itemization[edit]


  • Lockpicks will no longer appear to be grey in quality, and can now be sold in Guild Stores.
  • Fixed an issue that was causing the Soul Shriven dagger to not display properly in your hand when wielded.
  • Updated the text and icons on a number of stolen items.


  • Robust Destiny: Updated the text for this Champion achievement to match the number of points required to acquire it.


  • Interacting with another player character's assistant will no longer display a “Dismiss” dialogue option, regardless of your own assistant status.
  • Pirharri the Smuggler will no longer crouch out of sight during dialogue interactions.

Eidetic Memory

  • Fixed an issue where the Morag Tong style's chapters were visible in Eidetic Memory. The style's motif does not drop, and so the chapters should not be available for viewing... yet.

Item Sets

  • Eternal Hunt: The rune created by this item set now deals Poison Damage instead of Magic Damage.
  • Fasalla's Guile: Fixed an issue where this item set's tooltip incorrectly stated the healing reduction debuff lasted 5 seconds. It now correctly states the actual duration of the debuff, which is 2 seconds.
  • Leki's Focus: Increased the amount of damage reduction provided by this item set to 25% from 20%. We also fixed an issue where this item set was not reducing the damage taken from the Caltrops ability.
  • Marksman's Crest: Fixed an issue where this item set was reducing the cost of Roll Dodge, Break Free, and Block.
  • Robes of Transmutation: Increased the duration of the Critical Resistance provided by this item set to 2 seconds from 1 second.
  • Syvarra's Scales: Fixed an issue where the 5-piece bonus from this item set was not triggering properly.
  • Valkyn Skoria: Fixed an issue where this item set could proc on non-damaging abilities.
  • Warrior's Fury: Increased the maximum amount of stacks from this item set to 25 from 20.



  • Fixed an issue surrounding rain effects on the Mac game client.

Quests & Zones[edit]


  • Fixed an issue where M'aiq the Liar would occasionally fail to respawn.


  • Dark Witness Gravesingers are no longer easier than originally intended. Dark Witness Gravesingers now grant full experience when defeated.



  • Fixed an issue where you would receive a UI error when changing keybinds.
  • Clarified information on a number of help and tutorial screens.
  • Fixed an issue where text in the PC Help Overview screen would not wrap to a new line.
  • Updated the Vitality Bonus UI when displaying updated values.
  • The Customer Service Overview tab will now display with the proper information.
  • Adjusted the layout of the ESO Plus category in the Crown Store.
  • When selling bulk items to the fence, the experience bar will now account for all items and update once, rather than updating for each individual item.
  • You will now be directed to the ESO Help website if submitting a ticket through the Ask For Help option fails.

Gamepad Mode

  • Fixed an issue where re-adding a collectible to a quickslot would display the incorrect item count.
  • Fixed an issue where the messaging you received when you were unable to take a Survey from a crate was cutoff.
  • Updated the background image for the Thieves Guild DLC in the collections menu.
  • Fixed an issue if you started the game in Gamepad Mode and switched to keyboard, the conversation window could appear incorrectly.
  • Fixed an issue where the Crown Store would display an error if there were no featured Crown Store items.
  • Fixed an issue where the “Bound” and “Stolen” item tooltips were hidden from view.
  • Your ignore list will now update immediately, instead of requiring a reload.
  • Fixed an issue where your game could crash if you switched between keyboard and Gamepad Mode while transitioning between zones.

Guild Functionality

  • Fixed an issue where the "Start Search" keybind in a Guild Store would not properly update after searching for a Guild Item.


  • Updated the icon for the Coin of Illusory Riches.
  • Fixed a text formatting issue for Memento reward titles and names to be consistent with other reward types.

Scrolling Combat Text

  • Fixed an issue where the numbers for enemy player characters weren't positioned correctly when on different elevations.
  • Fixed an issue where your game could crash when changing your window to a very small size with SCT turned on.
  • The spacing of the numbers will no longer be affected by the UI scale.
  • SCT numbers originating from behind your camera will no longer display on-screen.
  • Fixed an issue where outgoing blocked damage was appearing smaller than intended.
  • Fixed an issue where the damage received from a killing blow was not displayed.