Online: Patch/5.3.4

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Released on February 24 2020.

Welcome to The Elder Scrolls Online v5.3.4 and the start of the Dark Heart of Skyrim with the Harrowstorm DLC game pack! Harrowstorm introduces two new 4-player dungeons – Icereach and Unhallowed Grave – in addition to a number of new item sets and collectibles. Our biggest focus for this update was further improving game performance, with an emphasis on frame rate stability, ultimately resulting in fewer drops in your game’s framerate. The combat changes you’ll see support this goal, which you can read more about in this forum post.

Additionally, please take note for this update, we’re refreshing our patching and file manifest data to remove duplicate files and older data that is no longer needed. This will result in major improvements to load times, streaming of assets, reliability of asset loads, and a reduction of space taken up by the client on your hard drive. In order to achieve this, you will be required to re-download the entirety of the game. To this end, the size of this update is 64.22 GB. To read more about this patching overhaul, please visit this website article. Don’t forget, we’ve added a free Crimson Torchbug Pet to the Crown Store for the next two weeks as a thank you for completing the re-download!

Finally, starting tomorrow on February 25, you’ll be able to select Russian in the ESO launcher settings. Doing this will change the ESO launcher language to Russian – this only changes the language for the launcher, not the game. This launcher update is in preparation for ESO supporting Russian language text later this year – we’ll be announcing a formal launch date soon so stay tuned!


New Features / Updates / Big Changes[edit]

Harrowstorm DLC Game Pack[edit]

Two New Dungeons[edit]
  • Icereach: Hidden among the churning waves of the Sea of Ghosts, this frigid isle serves as the seat of power for the cruel Icereach Coven. Now, lashing storms swirl around it. Could this be a natural phenomenon, or something more sinister?
  • Unhallowed Grave: Long ago, the soldiers of the Bangkorai Garrison buried something away in this accursed cavern—an evil too great to leave unguarded. Now, centuries later, even the most daring Redguard explorers know to give this grave a wide berth.
  • Icereach and Unhallowed Grave are 4-player Dungeons which can be reached via Wrothgar and Bangkorai respectively.
    • Icereach's entrance is in northern Wrothgar, on the coast. The entrance is a boat used to travel to the Dungeon.
    • Unhallowed Grave's entrance is in southeastern Bangkorai, southwest of the Fallen Wastes Dolmen.
  • Both Dungeons include a Normal version in addition to a challenging Veteran version.
  • There are unique item sets, including two new Undaunted Monster Mask sets, only available within the Dungeons.
  • Unique Achievement awards are available for completing the Dungeons, including:
    • A unique body marking
    • A unique weapon style
    • Several Titles
    • Unique housing items
New Item Sets[edit]

Update 25 brings the standard 8 new dungeon sets made of 2 Light Armor, 2 Medium Armor, 2 Heavy Armor, and 2 Unique Monster Masks split up based on each dungeon released! Additionally, there are new Cyrodiil crafted sets! These item sets are crafted from stations that are inside the 3 capturable towns: Vlastrus, Cropsford, and Bruma. In order to reach these areas, you must first ensure your alliance has control of the town, so prepare to spill blood! Do note, however, that these stations will still remain attuneable for the crafty crafters who do their writs!

  • Icereach
    • Hiti's Hearth – Light Armor
      • 2 – Adds 129 Magicka Recovery
      • 3 – Adds 129 Magicka Recovery
      • 4 – Adds 1096 Maximum Magicka
      • 5 – When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1020 Health every 1 second and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds.
    • Titanborn Strength – Medium Armor
      • 2 – Adds 1487 Physical Penetration
      • 3 – Adds 129 Weapon Damage
      • 4 – Adds 1096 Maximum Stamina
      • 5 – Adds 110 Weapon Damage and 1240 Physical Penetration. This bonus doubles to 220 Weapon Damage and 2480 Physical Penetration when you are under 75% Health. This bonus quadruples to 440 Weapon Damage and 4960 Physical Penetration when you are under 50% Health.
    • Bani's Torment – Heavy Armor
      • 2 – Adds 4% Healing Taken
      • 3 – Adds 1206 Maximum Health
      • 4 – Adds 1096 Maximum Stamina
      • 5 – When you taunt a nearby enemy, you tether to them for 5 seconds. While tethered, you apply Major Maim to your enemy, reducing their damage done by 30%, and you gain Major Vitality, increasing your healing taken by 30%. The tether is broken if the enemy moves 8 meters away from you. This effect can occur once every 14 seconds.
    • Mother Ciannait – Monster Mask
      • 1 – Adds 1096 Maximum Magicka
      • 2 – While in combat, casting an ability with a cast time or channeling an ability grants you a damage shield that absorbs 5000 damage for 6 seconds. This effect can occur once every 6 seconds. This set also restores 600 Magicka if the shield is broken.
  • Unhallowed Grave
    • Draugrkin's Grip – Light Armor
      • 2 – Adds 1096 Maximum Magicka
      • 3 – Adds 1487 Spell Penetration
      • 4 – Adds 129 Magicka Recovery
      • 5 –When dealing direct damage to an enemy, you will curse them, causing them to take 617 extra damage from all your damage abilities. This effect can occur once every 9 seconds.
    • Aegis Caller – Medium Armor
      • 2 – Adds 129 Weapon Damage
      • 3 – Adds 129 Stamina Recovery
      • 4 – Adds 129 Weapon Damage
      • 5 – When you deal critical damage with a melee ability, summon a Lesser Aegis for 11 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 3730 Bleed Damage every 1 second. This effect can occur once every 12 seconds.
    • Grave Guardian – Heavy Armor
      • 2 – Adds 1096 Maximum Stamina
      • 3 – Adds 1206 Maximum Health
      • 4 – Adds 1206 Maximum Health
      • 5 – Summon a stone aura while blocking, hardening you and your nearby group members, increasing your Physical and Spell Resistance by 4430.
    • Kjalnar's Nightmare – Monster Mask
      • 1 – Adds 129 Spell Damage
      • 2 – Dealing damage with a Light Attack puts a Bone stack on your enemy for 5 seconds. You can only apply 1 stack every 1 second.At 5 stacks, an undodgeable skeletal hand attacks your enemy after 1 seconds, knocking them into the air and stunning them for 3 seconds, or dealing 14500 Magic Damage if they cannot be stunned. An enemy that has reached 5 stacks cannot gain Bone stacks for 3 seconds.
  • Cyrodiil Crafting
    • Critical Riposte – Located in Vlasterus
      • 2 – Adds 424 Critical Resistance
      • 3 – Adds 1206 Maximum Health
      • 4 – Adds 424 Critical Resistance
      • 5 – When you take critical damage, you apply Minor Uncertainty and Minor Enervation to the enemy for 9 seconds, reducing their Physical and Spell Critical by 1314 and reducing their Critical Damage by 10%. An enemy can only be affected by your Critical Riposte once every 10 seconds.
    • Unchained Aggressor – Located in Bruma
      • 2 – Adds 1096 Maximum Stamina
      • 3 – Adds 129 Stamina Recovery
      • 4 – Adds 129 Weapon Damage
      • 4 – Adds 129 Spell Damage
      • 5 – After Breaking Free, gain Major Berserk for 6 seconds, increasing your damage done by 25%. This effect can occur once every 16 seconds.
    • Dauntless Combatant – Located in Cropsford
      • 2 – Adds 1096 Maximum Stamina
      • 3 – Adds 1206 Maximum Health
      • 4 – Adds 1096 Maximum Magicka
      • 5 – Adds 1206 Maximum Health
      • 5 – When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become winded and cannot retrigger this effect for 21 seconds.
New Collectibles & Dyes[edit]

Several new Collectibles can be obtained by participating in the new Harrowstorm dungeons and completing various achievements:

  • The Lyris' Icereach Battle Axe outfit style is earned by completing the "Icereach Conqueror" achievement, accomplished by defeating all the bosses in Icereach on Veteran difficulty.
  • The Bloodrune Body Markings are earned by completing the "Unhallowed Grave Conqueror" achievement, accomplished by defeating all the bosses in Unhallowed Grave on Veteran difficulty.
  • The Bloodrune Face Markings are earned by completing the "Knock Knock" achievement, acquired by discovering Voria's Sanctum in the Unhallowed Grave dungeon and killing the beast found there.
  • The Wickerman Mishap emote is awarded for completing the "Harrowstorm Explorer" achievement, accomplished by entering either the Icereach or Unhallowed Grave dungeons.
  • The Frozen Blood dye can be obtained by completing the "Harrowstorm Delver" achievement for completing both dungeons on Veteran difficulty.
New Achievements & Titles[edit]

Harrowstorm introduces over 30 achievements for proving your prowess in the Icereach and Unhallowed Grave dungeons. Additionally, there are four titles to obtain:

  • The "Storm Foe" title is obtained by completing the "No Rest for the Wicked" achievement.
  • The "Witch Hunter" title is obtained by completing the "Cold-Blooded Killer" achievement.
  • The "Bonecaller's Bane" title is obtained by completing the "In Defiance of Death" achievement.
  • The "Sanctifier" title is obtained by completing the "Skull Smasher" achievement.
New Furnishings[edit]
  • New Bust and Trophy furnishings have been added to commemorate victory in the Icereach and Unhallowed Grave dungeons.

Base Game[edit]

Performance Improvements[edit]

Frame rate stability improvements have been achieved by optimizing several systems. This means you will now encounter fewer drops in framerate, maintaining a smoother display of motion on screen. Please see below for a brief explanation of the technical work that was completed to support this.

  • Optimized multi-threading implementation to improve performance in situations with lots of effects (particles, projectile effects, weather, etc.) happening at the same time.
  • Optimized specific processes that could cause spikes in resource usage and cause FPS drops.
  • Parallelized the fixture update processes, allowing them to utilize multiple cores to improve overall performance of the game client.
  • Added additional miscellaneous CPU optimizations including the following:
    • Parallelized terrain loading
    • Optimized the Tutorial GUI
    • Optimized compass pins
    • Miscellaneous function improvements
New PvP Campaigns[edit]

Four new PvP campaigns have opened and are all appropriately themed with the Dark Heart of Skyrim. All previous campaigns have been shut down, and players previously assigned to these campaigns have been granted End of Campaign rewards, in addition to receiving a free Campaign Reassignment. The new campaigns include:

  • Blackreach: 30 day CP-enabled, Non-Alliance Locked
  • Ravenwatch: 30 day No CP, Non-Alliance Locked
  • Gray Host: 30 day CP-enabled, Alliance Locked
  • Icereach: 10-49 Campaign
New Collectibles[edit]

Knight of the Circle Armor and Weapon Outfit Styles are obtained by purchasing a Knight's Resolve or Knight's Rebuke from a War Researcher in Cyrodiil.

  • Knight's Resolve can be combined with 20 Arena Gladiator Proofs to generate a random style page for armor in the Knight of the Circle style.
  • Knight's Rebuke can be combined with 40 Arena Gladiator Proofs to generate a random style page for a weapon in the Knight of the Circle style.
  • These style pages are not bound, and can be freely traded with other players.
Master Writ Furnishings[edit]
Undaunted Achievement Furnishings[edit]

Undaunted Quartermasters now offer two new furnishings associated with the Harrowstorm dungeons:

  • Gray Reliquary (image): This ominous stone vessel contains the charred remains of an ancient army of the night. A haunting addition to even the darkest crypts.
  • Icereach Coven Totem, Emblem (image): The witches of Icereach Coven mark their territory with unsettling totems that showcase their emblem. Some claim this blood-hued wicker spiral represents their eternal hunger for power no matter the cost.
    • Purchase requires completing Icereach at any difficulty.

Known Issues[edit]

Combat & Gameplay[edit]

Templar[edit]
  • Aedric Spear
    • Piercing Spear: This passive does not currently gain increased damage versus blocking targets; this will be fixed in a future incremental patch.

Clockwork City Fixes & Improvements[edit]

Combat & Gameplay[edit]

Monsters

  • Nameplates for the Imperfect now move correctly when it animates.

Monster Abilities

  • Shade Sentinel
    • Fixed an issue where Shadow Slice did not behave correctly when blocked.

UI[edit]

General

  • Fixed an issue where your character was hidden behind the interface while interacting with the outfit station in Clockwork City while in Gamepad Mode.

Dark Brotherhood Fixes & Improvements[edit]

Combat & Gameplay[edit]

Monsters

  • Dire Wolf
    • Harry now correctly repositions the Dire Wolf relative to other monsters fighting its combat target without regard to whether that monster was also a Dire Wolf.
    • Fixed an issue where Dire Wolves could move while rooted.

Dragon Bones Fixes & Improvements[edit]

Dungeons & Group Content[edit]

Dungeons

  • Fang Lair
    • Fixed an issue that prevented Trappings of Invigoration Restoration Staves and Leg items from dropping.
    • Orryn the Black and Thurvokun
      • Yisareh will now turn to face the Animus Crystals when using her beam.
      • Orryn will now turn to face the Animus Crystals when activating them.
      • The nameplate above Thurvokun is now easier to see.
  • Scalecaller Peak
    • Fixed an issue where Trappings of Invigoration Boots could drop as a reward for killing Zaan the Scalecaller.

Dragonhold Fixes & Improvements[edit]

Audio[edit]

General

  • Fixed a number of voiceover and text mismatches throughout the zone, and timing issues when characters were speaking to each other.

Combat & Gameplay[edit]

Monsters

  • Dragons
    • Dragons going out of combat now correctly animate when they stop moving.
    • Fixed an issue where objects attacked by Dragons out of combat would return to an intact state soon after being attacked.
    • Fixed an issue where the Dragon would incorrectly show landing effects when it reset.
    • Improved the look of Dragon landings when out of combat.
    • Improved how Dragon attack animations look when the Dragon is aiming at a target in combat.
    • If your character is knocked back by Unrelenting Force, you will now still see Flame Aura when coming close enough to the Dragon.
  • Glyptodon
    • Fixed an issue where the Glyptodon would clip through its shell if it took a step after turning in place.
  • Mountain Bristleback
    • Fixed an issue where the creature would occasionally glitch out, animating wildly around.

Crafting & Economy[edit]

General

  • The Moongrave Fane Motif pages are no longer restricted in how often they can drop per day.

Exploration & Itemization[edit]

General

  • Updated many quest reward items so their default enchantments can be overwritten.
  • The Dragonhorn Curio no longer puts a dragon horn in the hands of unsuspecting bystanders.

UI[edit]

General

  • A tutorial will now pop up when using puzzle cubes to give helpful hints on how they function.

Elsweyr Fixes & Improvements[edit]

Combat & Gameplay[edit]

Necromancer[edit]
  • Due to many mechanical issues with the Necromancer's engagement with corpses and targeting of corpses, the following changes have been made in hopes to alleviate some of these shortcomings:
    • Blastbones and its morphs' corpses will now last 6 seconds, rather than 5 seconds.
    • Skeletal Mage and Spirit Mender and their morphs' corpses will now last 10 seconds, rather than 5 seconds.
    • Improved the targeting areas from all tether abilities, and will now link to the corpse closest to your reticle from a much larger radius.
      • Developer Comment: The goal of these changes is to help reduce situations where tether abilities do not grab a corpse in high combat load, as well as making it easier for Necromancers to feel in control of the amount of corpses on the field when utilizing their corpse generating abilities.
  • Grave Lord
    • Blastbones:
      • The skeleton from this ability and its morphs will now attempt to leap from up to 28 meters after a short delay of spawning in, rather than 15 meters.
      • Fixed an issue where the skeleton would appear to jump backwards when leaping in close ranges. The skeleton will now also properly attempt to face its target while leaping, rather than moon-walk jumping.
      • Increased the speed in which the skeleton jumps.
        • Developer Comment: The above changes were made in hopes to greatly reduce situations where the Blastbones would become confused while walking around and take longer than intended - or completely fail – to reach its target. We understand the change to this ability significantly reduces the morph functionality of Stalking Blastbones in most situations, but we've opted to keep it untouched while we gauge feedback on how the changes to the base ability and reliability of the attack feel. Keep in mind that Stalking Blastbones guarantees at least a 10% damage increase over the base morph, so even in situations where it jumps immediately, this morph isn't completely wasted; it just will not reach its highest scaling unless the Blastbones needs to gain line of sight on the target you initially cast it on.
    • Boneyard:
      • Reduced the cost of this ability and its morphs to 3780, down from 4950.
      • Fixed an issue where the synergy granted from this ability and its morphs would fail to deal damage if you activated it from the edge of its radius.
  • Bone Tyrant
    • Bitter Harvest
      • Deaden Pain (morph): Fixed an issue where the Major Protection from this ability was not extending if you had Jorvuld's Guidance or other duration extending bonuses.
    • Bone Totem:
      • Agony Totem: Fixed an issue where visual effects for the synergy of Pure Agony's cooldown indicator would appear to allies who were still on cooldown. The beam of necromantic light will now only show itself when you can activate the synergy.
  • Living Death
    • Reanimate: Fixed an issue where this ability and its morphs would not trigger events that required Resurrections to proc.

Dungeons & Group Content[edit]

Sunspire Trial

  • The following abilities will now play the correct impact sound effects:
    • Alkosh's Will's Furious Sweeps
    • Fury of Alkosh's Furious Swipe
    • Fiery Rage

Housing[edit]

Furnishings

  • The "Khunzar-ri's Rest" collectible furnishing now supports subtitles for its voice lines.
  • Fixed an issue that caused the Aeonstone Formation collectible furnishing to appear invisible under certain circumstances.

Homes

  • You will no longer be dismounted when approaching the outer gate to Jode's Embrace.

Quests & Zones[edit]

Quests

Horns of the Reach Fixes & Improvements[edit]

Dungeons & Group Content[edit]

Dungeons

  • Bloodroot Forge
    • Galchobar now correctly faces the center of the island when throwing his weapon.

Imperial City Fixes & Improvements[edit]

Dungeons & Group Content[edit]

Dungeons

Morrowind Fixes & Improvements[edit]

Dungeons & Group Content[edit]

Halls of Fabrication Trial

  • Developer Comment: In reviewing Halls of Fabrication, we evaluated the Trial based on a number of factors - rate of completion, age of content, player feedback/sentiment, etc. - and felt adjustments were needed. The changes below will result in the extreme difficulty spikes being toned down a bit, making it more accessible for more players.
  • General
    • The Draining Shock ability no longer drains Magicka of those affected by the Damage over Time.
  • Hunter-Killer Fabricants
    • Reduced the health of Refabricated Spheres, Hunter-Killer Negatrix and Positrox on Veteran difficulty.
    • Reduced the damage from the Charged Gore and Static Cascade abilities.
    • The Static Cascade ability no longer stuns those affected by it.
  • Pinnacle Factotum
    • Reduced the health of the Pinnacle Factotum, Refabricated Centurions and Power Storms.
    • The Shockwave ability no longer stuns targets affected by it.
  • Refabrication Committee
    • Reduced the damage of the Melting Point ability and the rate at which the damage increases.
    • Reduced the damage of the Fulminate and Grasping Limbs abilities.
    • Reduced the health of the summoned Ruined Factotums on Veteran difficulty.
    • Increased the minimum range at which the Reclaimer can summon Ruined Fabricants into the fight.
      • Developer Comment: This should provide more time to kill the Ruined Fabricants before they reach the Reclaimer and become empowered.
  • Assembly General
    • Reduced the rate at which Seeker Projectiles increase in damage with successive hits.
    • The bleed from Whirring Blade now has an appropriate icon.

Murkmire Fixes & Improvements[edit]

Combat & Gameplay[edit]

Monsters

  • Miregaunt nameplates now appear overhead instead of underfoot.

Dungeons & Group Content[edit]

Blackrose Prison

  • The "Faster Than Flames" achievement can no longer be obtained without meeting the requirements.

Exploration & Itemization[edit]

General

  • Corrected missing treasure tags for a large amount of stolen objects in Murkmire.

Orsinium Fixes & Improvements[edit]

Quests & Zones[edit]

Quests

  • For King and Glory: Fixed an issue where King Kurog would randomly teleport away during the fight with Ufron.
  • The Ashes of Our Fathers: Fixed an issue where you could advance the quest prematurely during the flashback, blocking the remainder of the quest.

Scalebreaker Fixes & Improvements[edit]

Dungeons & Group Content[edit]

Dungeons

  • Lair of Maarselok
    • Maarselok Flying
      • Fixed an issue where a Skeletal Dire Wolf may stick around after the encounter is completed.
    • Maarselok Perched
      • Stranglers during this encounter will no longer inexplicably retreat into the ground.

Summerset Fixes & Improvements[edit]

Combat & Gameplay[edit]

Monsters

  • Skeletal Bear monsters now have more accurate collision.
  • Goblins that use Venomous Arrow no longer stand up to take the shot.
  • Maormer Wavepriest
    • Fixed an issue where Skystrike could fail, causing it to display incorrectly.
  • Shrike Gloom Siren
    • Void now deals damage in the telegraphed area.
    • Reduced the cast time for Void, and it can no longer be interrupted.
  • Sload
    • Alchemical Globules no longer grant experience when destroyed.
  • Yaghra Larva
    • Spiked Missile now correctly displays visual effects when it deals damage.

Quests & Zones[edit]

Quests

  • Lauriel's Lament: Fixed multiple issues involving quest assist pins where they would display incorrectly or not at all.
  • The Queen's Decree: The event when freeing prisoners will once again play out properly.

Thieves Guild Fixes & Improvements[edit]

Exploration & Itemization[edit]

General

  • Fixed an issue that prevented Werewolves from being able to open Thieves Troves even if they own the Thieves Guild DLC.

Wrathstone Fixes & Improvements[edit]

Dungeons & Group Content[edit]

Dungeons

  • Frostvault
    • Stonekeeper
      • Disintegration Failsafe now correctly ignites the Whirring Blade Traps after interacting with the Veracity Verifier, and Disintegration Failsafe no longer ignites the Whirring Blade Traps during Veteran mode.
    • Break Free no longer removes the stun associated with the Targeted Salvo ability.

Combat & Gameplay[edit]

Combat & Abilities[edit]

General[edit]
  • Updated block to be calculated more efficiently by the server, similarly to Sprint. Sets and passives that key off block or "While Blocking/While Bracing" now more accurately update as you transition between actively blocking and not.
    • Overall, the core block behaviors are untouched between mechanics and cost.
    • We will be monitoring the forums and other areas for feedback and bug reports, so please make sure to provide feedback on this change if you run into any strange behaviors or have questions.
  • Activating block while animating an ability or attack will now blend the animation more fluidly instead of completely obfuscating the attack. The core mechanics to block cancelling remain untouched, but now display more of the previous attack's animation before your character animates the block.
    • Note the visual effects for blocking still appear as soon as block as officially activated, which has been untouched in terms of how long it takes to activate.
  • Fixed an issue where you could activate Block when you didn't have enough Stamina to actually block the next attack. You will now need to have adequate resources based on your Block cost in order to activate and successfully Block the next attack.
    • Attacks that reduce your Stamina to 0 continue to remove Block after you successfully mitigate the effect. In some some cases where a secondary effect like Bleeds occur, the Bleed will still be applied. This is currently not intended and will be adjusted in the future.
  • Attacks that reduce your Stamina to 0 continue to remove Block after you successfully mitigate the effect. Effects that normally would be mitigated via block through this scenario will no longer cancel their effects, since your ability to block has been removed.
  • Fixed an issue where using a single target charge, leap, or teleport ability would not remove targets from stealth or invisibility while you had a detection potion active.
  • Fixed an issue where many Damage over Time effects were gaining the effectiveness of Stealth bonuses, such as guaranteed critical strikes or stunning targets.
  • Fixed many issues where sources of healing could be dodged or blocked if sourced from item sets or NPC abilities.
  • Bash now properly cancels channeled abilities when you do not have a target to successfully bash.
  • The following "thorns", or damage return-based abilities, now have a 7 meter range on their effect, rather than infinite ranges:
  • Summoned pets from player abilities, such as Summon Unstable Familiar, will now behave more consistently with other abilities when entering deep water. This means they will no longer deal damage or heal while in this state. Leaving deep water will return the pet to its default state, which in some cases, may require the ability to be reactivated.
  • Fixed an issue where some leap and charge abilities could not be cast while immobilized.
  • Fixed an issue where many leap and charge abilities would move your character in odd ways if you cast the ability in close range.
  • Updated the control and responsiveness of many charge and leap abilities so they reach fast moving targets more reliably, as well as allow you take action more fluidly after casting them.
  • Fixed an issue where many leap and charge abilities would fail to apply their effects if you began sprinting after activating them.
  • Off Balance will now properly update its size against the varying Target Dummies.
  • Updated Off Balance to behave more consistently across content in the game.
    • Off Balance now lasts 7 seconds from player sourced abilities and sets.
    • Off Balance is no longer reapplied to a target for 15 seconds once the original source of Off Balance ends. This cooldown is displayed as a debuff on targets once they are affected.
    • Off Balance is no longer consumed on targets from Heavy Attacks or abilities.
    • Note these rules may be irrelevant in some areas, such as tutorials, where the core focus is teaching the behavior of what Off Balance does
Buffs and Debuffs[edit]
  • Major & Minor Heroism: These buffs will now only grant Ultimate while in combat. This prevents these buffs from keeping you in combat longer than intended.
Dragonknight[edit]
  • Ardent Flame
    • Dragonknight Standard: Fixed an issue where the first 3 ticks of this Ultimate and its morphs would appear to happen instantaneously.
    • Lava Whip:
      • Flame Lash (morph): The special attack from this ability, Power Lash, can now also be cast on enemies that are Immobilized.
  • Draconic Power
    • Dragon Leap: This Ultimate will now properly animate its leap on targets, regardless of its range, resulting in more overall reaction time for those on the receiving end of being DK dunked.
    • Protective Scale: This ability now grants damage mitigation to abilities more appropriately described in the tooltip.
  • Earthen Heart
    • Helping Hands: This passive no longer triggers off Stamina costing Earthen Heart abilities, namely being Stonefist and Stone Giant.
      • Developer Comment: While the numbers previously balanced themselves out with the higher cost on Stonefist but the return of this passive, it made using the ability early or when low on resources overly penalizing. We've opted to simply reduce the cost to a normal amount and implement an exclusion so it doesn't interact with this passive, resulting in less polarizing experiences with the ability.
    • Molten Weapons:
      • Molten Armaments (morph): Fixed an issue where the Major Brutality granted from this ability could fail to apply to group members in certain situations.
    • Stonefist: Updated this ability to improve its visual storytelling and per-cast impact; Stonefist is now a two-part ability instead of a singular instant mid-ranged attack.
      • Activating this ability will now stomp the earth, causing you to deal damage in an area around you after a short cast time, and generating 3 charges of the ability.
      • Activating the ability again allows you to lob one of the earthen spheres around you to an enemy from up to 28 meters away to damage them.
      • The base ability no longer has the Stagger mechanic, but instead the final charge will stun the enemy hit upon dealing damage.
      • Reduced the cost of this ability and the Stone Giant morph to 2295 from 3443.
        • Stone Giant (morph):
          • This morph retains stagger in the form of causing the targets affected by the ranged attack to take additional damage.
          • Increased the damage taken per stack to 65 at rank IV, up from 45.
          • This morph now applies Stagger to enemies hit by the initial cast to help improve the impact of landing the cast time.
Nightblade[edit]
  • Shadow
    • Consuming Darkness: Fixed an issue where the synergy granted from this ability and its morphs could only be activated when at a certain health threshold, which was not previously communicated. It can now be activated any time when you meet the listed requirements and are not on cooldown.
    • Path of Darkness: Fixed an issue where the visual effects from this ability could persist longer than intended.
Sorcerer[edit]
  • Daedric Summoning
    • Summon Unstable Familiar: Reduced the cost of the special activate of this ability and the Summon Volatile Familiar morph to 3510, down from 4500.
  • Storm Calling
    • Bolt Escape
      • Ball of Lightning (morph): Fixed an issue where the projectile absorption field could persist longer than intended under certain circumstances.
    • Lightning Splash: Reduced the cost of this ability and its morphs to 3780, down from 4950.
    • Overload: Fixed an issue where toggling this ability would dismount you, and updated many sets to properly key off Overload and its morphs where they stated they required Heavy Attacks.
Templar[edit]
  • Aedric Spear
    • Spear Shards: Reduced the cost of this ability and its morphs to 3780, down from 4950.
  • Dawn's Wrath
    • Nova:
      • This ability and its morphs now have a negative telegraph so you can properly tell if the heavens are being called down to protect you or smite you.
      • Fixed an issue where this ability's damage did not properly generate hit reactions against enemies.
  • Restoring Light
    • Sacred Ground: This passive no longer snares enemies in the area. Instead, it increases your Block Mitigation by an additional 10% while standing in one of the mentioned abilities.
Warden[edit]
  • Green Balance
    • Fungal Growth: Fixed an issue where the visual effects for this ability could display at incorrect angles. As a result of this fix, however, it will no longer conform to terrain.
      • Enchanted Growth (morph): Fixed an issue where the visual effects of this morph would not refresh if the ability was recast early.
    • Living Vines: Fixed an issue where you would slowly turn to your target receiving the cast if they ran out of your field of vision while activating. You will now immediately snap to their direction and cast the ability.
  • Winter's Embrace
    • Glacial Presence: This passive now also increases your Critical Damage against enemies, and Critical Healing against allies who have been recently afflicted with the Chilled status effect.
Weapon[edit]
  • Bow
    • Poison Arrow: Fixed an issue where this ability and its morphs would cancel any previous cast ability, such as cast times or channels.
      • Poison Injection (morph): Fixed an issue where the initial hit of this ability was not considered an execute by many proc conditions, such as Sheer Venom.
    • Rapid Fire
      • Ballista (morph): Fixed an issue where this ability could continuously break the caster's invisibility.
    • Volley: Reduced the cost of this ability and its morphs to 3510, down from 4500.
  • Destruction Staff
    • Destructive Touch: Fixed an issue where the visual effects for this ability's Damage over Time would fail to refresh when using a Lightning staff.
    • Wall of Elements:
      • Reduced the cost of this ability and its morphs to 3780, down from 4950.
      • Fixed numerous issues involving visual effects with this ability and its morphs.
  • Dual Wield
    • Blade Cloak: Reduced the cost of this ability and its morphs to 3780, down from 4950.
    • Twin Blade & Blunt: Fixed an issue where the bleed from this passive was not consistent with its proc condition.
  • One Hand and Shield
  • Restoration Staff
    • Panacea
      • Life Giver (morph): Fixed an issue where casting this ability would fail to trigger events that required "when applying a damage shield" since the ability automatically casts a shield.
  • Two Handed
    • Berserker Strike:
      • Fixed an issue where this ability and its morphs couldn't proc the Soul Lock passive.
      • Reduced the damage done by this ability and its morphs by approximately 16% to better account for the fact that it also ignores mitigation.
      • Berserker Rage (morph): Fixed an issue where this ability did not grant immunity to snares and immobilizes.
    • Heavy Weapons: Fixed an issue where the bleed from this passive was not consistent with its proc condition.
    • Uppercut
      • Dizzying Swing (morph):
        • This morph now stuns enemies who are already off balance.
        • Enemies hit by this ability that are immune to Off Balance are now snared by 40% for 2 seconds.
          • Developer Comment: Like the situation of Power Lash, the changes to Off Balance greatly affected the power of this morph in one-on-one scenarios. While we are okay with the loss of a frequent stun on a spammable, we wanted to still ensure this morph didn't feel like it wasn't adding anything to your gameplay throughout the entirety of the fight; we've opted to add in a function that helps you become more "sticky" to your target when trying to use it multiple times. Traditionally, we try and avoid CC's without intense requirements on high damage abilities, but similar to Puncturing Strikes, cast time abilities are far harder to land at a frequent cadence, so we are more comfortable adding the snare here in addition to enabling a contextual stun with Off Balance.
Armor[edit]
  • Heavy Armor
    • Unstoppable
      • Unstoppable Brute (morph): The cost reduction of CC break for this ability is now properly linked to the Major Resolve it grants, and will increase in duration with bonuses such as Jorvuld's Guidance, but will also be lost if a longer source of Major Resolve is applied.
World[edit]
  • Soul Magic
    • Soul Trap: Fixed an issue where Soul Trap and its morphs would not clear when clearing all spent points while respeccing.
  • Vampire
    • Drain Essence:
      • The stun from this ability and its morphs now occurs when the cast completes, rather than when it begins.
      • Fixed an issue where casting this ability in rapid succession could cause it to get stuck and cause various animation issues.
  • Werewolf
    • Fixed numerous issues where Light or Heavy Attack weaving as a Werewolf would cause desyncs in animations with other abilities, such as Piercing Howl.
    • Fixed an issue where you could stay in Werewolf form indefinitely in some areas within Trials.
    • Fixed an issue on the Werewolf introduction quest where your ability bars could be empty.
    • Pounce: Fixed an issue where this ability would fail to properly animate the leap. This will result in more time for defenders to respond to the attack as well.
Guild[edit]
  • Mages Guild
    • Meteor
      • Shooting Star (morph): This ability will no longer grant Ultimate for hitting corpses.
  • Psijic Order
    • Concentrated Barrier:
      • This passive more accurately describes its proc condition.
      • Removed the shield recharge visual effects that would appear every 10 seconds of not blocking
  • Undaunted
    • Bone Shield
      • Bone Surge (morph): Fixed an issue where the synergy of this morph was granting a damage shield larger than it stated.
    • Trapping Webs: Fixed an issue where this ability and its morphs were being considered Damage over Time instead of melee damage in some cases.
Alliance War[edit]
  • Support
    • Barrier: Fixed an issue where the visual effects for the shield would fail to persist if the original shield was refreshed.
  • Volendrung
    • Updated many of the damage and scaling modifiers of this Daedric Artifact to better match ability standards.
      • Increased the damage of Light Attacks by 1725
      • Increased the damage of Rourken's Rebuke by 1555
      • Increased the damage of Malacath's Revenge by 1575
      • Decreased the damage of Accursed Charge by 1700
      • Decreased the damage of Ruinous Cyclone by 2125 per tick
    • Malacath's Revenge: Updated this ability to better match its visual effects, resulting in a 700ms cast time. This will fix numerous issues where this ability could cause health desyncs or hit targets who had appeared to dodge.
    • Rourken's Rebuke: Updated this ability to better match its visual effects, resulting in a 600ms cast time. This will fix numerous issues where this ability could cause health desyncs or hit targets who had appeared to dodge.
    • Ruinous Cyclone:
      • Fixed an issue where this ability could pull targets through walls.
      • Fixed an issue where this ability's damage did not properly match its visuals. This will result in reducing the delay of the first attack to 0.5 seconds, down from 2 seconds, resulting in 3 additional ticks of damage.

Itemization & Item Sets[edit]

General[edit]
  • Updated many item sets that key off the act of actively holding block, dubbed "Bracing", to use this terminology in their respective tooltips. This will prevent confusion where they are not meant to work with abilities that allow you to block without needing to brace, such as Shield Wall.
Consumables[edit]
  • Fixed an issue where poisons that dealt damage would inconsistently apply the Poisoned status effect when compared to other Damage over Time effects. They will now all properly have a 3% chance to apply this status per tick.
  • Fixed an issue where poisons would not use your highest Critical Strike chance.
  • Attempting to drink a potion while unable to drink no longer plays the sound effects that you actually drank the potion. Since you didn't.
  • Fixed an issue where some potions could be activated while stunned.
  • Fixed an issue where some poisons would proc effects that required a potion to be consumed. You shouldn't be drinking those…
Item Sets[edit]
  • The following item sets will now more appropriately react to your block state to display their functions:
  • Affliction: Fixed an issue where this set would apply Minor Defile and have a 15% chance to apply Diseased. It will now always apply the Diseased status effect instead, since that debuff applies Minor Defile already.
  • Arch-Mage: This set now properly triggers off Restoration Heavy Attacks.
  • Armor of Truth: This set now grants its bonus after dealing damage to an enemy who is Off Balance, rather than after setting an enemy Off Balance.
    • Developer Comment: The overall power of this set should be the same when used in fights against multiple opponents, but its total dueling power has been reduced to better meet its intended function of fighting outnumbered.
  • Ashen Grip:
    • This set no longer forces your character into an animation, potentially getting it stuck or displaying odd behaviors.
    • Fixed an issue where this set didn't properly trigger off all melee attacks.
    • Removed the 10% proc chance, and increased the damage on activate to 5350 from 1118.
  • Auroran's Thunder:
    • Updated this set's tooltip to better match its actual proc requirements.
    • Fixed an issue where this set wouldn't work with some melee attacks.
    • Decreased the damage per tick to 1147 from 1285.
  • Briarheart:
    • This set no longer has a hidden 1 second cooldown on the heal, but the heal has been decreased to 378, down from 609.
    • Increased the Weapon Damage bonus of this set to 450 from 449, for a prettier number.
    • Increased the proc chance to 25%, up from 10%.
  • Claw of Yolnahkriin: Fixed an issue where this set did not proc when using the Tri Focus passive.
  • Clever Alchemist:
    • Updated the in-combat check for this item set to be more accurate with what your client states.
    • Increased the duration of the bonus to 20 seconds, up from 15.
    • Increased the Weapon and Spell Damage bonus to 675, up from 661.
  • Curse Eater:
    • Fixed an issue where this set would fail to proc off Ultimates or Mend Wounds.
    • This set now has an 8 second cooldown per target, rather than overall.
    • Increased the Magicka Restore to 678, up from 600.
    • Fixed an issue where this set shared a cooldown with Stendarr's Embrace.
  • Curse of Dolyemish:
    • This set now properly works on feared targets.
    • Reduced the cooldown to 4 seconds, down from 7 seconds.
    • Increased the damage done to 12,507, up from 12,040.
  • Darloc Brae: Fixed an issue where this set could activate while Shield Wall or its morphs were active.
  • Destructive Mage:
    • This set's explosion can now be triggered by any Heavy Attack, rather than only allies.
    • Reduced the cooldown of the application of this set to 4 seconds, down from 10.
    • Decreased the damage done of the explosion to 6575, down from 7500.
  • Draugr's Rest: Fixed an issue where this set wasn't triggering off its stated requirements.
  • Duneripper's Scales:
    • Fixed an issue where this set would not activate while Shield Wall or its morphs were active.
    • Increased the amount of Armor this set grants to 5310, up from 4300.
  • Elfbane:
    • Fixed an issue where this set wasn't properly applying to some tooltips.
    • Increased the duration bonus of this set to 5 seconds, up from 2.
    • Fixed an issue where this set was not increasing the duration of Wall of Fire or its morphs.
  • Engine Guardian:
    • Fixed numerous issues with this set's cooldown for abilities where the sphere could cast.
    • Fixed an issue where this set would leave the mortal realm if you entered deep water while it was active.
  • Essence Thief:
    • This set now procs off Light or Heavy Attacks, instead of only Light Attacks.
    • Fixed an issue where this set could proc off friendly targeted Light Attacks.
    • This set now displays a beam of light visible to the wearer when the sigil spawns in and finalizes its location, in order to help increase its visibility in visually noisy areas.
  • Eternal Hunt: Fixed an issue where this set was considered Damage over Time instead of Direct Damage.
  • Galerion's Revenge:
    • This set now only requires 5 stacks to trigger, down from 6.
    • Increased the damage done to 9630, up from 4730.
    • Added a 1 second cooldown to applying stacks.
    • Fixed an issue where this set would fail to apply properly with Lightning or Restoration Staves.
  • Ice Furnace:
    • This set no longer requires direct damage with a proc chance to trigger.
    • Increased the damage to 1644 from 1056.
  • Iceheart:
    • Fixed an issue where this set was considered Direct Damage instead of Damage over Time.
    • Reduced the damage shield this set provides to 5000 from 8600.
    • Reduced the damage per tick to 500 from 770.
      • Developer Comment: Iceheart has long been a powerful defensive set that has become a staple for situations where you want to sacrifice damage for survivability, especially in instances such as Maelstrom Arena and no-death Trial runs. While we love the idea of sets that help make these challenges easier, the overall value of the defensive power from this set was far too enabling for its ease of proc conditions and passive gameplay. We've opted to reduce the size of the shield, and slightly reduce the damage for maintaining the shield while retaining the ease of proc and high uptime, since much of the feedback for the set was based on the desire to keep those specific qualities.
  • Infallible Mage: Fixed an issue where this set's damage amp was not properly applying to all Heavy Attacks. Note that the Minor Vulnerability now follows its tooltip, and requires a fully-charged Heavy Attack to apply.
  • Infernal Guardian:
    • This set now procs when you apply a damage shield ability on yourself or an ally.
    • Updated the tooltip to better reflect the proc conditions for this set, and fixed numerous issues where it would not obey its listed and intended proc conditions.
  • Jolting Arms: Slightly redesigned this set to operate more efficiently on the server, resulting in a fix for the Bash damage failing to apply properly in most cases, and tuning its numbers to be more appropriate for a set with its level of engagement.
    • Reduced the amount of Armor granted to 4620, down from 6450.
    • The bonus damage now adds a flat 6086 damage to your Bash attacks, rather than a separate proc of 5805 Shock damage.
    • Updated the tooltip to properly mention the cooldown of this damage bonus.
  • Juggernaut: Fixed an issue where the heal from this set could Critically Strike.
  • Leki's Focus:
    • This set now grants Major Evasion rather than a unique buff.
    • Removed the healing reduction from this set.
    • Reduced the penalty from Area of Effect damage to 15%, down from 25%.
  • Molag Kena: Reduced the cost increase penalty of this set to 8%, down from 20%.
  • Morkuldin:
    • This set now properly mentions its cooldown in the tooltip.
    • Fixed an issue where the Light Attack from this set would snare enemies.
    • Fixed an issue where the damage dealt from this set's attacks were highly inconsistent.
    • Removed the proc chance from this item set.
  • Prisoner's Rags: Fixed an issue where this set was not providing the correct amount of Magicka while sprinting.
  • Robes of the Hist:
    • Fixed an issue where this set would fail to properly activate against snares under certain circumstances.
    • This item set now displays a visual effect while the proc condition is met.
  • Scathing Mage:
    • This set no longer considers the first tick of each Damage over Time as Direct Damage.
    • This set no longer requires Critical Strikes to proc.
    • Reduced the duration and cooldown to 5 seconds from 6 seconds.
  • Shadow of the Red Mountain: Updated the tooltip for this set to better represent its proc condition.
  • Sheer Venom:
    • Fixed an issue where this set would fail to proc from any tick of Poison Injection's Damage over Time.
    • Increased the damage to 9660, up from 8428.
  • Storm Master:
    • Fixed an issue where this set would fail to proc off Overload, despite it being thematically appropriate to do so.
    • Increased the damage to 1605, up from 1333.
    • Fixed an issue where the damage done was considered a projectile rather than Direct Damage.
  • Thews of the Harbinger: This set now deals damage based on 6% of your Max Health, rather than 4% of your Current Health. The set continues to deal damage regardless of range from the attacker.
  • Tormentor: This set now properly works with Explosive Charge.
  • Valkyn Skoria:
    • Fixed an issue where this set could proc off other procs.
    • Fixed an issue where this set could proc multiple times at once if hitting a large number of enemies.
  • Vestment of Olorime: Fixed an issue where this set would trigger off siege weapons.
  • Vykosa: This set now reduces the enemy's Spell and Weapon Damage by up to 20% for 5 seconds, with a 15 second cooldown when you Bash an enemy you've taunted.
  • Way of Fire: Updated the tooltip for this set to better represent its proc condition.
  • Wild Impulse: Fixed an issue where this set's Damage over Time could not stack from multiple players.
  • Wilderqueen's Arch: Fixed an issue where this snare would stack with other snares.
  • Wrath of the Imperium: Fixed an issue where this set was not properly granting its bonus to all 3 hits of Force Shock and its morphs.
  • Zaan: The ramping damage bonus to this set now has a maximum of 5 stacks to match its duration, to prevent it from becoming wildly powerful when used in conjunction with duration extension bonuses like Elfbane.

Base Game Fixes & Improvements[edit]

Alliance War & PvP[edit]

General

  • Practice Siege Repair Kits are now bind on pickup.
  • Skirmisher Guards at Castle Brindle are no longer in locations where they cannot be hit.

Battlegrounds

  • You can now only queue as a solo player into Battlegrounds.
  • Reset the Battleground matchmaking ratings for all players.
    • Developer Comment: This is a big change to Battlegrounds matchmaking which we are executing partially in response to player feedback and partially as an experiment. We recognize the change will prevent players from being able to reliably team up with friends in Battlegrounds, but it should also improve both the speed of matchmaking and the competitiveness of PvP matches. As part of the change, we are resetting the matchmaking rating (MMR) of all players, so going forward, the system more properly evaluates individuals based on their performance in the solo queue. We'll be closely monitoring both player feedback and the impact of these changes on the system.
  • All game modes for Ald Carac are now using the initial launch version of the map.
  • Fixed some areas in Eld Angavar where your character could access locations they shouldn't be able to.

Art & Animation[edit]

General

  • Fixed a number of floating and hovering NPCs.
  • Fixed an issue where you could accidentally dye another player's costume while dyeing your own.
  • Consecutively previewing dyes without ending the preview will no longer hold onto the previous dye until reloading.

Animations

  • Emotes will no longer be interrupted when you try to execute one immediately after crouching.
  • Improved Dragon animations at the beginning of their flights.
  • Fixed an issue where your character would get stuck in an attack animation after previewing the Larval Yaghra pet in the Crown Store.
  • The animation from the Loop Up emote will now display correctly.
  • NPCs casting an ability to make them invisible will no longer fade out prior to being killed.
  • NPCs targeting your character during a quest will now rotate more smoothly.

Audio[edit]

General

  • Fixed an issue where the sound of a door closing could be heard multiple times after successfully lockpicking a door.

Combat & Gameplay[edit]

General

  • Fixed an issue where objects between the camera and your character could be selected, rather than objects under the cursor between your character and in front of you. This will ultimately improve precision targeting while in third person view.

Monsters

  • General
    • Fixed an issue where the stats of monsters summoned by other monsters were sometimes incorrect.
    • Fixed an issue where attacking a monster from a group would not aggro the rest of the group.
  • Bruiser
    • The Bruiser will now be set off balance when Focused Charge is blocked.
  • Defender
    • Power Bash now properly prevents the player blocking during its stagger effect.
  • Dwarven Sphere
    • Steam Wall no longer causes your health/position to display incorrectly when blocked.
    • Steam Wall's second strike now correctly responds to players who block it.
  • Foot Soldier
    • Throw Oil can no longer be lit multiple times. As such, it now reliably applies only one Damage over Time effect.
  • Harpy
    • Retreating Harpies now retain their initial facing as they back up.
  • Healer
    • Fixed an issue where Focused Healing could target gameplay objects like Frost Mage Ice Barrier and Shadow Mage Shadowy Duplicate.
  • NPC Nightblade
    • The Damage over Time from Soul Tether now ends when the caster dies.
  • Spriggan
    • Spriggans no longer buff player pets with Control Beast.

World Bosses

  • You will now receive proper loot when both Mannskadi and Ulgorus in Eastmarch have been defeated.

Crafting & Economy[edit]

General

  • Fixed an issue where deconstructing multiple items at a time provided less inspiration than deconstructing them one at a time.
  • Made minor text adjustments to a small number of Motifs for improved consistency.
  • The first printing of the Refabricated Motif Books and Chapters were erroneously numbered as 53, which was already occupied by Tsaesci. It is now number 79.

Crown Store & Crown Crates[edit]

General

  • Fixed an issue with the description for the Dwemeri Tonal Attenuator hat not displaying it was a collectible acquired from the Crown Store.
  • The Wasseek Horse-Lizard mount no longer has stretching under the neck during some animations.
  • The Frost Atronach Pony now has proper leg placement during its rear up animation.

Dungeons & Group Content[edit]

Dungeons

  • Banished Cells I
    • Angata the Clannfear
      • The quest "Banishing the Banished" will no longer advance by only defeating the monsters surrounding the boss.
  • Crypt of Hearts I
    • Death's Leviathan
      • Death's Leviathan is less likely to wander beyond the playable area.
      • Paralyzing Stomp will no longer knock your character through doors.
  • Darkshade Caverns I
    • The Hive Lord
      • The Hive Lord's Bounding Strike will no longer try to target players behind walls.
  • Darkshade Caverns II
    • Transmuted Alits
      • Transmuted Alits no longer have a chance to revive if the last one is downed just before the others prepare to resurrect.
      • Players attacking Transmuted Alits will no longer continue to channel abilities on them after they cannot take damage.
  • Direfrost Keep
    • Fixed an issue where you could activate the lever before you should.
  • Dragonstar Arena
    • Completing the Dragonstar Arena and stepping into the light on the far left and far right will once again lift you up into the approving eyes of Boethia.
    • The Solar Disturbance ability used by Knights now has an appropriate harmful telegraph.
  • Fungal Grotto I
    • Tazkad the Packmaster
      • When Tazkad the Packmaster is victorious, the rest of his pack will now return to his side.
      • Tazkad the Packmaster's pack will now be defeated should he perish.
    • War Chief Ozozai
      • When War Chief Ozozai is victorious, his lieutenants will now return to his side.
    • Bloodbirther
      • Bloodbirther's brood will now share the same fate as Bloodbirther should it perish before they do.
    • Kra'gh the Dreugh King
      • Kra'gh's Mudcrabs will no longer stick around when Kra'gh is defeated.
  • Fungal Grotto II
    • Spawn of Mephala
      • Spawn of Mephala will no longer attempt to follow players outside of her fight space.
  • Vaults of Madness
    • The Cursed One
      • The monsters that accompany the Cursed One no longer grant experience or items.
    • Ulguna Soul-Reaver
      • Fixed an issue where Ulguna Soul-Reaver could fail to grant achievement credit when killed.
    • Death's Head
      • Adjusted the target position of Death's Head to avoid it walking into another encounter as part of its intro.
      • The charge from Death's Head is less likely to lead it inside pillars or other unwalkable spaces.
    • The Ancient One
      • The Ancient One's Force Equilibrium ability is now spelled correctly.
  • Volenfell
    • Monstrous Gargoyle
      • Quintus Verres will no longer continue to attack players while running away to summon a gargoyle.

Exploration & Itemization[edit]

General

  • Updated the text on several Monster Mask and Shoulder Style Page items to clarify that the page is consumed once read.
  • Fixed an issue where some Bound Style Page items were not set to unique, as there is no benefit to purchasing more than one.

Collectibles

  • Added confetti to the Dubious Camoran Throne to better match the theme of the Jester's Festival event.
  • Eating a slice of the 2019 Jubilee Cake is no longer as shiny as it used to be.

Eidetic Memory

Mementos

  • The Pie of Misrule Memento can no longer be activated while in combat.
  • Fixed an issue where exiting the Collectibles menu after activating the Apple Bobbing Cauldron Memento sometimes turned your character away from the cauldron.

Housing[edit]

General

  • When looking at the door to a home you don't own, the interact prompt will always display "Preview".

Furnishings

Homes

  • Sealed a pair of small gaps in the shrine found in the Lucky Cat Landing courtyard.
  • Made a small adjustment to the collision on the façade of the Lakemire Xanmeer Manor to prevent your camera from exiting the world.
  • Removed a section of vines that were poking up out of the ground near the fence in the Lion's Cradle portion of Hall of the Lunar Champion.
  • Fixed some unnatural terrain that was visible on the horizon in the Halls of Colossus portion of Hall of the Lunar Champion.
  • Improved the symmetry of the stained glass windowpanes in Wraithhome.

Housing Editor

  • The visual effects on Indriks no longer appear off to one side when previewing them in the Housing Editor.
  • The text search for furnishings now includes Furniture Behavior text, like "Animated" or "Interactable".

Miscellaneous[edit]

General

  • Fixed a common crash that would occur in Cyrodiil.
  • Improved memory management in the physics system, which leads to a lower likelihood of memory-related crashes

Activity Finder

  • Receiving a Ready Check will now automatically cancel a pending "Leave Queue" confirmation dialog... because nothing is worse than leaving the queue just as your group was about to form.
  • Fixed an issue where dungeons requiring a Champion Point amount would not become immediately available after reaching the requirement until relogging or changing zones.
  • Groups can now be modified while in a Ready Check, but doing so will remove you from the Ready Check.
  • Fixed an issue where you could be temporarily blocked from leaving an Activity Finder queue.

Quests & Zones[edit]

Auridon

  • Preventative Measures: Fixed an issue where you could be lead in circles and never to your actual destination.

Bangkorai

  • Scavenging for a Scarab: Fixed an issue where you could be lead to an incorrect location if you didn't loot an NPC during the quest.

Coldharbour

  • The Shadow's Embrace: Fixed an issue where the ancient branch would stop animating after several uses.

Craglorn

  • The Warrior's Call: Fixed an issue where you couldn't untie Titus, which prevented the quest from advancing.

Glenumbra

  • Ash and Reprieve: Updated targeting on the fires so they are easier to target while on the quest.

Main Story

  • Halls of Torment: Fixed an issue where the Heavy Attack visual effects used by the Duchess of Anguish would get stuck on her.

UI[edit]

General

  • The Elder Scrolls Online taskbar icon on PC clients will now light up if something time sensitive (ready checks, combat, etc.) occurs in-game when it's not being focused.
  • Fixed an issue where the force lock chance could display as more than 100%.
  • Fixed an issue where long achievement category names would get cut off.
  • Added hints to the tooltip of all Indrik pets to clarify how they are acquired.
  • Adjusted the icons for the Sailor's Warning Festival Grog and High Hrothgar Festival Mints to be less… weird.

Alliance War

  • Fixed an issue that could prevent Battleground team members' position indicators from appearing on the overhead compass.
  • Fixed an issue where the campaign ruleset name in the campaign browser was cut off in non-1920x1080 resolutions.

Crafting

  • Fixed an issue where Witches Festival Writs would not show if they were bound in tooltips.
  • Iridescent dyes are now displayed under their own category in the Dye Window of the Outfit Station.

Crown Store & Crown Crates

  • Tooltips for Crown Crate rewards can now be viewed from the reward cards.
  • Fixed an issue that could cause the UI to disappear and Pacrooti to overstay his welcome after closing his menu.

Gamepad Mode

  • Horizontal scroll lists, like those found in crafting menus, will now continue to scroll when holding a directional input.
  • Fixed a UI error that could occur when rapidly selling items to a vendor.
  • Fixed an issue where the Buy Crowns button could overlap with your Crown Gem amount.
  • Fixed an issue where the Get Me Unstuck text would not appear correctly.
  • Fixed an issue where the Enchanting screen would stop displaying a checkmark next to a selected Rune after leaving and coming back into the station.
  • Custom UI scaling set while in Keyboard Mode will no longer apply to Gamepad Mode, which was causing a myriad of UI-related issues.
  • Fixed an issue where the "Furnishing Limit Type" label would not appear correctly on tooltips shown in the Crown Store when inside a house.
  • Fixed an issue where the Crown Store would always open to the ESO Plus tab if you navigated to it from the Announcements screen.
  • Fixed an issue where keybinds on the Announcements screen would not properly update.
  • Fixed a UI error that could occur when previewing the daily login rewards.
  • Fixed an issue where closing the attribute purchase window could make it so you are unable to move left or right.
  • Fixed a UI error that could occur when navigating through the guild roster after filtering out offline players.
  • Fixed an issue where the scroll indicator would not appear on announcement windows with long descriptions.

Guilds & Guild Functionality

  • Fixed an issue where the "Show More" keybind would sometimes not display on Guild History.
  • Fixed an issue where the unit price would be wrong for Guild Store postings with very high prices.
  • Fixed an issue that caused the pending sale item in the Guild Trader window to appear to remain pending after switching the current guild.
  • Fixed an issue that caused a number of items with "U22" in the name to appear in the guild store name search.

Help & Tutorials

  • Updated the Help Text for the Dragonhold Sanctum to clarify the services unlocked as the Sanctum is restored.
  • Updated the Help menu entries for the Jester's Festival and Anniversary Jubilee event.
  • Made minor text adjustments to the Mounts and Combat help entry to improve clarity and accuracy.
  • Updated help text for the Morrowind, Summerset, and Elsweyr entries for clarity.